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mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00

Add scripts

This commit is contained in:
memetrollsXD 2022-04-29 16:40:51 +02:00
parent 71c9b9f02e
commit 840d79ff09
26801 changed files with 8511246 additions and 0 deletions

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local L0_1, L1_1
L0_1 = {}
L1_1 = 100101
L0_1[1] = L1_1
blocks = L0_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L1_1 = {}
L1_1.id = 301001002
L1_1.refresh_id = 1002
L2_1 = {}
L2_1.x = 53.598
L2_1.y = 262.798
L2_1.z = 173.077
L1_1.pos = L2_1
L1_1.dynamic_load = true
L2_1 = {}
L2_1.id = 301001003
L2_1.refresh_id = 1002
L3_1 = {}
L3_1.x = -70.339
L3_1.y = 268.258
L3_1.z = 89.96
L2_1.pos = L3_1
L2_1.dynamic_load = true
L3_1 = {}
L3_1.id = 301001004
L3_1.refresh_id = 99999
L4_1 = {}
L4_1.x = -209.907
L4_1.y = 420.738
L4_1.z = 511.653
L3_1.pos = L4_1
L3_1.dynamic_load = true
L4_1 = {}
L4_1.id = 301001005
L4_1.refresh_id = 99999
L5_1 = {}
L5_1.x = -641.911
L5_1.y = 223.764
L5_1.z = 680.338
L4_1.pos = L5_1
L4_1.dynamic_load = true
L5_1 = {}
L5_1.id = 301001006
L5_1.refresh_id = 1001
L6_1 = {}
L6_1.x = -836.24
L6_1.y = 250.229
L6_1.z = 390.381
L5_1.pos = L6_1
L5_1.dynamic_load = true
L6_1 = {}
L6_1.id = 301001007
L7_1 = {}
L7_1.x = -526.528
L7_1.y = 210.022
L7_1.z = 320.757
L6_1.pos = L7_1
L6_1.dynamic_load = true
L7_1 = {}
L7_1.id = 301001008
L7_1.refresh_id = 99999
L8_1 = {}
L8_1.x = -210.678
L8_1.y = 420.707
L8_1.z = 511.014
L7_1.pos = L8_1
L7_1.dynamic_load = true
L8_1 = {}
L8_1.id = 301001009
L8_1.refresh_id = 1
L9_1 = {}
L9_1.x = -490.205
L9_1.y = 200.0
L9_1.z = 280.899
L8_1.pos = L9_1
L8_1.dynamic_load = true
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
groups = L0_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 301001002
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2001
L2_1.monster_id = 21020301
L3_1 = {}
L3_1.x = 58.4
L3_1.y = 262.375
L3_1.z = 169.703
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 98.17
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 2002
L3_1.monster_id = 21011001
L4_1 = {}
L4_1.x = 50.285
L4_1.y = 262.914
L4_1.z = 172.384
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 98.304
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_id = 1000100
L3_1.pose_id = 32
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 2003
L4_1.monster_id = 21011001
L5_1 = {}
L5_1.x = 49.274
L5_1.y = 263.193
L5_1.z = 166.541
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 98.304
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_id = 1000100
L4_1.pose_id = 32
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 2004
L5_1.monster_id = 21011201
L6_1 = {}
L6_1.x = 55.739
L6_1.y = 262.553
L6_1.z = 171.514
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 136.079
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_id = 1000100
L5_1.pose_id = 9003
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 2006
L6_1.monster_id = 21011201
L7_1 = {}
L7_1.x = 57.709
L7_1.y = 263.211
L7_1.z = 165.948
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 68.8
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2007
L2_1.gadget_id = 70300083
L3_1 = {}
L3_1.x = 53.324
L3_1.y = 263.119
L3_1.z = 167.748
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 267.86
L3_1.z = 349.33
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 2008
L3_1.gadget_id = 70300083
L4_1 = {}
L4_1.x = 53.853
L4_1.y = 262.85
L4_1.z = 175.166
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 278.57
L4_1.z = 6.11
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1002005
L2_1.name = "ANY_MONSTER_DIE_2005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_2005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_2005"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1002009
L3_1.name = "ANY_GADGET_DIE_2009"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_2009"
L3_1.action = "action_EVENT_ANY_GADGET_DIE_2009"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 2001
L5_1 = 2002
L6_1 = 2003
L7_1 = 2004
L8_1 = 2006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2007
L5_1 = 2008
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_2005"
L5_1 = "ANY_GADGET_DIE_2009"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_2005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "3010010021"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_2005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 301001002
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_2009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "3010010022"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_2009 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 301001003
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3001
L2_1.monster_id = 24010201
L3_1 = {}
L3_1.x = -69.127
L3_1.y = 268.314
L3_1.z = 89.773
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 67.268
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_id = 30002010
L2_1.disableWander = true
L2_1.isElite = true
L2_1.pose_id = 100
L2_1.area_id = 7
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1003005
L2_1.name = "ANY_MONSTER_DIE_3005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_3005"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 3001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_3005"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_3005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "301001003"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_3005 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 301001004
L1_1 = {}
L1_1.group_id = 301001004
L1_1.gadget_target_1S = 4002
L1_1.gadget_target_1E = 4005
L1_1.gadget_target_2S = 4003
L1_1.gadget_target_2E = 4006
L1_1.gadget_target_3S = 4004
L1_1.gadget_target_3E = 4007
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "count"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 301001005
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5001
L2_1.monster_id = 25020201
L3_1 = {}
L3_1.x = -645.536
L3_1.y = 221.364
L3_1.z = 667.695
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 356.43
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 20
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 5002
L3_1.monster_id = 25020201
L4_1 = {}
L4_1.x = -648.455
L4_1.y = 221.752
L4_1.z = 676.442
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 40.4
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 20
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 5003
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = -646.894
L5_1.y = 221.347
L5_1.z = 675.183
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 20
L4_1.drop_id = 1000100
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 5004
L5_1.monster_id = 25010201
L6_1 = {}
L6_1.x = -641.988
L6_1.y = 221.265
L6_1.z = 674.914
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 301.058
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 20
L5_1.drop_id = 1000100
L5_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1005005
L2_1.name = "ANY_MONSTER_DIE_5005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_5005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_5005"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 5001
L5_1 = 5002
L6_1 = 5003
L7_1 = 5004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_5005"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_5005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "301001005"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_5005 = L1_1

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@ -0,0 +1,113 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 301001006
L1_1 = {}
L2_1 = {}
L2_1.config_id = 6001
L2_1.monster_id = 25010102
L3_1 = {}
L3_1.x = -808.63
L3_1.y = 242.713
L3_1.z = 381.312
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 350.4
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 20
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.isElite = true
L2_1.area_id = 7
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1006002
L2_1.name = "ANY_MONSTER_DIE_6002"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6002"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_6002"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 6001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_6002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_6002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "301001006"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_6002 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 301001007
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 7001
L2_1.npc_id = 2093
L3_1 = {}
L3_1.x = -484.402
L3_1.y = 210.022
L3_1.z = 364.453
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 125.24
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 7002
L3_1.npc_id = 2004
L4_1 = {}
L4_1.x = -494.517
L4_1.y = 210.022
L4_1.z = 341.678
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 314.37
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 7003
L4_1.npc_id = 10215
L5_1 = {}
L5_1.x = -495.58
L5_1.y = 211.212
L5_1.z = 340.644
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 312.66
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 7004
L5_1.npc_id = 2029
L6_1 = {}
L6_1.x = -505.666
L6_1.y = 209.775
L6_1.z = 329.795
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 314.61
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 7005
L6_1.npc_id = 2056
L7_1 = {}
L7_1.x = -572.464
L7_1.y = 227.915
L7_1.z = 358.178
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 83.23
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 7006
L7_1.npc_id = 2026
L8_1 = {}
L8_1.x = -538.843
L8_1.y = 201.642
L8_1.z = 290.293
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 94.95
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 7001
L5_1 = 7002
L6_1 = 7003
L7_1 = 7004
L8_1 = 7005
L9_1 = 7006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,753 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 301001008
L1_1 = {}
L1_1.group_id = 301001008
L1_1.gadget_target_1S = 8002
L1_1.gadget_target_1E = 8005
L1_1.gadget_target_2S = 8003
L1_1.gadget_target_2E = 8006
L1_1.gadget_target_3S = 8004
L1_1.gadget_target_3E = 8007
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 8001
L3_1.gadget_id = 70360008
L4_1 = {}
L4_1.x = -210.769
L4_1.y = 414.7
L4_1.z = 510.721
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 268.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 8002
L4_1.gadget_id = 70360011
L5_1 = {}
L5_1.x = -214.944
L5_1.y = 419.467
L5_1.z = 518.745
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 302.6
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 8003
L5_1.gadget_id = 70360012
L6_1 = {}
L6_1.x = -204.125
L6_1.y = 418.544
L6_1.z = 515.894
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 240.7
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 8004
L6_1.gadget_id = 70360013
L7_1 = {}
L7_1.x = -202.318
L7_1.y = 418.937
L7_1.z = 512.745
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 136.9
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 8005
L7_1.gadget_id = 70360014
L8_1 = {}
L8_1.x = -214.802
L8_1.y = 419.866
L8_1.z = 519.331
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 187.8
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.route_id = 310600016
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 8006
L8_1.gadget_id = 70360014
L9_1 = {}
L9_1.x = -204.125
L9_1.y = 418.544
L9_1.z = 515.994
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 287.7
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.route_id = 310600017
L8_1.area_id = 7
L9_1 = {}
L9_1.config_id = 8007
L9_1.gadget_id = 70360014
L10_1 = {}
L10_1.x = -202.318
L10_1.y = 418.937
L10_1.z = 512.745
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 299.1
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.route_id = 310600018
L9_1.area_id = 7
L10_1 = {}
L10_1.config_id = 8008
L10_1.gadget_id = 70211111
L11_1 = {}
L11_1.x = -208.75
L11_1.y = 414.963
L11_1.z = 511.02
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 358.142
L11_1.y = 236.289
L11_1.z = 9.634
L10_1.rot = L11_1
L10_1.level = 16
L10_1.chest_drop_id = 30002000
L10_1.drop_count = 1
L10_1.showcutscene = true
L10_1.isOneoff = true
L10_1.persistent = true
L10_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1008009
L3_1.name = "GADGET_STATE_CHANGE_8009"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_8009"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1008010
L4_1.name = "GADGET_STATE_CHANGE_8010"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_8010"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_8010"
L5_1 = {}
L5_1.config_id = 1008011
L5_1.name = "VARIABLE_CHANGE_8011"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_8011"
L5_1.action = "action_EVENT_VARIABLE_CHANGE_8011"
L6_1 = {}
L6_1.config_id = 1008012
L6_1.name = "GADGET_STATE_CHANGE_8012"
L7_1 = EventType
L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_8012"
L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_8012"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1008013
L7_1.name = "GADGET_CREATE_8013"
L8_1 = EventType
L8_1 = L8_1.EVENT_GADGET_CREATE
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_GADGET_CREATE_8013"
L7_1.action = "action_EVENT_GADGET_CREATE_8013"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1008014
L8_1.name = "SELECT_OPTION_8014"
L9_1 = EventType
L9_1 = L9_1.EVENT_SELECT_OPTION
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = "condition_EVENT_SELECT_OPTION_8014"
L8_1.action = "action_EVENT_SELECT_OPTION_8014"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1008015
L9_1.name = "GROUP_REFRESH_8015"
L10_1 = EventType
L10_1 = L10_1.EVENT_GROUP_REFRESH
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = ""
L9_1.action = "action_EVENT_GROUP_REFRESH_8015"
L10_1 = {}
L10_1.config_id = 1008016
L10_1.name = "ANY_GADGET_DIE_8016"
L11_1 = EventType
L11_1 = L11_1.EVENT_ANY_GADGET_DIE
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = ""
L10_1.action = "action_EVENT_ANY_GADGET_DIE_8016"
L10_1.trigger_count = 0
L11_1 = {}
L11_1.config_id = 1008017
L11_1.name = "GADGET_CREATE_8017"
L12_1 = EventType
L12_1 = L12_1.EVENT_GADGET_CREATE
L11_1.event = L12_1
L11_1.source = ""
L11_1.condition = "condition_EVENT_GADGET_CREATE_8017"
L11_1.action = "action_EVENT_GADGET_CREATE_8017"
L11_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "count"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 8001
L6_1 = 8002
L7_1 = 8003
L8_1 = 8004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_8009"
L6_1 = "GADGET_STATE_CHANGE_8010"
L7_1 = "VARIABLE_CHANGE_8011"
L8_1 = "GADGET_STATE_CHANGE_8012"
L9_1 = "GADGET_CREATE_8013"
L10_1 = "SELECT_OPTION_8014"
L11_1 = "GROUP_REFRESH_8015"
L12_1 = "ANY_GADGET_DIE_8016"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 8001
L7_1 = 8008
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_CREATE_8017"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = A1_2.param3
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_target_1S
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.gadget_target_1E
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
else
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_target_2S
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.gadget_target_2E
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
else
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_target_3S
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.gadget_target_3E
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
end
end
end
L2_2 = 0
return L2_2
end
else
L2_2 = -1
return L2_2
end
L2_2 = false
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_8009 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param2
if 8001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.Action01
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_target_1S
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 == L2_2 then
L2_2 = true
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_target_2S
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 == L2_2 then
L2_2 = true
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_target_3S
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 == L2_2 then
L2_2 = true
return L2_2
end
L2_2 = false
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_8010 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 301001008
L4_2.suite = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_8010 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "count"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 3 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_8011 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 8001
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GoToGroupSuite
L3_2 = A0_2
L4_2 = 301001008
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : goto_groupSuite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 2008
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "301001008"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_8011 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 8001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.GearStart
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_8012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 2008
L5_2 = 1
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = 301001008
L5_2 = 8001
L6_2 = 171
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_8012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
if 8001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.Default
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = 0
L6_2 = A1_2.param1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == L3_2 then
goto lbl_16
end
end
L2_2 = false
do return L2_2 end
::lbl_16::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_8013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 301001008
L5_2 = 8001
L6_2 = {}
L7_2 = 171
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_8013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 8001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_8014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 8001
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_SELECT_OPTION_8014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 301001008
L5_2 = 8001
L6_2 = {}
L7_2 = 171
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_REFRESH_8015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
L3_2 = L1_1.gadget_target_1E
if L2_2 ~= L3_2 then
L2_2 = A1_2.param1
L3_2 = L1_1.gadget_target_2E
if L2_2 ~= L3_2 then
L2_2 = A1_2.param1
L3_2 = L1_1.gadget_target_3E
if L2_2 ~= L3_2 then
goto lbl_19
end
end
end
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "count"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
::lbl_19::
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_8016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 8001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_8017 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 8001
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_8017 = L2_1

View File

@ -0,0 +1,459 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 301001009
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 9001
L2_1.gadget_id = 70800018
L3_1 = {}
L3_1.x = -492.42
L3_1.y = 203.78
L3_1.z = 285.7
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 314.2
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 9002
L3_1.gadget_id = 70800019
L4_1 = {}
L4_1.x = -492.42
L4_1.y = 203.78
L4_1.z = 285.7
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 314.2
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 9003
L4_1.gadget_id = 70800020
L5_1 = {}
L5_1.x = -492.42
L5_1.y = 203.78
L5_1.z = 285.7
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 314.2
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 9009
L5_1.gadget_id = 70800026
L6_1 = {}
L6_1.x = -492.42
L6_1.y = 203.78
L6_1.z = 285.7
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 134.2
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1009004
L2_1.name = "QUEST_FINISH_9004"
L3_1 = EventType
L3_1 = L3_1.EVENT_QUEST_FINISH
L2_1.event = L3_1
L2_1.source = "4000108"
L2_1.condition = ""
L2_1.action = "action_EVENT_QUEST_FINISH_9004"
L3_1 = {}
L3_1.config_id = 1009005
L3_1.name = "QUEST_FINISH_9005"
L4_1 = EventType
L4_1 = L4_1.EVENT_QUEST_FINISH
L3_1.event = L4_1
L3_1.source = "4000506"
L3_1.condition = ""
L3_1.action = "action_EVENT_QUEST_FINISH_9005"
L4_1 = {}
L4_1.config_id = 1009006
L4_1.name = "QUEST_FINISH_9006"
L5_1 = EventType
L5_1 = L5_1.EVENT_QUEST_FINISH
L4_1.event = L5_1
L4_1.source = "4000108"
L4_1.condition = ""
L4_1.action = "action_EVENT_QUEST_FINISH_9006"
L5_1 = {}
L5_1.config_id = 1009007
L5_1.name = "SEALAMP_PHASE_CHANGE_9007"
L6_1 = EventType
L6_1 = L6_1.EVENT_SEALAMP_PHASE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SEALAMP_PHASE_CHANGE_9007"
L5_1.action = "action_EVENT_SEALAMP_PHASE_CHANGE_9007"
L6_1 = {}
L6_1.config_id = 1009011
L6_1.name = "GROUP_LOAD_9011"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GROUP_LOAD_9011"
L6_1.action = ""
L6_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "Quest 1 State"
L2_1.value = 0
L2_1.no_refresh = true
L3_1 = {}
L3_1.configId = 2
L3_1.name = "Quest 2 State"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 3
L4_1.name = "Lamp State"
L4_1.value = 1
L4_1.no_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 9001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_FINISH_9004"
L5_1 = "QUEST_FINISH_9005"
L6_1 = "QUEST_FINISH_9006"
L7_1 = "SEALAMP_PHASE_CHANGE_9007"
L8_1 = "GROUP_LOAD_9011"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 9002
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_FINISH_9004"
L6_1 = "QUEST_FINISH_9005"
L7_1 = "SEALAMP_PHASE_CHANGE_9007"
L8_1 = "GROUP_LOAD_9011"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 9003
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "QUEST_FINISH_9004"
L7_1 = "QUEST_FINISH_9005"
L8_1 = "SEALAMP_PHASE_CHANGE_9007"
L9_1 = "GROUP_LOAD_9011"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 9009
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "QUEST_FINISH_9004"
L8_1 = "QUEST_FINISH_9005"
L9_1 = "SEALAMP_PHASE_CHANGE_9007"
L10_1 = "GROUP_LOAD_9011"
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L5_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest 1 State"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_9004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest 2 State"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 301001009
L4_2.suite = 4
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_9005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "Lamp State"
L5_2 = 301001009
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 2 then
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 301001009
L4_2.suite = 2
L2_2(L3_2, L4_2)
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "Lamp State"
L5_2 = 301001009
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 3 then
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 301001009
L4_2.suite = 3
L2_2(L3_2, L4_2)
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_9006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param2
if L2_2 == 4 then
A1_2.param2 = 3
end
L2_2 = A1_2.param2
if 2 ~= L2_2 then
L2_2 = A1_2.param2
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
else
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "Lamp State"
L5_2 = A1_2.param2
L6_2 = 301001009
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "Quest 1 State"
L5_2 = 301001009
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "Quest 2 State"
L5_2 = 301001009
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEALAMP_PHASE_CHANGE_9007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 301001009
L5_2 = A1_2.param2
L4_2.suite = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_SEALAMP_PHASE_CHANGE_9007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetSeaLampActivityPhase
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 == 4 then
L2_2 = 3
end
if L2_2 ~= 2 and L2_2 ~= 3 then
L3_2 = false
return L3_2
else
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValueByGroup
L4_2 = A0_2
L5_2 = "Lamp State"
L6_2 = L2_2
L7_2 = 301001009
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValueByGroup
L4_2 = A0_2
L5_2 = "Quest 1 State"
L6_2 = 301001009
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L3_2 ~= 1 then
L3_2 = false
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValueByGroup
L4_2 = A0_2
L5_2 = "Quest 2 State"
L6_2 = 301001009
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L3_2 ~= 0 then
L3_2 = false
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 301001009
L5_2.suite = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = false
return L3_2
end
end
L3_2 = true
return L3_2
end
condition_EVENT_GROUP_LOAD_9011 = L1_1

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@ -0,0 +1,5 @@
local L0_1, L1_1
L0_1 = {}
L1_1 = 200101
L0_1[1] = L1_1
blocks = L0_1

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@ -0,0 +1,175 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001001
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L2_1.npc_id = 30003
L3_1 = {}
L3_1.x = 2024.275
L3_1.y = 205.008
L3_1.z = -890.056
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 284.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 1002
L3_1.npc_id = 30004
L4_1 = {}
L4_1.x = 2029.755
L4_1.y = 205.401
L4_1.z = -877.558
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 267.3
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 1003
L4_1.npc_id = 30002
L5_1 = {}
L5_1.x = 2024.718
L5_1.y = 205.223
L5_1.z = -865.978
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 330.5
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 1009
L5_1.npc_id = 30018
L6_1 = {}
L6_1.x = 2024.662
L6_1.y = 206.054
L6_1.z = -861.043
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 183.9
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 1010
L6_1.npc_id = 30019
L7_1 = {}
L7_1.x = 2029.454
L7_1.y = 206.524
L7_1.z = -890.056
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 309.6
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1004
L2_1.gadget_id = 70710191
L3_1 = {}
L3_1.x = 2023.424
L3_1.y = 204.658
L3_1.z = -860.742
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 184.8
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 1005
L3_1.gadget_id = 70710191
L4_1 = {}
L4_1.x = 2029.169
L4_1.y = 205.127
L4_1.z = -890.355
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 307.2
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 1006
L4_1.gadget_id = 70710191
L5_1 = {}
L5_1.x = 2034.881
L5_1.y = 204.982
L5_1.z = -877.82
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 268.28
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1004
L5_1 = 1005
L6_1 = 1006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 1001
L5_1 = 1002
L6_1 = 1003
L7_1 = 1009
L8_1 = 1010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,158 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 302001002
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2001
L2_1.npc_id = 30005
L3_1 = {}
L3_1.x = 925.125
L3_1.y = 208.093
L3_1.z = 280.618
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 293.1
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 2002
L3_1.npc_id = 30006
L4_1 = {}
L4_1.x = 879.118
L4_1.y = 208.45
L4_1.z = 269.111
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 42.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 2003
L4_1.npc_id = 30007
L5_1 = {}
L5_1.x = 877.041
L5_1.y = 208.058
L5_1.z = 280.704
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 137.2
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 2010
L5_1.npc_id = 30023
L6_1 = {}
L6_1.x = 879.596
L6_1.y = 209.862
L6_1.z = 265.495
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 18.92
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2004
L2_1.gadget_id = 70710191
L3_1 = {}
L3_1.x = 880.649
L3_1.y = 208.467
L3_1.z = 264.919
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 16.6
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 2005
L3_1.gadget_id = 70710191
L4_1 = {}
L4_1.x = 872.717
L4_1.y = 208.186
L4_1.z = 283.821
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 165.21
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 2006
L4_1.gadget_id = 70710191
L5_1 = {}
L5_1.x = 929.186
L5_1.y = 208.442
L5_1.z = 277.136
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 2.0
L5_1.y = 262.8
L5_1.z = 357.5
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2004
L5_1 = 2005
L6_1 = 2006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 2001
L5_1 = 2002
L6_1 = 2003
L7_1 = 2010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,210 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 302001003
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3001
L2_1.npc_id = 30014
L3_1 = {}
L3_1.x = 1715.734
L3_1.y = 246.941
L3_1.z = 628.132
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 48.12
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 3002
L3_1.npc_id = 30008
L4_1 = {}
L4_1.x = 1713.582
L4_1.y = 241.578
L4_1.z = 666.488
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 122.029
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 3003
L4_1.npc_id = 30009
L5_1 = {}
L5_1.x = 1684.684
L5_1.y = 237.213
L5_1.z = 650.842
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 178.979
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 3004
L5_1.npc_id = 30010
L6_1 = {}
L6_1.x = 1779.625
L6_1.y = 253.445
L6_1.z = 493.102
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 312.024
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 3008
L6_1.npc_id = 30024
L7_1 = {}
L7_1.x = 1709.589
L7_1.y = 242.625
L7_1.z = 664.497
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 71.5
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 3009
L7_1.npc_id = 30025
L8_1 = {}
L8_1.x = 1689.281
L8_1.y = 238.537
L8_1.z = 653.71
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 137.32
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3005
L2_1.gadget_id = 70710191
L3_1 = {}
L3_1.x = 1709.199
L3_1.y = 241.232
L3_1.z = 665.162
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 114.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 3006
L3_1.gadget_id = 70710191
L4_1 = {}
L4_1.x = 1688.119
L4_1.y = 237.143
L4_1.z = 654.163
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 179.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 3007
L4_1.gadget_id = 70710191
L5_1 = {}
L5_1.x = 1782.786
L5_1.y = 253.214
L5_1.z = 493.718
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 292.2
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 3010
L5_1.gadget_id = 70310006
L6_1 = {}
L6_1.x = 1733.225
L6_1.y = 247.524
L6_1.z = 551.443
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 18
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 3005
L5_1 = 3006
L6_1 = 3007
L7_1 = 3010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 3001
L5_1 = 3002
L6_1 = 3003
L7_1 = 3004
L8_1 = 3008
L9_1 = 3009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,52 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 302001004
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4001
L2_1.npc_id = 30015
L3_1 = {}
L3_1.x = 1955.135
L3_1.y = 222.048
L3_1.z = -1501.712
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 279.01
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 1
L1_1[1] = L2_1
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 4001
L3_1[1] = L4_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,549 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1
L0_1 = {}
L0_1.group_id = 302001005
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5032
L2_1.monster_id = 21020101
L3_1 = {}
L3_1.x = 2252.093
L3_1.y = 265.14
L3_1.z = -1697.156
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 145.163
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.pose_id = 401
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 5038
L3_1.monster_id = 21020301
L4_1 = {}
L4_1.x = 2239.113
L4_1.y = 236.934
L4_1.z = -1344.315
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.pose_id = 401
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 5039
L4_1.monster_id = 21011201
L5_1 = {}
L5_1.x = 2239.961
L5_1.y = 236.89
L5_1.z = -1341.494
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 205.197
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.pose_id = 9016
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 5042
L5_1.monster_id = 20010601
L6_1 = {}
L6_1.x = 2096.286
L6_1.y = 221.318
L6_1.z = -1371.997
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 54.799
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 5047
L6_1.monster_id = 20010701
L7_1 = {}
L7_1.x = 2095.621
L7_1.y = 221.259
L7_1.z = -1370.799
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 95.799
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2430.736
L3_1.y = 204.689
L3_1.z = -1073.653
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 73.432
L3_1.y = 333.467
L3_1.z = 336.937
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 5002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2505.634
L4_1.y = 221.665
L4_1.z = -1405.557
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 5003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2204.063
L5_1.y = 227.75
L5_1.z = -1140.45
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 352.071
L5_1.y = 351.606
L5_1.z = 45.912
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 5004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2569.562
L6_1.y = 212.44
L6_1.z = -1316.309
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 45.258
L6_1.y = 24.681
L6_1.z = 351.116
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 5005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 2209.065
L7_1.y = 222.956
L7_1.z = -1486.281
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 1
L7_1 = {}
L7_1.config_id = 5006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 2253.412
L8_1.y = 265.505
L8_1.z = -1699.234
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 1
L8_1 = {}
L8_1.config_id = 5007
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 2509.383
L9_1.y = 255.671
L9_1.z = -1530.619
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 282.066
L9_1.y = 0.0
L9_1.z = 29.288
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 1
L9_1 = {}
L9_1.config_id = 5008
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 2402.309
L10_1.y = 197.811
L10_1.z = -1877.547
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 327.327
L10_1.y = 61.68
L10_1.z = 6.234
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 1
L10_1 = {}
L10_1.config_id = 5009
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 2332.483
L11_1.y = 213.713
L11_1.z = -1191.657
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 144.23
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 1
L11_1 = {}
L11_1.config_id = 5010
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 2599.631
L12_1.y = 362.87
L12_1.z = -1700.561
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 90.0
L12_1.y = 71.35
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 1
L12_1 = {}
L12_1.config_id = 5011
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 2290.953
L13_1.y = 260.666
L13_1.z = -1589.812
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 33.736
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 1
L13_1 = {}
L13_1.config_id = 5012
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 2608.422
L14_1.y = 204.173
L14_1.z = -1065.763
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 1
L14_1 = {}
L14_1.config_id = 5013
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 2369.93
L15_1.y = 267.847
L15_1.z = -1509.027
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 333.776
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 1
L15_1 = {}
L15_1.config_id = 5014
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 2665.078
L16_1.y = 254.797
L16_1.z = -1425.164
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 84.316
L16_1.y = 281.924
L16_1.z = 298.192
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 1
L16_1 = {}
L16_1.config_id = 5015
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 2138.906
L17_1.y = 216.572
L17_1.z = -1174.236
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 14.207
L17_1.y = 337.44
L17_1.z = 300.573
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 1
L17_1 = {}
L17_1.config_id = 5017
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = 2377.497
L18_1.y = 285.786
L18_1.z = -1706.254
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 0.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 1
L18_1 = {}
L18_1.config_id = 5018
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = 2392.674
L19_1.y = 245.111
L19_1.z = -1334.501
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 0.0
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 1
L19_1 = {}
L19_1.config_id = 5019
L19_1.gadget_id = 70500000
L20_1 = {}
L20_1.x = 2313.352
L20_1.y = 250.505
L20_1.z = -1471.583
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 0.0
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.point_type = 9127
L19_1.area_id = 1
L20_1 = {}
L20_1.config_id = 5020
L20_1.gadget_id = 70500000
L21_1 = {}
L21_1.x = 2172.918
L21_1.y = 225.202
L21_1.z = -1769.832
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 345.648
L21_1.y = 339.609
L21_1.z = 66.168
L20_1.rot = L21_1
L20_1.level = 1
L20_1.point_type = 9127
L20_1.area_id = 1
L21_1 = {}
L21_1.config_id = 5021
L21_1.gadget_id = 70500000
L22_1 = {}
L22_1.x = 2048.802
L22_1.y = 217.982
L22_1.z = -1618.011
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 285.388
L22_1.y = 0.0
L22_1.z = 311.298
L21_1.rot = L22_1
L21_1.level = 1
L21_1.point_type = 9127
L21_1.area_id = 1
L22_1 = {}
L22_1.config_id = 5022
L22_1.gadget_id = 70500000
L23_1 = {}
L23_1.x = 2099.025
L23_1.y = 220.037
L23_1.z = -1371.196
L22_1.pos = L23_1
L23_1 = {}
L23_1.x = 0.0
L23_1.y = 0.0
L23_1.z = 0.0
L22_1.rot = L23_1
L22_1.level = 1
L22_1.point_type = 9127
L22_1.area_id = 1
L23_1 = {}
L23_1.config_id = 5023
L23_1.gadget_id = 70500000
L24_1 = {}
L24_1.x = 2239.55
L24_1.y = 236.872
L24_1.z = -1342.362
L23_1.pos = L24_1
L24_1 = {}
L24_1.x = 0.0
L24_1.y = 0.0
L24_1.z = 0.0
L23_1.rot = L24_1
L23_1.level = 1
L23_1.point_type = 9127
L23_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
L1_1[21] = L22_1
L1_1[22] = L23_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 5032
L5_1 = 5038
L6_1 = 5039
L7_1 = 5042
L8_1 = 5047
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 5001
L5_1 = 5002
L6_1 = 5003
L7_1 = 5004
L8_1 = 5005
L9_1 = 5006
L10_1 = 5007
L11_1 = 5008
L12_1 = 5009
L13_1 = 5010
L14_1 = 5011
L15_1 = 5012
L16_1 = 5013
L17_1 = 5014
L18_1 = 5015
L19_1 = 5017
L20_1 = 5018
L21_1 = 5019
L22_1 = 5020
L23_1 = 5021
L24_1 = 5022
L25_1 = 5023
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L3_1[20] = L23_1
L3_1[21] = L24_1
L3_1[22] = L25_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,174 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 302001006
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 6001
L2_1.gadget_id = 70710226
L3_1 = {}
L3_1.x = 1810.121
L3_1.y = 234.885
L3_1.z = -873.34
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.persistent = true
L2_1.area_id = 3
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1006002
L2_1.name = "GADGET_CREATE_6002"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGET_CREATE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_GADGET_CREATE_6002"
L2_1.action = "action_EVENT_GADGET_CREATE_6002"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1006004
L3_1.name = "SELECT_OPTION_6004"
L4_1 = EventType
L4_1 = L4_1.EVENT_SELECT_OPTION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SELECT_OPTION_6004"
L3_1.action = "action_EVENT_SELECT_OPTION_6004"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 6001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_CREATE_6002"
L5_1 = "SELECT_OPTION_6004"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 6001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_6002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 302001006
L5_2 = 6001
L6_2 = {}
L7_2 = 36
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_6002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 6001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_6004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = 302001006
L5_2 = 6001
L6_2 = 36
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 6001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "302001006"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_SELECT_OPTION_6004 = L1_1

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@ -0,0 +1,476 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1
L0_1 = {}
L0_1.group_id = 302001007
L1_1 = {}
L2_1 = {}
L2_1.config_id = 7007
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 1516.738
L3_1.y = 352.588
L3_1.z = -2068.016
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 90.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9016
L2_1.area_id = 2
L3_1 = {}
L3_1.config_id = 7008
L3_1.monster_id = 20011501
L4_1 = {}
L4_1.x = 1352.668
L4_1.y = 330.968
L4_1.z = -2057.415
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 75.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 7026
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 1448.576
L5_1.y = 243.956
L5_1.z = -1501.003
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 120.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 7036
L5_1.monster_id = 22010201
L6_1 = {}
L6_1.x = 1396.294
L6_1.y = 280.062
L6_1.z = -1801.675
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 90.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9013
L5_1.area_id = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 7005
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 1517.837
L3_1.y = 352.785
L3_1.z = -2067.87
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 2
L3_1 = {}
L3_1.config_id = 7006
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1355.49
L4_1.y = 331.543
L4_1.z = -2056.967
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 7009
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1477.613
L5_1.y = 308.851
L5_1.z = -1945.675
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 7010
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 1604.999
L6_1.y = 246.41
L6_1.z = -1632.314
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 2
L6_1 = {}
L6_1.config_id = 7011
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 1421.397
L7_1.y = 259.727
L7_1.z = -1687.366
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 2
L7_1 = {}
L7_1.config_id = 7012
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 1599.942
L8_1.y = 278.166
L8_1.z = -1512.171
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 2
L8_1 = {}
L8_1.config_id = 7023
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 1465.85
L9_1.y = 328.722
L9_1.z = -2005.08
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 2
L9_1 = {}
L9_1.config_id = 7024
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 1449.788
L10_1.y = 244.482
L10_1.z = -1501.648
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 2
L10_1 = {}
L10_1.config_id = 7027
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 1374.197
L11_1.y = 252.855
L11_1.z = -1570.39
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 2
L11_1 = {}
L11_1.config_id = 7028
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 1552.195
L12_1.y = 243.413
L12_1.z = -1605.689
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 2
L12_1 = {}
L12_1.config_id = 7029
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 1448.348
L13_1.y = 264.211
L13_1.z = -1611.314
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 2
L13_1 = {}
L13_1.config_id = 7030
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 1247.844
L14_1.y = 260.364
L14_1.z = -1473.458
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 2
L14_1 = {}
L14_1.config_id = 7031
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 1257.828
L15_1.y = 257.337
L15_1.z = -1543.028
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 2
L15_1 = {}
L15_1.config_id = 7032
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 1212.081
L16_1.y = 274.15
L16_1.z = -1697.597
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 2
L16_1 = {}
L16_1.config_id = 7033
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 1263.364
L17_1.y = 258.898
L17_1.z = -1683.18
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 2
L17_1 = {}
L17_1.config_id = 7034
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = 1330.342
L18_1.y = 276.049
L18_1.z = -1695.134
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 0.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 2
L18_1 = {}
L18_1.config_id = 7035
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = 1398.269
L19_1.y = 280.61
L19_1.z = -1801.645
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 0.0
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 2
L19_1 = {}
L19_1.config_id = 7037
L19_1.gadget_id = 70500000
L20_1 = {}
L20_1.x = 1398.504
L20_1.y = 309.324
L20_1.z = -1913.749
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 330.0
L20_1.y = 0.0
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.point_type = 9127
L19_1.area_id = 2
L20_1 = {}
L20_1.config_id = 7038
L20_1.gadget_id = 70500000
L21_1 = {}
L21_1.x = 1642.93
L21_1.y = 345.469
L21_1.z = -2115.075
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 0.0
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.point_type = 9127
L20_1.area_id = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 7007
L5_1 = 7008
L6_1 = 7026
L7_1 = 7036
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 7005
L5_1 = 7006
L6_1 = 7009
L7_1 = 7010
L8_1 = 7011
L9_1 = 7012
L10_1 = 7023
L11_1 = 7024
L12_1 = 7027
L13_1 = 7028
L14_1 = 7029
L15_1 = 7030
L16_1 = 7031
L17_1 = 7032
L18_1 = 7033
L19_1 = 7034
L20_1 = 7035
L21_1 = 7037
L22_1 = 7038
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,525 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
L0_1 = {}
L0_1.group_id = 302001008
L1_1 = {}
L2_1 = {}
L2_1.config_id = 8014
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 2877.693
L3_1.y = 225.096
L3_1.z = 91.948
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 303.974
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9016
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 8015
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 2463.939
L4_1.y = 241.804
L4_1.z = 262.326
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 61.941
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9012
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 8016
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = 2466.257
L5_1.y = 241.338
L5_1.z = 263.946
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 232.107
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9012
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 8017
L5_1.monster_id = 21010301
L6_1 = {}
L6_1.x = 2671.052
L6_1.y = 211.414
L6_1.z = 251.692
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 244.227
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9003
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 8018
L6_1.monster_id = 22010201
L7_1 = {}
L7_1.x = 2769.695
L7_1.y = 207.602
L7_1.z = 312.929
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 7.572
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 9013
L6_1.area_id = 4
L7_1 = {}
L7_1.config_id = 8019
L7_1.monster_id = 21010301
L8_1 = {}
L8_1.x = 2772.36
L8_1.y = 207.519
L8_1.z = 314.997
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 235.478
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 9003
L7_1.area_id = 4
L8_1 = {}
L8_1.config_id = 8020
L8_1.monster_id = 21010301
L9_1 = {}
L9_1.x = 2770.165
L9_1.y = 207.647
L9_1.z = 316.417
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 192.507
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.pose_id = 9003
L8_1.area_id = 4
L9_1 = {}
L9_1.config_id = 8023
L9_1.monster_id = 20011201
L10_1 = {}
L10_1.x = 2720.59
L10_1.y = 207.778
L10_1.z = -33.92
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 295.918
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.disableWander = true
L9_1.area_id = 4
L10_1 = {}
L10_1.config_id = 8024
L10_1.monster_id = 20011201
L11_1 = {}
L11_1.x = 2719.975
L11_1.y = 207.629
L11_1.z = -32.532
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 242.679
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.disableWander = true
L10_1.area_id = 4
L11_1 = {}
L11_1.config_id = 8025
L11_1.monster_id = 20011201
L12_1 = {}
L12_1.x = 2718.06
L12_1.y = 207.362
L12_1.z = -31.872
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 135.623
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.disableWander = true
L11_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 8001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2651.506
L3_1.y = 325.01
L3_1.z = 135.224
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 357.69
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 8002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2464.214
L4_1.y = 262.511
L4_1.z = 332.5
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 357.69
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 8003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2577.732
L5_1.y = 202.846
L5_1.z = 401.819
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 357.69
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 8004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2779.919
L6_1.y = 253.151
L6_1.z = 413.849
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 357.69
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 8005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 2857.127
L7_1.y = 244.472
L7_1.z = 265.362
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 357.69
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 4
L7_1 = {}
L7_1.config_id = 8006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 2494.201
L8_1.y = 218.896
L8_1.z = 84.92
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 357.69
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 4
L8_1 = {}
L8_1.config_id = 8007
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 2698.332
L9_1.y = 240.423
L9_1.z = 27.617
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 357.69
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 4
L9_1 = {}
L9_1.config_id = 8008
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 2564.015
L10_1.y = 257.447
L10_1.z = 212.62
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 357.69
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 4
L10_1 = {}
L10_1.config_id = 8009
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 2876.906
L11_1.y = 225.057
L11_1.z = 92.632
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 357.69
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 4
L11_1 = {}
L11_1.config_id = 8010
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 2465.164
L12_1.y = 241.569
L12_1.z = 263.094
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 357.69
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 4
L12_1 = {}
L12_1.config_id = 8011
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 2669.757
L13_1.y = 211.41
L13_1.z = 251.282
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 357.69
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 4
L13_1 = {}
L13_1.config_id = 8012
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 2770.602
L14_1.y = 207.671
L14_1.z = 314.618
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 357.69
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 4
L14_1 = {}
L14_1.config_id = 8013
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 2423.56
L15_1.y = 218.219
L15_1.z = 5.281
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 357.69
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 4
L15_1 = {}
L15_1.config_id = 8021
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 2793.873
L16_1.y = 249.433
L16_1.z = -71.478
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 357.69
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 4
L16_1 = {}
L16_1.config_id = 8022
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 2718.901
L17_1.y = 207.548
L17_1.z = -33.317
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 357.69
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 8014
L5_1 = 8015
L6_1 = 8016
L7_1 = 8017
L8_1 = 8018
L9_1 = 8019
L10_1 = 8020
L11_1 = 8023
L12_1 = 8024
L13_1 = 8025
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 8001
L5_1 = 8002
L6_1 = 8003
L7_1 = 8004
L8_1 = 8005
L9_1 = 8006
L10_1 = 8007
L11_1 = 8008
L12_1 = 8009
L13_1 = 8010
L14_1 = 8011
L15_1 = 8012
L16_1 = 8013
L17_1 = 8021
L18_1 = 8022
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,848 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 302001009
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001009
L1_1.gadget_id = 9011
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L2_1 = {}
L3_1 = {}
L3_1.config_id = 9001
L3_1.monster_id = 21010301
L4_1 = {}
L4_1.x = 734.944
L4_1.y = 204.816
L4_1.z = 261.69
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 305.214
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4109
L6_1 = 4108
L7_1 = 4107
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 20
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 9002
L4_1.monster_id = 21010301
L5_1 = {}
L5_1.x = 725.953
L5_1.y = 203.634
L5_1.z = 266.733
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4109
L7_1 = 4108
L8_1 = 4107
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 20
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 9003
L5_1.monster_id = 21010301
L6_1 = {}
L6_1.x = 730.083
L6_1.y = 203.63
L6_1.z = 270.373
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 173.028
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4109
L8_1 = 4108
L9_1 = 4107
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 20
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 9004
L6_1.monster_id = 21010301
L7_1 = {}
L7_1.x = 734.813
L7_1.y = 204.171
L7_1.z = 267.242
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 236.767
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4109
L9_1 = 4108
L10_1 = 4107
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 20
L6_1.area_id = 9
L7_1 = {}
L7_1.config_id = 9005
L7_1.monster_id = 21010301
L8_1 = {}
L8_1.x = 727.722
L8_1.y = 204.587
L8_1.z = 260.466
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 40.783
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4109
L10_1 = 4108
L11_1 = 4107
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 20
L7_1.area_id = 9
L8_1 = {}
L8_1.config_id = 9010
L8_1.monster_id = 21020101
L9_1 = {}
L9_1.x = 725.771
L9_1.y = 203.022
L9_1.z = 271.468
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 151.032
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4109
L11_1 = 4108
L12_1 = 4107
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 60
L8_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 9011
L3_1.gadget_id = 70710209
L4_1 = {}
L4_1.x = 731.015
L4_1.y = 204.346
L4_1.z = 264.467
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L2_1[1] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1009006
L3_1.name = "TIMER_EVENT_9006"
L4_1 = EventType
L4_1 = L4_1.EVENT_TIMER_EVENT
L3_1.event = L4_1
L3_1.source = "timer1"
L3_1.condition = ""
L3_1.action = "action_EVENT_TIMER_EVENT_9006"
L4_1 = {}
L4_1.config_id = 1009013
L4_1.name = "GADGET_CREATE_9013"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_9013"
L4_1.action = "action_EVENT_GADGET_CREATE_9013"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1009014
L5_1.name = "SELECT_OPTION_9014"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_OPTION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_OPTION_9014"
L5_1.action = "action_EVENT_SELECT_OPTION_9014"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1009015
L6_1.name = "ANY_MONSTER_LIVE_9015"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_9015"
L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_9015"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1009016
L7_1.name = "MONSTER_TIDE_DIE_9016"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "1"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_9016"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_9016"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1009017
L8_1.name = "MONSTER_TIDE_DIE_9017"
L9_1 = EventType
L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE
L8_1.event = L9_1
L8_1.source = "2"
L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_9017"
L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_9017"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1009022
L9_1.name = "SEAL_BATTLE_END_9022"
L10_1 = EventType
L10_1 = L10_1.EVENT_SEAL_BATTLE_END
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_SEAL_BATTLE_END_9022"
L9_1.action = "action_EVENT_SEAL_BATTLE_END_9022"
L9_1.trigger_count = 0
L10_1 = {}
L10_1.config_id = 1009023
L10_1.name = "SELECT_OPTION_9023"
L11_1 = EventType
L11_1 = L11_1.EVENT_SELECT_OPTION
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = "condition_EVENT_SELECT_OPTION_9023"
L10_1.action = "action_EVENT_SELECT_OPTION_9023"
L10_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "testV"
L4_1.value = 0
L4_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 9011
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "TIMER_EVENT_9006"
L6_1 = "GADGET_CREATE_9013"
L7_1 = "SELECT_OPTION_9014"
L8_1 = "SEAL_BATTLE_END_9022"
L9_1 = "SELECT_OPTION_9023"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 9001
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_LIVE_9015"
L7_1 = "MONSTER_TIDE_DIE_9016"
L8_1 = "MONSTER_TIDE_DIE_9017"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 9002
L8_1 = 9003
L9_1 = 9004
L10_1 = 9005
L11_1 = 9010
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L6_1[5] = L11_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.group_id
L4_2.group_id = L5_2
L5_2 = L1_1.gadget_id
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_9006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 9011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_9013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 302001009
L5_2 = 9011
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_9013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 9011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 9011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_9014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "3020010091"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "testV"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_9014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 9001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_9015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001009
L6_2 = {}
L7_2 = 9002
L8_2 = 9003
L9_2 = 9003
L10_2 = 9004
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 4
L8_2 = 3
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_9015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 4 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_9016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001009
L6_2 = {}
L7_2 = 9010
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_9016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_9017 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001009
L6_2 = {}
L7_2 = 9002
L8_2 = 9003
L9_2 = 9004
L10_2 = 9005
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 4
L8_2 = 3
L9_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_9017 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 9011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_9022 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A1_2.param2
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param2
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "302001009"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_END_9022 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 9011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 9011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_9023 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_9023 = L2_1

View File

@ -0,0 +1,174 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 302001010
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 10002
L2_1.gadget_id = 70710226
L3_1 = {}
L3_1.x = 1793.687
L3_1.y = 234.62
L3_1.z = -843.701
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.persistent = true
L2_1.area_id = 3
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1010001
L2_1.name = "GADGET_CREATE_10001"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGET_CREATE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_GADGET_CREATE_10001"
L2_1.action = "action_EVENT_GADGET_CREATE_10001"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1010003
L3_1.name = "SELECT_OPTION_10003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SELECT_OPTION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SELECT_OPTION_10003"
L3_1.action = "action_EVENT_SELECT_OPTION_10003"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 10002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_CREATE_10001"
L5_1 = "SELECT_OPTION_10003"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 10002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_10001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 302001010
L5_2 = 10002
L6_2 = {}
L7_2 = 36
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_10001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 10002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_10003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "302001010"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = 302001010
L5_2 = 10002
L6_2 = 36
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 10002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_SELECT_OPTION_10003 = L1_1

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@ -0,0 +1,760 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 302001011
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001011
L1_1.gadget_id = 11011
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L2_1 = {}
L3_1 = {}
L3_1.config_id = 11001
L3_1.monster_id = 23010401
L4_1 = {}
L4_1.x = 661.188
L4_1.y = 201.075
L4_1.z = 334.139
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 80
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 11002
L4_1.monster_id = 23010301
L5_1 = {}
L5_1.x = 657.426
L5_1.y = 201.075
L5_1.z = 342.204
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 161.835
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 80
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 11004
L5_1.monster_id = 23010401
L6_1 = {}
L6_1.x = 661.601
L6_1.y = 201.075
L6_1.z = 339.224
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 242.778
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 80
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 11006
L6_1.monster_id = 23010501
L7_1 = {}
L7_1.x = 654.947
L7_1.y = 201.124
L7_1.z = 336.475
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 62.956
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 80
L6_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 11011
L3_1.gadget_id = 70710208
L4_1 = {}
L4_1.x = 658.728
L4_1.y = 201.075
L4_1.z = 337.832
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L2_1[1] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1011003
L3_1.name = "TIMER_EVENT_11003"
L4_1 = EventType
L4_1 = L4_1.EVENT_TIMER_EVENT
L3_1.event = L4_1
L3_1.source = "timer1"
L3_1.condition = ""
L3_1.action = "action_EVENT_TIMER_EVENT_11003"
L4_1 = {}
L4_1.config_id = 1011012
L4_1.name = "GADGET_CREATE_11012"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_11012"
L4_1.action = "action_EVENT_GADGET_CREATE_11012"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1011013
L5_1.name = "SELECT_OPTION_11013"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_OPTION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_OPTION_11013"
L5_1.action = "action_EVENT_SELECT_OPTION_11013"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1011014
L6_1.name = "ANY_MONSTER_LIVE_11014"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_11014"
L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_11014"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1011015
L7_1.name = "MONSTER_TIDE_DIE_11015"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "1"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_11015"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_11015"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1011016
L8_1.name = "MONSTER_TIDE_DIE_11016"
L9_1 = EventType
L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE
L8_1.event = L9_1
L8_1.source = "2"
L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_11016"
L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_11016"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1011021
L9_1.name = "SEAL_BATTLE_END_11021"
L10_1 = EventType
L10_1 = L10_1.EVENT_SEAL_BATTLE_END
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_SEAL_BATTLE_END_11021"
L9_1.action = "action_EVENT_SEAL_BATTLE_END_11021"
L9_1.trigger_count = 0
L10_1 = {}
L10_1.config_id = 1011022
L10_1.name = "SELECT_OPTION_11022"
L11_1 = EventType
L11_1 = L11_1.EVENT_SELECT_OPTION
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = "condition_EVENT_SELECT_OPTION_11022"
L10_1.action = "action_EVENT_SELECT_OPTION_11022"
L10_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 11011
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "TIMER_EVENT_11003"
L6_1 = "GADGET_CREATE_11012"
L7_1 = "SELECT_OPTION_11013"
L8_1 = "SEAL_BATTLE_END_11021"
L9_1 = "SELECT_OPTION_11022"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 11001
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_LIVE_11014"
L7_1 = "MONSTER_TIDE_DIE_11015"
L8_1 = "MONSTER_TIDE_DIE_11016"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 11002
L8_1 = 11004
L9_1 = 11006
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.group_id
L4_2.group_id = L5_2
L5_2 = L1_1.gadget_id
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_11003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 11011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_11012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 302001011
L5_2 = 11011
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_11012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 11011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 11011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_11013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "3020010111"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_11013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 11001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_11014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001011
L6_2 = {}
L7_2 = 11002
L8_2 = 11006
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 3
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_11014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_11015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001011
L6_2 = {}
L7_2 = 11002
L8_2 = 11004
L9_2 = 11006
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_11015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_11016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001011
L6_2 = {}
L7_2 = 11002
L8_2 = 11004
L9_2 = 11006
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_11016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 11011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_11021 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A1_2.param2
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param2
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "3020010112"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_END_11021 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 11011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 11011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_11022 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_11022 = L2_1

View File

@ -0,0 +1,593 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1
L0_1 = {}
L0_1.group_id = 302001012
L1_1 = {}
L2_1 = {}
L2_1.config_id = 12002
L2_1.monster_id = 25030201
L3_1 = {}
L3_1.x = -130.072
L3_1.y = 200.558
L3_1.z = -675.663
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 349.29
L3_1.y = 173.219
L3_1.z = 352.451
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.pose_id = 9003
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 12008
L3_1.monster_id = 25010601
L4_1 = {}
L4_1.x = -131.187
L4_1.y = 200.551
L4_1.z = -676.76
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 77.738
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.pose_id = 9002
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 12012
L4_1.monster_id = 21010901
L5_1 = {}
L5_1.x = -578.227
L5_1.y = 200.776
L5_1.z = -698.302
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 114.626
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.pose_id = 9003
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 12015
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = -575.964
L6_1.y = 200.0
L6_1.z = -699.351
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 170.885
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.pose_id = 9016
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 12017
L6_1.monster_id = 21010101
L7_1 = {}
L7_1.x = -440.386
L7_1.y = 203.964
L7_1.z = -821.531
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 304.073
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.pose_id = 9012
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 12018
L7_1.monster_id = 21010101
L8_1 = {}
L8_1.x = -441.993
L8_1.y = 203.745
L8_1.z = -823.002
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 343.221
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.pose_id = 9012
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 12026
L8_1.monster_id = 21010201
L9_1 = {}
L9_1.x = -124.966
L9_1.y = 199.657
L9_1.z = -472.563
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.pose_id = 9016
L8_1.area_id = 7
L9_1 = {}
L9_1.config_id = 12027
L9_1.monster_id = 21010201
L10_1 = {}
L10_1.x = -126.064
L10_1.y = 199.523
L10_1.z = -471.502
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 93.525
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.pose_id = 9016
L9_1.area_id = 7
L10_1 = {}
L10_1.config_id = 12028
L10_1.monster_id = 22010201
L11_1 = {}
L11_1.x = -201.584
L11_1.y = 200.755
L11_1.z = -891.52
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 170.779
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.pose_id = 9013
L10_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 12001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -209.643
L3_1.y = 311.456
L3_1.z = -1016.828
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 21.316
L3_1.y = 27.097
L3_1.z = 347.53
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 12003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -69.248
L4_1.y = 215.929
L4_1.z = -985.188
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 350.185
L4_1.y = 9.528
L4_1.z = 350.808
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 12004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -278.444
L5_1.y = 244.902
L5_1.z = -947.209
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 358.333
L5_1.y = 359.574
L5_1.z = 7.794
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 12005
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -398.089
L6_1.y = 208.804
L6_1.z = -950.683
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 24.977
L6_1.y = 108.052
L6_1.z = 9.322
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 12006
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -344.87
L7_1.y = 200.262
L7_1.z = -781.264
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 115.811
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 12007
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -356.545
L8_1.y = 200.595
L8_1.z = -704.785
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 4.803
L8_1.y = 116.347
L8_1.z = 2.374
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 12009
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = -370.905
L9_1.y = 200.189
L9_1.z = -588.737
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 358.318
L9_1.y = 273.369
L9_1.z = 358.109
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 7
L9_1 = {}
L9_1.config_id = 12010
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = -373.337
L10_1.y = 206.519
L10_1.z = -628.692
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 359.53
L10_1.y = 273.628
L10_1.z = 359.786
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 7
L10_1 = {}
L10_1.config_id = 12011
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = -125.073
L11_1.y = 199.393
L11_1.z = -471.501
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 273.704
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 7
L11_1 = {}
L11_1.config_id = 12013
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = -77.883
L12_1.y = 207.084
L12_1.z = -693.423
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 339.107
L12_1.y = 303.197
L12_1.z = 356.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 7
L12_1 = {}
L12_1.config_id = 12014
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = -129.789
L13_1.y = 200.697
L13_1.z = -676.74
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 4.35
L13_1.y = 261.269
L13_1.z = 353.045
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 7
L13_1 = {}
L13_1.config_id = 12016
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = -102.187
L14_1.y = 209.196
L14_1.z = -867.574
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 358.051
L14_1.y = 72.104
L14_1.z = 357.057
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 7
L14_1 = {}
L14_1.config_id = 12019
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = -201.67
L15_1.y = 200.535
L15_1.z = -892.785
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 358.59
L15_1.y = 266.639
L15_1.z = 5.132
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 7
L15_1 = {}
L15_1.config_id = 12020
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = -270.604
L16_1.y = 201.474
L16_1.z = -845.256
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 7.659
L16_1.y = 190.743
L16_1.z = 357.837
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 7
L16_1 = {}
L16_1.config_id = 12021
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = -121.998
L17_1.y = 201.036
L17_1.z = -565.712
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 7.659
L17_1.y = 190.743
L17_1.z = 357.837
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 7
L17_1 = {}
L17_1.config_id = 12022
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = -442.405
L18_1.y = 204.766
L18_1.z = -820.392
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 359.872
L18_1.y = 350.159
L18_1.z = 359.959
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 7
L18_1 = {}
L18_1.config_id = 12023
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = -208.17
L19_1.y = 200.322
L19_1.z = -991.907
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 358.076
L19_1.y = 4.486
L19_1.z = 1.644
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 7
L19_1 = {}
L19_1.config_id = 12024
L19_1.gadget_id = 70500000
L20_1 = {}
L20_1.x = -87.127
L20_1.y = 201.039
L20_1.z = -786.122
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 2.126
L20_1.y = 190.574
L20_1.z = 323.323
L19_1.rot = L20_1
L19_1.level = 1
L19_1.point_type = 9127
L19_1.area_id = 7
L20_1 = {}
L20_1.config_id = 12025
L20_1.gadget_id = 70500000
L21_1 = {}
L21_1.x = -575.84
L21_1.y = 200.0
L21_1.z = -700.723
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 4.514
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.point_type = 9127
L20_1.area_id = 7
L21_1 = {}
L21_1.config_id = 12029
L21_1.gadget_id = 70500000
L22_1 = {}
L22_1.x = -25.792
L22_1.y = 200.199
L22_1.z = -881.554
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 356.34
L22_1.y = 92.812
L22_1.z = 1.609
L21_1.rot = L22_1
L21_1.level = 1
L21_1.point_type = 9127
L21_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 12002
L5_1 = 12008
L6_1 = 12012
L7_1 = 12015
L8_1 = 12017
L9_1 = 12018
L10_1 = 12026
L11_1 = 12027
L12_1 = 12028
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 12001
L5_1 = 12003
L6_1 = 12004
L7_1 = 12005
L8_1 = 12006
L9_1 = 12007
L10_1 = 12009
L11_1 = 12010
L12_1 = 12011
L13_1 = 12013
L14_1 = 12014
L15_1 = 12016
L16_1 = 12019
L17_1 = 12020
L18_1 = 12021
L19_1 = 12022
L20_1 = 12023
L21_1 = 12024
L22_1 = 12025
L23_1 = 12029
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L3_1[20] = L23_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

View File

@ -0,0 +1,673 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1
L0_1 = {}
L0_1.group_id = 302001013
L1_1 = {}
L2_1 = {}
L2_1.config_id = 13006
L2_1.monster_id = 25010501
L3_1 = {}
L3_1.x = 1701.328
L3_1.y = 205.36
L3_1.z = 845.385
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 298.717
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.pose_id = 9002
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 13007
L3_1.monster_id = 25010201
L4_1 = {}
L4_1.x = 1700.983
L4_1.y = 205.294
L4_1.z = 846.832
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 244.579
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.pose_id = 9003
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 13015
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = 1444.878
L5_1.y = 200.128
L5_1.z = 764.712
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 18.951
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.pose_id = 9012
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 13018
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = 1446.887
L6_1.y = 200.0
L6_1.z = 764.922
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 319.288
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.pose_id = 9012
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 13020
L6_1.monster_id = 25010701
L7_1 = {}
L7_1.x = 1525.706
L7_1.y = 250.046
L7_1.z = 436.092
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 325.17
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.pose_id = 9008
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 13023
L7_1.monster_id = 25010401
L8_1 = {}
L8_1.x = 1525.434
L8_1.y = 249.822
L8_1.z = 437.076
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 338.383
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.pose_id = 9003
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 13026
L8_1.monster_id = 21011201
L9_1 = {}
L9_1.x = 1621.247
L9_1.y = 283.252
L9_1.z = 349.499
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 212.519
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.pose_id = 9012
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 13027
L9_1.monster_id = 21011201
L10_1 = {}
L10_1.x = 1618.133
L10_1.y = 283.437
L10_1.z = 348.899
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 132.539
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.pose_id = 9012
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 13029
L10_1.monster_id = 21011201
L11_1 = {}
L11_1.x = 1460.107
L11_1.y = 220.63
L11_1.z = 532.344
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 19.314
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.pose_id = 9016
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 13030
L11_1.monster_id = 21010201
L12_1 = {}
L12_1.x = 1408.74
L12_1.y = 223.875
L12_1.z = 582.221
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 17.033
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.pose_id = 9016
L11_1.area_id = 5
L12_1 = {}
L12_1.config_id = 13031
L12_1.monster_id = 21010201
L13_1 = {}
L13_1.x = 1408.433
L13_1.y = 223.885
L13_1.z = 584.076
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 130.7
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.pose_id = 9016
L12_1.area_id = 5
L13_1 = {}
L13_1.config_id = 13034
L13_1.monster_id = 25010201
L14_1 = {}
L14_1.x = 1463.744
L14_1.y = 211.894
L14_1.z = 681.25
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 65.226
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L13_1.pose_id = 9003
L13_1.area_id = 5
L14_1 = {}
L14_1.config_id = 13035
L14_1.monster_id = 25060101
L15_1 = {}
L15_1.x = 1462.487
L15_1.y = 211.532
L15_1.z = 682.315
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 101.828
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L14_1.pose_id = 3
L14_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 13001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 1675.043
L3_1.y = 405.199
L3_1.z = 514.377
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 13002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1552.766
L4_1.y = 212.553
L4_1.z = 816.762
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.867
L4_1.y = 321.241
L4_1.z = 2.487
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 13003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1619.941
L5_1.y = 283.248
L5_1.z = 347.687
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 13004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 1390.681
L6_1.y = 206.453
L6_1.z = 436.21
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 12.918
L6_1.y = 359.165
L6_1.z = 358.229
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 13005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 1840.741
L7_1.y = 211.111
L7_1.z = 606.453
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.894
L7_1.y = 0.052
L7_1.z = 0.896
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 13008
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 1879.761
L8_1.y = 215.637
L8_1.z = 638.451
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 13.842
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 13009
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 1551.402
L9_1.y = 277.995
L9_1.z = 367.37
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 14.093
L9_1.y = 259.689
L9_1.z = 348.847
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 13011
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 1699.827
L10_1.y = 205.392
L10_1.z = 846.293
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 355.298
L10_1.y = 165.419
L10_1.z = 6.723
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 13012
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 1483.354
L11_1.y = 220.188
L11_1.z = 458.762
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 346.398
L11_1.y = 152.274
L11_1.z = 353.022
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 13013
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 1889.594
L12_1.y = 212.271
L12_1.z = 750.563
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 6.368
L12_1.y = 79.822
L12_1.z = 5.173
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 5
L12_1 = {}
L12_1.config_id = 13016
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 1759.792
L13_1.y = 220.148
L13_1.z = 865.411
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 3.064
L13_1.y = 145.368
L13_1.z = 357.8
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 5
L13_1 = {}
L13_1.config_id = 13017
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 1445.734
L14_1.y = 200.0
L14_1.z = 766.386
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 351.409
L14_1.y = 145.06
L14_1.z = 1.66
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 5
L14_1 = {}
L14_1.config_id = 13019
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 1460.573
L15_1.y = 220.894
L15_1.z = 533.225
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 358.514
L15_1.y = 145.006
L15_1.z = 359.747
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 5
L15_1 = {}
L15_1.config_id = 13021
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 1525.044
L16_1.y = 249.699
L16_1.z = 437.65
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 356.101
L16_1.y = 317.777
L16_1.z = 314.567
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 5
L16_1 = {}
L16_1.config_id = 13022
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 1611.642
L17_1.y = 200.0
L17_1.z = 889.247
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 5.136
L17_1.y = 321.953
L17_1.z = 14.891
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 5
L17_1 = {}
L17_1.config_id = 13024
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = 1780.747
L18_1.y = 233.254
L18_1.z = 796.216
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 358.755
L18_1.y = 321.407
L18_1.z = 317.08
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 5
L18_1 = {}
L18_1.config_id = 13025
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = 1408.845
L19_1.y = 223.891
L19_1.z = 583.252
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.867
L19_1.y = 321.241
L19_1.z = 2.487
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 5
L19_1 = {}
L19_1.config_id = 13028
L19_1.gadget_id = 70500000
L20_1 = {}
L20_1.x = 1347.598
L20_1.y = 222.974
L20_1.z = 511.0
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 349.997
L20_1.y = 0.38
L20_1.z = 355.662
L19_1.rot = L20_1
L19_1.level = 1
L19_1.point_type = 9127
L19_1.area_id = 5
L20_1 = {}
L20_1.config_id = 13032
L20_1.gadget_id = 70500000
L21_1 = {}
L21_1.x = 1357.424
L21_1.y = 202.492
L21_1.z = 660.642
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 337.556
L21_1.y = 1.393
L21_1.z = 355.377
L20_1.rot = L21_1
L20_1.level = 1
L20_1.point_type = 9127
L20_1.area_id = 5
L21_1 = {}
L21_1.config_id = 13033
L21_1.gadget_id = 70500000
L22_1 = {}
L22_1.x = 1464.431
L22_1.y = 212.175
L22_1.z = 681.771
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 48.463
L22_1.y = 262.045
L22_1.z = 5.274
L21_1.rot = L22_1
L21_1.level = 1
L21_1.point_type = 9127
L21_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 13006
L5_1 = 13007
L6_1 = 13015
L7_1 = 13018
L8_1 = 13020
L9_1 = 13023
L10_1 = 13026
L11_1 = 13027
L12_1 = 13029
L13_1 = 13030
L14_1 = 13031
L15_1 = 13034
L16_1 = 13035
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 13001
L5_1 = 13002
L6_1 = 13003
L7_1 = 13004
L8_1 = 13005
L9_1 = 13008
L10_1 = 13009
L11_1 = 13011
L12_1 = 13012
L13_1 = 13013
L14_1 = 13016
L15_1 = 13017
L16_1 = 13019
L17_1 = 13021
L18_1 = 13022
L19_1 = 13024
L20_1 = 13025
L21_1 = 13028
L22_1 = 13032
L23_1 = 13033
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L3_1[20] = L23_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,560 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1
L0_1 = {}
L0_1.group_id = 302001014
L1_1 = {}
L2_1 = {}
L2_1.config_id = 14010
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 730.945
L3_1.y = 328.43
L3_1.z = 1488.181
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9016
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 14011
L3_1.monster_id = 21010401
L4_1 = {}
L4_1.x = 729.192
L4_1.y = 328.239
L4_1.z = 1489.289
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 90.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9010
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 14014
L4_1.monster_id = 25030201
L5_1 = {}
L5_1.x = 452.557
L5_1.y = 338.488
L5_1.z = 1391.865
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 270.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9003
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 14015
L5_1.monster_id = 25010201
L6_1 = {}
L6_1.x = 449.896
L6_1.y = 338.244
L6_1.z = 1390.66
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 120.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9006
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 14016
L6_1.monster_id = 25060101
L7_1 = {}
L7_1.x = 451.613
L7_1.y = 338.201
L7_1.z = 1389.615
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 300.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 9006
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 14020
L7_1.monster_id = 25030201
L8_1 = {}
L8_1.x = 1093.865
L8_1.y = 315.656
L8_1.z = 1428.519
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 270.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 9003
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 14021
L8_1.monster_id = 25010201
L9_1 = {}
L9_1.x = 1094.675
L9_1.y = 315.656
L9_1.z = 1427.282
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 300.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.pose_id = 9002
L8_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 14001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 844.911
L3_1.y = 453.755
L3_1.z = 1438.516
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 14002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 937.251
L4_1.y = 365.015
L4_1.z = 1373.253
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 14005
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 661.642
L5_1.y = 431.425
L5_1.z = 1846.444
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 14009
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 731.172
L6_1.y = 328.367
L6_1.z = 1489.223
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 14012
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 600.385
L7_1.y = 239.855
L7_1.z = 1535.177
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 14013
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 451.698
L8_1.y = 338.421
L8_1.z = 1391.77
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 14017
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 617.262
L9_1.y = 234.073
L9_1.z = 1649.292
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 6
L9_1 = {}
L9_1.config_id = 14018
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 1057.799
L10_1.y = 423.061
L10_1.z = 1605.869
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 6
L10_1 = {}
L10_1.config_id = 14019
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 1093.029
L11_1.y = 315.665
L11_1.z = 1428.441
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 180.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 6
L11_1 = {}
L11_1.config_id = 14023
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 834.575
L12_1.y = 374.006
L12_1.z = 1855.535
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 6
L12_1 = {}
L12_1.config_id = 14024
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 847.535
L13_1.y = 353.744
L13_1.z = 1765.241
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 6
L13_1 = {}
L13_1.config_id = 14025
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 873.032
L14_1.y = 359.122
L14_1.z = 1667.158
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 6
L14_1 = {}
L14_1.config_id = 14026
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 784.404
L15_1.y = 331.368
L15_1.z = 1637.148
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 6
L15_1 = {}
L15_1.config_id = 14027
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 956.961
L16_1.y = 347.901
L16_1.z = 1750.007
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 6
L16_1 = {}
L16_1.config_id = 14028
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 951.22
L17_1.y = 370.649
L17_1.z = 1649.794
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 6
L17_1 = {}
L17_1.config_id = 14030
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = 1000.434
L18_1.y = 342.059
L18_1.z = 1585.677
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 0.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 6
L18_1 = {}
L18_1.config_id = 14031
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = 990.267
L19_1.y = 362.734
L19_1.z = 1484.11
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 0.0
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 6
L19_1 = {}
L19_1.config_id = 14033
L19_1.gadget_id = 70500000
L20_1 = {}
L20_1.x = 863.992
L20_1.y = 335.499
L20_1.z = 1564.615
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 0.0
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.point_type = 9127
L19_1.area_id = 6
L20_1 = {}
L20_1.config_id = 14035
L20_1.gadget_id = 70500000
L21_1 = {}
L21_1.x = 718.436
L21_1.y = 267.946
L21_1.z = 1692.283
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 0.0
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.point_type = 9127
L20_1.area_id = 6
L21_1 = {}
L21_1.config_id = 14036
L21_1.gadget_id = 70500000
L22_1 = {}
L22_1.x = 595.919
L22_1.y = 292.122
L22_1.z = 1728.12
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 0.0
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.point_type = 9127
L21_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 14010
L5_1 = 14011
L6_1 = 14014
L7_1 = 14015
L8_1 = 14016
L9_1 = 14020
L10_1 = 14021
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 14001
L5_1 = 14002
L6_1 = 14005
L7_1 = 14009
L8_1 = 14012
L9_1 = 14013
L10_1 = 14017
L11_1 = 14018
L12_1 = 14019
L13_1 = 14023
L14_1 = 14024
L15_1 = 14025
L16_1 = 14026
L17_1 = 14027
L18_1 = 14028
L19_1 = 14030
L20_1 = 14031
L21_1 = 14033
L22_1 = 14035
L23_1 = 14036
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L3_1[20] = L23_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,438 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1
L0_1 = {}
L0_1.group_id = 302001015
L1_1 = {}
L2_1 = {}
L2_1.config_id = 15004
L2_1.monster_id = 20011001
L3_1 = {}
L3_1.x = 421.93
L3_1.y = 200.35
L3_1.z = -151.441
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 15005
L3_1.monster_id = 20011001
L4_1 = {}
L4_1.x = 423.047
L4_1.y = 200.448
L4_1.z = -150.319
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 270.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 15010
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 433.917
L5_1.y = 200.669
L5_1.z = -270.664
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9016
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 15011
L5_1.monster_id = 21010401
L6_1 = {}
L6_1.x = 435.012
L6_1.y = 200.63
L6_1.z = -269.631
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 270.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9016
L5_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 15001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 531.076
L3_1.y = 236.489
L3_1.z = -92.164
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 283.058
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 15003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 421.913
L4_1.y = 200.35
L4_1.z = -150.483
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 15007
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 278.206
L5_1.y = 200.113
L5_1.z = -78.723
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 15008
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 426.501
L6_1.y = 215.069
L6_1.z = -8.985
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 15009
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 433.875
L7_1.y = 200.676
L7_1.z = -269.563
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 9
L7_1 = {}
L7_1.config_id = 15012
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 456.981
L8_1.y = 214.392
L8_1.z = -434.915
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 90.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 9
L8_1 = {}
L8_1.config_id = 15013
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 535.004
L9_1.y = 201.453
L9_1.z = -619.493
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 9
L9_1 = {}
L9_1.config_id = 15014
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 652.562
L10_1.y = 200.732
L10_1.z = 89.877
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 9
L10_1 = {}
L10_1.config_id = 15015
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 524.464
L11_1.y = 199.159
L11_1.z = 162.305
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 9
L11_1 = {}
L11_1.config_id = 15016
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 716.971
L12_1.y = 207.151
L12_1.z = 188.906
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 9
L12_1 = {}
L12_1.config_id = 15018
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 625.994
L13_1.y = 290.246
L13_1.z = -168.595
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 9
L13_1 = {}
L13_1.config_id = 15021
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 370.144
L14_1.y = 208.858
L14_1.z = -199.061
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 9
L14_1 = {}
L14_1.config_id = 15022
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 475.892
L15_1.y = 205.704
L15_1.z = -328.934
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 330.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 9
L15_1 = {}
L15_1.config_id = 15026
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 552.547
L16_1.y = 200.233
L16_1.z = -548.522
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 9
L16_1 = {}
L16_1.config_id = 15027
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 619.234
L17_1.y = 317.249
L17_1.z = -324.826
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 9
L17_1 = {}
L17_1.config_id = 15028
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = 636.234
L18_1.y = 258.029
L18_1.z = -390.638
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 0.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 9
L18_1 = {}
L18_1.config_id = 15030
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = 611.531
L19_1.y = 218.572
L19_1.z = -485.44
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 0.0
L19_1.z = 30.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 15004
L5_1 = 15005
L6_1 = 15010
L7_1 = 15011
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 15001
L5_1 = 15003
L6_1 = 15007
L7_1 = 15008
L8_1 = 15009
L9_1 = 15012
L10_1 = 15013
L11_1 = 15014
L12_1 = 15015
L13_1 = 15016
L14_1 = 15018
L15_1 = 15021
L16_1 = 15022
L17_1 = 15026
L18_1 = 15027
L19_1 = 15028
L20_1 = 15030
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,586 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
L0_1 = {}
L0_1.group_id = 302001016
L1_1 = {}
L2_1 = {}
L2_1.config_id = 16009
L2_1.monster_id = 25010201
L3_1 = {}
L3_1.x = -910.119
L3_1.y = 198.095
L3_1.z = 1153.573
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 185.961
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9003
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 16010
L3_1.monster_id = 25010201
L4_1 = {}
L4_1.x = -910.546
L4_1.y = 198.12
L4_1.z = 1150.985
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9002
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 16018
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = -943.815
L5_1.y = 205.125
L5_1.z = 832.818
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 343.93
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9002
L4_1.area_id = 8
L5_1 = {}
L5_1.config_id = 16019
L5_1.monster_id = 25060101
L6_1 = {}
L6_1.x = -941.469
L6_1.y = 204.626
L6_1.z = 833.778
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 309.679
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.area_id = 8
L6_1 = {}
L6_1.config_id = 16020
L6_1.monster_id = 25060101
L7_1 = {}
L7_1.x = -941.749
L7_1.y = 203.913
L7_1.z = 836.064
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 246.244
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 8
L7_1 = {}
L7_1.config_id = 16021
L7_1.monster_id = 22010301
L8_1 = {}
L8_1.x = -828.848
L8_1.y = 191.188
L8_1.z = 828.041
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 166.34
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 9013
L7_1.area_id = 8
L8_1 = {}
L8_1.config_id = 16022
L8_1.monster_id = 21010601
L9_1 = {}
L9_1.x = -829.349
L9_1.y = 192.489
L9_1.z = 823.816
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 8.501
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.pose_id = 9012
L8_1.area_id = 8
L9_1 = {}
L9_1.config_id = 16023
L9_1.monster_id = 21010601
L10_1 = {}
L10_1.x = -826.892
L10_1.y = 191.834
L10_1.z = 823.909
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 330.982
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.disableWander = true
L9_1.pose_id = 9012
L9_1.area_id = 8
L10_1 = {}
L10_1.config_id = 16024
L10_1.monster_id = 21010201
L11_1 = {}
L11_1.x = -335.049
L11_1.y = 198.829
L11_1.z = 859.166
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.disableWander = true
L10_1.pose_id = 9003
L10_1.area_id = 8
L11_1 = {}
L11_1.config_id = 16025
L11_1.monster_id = 21010401
L12_1 = {}
L12_1.x = -336.605
L12_1.y = 198.779
L12_1.z = 861.469
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 112.105
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.disableWander = true
L11_1.pose_id = 9003
L11_1.area_id = 8
L12_1 = {}
L12_1.config_id = 16026
L12_1.monster_id = 21010401
L13_1 = {}
L13_1.x = -334.668
L13_1.y = 198.357
L13_1.z = 862.547
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 182.326
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.disableWander = true
L12_1.area_id = 8
L13_1 = {}
L13_1.config_id = 16027
L13_1.monster_id = 28020201
L14_1 = {}
L14_1.x = -905.104
L14_1.y = 180.28
L14_1.z = 941.319
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L13_1.disableWander = true
L13_1.area_id = 8
L14_1 = {}
L14_1.config_id = 16028
L14_1.monster_id = 28020201
L15_1 = {}
L15_1.x = -904.079
L15_1.y = 180.686
L15_1.z = 942.834
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 260.298
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L14_1.disableWander = true
L14_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 16001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -513.775
L3_1.y = 257.81
L3_1.z = 1282.793
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 16002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -480.323
L4_1.y = 202.951
L4_1.z = 1065.795
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 16003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -283.884
L5_1.y = 227.976
L5_1.z = 1177.727
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 8
L5_1 = {}
L5_1.config_id = 16004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -851.576
L6_1.y = 190.514
L6_1.z = 1290.381
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 8
L6_1 = {}
L6_1.config_id = 16005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -595.898
L7_1.y = 167.071
L7_1.z = 1104.069
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 8
L7_1 = {}
L7_1.config_id = 16006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -292.138
L8_1.y = 249.123
L8_1.z = 1022.23
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 8
L8_1 = {}
L8_1.config_id = 16007
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = -910.322
L9_1.y = 198.101
L9_1.z = 1152.444
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 8
L9_1 = {}
L9_1.config_id = 16008
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = -742.856
L10_1.y = 205.445
L10_1.z = 1247.036
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 8
L10_1 = {}
L10_1.config_id = 16011
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = -905.196
L11_1.y = 180.475
L11_1.z = 942.35
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 8
L11_1 = {}
L11_1.config_id = 16012
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = -159.005
L12_1.y = 202.294
L12_1.z = 879.826
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 8
L12_1 = {}
L12_1.config_id = 16013
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = -644.326
L13_1.y = 283.442
L13_1.z = 812.705
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 8
L13_1 = {}
L13_1.config_id = 16014
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = -335.242
L14_1.y = 198.674
L14_1.z = 861.026
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 8
L14_1 = {}
L14_1.config_id = 16015
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = -828.514
L15_1.y = 191.573
L15_1.z = 826.359
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 8
L15_1 = {}
L15_1.config_id = 16016
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = -944.871
L16_1.y = 204.499
L16_1.z = 835.479
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 8
L16_1 = {}
L16_1.config_id = 16017
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = -763.433
L17_1.y = 166.018
L17_1.z = 867.003
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 16009
L5_1 = 16010
L6_1 = 16018
L7_1 = 16019
L8_1 = 16020
L9_1 = 16021
L10_1 = 16022
L11_1 = 16023
L12_1 = 16024
L13_1 = 16025
L14_1 = 16026
L15_1 = 16027
L16_1 = 16028
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 16001
L5_1 = 16002
L6_1 = 16003
L7_1 = 16004
L8_1 = 16005
L9_1 = 16006
L10_1 = 16007
L11_1 = 16008
L12_1 = 16011
L13_1 = 16012
L14_1 = 16013
L15_1 = 16014
L16_1 = 16015
L17_1 = 16016
L18_1 = 16017
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

View File

@ -0,0 +1,540 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1
L0_1 = {}
L0_1.group_id = 302001017
L1_1 = {}
L2_1 = {}
L2_1.config_id = 17007
L2_1.monster_id = 26030101
L3_1 = {}
L3_1.x = 1206.856
L3_1.y = 248.622
L3_1.z = 1048.269
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 334.812
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 17010
L3_1.monster_id = 25030201
L4_1 = {}
L4_1.x = 1137.911
L4_1.y = 210.3
L4_1.z = 850.273
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 222.196
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9003
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 17011
L4_1.monster_id = 25030201
L5_1 = {}
L5_1.x = 1138.18
L5_1.y = 210.286
L5_1.z = 848.587
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 314.761
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9003
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 17012
L5_1.monster_id = 25010301
L6_1 = {}
L6_1.x = 1136.157
L6_1.y = 210.269
L6_1.z = 852.187
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 154.674
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9002
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 17013
L6_1.monster_id = 25010301
L7_1 = {}
L7_1.x = 1135.912
L7_1.y = 209.809
L7_1.z = 846.405
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 30.715
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 9002
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 17024
L7_1.monster_id = 21010101
L8_1 = {}
L8_1.x = 847.904
L8_1.y = 245.484
L8_1.z = 994.324
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 9016
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 17025
L8_1.monster_id = 21010101
L9_1 = {}
L9_1.x = 846.71
L9_1.y = 245.484
L9_1.z = 995.128
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 63.786
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.pose_id = 9016
L8_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 17001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 964.923
L3_1.y = 266.215
L3_1.z = 738.533
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 281.942
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9127
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 17002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1613.699
L4_1.y = 225.567
L4_1.z = 1253.541
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 351.317
L4_1.y = 359.637
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9127
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 17003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1240.291
L5_1.y = 254.787
L5_1.z = 1195.258
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9127
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 17004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 1069.914
L6_1.y = 251.843
L6_1.z = 1073.211
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9127
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 17005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 1166.715
L7_1.y = 258.052
L7_1.z = 1249.804
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9127
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 17006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 1206.001
L8_1.y = 248.866
L8_1.z = 1049.808
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9127
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 17008
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 1121.253
L9_1.y = 210.671
L9_1.z = 972.828
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.point_type = 9127
L8_1.area_id = 6
L9_1 = {}
L9_1.config_id = 17009
L9_1.gadget_id = 70500000
L10_1 = {}
L10_1.x = 1137.562
L10_1.y = 210.185
L10_1.z = 849.363
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.point_type = 9127
L9_1.area_id = 6
L10_1 = {}
L10_1.config_id = 17014
L10_1.gadget_id = 70500000
L11_1 = {}
L11_1.x = 1040.93
L11_1.y = 231.292
L11_1.z = 959.009
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 0.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.point_type = 9127
L10_1.area_id = 6
L11_1 = {}
L11_1.config_id = 17015
L11_1.gadget_id = 70500000
L12_1 = {}
L12_1.x = 1053.974
L12_1.y = 200.46
L12_1.z = 667.798
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.point_type = 9127
L11_1.area_id = 6
L12_1 = {}
L12_1.config_id = 17016
L12_1.gadget_id = 70500000
L13_1 = {}
L13_1.x = 1050.372
L13_1.y = 212.76
L13_1.z = 853.334
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.point_type = 9127
L12_1.area_id = 6
L13_1 = {}
L13_1.config_id = 17017
L13_1.gadget_id = 70500000
L14_1 = {}
L14_1.x = 856.572
L14_1.y = 247.177
L14_1.z = 927.053
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 0.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.point_type = 9127
L13_1.area_id = 6
L14_1 = {}
L14_1.config_id = 17018
L14_1.gadget_id = 70500000
L15_1 = {}
L15_1.x = 984.362
L15_1.y = 200.231
L15_1.z = 629.816
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.point_type = 9127
L14_1.area_id = 6
L15_1 = {}
L15_1.config_id = 17019
L15_1.gadget_id = 70500000
L16_1 = {}
L16_1.x = 1469.521
L16_1.y = 228.283
L16_1.z = 1244.409
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.point_type = 9127
L15_1.area_id = 5
L16_1 = {}
L16_1.config_id = 17020
L16_1.gadget_id = 70500000
L17_1 = {}
L17_1.x = 1364.834
L17_1.y = 215.039
L17_1.z = 1127.925
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.point_type = 9127
L16_1.area_id = 6
L17_1 = {}
L17_1.config_id = 17021
L17_1.gadget_id = 70500000
L18_1 = {}
L18_1.x = 1344.587
L18_1.y = 204.432
L18_1.z = 952.745
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 0.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.point_type = 9127
L17_1.area_id = 5
L18_1 = {}
L18_1.config_id = 17022
L18_1.gadget_id = 70500000
L19_1 = {}
L19_1.x = 757.828
L19_1.y = 276.261
L19_1.z = 943.635
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 0.0
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.point_type = 9127
L18_1.area_id = 6
L19_1 = {}
L19_1.config_id = 17023
L19_1.gadget_id = 70500000
L20_1 = {}
L20_1.x = 847.586
L20_1.y = 245.484
L20_1.z = 995.259
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 0.0
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.point_type = 9127
L19_1.area_id = 6
L20_1 = {}
L20_1.config_id = 17026
L20_1.gadget_id = 70500000
L21_1 = {}
L21_1.x = 1327.439
L21_1.y = 227.585
L21_1.z = 1264.495
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 0.0
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.point_type = 9127
L20_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 17007
L5_1 = 17010
L6_1 = 17011
L7_1 = 17012
L8_1 = 17013
L9_1 = 17024
L10_1 = 17025
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 17001
L5_1 = 17002
L6_1 = 17003
L7_1 = 17004
L8_1 = 17005
L9_1 = 17006
L10_1 = 17008
L11_1 = 17009
L12_1 = 17014
L13_1 = 17015
L14_1 = 17016
L15_1 = 17017
L16_1 = 17018
L17_1 = 17019
L18_1 = 17020
L19_1 = 17021
L20_1 = 17022
L21_1 = 17023
L22_1 = 17026
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1

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@ -0,0 +1,857 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = {}
L0_1.group_id = 302001018
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001018
L1_1.gadget_id = 18011
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L2_1 = {}
L3_1 = {}
L3_1.config_id = 18001
L3_1.monster_id = 25010201
L4_1 = {}
L4_1.x = 1891.579
L4_1.y = 221.018
L4_1.z = 575.13
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 338.761
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4109
L6_1 = 4108
L7_1 = 4107
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 20
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 18002
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = 1885.09
L5_1.y = 219.861
L5_1.z = 580.203
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4109
L7_1 = 4108
L8_1 = 4107
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 20
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 18003
L5_1.monster_id = 25010201
L6_1 = {}
L6_1.x = 1893.779
L6_1.y = 221.098
L6_1.z = 579.401
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 262.273
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4109
L8_1 = 4108
L9_1 = 4107
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 20
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 18004
L6_1.monster_id = 25010201
L7_1 = {}
L7_1.x = 1891.617
L7_1.y = 220.58
L7_1.z = 583.506
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 194.444
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4109
L9_1 = 4108
L10_1 = 4107
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 20
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 18008
L7_1.monster_id = 25060101
L8_1 = {}
L8_1.x = 1893.264
L8_1.y = 221.139
L8_1.z = 577.309
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 306.109
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4109
L10_1 = 4108
L11_1 = 4107
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 60
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 18009
L8_1.monster_id = 25070101
L9_1 = {}
L9_1.x = 1887.196
L9_1.y = 220.36
L9_1.z = 576.295
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 46.593
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4109
L11_1 = 4108
L12_1 = 4107
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 60
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 18010
L9_1.monster_id = 25030201
L10_1 = {}
L10_1.x = 1887.964
L10_1.y = 220.128
L10_1.z = 582.582
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 151.032
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4109
L12_1 = 4108
L13_1 = 4107
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 60
L9_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 18011
L3_1.gadget_id = 70710208
L4_1 = {}
L4_1.x = 1890.326
L4_1.y = 220.622
L4_1.z = 579.436
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 5
L2_1[1] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1018005
L3_1.name = "TIMER_EVENT_18005"
L4_1 = EventType
L4_1 = L4_1.EVENT_TIMER_EVENT
L3_1.event = L4_1
L3_1.source = "timer1"
L3_1.condition = ""
L3_1.action = "action_EVENT_TIMER_EVENT_18005"
L4_1 = {}
L4_1.config_id = 1018012
L4_1.name = "GADGET_CREATE_18012"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_18012"
L4_1.action = "action_EVENT_GADGET_CREATE_18012"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1018013
L5_1.name = "SELECT_OPTION_18013"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_OPTION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_OPTION_18013"
L5_1.action = "action_EVENT_SELECT_OPTION_18013"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1018014
L6_1.name = "ANY_MONSTER_LIVE_18014"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_18014"
L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_18014"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1018015
L7_1.name = "MONSTER_TIDE_DIE_18015"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "1"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_18015"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_18015"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1018016
L8_1.name = "MONSTER_TIDE_DIE_18016"
L9_1 = EventType
L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE
L8_1.event = L9_1
L8_1.source = "2"
L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_18016"
L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_18016"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1018021
L9_1.name = "SEAL_BATTLE_END_18021"
L10_1 = EventType
L10_1 = L10_1.EVENT_SEAL_BATTLE_END
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_SEAL_BATTLE_END_18021"
L9_1.action = "action_EVENT_SEAL_BATTLE_END_18021"
L9_1.trigger_count = 0
L10_1 = {}
L10_1.config_id = 1018022
L10_1.name = "SELECT_OPTION_18022"
L11_1 = EventType
L11_1 = L11_1.EVENT_SELECT_OPTION
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = "condition_EVENT_SELECT_OPTION_18022"
L10_1.action = "action_EVENT_SELECT_OPTION_18022"
L10_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 18011
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "TIMER_EVENT_18005"
L6_1 = "GADGET_CREATE_18012"
L7_1 = "SELECT_OPTION_18013"
L8_1 = "SEAL_BATTLE_END_18021"
L9_1 = "SELECT_OPTION_18022"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 18001
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_LIVE_18014"
L7_1 = "MONSTER_TIDE_DIE_18015"
L8_1 = "MONSTER_TIDE_DIE_18016"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 18002
L8_1 = 18003
L9_1 = 18004
L10_1 = 18008
L11_1 = 18009
L12_1 = 18010
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L6_1[5] = L11_1
L6_1[6] = L12_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.group_id
L4_2.group_id = L5_2
L5_2 = L1_1.gadget_id
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_18005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 18011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_18012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 302001018
L5_2 = 18011
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_18012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 18011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 18011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_18013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_18013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 18001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_18014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001018
L6_2 = {}
L7_2 = 18002
L8_2 = 18003
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 3
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_18014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_18015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001018
L6_2 = {}
L7_2 = 18008
L8_2 = 18009
L9_2 = 18010
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_18015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_18016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001018
L6_2 = {}
L7_2 = 18002
L8_2 = 18003
L9_2 = 18004
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_18016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 18011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_18021 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A1_2.param2
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param2
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "302001018"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_END_18021 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 18011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 18011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_18022 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_18022 = L2_1

View File

@ -0,0 +1,827 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 302001019
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001019
L1_1.gadget_id = 19011
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L2_1 = {}
L3_1 = {}
L3_1.config_id = 19001
L3_1.monster_id = 20010501
L4_1 = {}
L4_1.x = 1776.37
L4_1.y = 216.746
L4_1.z = 708.374
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4109
L6_1 = 4108
L7_1 = 4107
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 20
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 19002
L4_1.monster_id = 20010501
L5_1 = {}
L5_1.x = 1771.183
L5_1.y = 216.746
L5_1.z = 711.098
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 92.816
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4109
L7_1 = 4108
L8_1 = 4107
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 20
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 19003
L5_1.monster_id = 20010501
L6_1 = {}
L6_1.x = 1773.912
L6_1.y = 216.746
L6_1.z = 713.639
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 162.369
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4109
L8_1 = 4108
L9_1 = 4107
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 20
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 19004
L6_1.monster_id = 20010501
L7_1 = {}
L7_1.x = 1777.042
L7_1.y = 216.746
L7_1.z = 708.764
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 309.397
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4109
L9_1 = 4108
L10_1 = 4107
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 20
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 19006
L7_1.monster_id = 20010601
L8_1 = {}
L8_1.x = 1778.732
L8_1.y = 216.746
L8_1.z = 709.262
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 274.644
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4109
L10_1 = 4108
L11_1 = 4107
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 50
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 19007
L8_1.monster_id = 20010701
L9_1 = {}
L9_1.x = 1777.994
L9_1.y = 216.746
L9_1.z = 713.961
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 244.198
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4109
L11_1 = 4108
L12_1 = 4107
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 50
L8_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 19011
L3_1.gadget_id = 70710208
L4_1 = {}
L4_1.x = 1774.749
L4_1.y = 216.691
L4_1.z = 710.904
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 5
L2_1[1] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1019005
L3_1.name = "TIMER_EVENT_19005"
L4_1 = EventType
L4_1 = L4_1.EVENT_TIMER_EVENT
L3_1.event = L4_1
L3_1.source = "timer1"
L3_1.condition = ""
L3_1.action = "action_EVENT_TIMER_EVENT_19005"
L4_1 = {}
L4_1.config_id = 1019012
L4_1.name = "GADGET_CREATE_19012"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_19012"
L4_1.action = "action_EVENT_GADGET_CREATE_19012"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1019013
L5_1.name = "SELECT_OPTION_19013"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_OPTION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_OPTION_19013"
L5_1.action = "action_EVENT_SELECT_OPTION_19013"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1019014
L6_1.name = "ANY_MONSTER_LIVE_19014"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_19014"
L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_19014"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1019015
L7_1.name = "MONSTER_TIDE_DIE_19015"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "1"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_19015"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_19015"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1019016
L8_1.name = "MONSTER_TIDE_DIE_19016"
L9_1 = EventType
L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE
L8_1.event = L9_1
L8_1.source = "2"
L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_19016"
L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_19016"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1019021
L9_1.name = "SEAL_BATTLE_END_19021"
L10_1 = EventType
L10_1 = L10_1.EVENT_SEAL_BATTLE_END
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_SEAL_BATTLE_END_19021"
L9_1.action = "action_EVENT_SEAL_BATTLE_END_19021"
L9_1.trigger_count = 0
L10_1 = {}
L10_1.config_id = 1019022
L10_1.name = "SELECT_OPTION_19022"
L11_1 = EventType
L11_1 = L11_1.EVENT_SELECT_OPTION
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = "condition_EVENT_SELECT_OPTION_19022"
L10_1.action = "action_EVENT_SELECT_OPTION_19022"
L10_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 19011
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "TIMER_EVENT_19005"
L6_1 = "GADGET_CREATE_19012"
L7_1 = "SELECT_OPTION_19013"
L8_1 = "SEAL_BATTLE_END_19021"
L9_1 = "SELECT_OPTION_19022"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 19001
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_LIVE_19014"
L7_1 = "MONSTER_TIDE_DIE_19015"
L8_1 = "MONSTER_TIDE_DIE_19016"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 19002
L8_1 = 19003
L9_1 = 19004
L10_1 = 19006
L11_1 = 19007
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L6_1[5] = L11_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.group_id
L4_2.group_id = L5_2
L5_2 = L1_1.gadget_id
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_19005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 19011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_19012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = 302001019
L5_2 = 19011
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_19012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 19011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 19011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_19013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_19013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 19001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_19014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001019
L6_2 = {}
L7_2 = 19002
L8_2 = 19003
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 3
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_19014 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_19015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001019
L6_2 = {}
L7_2 = 19006
L8_2 = 19007
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 2
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_19015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_19016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001019
L6_2 = {}
L7_2 = 19002
L8_2 = 19003
L9_2 = 19004
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_19016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 19011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_19021 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A1_2.param2
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = {}
L7_2 = 189
L6_2[1] = L7_2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param2
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.KillMonsterTide
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "302001019"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "timer1"
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_END_19021 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if 19011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if 19011 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 189 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_19022 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isDone"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOptionByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_id
L6_2 = 189
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.gadget_id
L5_2 = {}
L6_2 = L1_1.radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.battle_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L5_2.default_kill_charge = 0
L5_2.auto_charge = 0
L6_2 = L1_1.auto_decline
L5_2.auto_decline = L6_2
L6_2 = L1_1.max_energy
L5_2.max_energy = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.ENERGY_CHARGE
L5_2.battle_type = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = 0
return L3_2
end
action_EVENT_SELECT_OPTION_19022 = L2_1

View File

@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001020
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001058
L1_1.gadget_id = 20021
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 20022
L1_1.difficulty1_suite = 1
L1_1.difficulty2_suite = 3
L1_1.empty_suite = 5
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 20021
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 1534.41
L4_1.y = 335.521
L4_1.z = -2110.276
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 20022
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1534.41
L5_1.y = 335.521
L5_1.z = -2110.276
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1020001
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_20001"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_20001"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_20001"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1020030
L4_1.name = "SEAL_BATTLE_END_20030"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_20030"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_20030"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1020031
L5_1.name = "SELECT_DIFFICULTY_20031"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_20031"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_20031"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1020039
L6_1.name = "GENERAL_REWARD_DIE_20039"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_20039"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_20039"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 20021
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_20001"
L6_1 = "SEAL_BATTLE_END_20030"
L7_1 = "SELECT_DIFFICULTY_20031"
L8_1 = "GENERAL_REWARD_DIE_20039"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_20001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_20001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 20021 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_20030 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_20030 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 20021 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_20031 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_20031 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 20022 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_20039 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 20021
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_20039 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001021
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001065
L1_1.gadget_id = 21021
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 21022
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 21021
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 1256.224
L4_1.y = 306.576
L4_1.z = -1772.465
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 21022
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1256.224
L5_1.y = 306.576
L5_1.z = -1772.465
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1021001
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_21001"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_21001"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_21001"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1021030
L4_1.name = "SEAL_BATTLE_END_21030"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_21030"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_21030"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1021031
L5_1.name = "SELECT_DIFFICULTY_21031"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_21031"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_21031"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1021039
L6_1.name = "GENERAL_REWARD_DIE_21039"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_21039"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_21039"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 21021
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_21001"
L6_1 = "SEAL_BATTLE_END_21030"
L7_1 = "SELECT_DIFFICULTY_21031"
L8_1 = "GENERAL_REWARD_DIE_21039"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_21001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_21001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 21021 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_21030 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_21030 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 21021 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_21031 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_21031 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 21022 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_21039 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 21021
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_21039 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1
L0_1 = {}
L0_1.group_id = 302001023
L1_1 = {}
L2_1 = {}
L2_1.config_id = 23001
L2_1.monster_id = 25030201
L3_1 = {}
L3_1.x = 1403.762
L3_1.y = 283.541
L3_1.z = -1398.22
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 108.999
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.kill_score = 50
L2_1.area_id = 2
L3_1 = {}
L3_1.config_id = 23002
L3_1.monster_id = 25010701
L4_1 = {}
L4_1.x = 1412.252
L4_1.y = 284.876
L4_1.z = -1403.42
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 50
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 23003
L4_1.monster_id = 25030201
L5_1 = {}
L5_1.x = 1404.421
L5_1.y = 283.357
L5_1.z = -1396.421
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 50
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 23004
L5_1.monster_id = 25030301
L6_1 = {}
L6_1.x = 1413.852
L6_1.y = 283.108
L6_1.z = -1395.225
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 224.039
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 50
L5_1.area_id = 2
L6_1 = {}
L6_1.config_id = 23005
L6_1.monster_id = 25010701
L7_1 = {}
L7_1.x = 1407.532
L7_1.y = 284.795
L7_1.z = -1403.883
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 17.305
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 50
L6_1.area_id = 2
L7_1 = {}
L7_1.config_id = 23006
L7_1.monster_id = 25010701
L8_1 = {}
L8_1.x = 1404.304
L8_1.y = 284.006
L8_1.z = -1400.323
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 58.028
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 50
L7_1.area_id = 2
L8_1 = {}
L8_1.config_id = 23009
L8_1.monster_id = 25030301
L9_1 = {}
L9_1.x = 1413.848
L9_1.y = 284.264
L9_1.z = -1401.844
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 297.969
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.disableWander = true
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 50
L8_1.area_id = 2
L9_1 = {}
L9_1.config_id = 23010
L9_1.monster_id = 25030201
L10_1 = {}
L10_1.x = 1405.645
L10_1.y = 283.093
L10_1.z = -1394.244
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 150.587
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.disableWander = true
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 50
L9_1.area_id = 2
L10_1 = {}
L10_1.config_id = 23012
L10_1.monster_id = 25030301
L11_1 = {}
L11_1.x = 1408.261
L11_1.y = 282.958
L11_1.z = -1393.034
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 179.564
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L11_1 = {}
L12_1 = 4107
L13_1 = 4108
L14_1 = 4109
L11_1[1] = L12_1
L11_1[2] = L13_1
L11_1[3] = L14_1
L10_1.affix = L11_1
L10_1.kill_score = 50
L10_1.area_id = 2
L11_1 = {}
L11_1.config_id = 23013
L11_1.monster_id = 25010701
L12_1 = {}
L12_1.x = 1411.734
L12_1.y = 283.084
L12_1.z = -1393.593
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 202.29
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L12_1 = {}
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L12_1[1] = L13_1
L12_1[2] = L14_1
L12_1[3] = L15_1
L11_1.affix = L12_1
L11_1.kill_score = 50
L11_1.area_id = 2
L12_1 = {}
L12_1.config_id = 23014
L12_1.monster_id = 25010701
L13_1 = {}
L13_1.x = 1405.547
L13_1.y = 284.486
L13_1.z = -1402.469
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 46.542
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L13_1 = {}
L14_1 = 4107
L15_1 = 4108
L16_1 = 4109
L13_1[1] = L14_1
L13_1[2] = L15_1
L13_1[3] = L16_1
L12_1.affix = L13_1
L12_1.kill_score = 50
L12_1.area_id = 2
L13_1 = {}
L13_1.config_id = 23015
L13_1.monster_id = 25030301
L14_1 = {}
L14_1.x = 1415.068
L14_1.y = 283.698
L14_1.z = -1399.739
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 272.713
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L13_1.disableWander = true
L14_1 = {}
L15_1 = 4107
L16_1 = 4108
L17_1 = 4109
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L13_1.affix = L14_1
L13_1.kill_score = 50
L13_1.area_id = 2
L14_1 = {}
L14_1.config_id = 23016
L14_1.monster_id = 25030201
L15_1 = {}
L15_1.x = 1409.667
L15_1.y = 284.859
L15_1.z = -1403.942
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 338.883
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L14_1.disableWander = true
L15_1 = {}
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L14_1.affix = L15_1
L14_1.kill_score = 50
L14_1.area_id = 2
L15_1 = {}
L15_1.config_id = 23020
L15_1.monster_id = 25010701
L16_1 = {}
L16_1.x = 1414.665
L16_1.y = 283.336
L16_1.z = -1397.304
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 241.487
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L16_1 = {}
L17_1 = 4107
L18_1 = 4108
L19_1 = 4109
L16_1[1] = L17_1
L16_1[2] = L18_1
L16_1[3] = L19_1
L15_1.affix = L16_1
L15_1.kill_score = 50
L15_1.area_id = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1023023
L2_1.name = "ANY_MONSTER_LIVE_23023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_23023"
L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_23023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1023024
L3_1.name = "MONSTER_TIDE_DIE_23024"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_TIDE_DIE
L3_1.event = L4_1
L3_1.source = "1"
L3_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_23024"
L3_1.action = "action_EVENT_MONSTER_TIDE_DIE_23024"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1023025
L4_1.name = "MONSTER_TIDE_DIE_23025"
L5_1 = EventType
L5_1 = L5_1.EVENT_MONSTER_TIDE_DIE
L4_1.event = L5_1
L4_1.source = "2"
L4_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_23025"
L4_1.action = "action_EVENT_MONSTER_TIDE_DIE_23025"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1023026
L5_1.name = "MONSTER_TIDE_DIE_23026"
L6_1 = EventType
L6_1 = L6_1.EVENT_MONSTER_TIDE_DIE
L5_1.event = L6_1
L5_1.source = "3"
L5_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_23026"
L5_1.action = "action_EVENT_MONSTER_TIDE_DIE_23026"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1023032
L6_1.name = "ANY_MONSTER_LIVE_23032"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_23032"
L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_23032"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1023033
L7_1.name = "MONSTER_TIDE_DIE_23033"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "7"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_23033"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_23033"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1023034
L8_1.name = "MONSTER_TIDE_DIE_23034"
L9_1 = EventType
L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE
L8_1.event = L9_1
L8_1.source = "8"
L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_23034"
L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_23034"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1023035
L9_1.name = "MONSTER_TIDE_DIE_23035"
L10_1 = EventType
L10_1 = L10_1.EVENT_MONSTER_TIDE_DIE
L9_1.event = L10_1
L9_1.source = "9"
L9_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_23035"
L9_1.action = "action_EVENT_MONSTER_TIDE_DIE_23035"
L9_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 23002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_LIVE_23023"
L6_1 = "MONSTER_TIDE_DIE_23024"
L7_1 = "MONSTER_TIDE_DIE_23025"
L8_1 = "MONSTER_TIDE_DIE_23026"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 23003
L7_1 = 23004
L8_1 = 23005
L9_1 = 23006
L10_1 = 23009
L11_1 = 23010
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 23020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_LIVE_23032"
L8_1 = "MONSTER_TIDE_DIE_23033"
L9_1 = "MONSTER_TIDE_DIE_23034"
L10_1 = "MONSTER_TIDE_DIE_23035"
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 23001
L9_1 = 23012
L10_1 = 23013
L11_1 = 23014
L12_1 = 23015
L13_1 = 23016
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 23002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_23023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001023
L6_2 = {}
L7_2 = 23003
L8_2 = 23004
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 3
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_23023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_23024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001023
L6_2 = {}
L7_2 = 23005
L8_2 = 23009
L9_2 = 23003
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_23024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_23025 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 3
L5_2 = 302001023
L6_2 = {}
L7_2 = 23010
L8_2 = 23009
L9_2 = 23005
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 3
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_23025 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_23026 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001023
L6_2 = {}
L7_2 = 23003
L8_2 = 23004
L9_2 = 23005
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 3
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_23026 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 23020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_23032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 7
L5_2 = 302001023
L6_2 = {}
L7_2 = 23001
L8_2 = 23012
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 3
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_23032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_23033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 8
L5_2 = 302001023
L6_2 = {}
L7_2 = 23013
L8_2 = 23015
L9_2 = 23001
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 1
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_23033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_23034 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 9
L5_2 = 302001023
L6_2 = {}
L7_2 = 23001
L8_2 = 23012
L9_2 = 23014
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 3
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_23034 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 3 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_23035 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 7
L5_2 = 302001023
L6_2 = {}
L7_2 = 23001
L8_2 = 23012
L9_2 = 23013
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 3
L8_2 = 3
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_23035 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
L0_1 = {}
L0_1.group_id = 302001028
L1_1 = {}
L2_1 = {}
L2_1.config_id = 28001
L2_1.monster_id = 23020101
L3_1 = {}
L3_1.x = -153.285
L3_1.y = 201.584
L3_1.z = -442.415
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 180.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.kill_score = 180
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 28002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = -153.285
L4_1.y = 201.584
L4_1.z = -442.415
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 180.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 180
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 28003
L4_1.monster_id = 23020101
L5_1 = {}
L5_1.x = -141.509
L5_1.y = 200.489
L5_1.z = -458.995
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 270.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 180
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 28004
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = -156.802
L6_1.y = 202.045
L6_1.z = -468.941
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 180
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 28005
L6_1.monster_id = 23020101
L7_1 = {}
L7_1.x = -147.853
L7_1.y = 200.849
L7_1.z = -467.896
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 320.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 180
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 28006
L7_1.monster_id = 23020101
L8_1 = {}
L8_1.x = -145.451
L8_1.y = 200.938
L8_1.z = -443.246
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 210.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 180
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 28007
L8_1.monster_id = 23020101
L9_1 = {}
L9_1.x = -141.509
L9_1.y = 200.489
L9_1.z = -458.995
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 270.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 180
L8_1.area_id = 7
L9_1 = {}
L9_1.config_id = 28008
L9_1.monster_id = 23020101
L10_1 = {}
L10_1.x = -156.802
L10_1.y = 202.045
L10_1.z = -468.941
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 180
L9_1.area_id = 7
L10_1 = {}
L10_1.config_id = 28009
L10_1.monster_id = 23020101
L11_1 = {}
L11_1.x = -147.853
L11_1.y = 200.849
L11_1.z = -467.896
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 320.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L11_1 = {}
L12_1 = 4107
L13_1 = 4108
L14_1 = 4109
L11_1[1] = L12_1
L11_1[2] = L13_1
L11_1[3] = L14_1
L10_1.affix = L11_1
L10_1.kill_score = 180
L10_1.area_id = 7
L11_1 = {}
L11_1.config_id = 28010
L11_1.monster_id = 23020101
L12_1 = {}
L12_1.x = -145.451
L12_1.y = 200.938
L12_1.z = -443.246
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 210.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L12_1 = {}
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L12_1[1] = L13_1
L12_1[2] = L14_1
L12_1[3] = L15_1
L11_1.affix = L12_1
L11_1.kill_score = 180
L11_1.area_id = 7
L12_1 = {}
L12_1.config_id = 28011
L12_1.monster_id = 23020101
L13_1 = {}
L13_1.x = -142.06
L13_1.y = 201.236
L13_1.z = -452.007
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 240.0
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L13_1 = {}
L14_1 = 4107
L15_1 = 4108
L16_1 = 4109
L13_1[1] = L14_1
L13_1[2] = L15_1
L13_1[3] = L16_1
L12_1.affix = L13_1
L12_1.kill_score = 180
L12_1.area_id = 7
L13_1 = {}
L13_1.config_id = 28012
L13_1.monster_id = 23020101
L14_1 = {}
L14_1.x = -164.047
L14_1.y = 203.94
L14_1.z = -448.985
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 118.838
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4107
L16_1 = 4108
L17_1 = 4109
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L13_1.affix = L14_1
L13_1.kill_score = 180
L13_1.area_id = 7
L14_1 = {}
L14_1.config_id = 28020
L14_1.monster_id = 23020101
L15_1 = {}
L15_1.x = -154.531
L15_1.y = 201.771
L15_1.z = -440.046
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 160.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L15_1 = {}
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L14_1.affix = L15_1
L14_1.kill_score = 180
L14_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1028023
L2_1.name = "ANY_MONSTER_DIE_28023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_28023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_28023"
L3_1 = {}
L3_1.config_id = 1028024
L3_1.name = "MONSTER_TIDE_DIE_28024"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_TIDE_DIE
L3_1.event = L4_1
L3_1.source = "1"
L3_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28024"
L3_1.action = "action_EVENT_MONSTER_TIDE_DIE_28024"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1028027
L4_1.name = "MONSTER_TIDE_DIE_28027"
L5_1 = EventType
L5_1 = L5_1.EVENT_MONSTER_TIDE_DIE
L4_1.event = L5_1
L4_1.source = "2"
L4_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28027"
L4_1.action = "action_EVENT_MONSTER_TIDE_DIE_28027"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1028032
L5_1.name = "ANY_MONSTER_DIE_28032"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_28032"
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_28032"
L6_1 = {}
L6_1.config_id = 1028033
L6_1.name = "MONSTER_TIDE_DIE_28033"
L7_1 = EventType
L7_1 = L7_1.EVENT_MONSTER_TIDE_DIE
L6_1.event = L7_1
L6_1.source = "1"
L6_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28033"
L6_1.action = "action_EVENT_MONSTER_TIDE_DIE_28033"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1028036
L7_1.name = "MONSTER_TIDE_DIE_28036"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "2"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28036"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_28036"
L7_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 28002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_28023"
L6_1 = "MONSTER_TIDE_DIE_28024"
L7_1 = "MONSTER_TIDE_DIE_28027"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 28003
L7_1 = 28004
L8_1 = 28005
L9_1 = 28006
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 28001
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_28032"
L8_1 = "MONSTER_TIDE_DIE_28033"
L9_1 = "MONSTER_TIDE_DIE_28036"
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 28007
L9_1 = 28008
L10_1 = 28009
L11_1 = 28010
L12_1 = 28011
L13_1 = 28012
L14_1 = 28020
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 28002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_28023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001028
L6_2 = {}
L7_2 = 28003
L8_2 = 28004
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 2
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_28023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_28024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001028
L6_2 = {}
L7_2 = 28005
L8_2 = 28006
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 2
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_28024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_28027 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001028
L6_2 = {}
L7_2 = 28003
L8_2 = 28004
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 2
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_28027 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 28001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_28032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001028
L6_2 = {}
L7_2 = 28012
L8_2 = 28011
L9_2 = 28010
L10_2 = 28020
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 2
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_28032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 2 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_28033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001028
L6_2 = {}
L7_2 = 28009
L8_2 = 28008
L9_2 = 28007
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_28033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_28036 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001028
L6_2 = {}
L7_2 = 28012
L8_2 = 28011
L9_2 = 28010
L10_2 = 28020
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 2
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_28036 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 302001031
L1_1 = {}
L2_1 = {}
L2_1.config_id = 31001
L2_1.monster_id = 23020101
L3_1 = {}
L3_1.x = 2085.115
L3_1.y = 210.295
L3_1.z = -1285.541
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 213.512
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4109
L5_1 = 4108
L6_1 = 4107
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.kill_score = 180
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 31002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = 2087.153
L4_1.y = 211.522
L4_1.z = -1304.132
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 303.508
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4109
L6_1 = 4108
L7_1 = 4107
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 180
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 31003
L4_1.monster_id = 23020101
L5_1 = {}
L5_1.x = 2067.002
L5_1.y = 208.046
L5_1.z = -1291.039
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4109
L7_1 = 4108
L8_1 = 4107
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 180
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 31020
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = 2067.895
L6_1.y = 208.702
L6_1.z = -1312.973
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 29.191
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4109
L8_1 = 4108
L9_1 = 4107
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 180
L5_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1031004
L2_1.name = "ANY_MONSTER_DIE_31004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_31004"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_31004"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1031005
L3_1.name = "ANY_MONSTER_DIE_31005"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_31005"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_31005"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1031023
L4_1.name = "ANY_MONSTER_DIE_31023"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_31023"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_31023"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1031032
L5_1.name = "ANY_MONSTER_DIE_31032"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_31032"
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_31032"
L5_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 31002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_31004"
L6_1 = "ANY_MONSTER_DIE_31023"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 31003
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 31020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_31005"
L8_1 = "ANY_MONSTER_DIE_31032"
L6_1[1] = L7_1
L6_1[2] = L8_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 31001
L7_1[1] = L8_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 31003 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_31004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 31002
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_31004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 31001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_31005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 31020
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_31005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 31002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_31023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 31003
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_31023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 31020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_31032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 31001
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_31032 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
L0_1 = {}
L0_1.group_id = 302001036
L1_1 = {}
L2_1 = {}
L2_1.config_id = 36001
L2_1.monster_id = 23020101
L3_1 = {}
L3_1.x = 1605.07
L3_1.y = 225.647
L3_1.z = 1269.952
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 63.547
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4103
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 150
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 36002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = 1615.821
L4_1.y = 226.589
L4_1.z = 1284.219
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 191.985
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 150
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 36003
L4_1.monster_id = 23020101
L5_1 = {}
L5_1.x = 1605.07
L5_1.y = 225.647
L5_1.z = 1269.952
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 54.739
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 150
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 36004
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = 1625.204
L6_1.y = 224.61
L6_1.z = 1273.282
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 268.441
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 150
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 36005
L6_1.monster_id = 23020101
L7_1 = {}
L7_1.x = 1606.209
L7_1.y = 226.758
L7_1.z = 1279.254
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 91.983
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 150
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 36006
L7_1.monster_id = 23020101
L8_1 = {}
L8_1.x = 1622.597
L8_1.y = 225.658
L8_1.z = 1281.375
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 246.248
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 150
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 36007
L8_1.monster_id = 23020101
L9_1 = {}
L9_1.x = 1606.209
L9_1.y = 226.758
L9_1.z = 1279.254
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 91.983
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 1006
L11_1 = 4103
L12_1 = 4107
L13_1 = 4108
L14_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L9_1[4] = L13_1
L9_1[5] = L14_1
L8_1.affix = L9_1
L8_1.kill_score = 150
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 36008
L9_1.monster_id = 23020101
L10_1 = {}
L10_1.x = 1622.597
L10_1.y = 225.658
L10_1.z = 1281.375
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 246.248
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 1006
L12_1 = 4103
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L10_1[4] = L14_1
L10_1[5] = L15_1
L9_1.affix = L10_1
L9_1.kill_score = 150
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 36012
L10_1.monster_id = 23020101
L11_1 = {}
L11_1.x = 1625.204
L11_1.y = 224.61
L11_1.z = 1273.282
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 256.04
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L11_1 = {}
L12_1 = 4103
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L11_1[1] = L12_1
L11_1[2] = L13_1
L11_1[3] = L14_1
L11_1[4] = L15_1
L10_1.affix = L11_1
L10_1.kill_score = 150
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 36020
L11_1.monster_id = 23020101
L12_1 = {}
L12_1.x = 1615.821
L12_1.y = 226.589
L12_1.z = 1284.219
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 195.216
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L12_1 = {}
L13_1 = 4103
L14_1 = 4107
L15_1 = 4108
L16_1 = 4109
L12_1[1] = L13_1
L12_1[2] = L14_1
L12_1[3] = L15_1
L12_1[4] = L16_1
L11_1.affix = L12_1
L11_1.kill_score = 150
L11_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1036023
L2_1.name = "ANY_MONSTER_DIE_36023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_36023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_36023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1036032
L3_1.name = "ANY_MONSTER_DIE_36032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_36032"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_36032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 36002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_36023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 36003
L7_1 = 36004
L8_1 = 36005
L9_1 = 36006
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 36020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_36032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 36001
L9_1 = 36007
L10_1 = 36008
L11_1 = 36012
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 36002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_36023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001036
L6_2 = {}
L7_2 = 36003
L8_2 = 36004
L9_2 = 36005
L10_2 = 36006
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_36023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 36020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_36032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001036
L6_2 = {}
L7_2 = 36001
L8_2 = 36012
L9_2 = 36007
L10_2 = 36008
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_36032 = L1_1
L1_1 = require
L2_1 = "AsterMiddle"
L1_1(L2_1)

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1
L0_1 = {}
L0_1.group_id = 302001038
L1_1 = {}
L2_1 = {}
L2_1.config_id = 38001
L2_1.monster_id = 21011201
L3_1 = {}
L3_1.x = 1426.05
L3_1.y = 212.856
L3_1.z = 1107.484
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 118.838
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4103
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 20
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 38002
L3_1.monster_id = 21011201
L4_1 = {}
L4_1.x = 1434.075
L4_1.y = 213.67
L4_1.z = 1099.998
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 20
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 38003
L4_1.monster_id = 21011201
L5_1 = {}
L5_1.x = 1426.05
L5_1.y = 212.856
L5_1.z = 1107.484
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 20
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 38004
L5_1.monster_id = 21011201
L6_1 = {}
L6_1.x = 1433.642
L6_1.y = 213.792
L6_1.z = 1107.103
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 207.264
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 20
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 38005
L6_1.monster_id = 21011001
L7_1 = {}
L7_1.x = 1432.871
L7_1.y = 214.255
L7_1.z = 1112.523
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 180.836
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 20
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 38006
L7_1.monster_id = 21010501
L8_1 = {}
L8_1.x = 1436.9
L8_1.y = 214.505
L8_1.z = 1110.182
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 233.732
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 20
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 38007
L8_1.monster_id = 21010501
L9_1 = {}
L9_1.x = 1427.221
L9_1.y = 213.055
L9_1.z = 1099.034
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 42.829
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 20
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 38008
L9_1.monster_id = 21011001
L10_1 = {}
L10_1.x = 1436.431
L10_1.y = 213.587
L10_1.z = 1097.97
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 301.673
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 20
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 38009
L10_1.monster_id = 21011201
L11_1 = {}
L11_1.x = 1435.857
L11_1.y = 213.953
L11_1.z = 1104.155
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 249.992
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L11_1 = {}
L12_1 = 4107
L13_1 = 4108
L14_1 = 4109
L11_1[1] = L12_1
L11_1[2] = L13_1
L11_1[3] = L14_1
L10_1.affix = L11_1
L10_1.kill_score = 20
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 38010
L11_1.monster_id = 21011201
L12_1 = {}
L12_1.x = 1429.539
L12_1.y = 213.195
L12_1.z = 1097.823
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 14.289
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L12_1 = {}
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L12_1[1] = L13_1
L12_1[2] = L14_1
L12_1[3] = L15_1
L11_1.affix = L12_1
L11_1.kill_score = 20
L11_1.area_id = 5
L12_1 = {}
L12_1.config_id = 38011
L12_1.monster_id = 21020301
L13_1 = {}
L13_1.x = 1425.253
L13_1.y = 212.753
L13_1.z = 1102.139
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 76.711
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L13_1 = {}
L14_1 = 4107
L15_1 = 4108
L16_1 = 4109
L13_1[1] = L14_1
L13_1[2] = L15_1
L13_1[3] = L16_1
L12_1.affix = L13_1
L12_1.kill_score = 50
L12_1.area_id = 5
L13_1 = {}
L13_1.config_id = 38012
L13_1.monster_id = 21011201
L14_1 = {}
L14_1.x = 1433.642
L14_1.y = 213.792
L14_1.z = 1107.103
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 207.264
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4103
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L14_1[4] = L18_1
L13_1.affix = L14_1
L13_1.kill_score = 20
L13_1.area_id = 5
L14_1 = {}
L14_1.config_id = 38013
L14_1.monster_id = 21011002
L15_1 = {}
L15_1.x = 1432.871
L15_1.y = 214.255
L15_1.z = 1112.523
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 180.836
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L15_1 = {}
L16_1 = 4103
L17_1 = 4107
L18_1 = 4108
L19_1 = 4109
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L15_1[4] = L19_1
L14_1.affix = L15_1
L14_1.kill_score = 20
L14_1.area_id = 5
L15_1 = {}
L15_1.config_id = 38014
L15_1.monster_id = 21010502
L16_1 = {}
L16_1.x = 1436.9
L16_1.y = 214.505
L16_1.z = 1110.182
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 171.191
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L16_1 = {}
L17_1 = 4103
L18_1 = 4107
L19_1 = 4108
L20_1 = 4109
L16_1[1] = L17_1
L16_1[2] = L18_1
L16_1[3] = L19_1
L16_1[4] = L20_1
L15_1.affix = L16_1
L15_1.kill_score = 20
L15_1.area_id = 5
L16_1 = {}
L16_1.config_id = 38015
L16_1.monster_id = 21010502
L17_1 = {}
L17_1.x = 1427.221
L17_1.y = 213.055
L17_1.z = 1099.034
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 42.907
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L17_1 = {}
L18_1 = 4103
L19_1 = 4107
L20_1 = 4108
L21_1 = 4109
L17_1[1] = L18_1
L17_1[2] = L19_1
L17_1[3] = L20_1
L17_1[4] = L21_1
L16_1.affix = L17_1
L16_1.kill_score = 20
L16_1.area_id = 5
L17_1 = {}
L17_1.config_id = 38016
L17_1.monster_id = 21011002
L18_1 = {}
L18_1.x = 1436.431
L18_1.y = 213.587
L18_1.z = 1097.97
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 236.476
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L18_1 = {}
L19_1 = 4103
L20_1 = 4107
L21_1 = 4108
L22_1 = 4109
L18_1[1] = L19_1
L18_1[2] = L20_1
L18_1[3] = L21_1
L18_1[4] = L22_1
L17_1.affix = L18_1
L17_1.kill_score = 20
L17_1.area_id = 5
L18_1 = {}
L18_1.config_id = 38017
L18_1.monster_id = 21011201
L19_1 = {}
L19_1.x = 1435.856
L19_1.y = 213.953
L19_1.z = 1104.155
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 277.523
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L19_1 = {}
L20_1 = 4103
L21_1 = 4107
L22_1 = 4108
L23_1 = 4109
L19_1[1] = L20_1
L19_1[2] = L21_1
L19_1[3] = L22_1
L19_1[4] = L23_1
L18_1.affix = L19_1
L18_1.kill_score = 20
L18_1.area_id = 5
L19_1 = {}
L19_1.config_id = 38018
L19_1.monster_id = 21011201
L20_1 = {}
L20_1.x = 1429.539
L20_1.y = 213.195
L20_1.z = 1097.823
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 14.289
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L20_1 = {}
L21_1 = 4103
L22_1 = 4107
L23_1 = 4108
L24_1 = 4109
L20_1[1] = L21_1
L20_1[2] = L22_1
L20_1[3] = L23_1
L20_1[4] = L24_1
L19_1.affix = L20_1
L19_1.kill_score = 20
L19_1.area_id = 5
L20_1 = {}
L20_1.config_id = 38019
L20_1.monster_id = 21020301
L21_1 = {}
L21_1.x = 1423.52
L21_1.y = 212.561
L21_1.z = 1103.035
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 96.656
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.drop_id = 1000100
L21_1 = {}
L22_1 = 4103
L23_1 = 4107
L24_1 = 4108
L25_1 = 4109
L21_1[1] = L22_1
L21_1[2] = L23_1
L21_1[3] = L24_1
L21_1[4] = L25_1
L20_1.affix = L21_1
L20_1.kill_score = 50
L20_1.area_id = 5
L21_1 = {}
L21_1.config_id = 38020
L21_1.monster_id = 21011201
L22_1 = {}
L22_1.x = 1434.075
L22_1.y = 213.67
L22_1.z = 1099.998
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 322.246
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.drop_id = 1000100
L22_1 = {}
L23_1 = 4103
L24_1 = 4107
L25_1 = 4108
L26_1 = 4109
L22_1[1] = L23_1
L22_1[2] = L24_1
L22_1[3] = L25_1
L22_1[4] = L26_1
L21_1.affix = L22_1
L21_1.kill_score = 20
L21_1.area_id = 5
L22_1 = {}
L22_1.config_id = 38024
L22_1.monster_id = 21020301
L23_1 = {}
L23_1.x = 1437.84
L23_1.y = 213.957
L23_1.z = 1103.46
L22_1.pos = L23_1
L23_1 = {}
L23_1.x = 0.0
L23_1.y = 262.16
L23_1.z = 0.0
L22_1.rot = L23_1
L22_1.level = 1
L22_1.drop_id = 1000100
L23_1 = {}
L24_1 = 4107
L25_1 = 4108
L26_1 = 4109
L23_1[1] = L24_1
L23_1[2] = L25_1
L23_1[3] = L26_1
L22_1.affix = L23_1
L22_1.kill_score = 50
L22_1.area_id = 5
L23_1 = {}
L23_1.config_id = 38025
L23_1.monster_id = 21020301
L24_1 = {}
L24_1.x = 1437.752
L24_1.y = 213.937
L24_1.z = 1103.272
L23_1.pos = L24_1
L24_1 = {}
L24_1.x = 0.0
L24_1.y = 259.682
L24_1.z = 0.0
L23_1.rot = L24_1
L23_1.level = 1
L23_1.drop_id = 1000100
L24_1 = {}
L25_1 = 4103
L26_1 = 4107
L27_1 = 4108
L28_1 = 4109
L24_1[1] = L25_1
L24_1[2] = L26_1
L24_1[3] = L27_1
L24_1[4] = L28_1
L23_1.affix = L24_1
L23_1.kill_score = 50
L23_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
L1_1[21] = L22_1
L1_1[22] = L23_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1038023
L2_1.name = "ANY_MONSTER_LIVE_38023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_38023"
L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_38023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1038032
L3_1.name = "ANY_MONSTER_LIVE_38032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_38032"
L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_38032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 38002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_LIVE_38023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 38003
L7_1 = 38004
L8_1 = 38005
L9_1 = 38006
L10_1 = 38007
L11_1 = 38008
L12_1 = 38009
L13_1 = 38010
L14_1 = 38011
L15_1 = 38024
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L5_1[10] = L15_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 38020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_LIVE_38032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 38001
L9_1 = 38012
L10_1 = 38013
L11_1 = 38014
L12_1 = 38015
L13_1 = 38016
L14_1 = 38017
L15_1 = 38018
L16_1 = 38019
L17_1 = 38025
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L7_1[10] = L17_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 38002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_38023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001038
L6_2 = {}
L7_2 = 38003
L8_2 = 38004
L9_2 = 38009
L10_2 = 38010
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001038
L6_2 = {}
L7_2 = 38005
L8_2 = 38006
L9_2 = 38007
L10_2 = 38008
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 3
L5_2 = 302001038
L6_2 = {}
L7_2 = 38011
L8_2 = 38024
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_38023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 38020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_38032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001038
L6_2 = {}
L7_2 = 38001
L8_2 = 38012
L9_2 = 38017
L10_2 = 38018
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 2
L9_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001038
L6_2 = {}
L7_2 = 38013
L8_2 = 38014
L9_2 = 38015
L10_2 = 38016
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 3
L5_2 = 302001038
L6_2 = {}
L7_2 = 38019
L8_2 = 38025
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_38032 = L1_1
L1_1 = require
L2_1 = "AsterMiddle"
L1_1(L2_1)

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@ -0,0 +1,747 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1
L0_1 = {}
L0_1.group_id = 302001039
L1_1 = {}
L2_1 = {}
L2_1.config_id = 39001
L2_1.monster_id = 25060101
L3_1 = {}
L3_1.x = 1325.117
L3_1.y = 200.029
L3_1.z = 930.706
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 118.838
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4103
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 50
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 39002
L3_1.monster_id = 25030301
L4_1 = {}
L4_1.x = 1334.271
L4_1.y = 200.006
L4_1.z = 928.53
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 297.857
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 50
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 39003
L4_1.monster_id = 25060101
L5_1 = {}
L5_1.x = 1325.117
L5_1.y = 200.029
L5_1.z = 930.706
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 50
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 39004
L5_1.monster_id = 25010201
L6_1 = {}
L6_1.x = 1327.744
L6_1.y = 200.068
L6_1.z = 924.039
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 40.978
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 20
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 39005
L6_1.monster_id = 25010201
L7_1 = {}
L7_1.x = 1330.669
L7_1.y = 200.425
L7_1.z = 934.426
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 176.429
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 20
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 39006
L7_1.monster_id = 25030301
L8_1 = {}
L8_1.x = 1330.637
L8_1.y = 200.0
L8_1.z = 925.003
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 313.421
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 50
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 39007
L8_1.monster_id = 25010501
L9_1 = {}
L9_1.x = 1338.151
L9_1.y = 200.0
L9_1.z = 930.234
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 257.932
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 20
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 39008
L9_1.monster_id = 25010601
L10_1 = {}
L10_1.x = 1332.155
L10_1.y = 200.634
L10_1.z = 937.916
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 167.419
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 20
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 39009
L10_1.monster_id = 25010501
L11_1 = {}
L11_1.x = 1331.731
L11_1.y = 200.0
L11_1.z = 921.638
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 359.203
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L11_1 = {}
L12_1 = 4107
L13_1 = 4108
L14_1 = 4109
L11_1[1] = L12_1
L11_1[2] = L13_1
L11_1[3] = L14_1
L10_1.affix = L11_1
L10_1.kill_score = 20
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 39010
L11_1.monster_id = 25010601
L12_1 = {}
L12_1.x = 1321.412
L12_1.y = 200.0
L12_1.z = 929.323
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 83.741
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L12_1 = {}
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L12_1[1] = L13_1
L12_1[2] = L14_1
L12_1[3] = L15_1
L11_1.affix = L12_1
L11_1.kill_score = 20
L11_1.area_id = 5
L12_1 = {}
L12_1.config_id = 39012
L12_1.monster_id = 25010201
L13_1 = {}
L13_1.x = 1327.744
L13_1.y = 200.068
L13_1.z = 924.039
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 173.028
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L13_1 = {}
L14_1 = 4103
L15_1 = 4107
L16_1 = 4108
L17_1 = 4109
L13_1[1] = L14_1
L13_1[2] = L15_1
L13_1[3] = L16_1
L13_1[4] = L17_1
L12_1.affix = L13_1
L12_1.kill_score = 20
L12_1.area_id = 5
L13_1 = {}
L13_1.config_id = 39013
L13_1.monster_id = 25010201
L14_1 = {}
L14_1.x = 1330.669
L14_1.y = 200.425
L14_1.z = 934.426
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 158.012
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4103
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L14_1[4] = L18_1
L13_1.affix = L14_1
L13_1.kill_score = 20
L13_1.area_id = 5
L14_1 = {}
L14_1.config_id = 39014
L14_1.monster_id = 25030301
L15_1 = {}
L15_1.x = 1330.83
L15_1.y = 200.0
L15_1.z = 924.529
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 321.872
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L15_1 = {}
L16_1 = 4103
L17_1 = 4107
L18_1 = 4108
L19_1 = 4109
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L15_1[4] = L19_1
L14_1.affix = L15_1
L14_1.kill_score = 50
L14_1.area_id = 5
L15_1 = {}
L15_1.config_id = 39015
L15_1.monster_id = 25010501
L16_1 = {}
L16_1.x = 1338.151
L16_1.y = 200.0
L16_1.z = 930.234
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 252.239
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L16_1 = {}
L17_1 = 4103
L18_1 = 4107
L19_1 = 4108
L20_1 = 4109
L16_1[1] = L17_1
L16_1[2] = L18_1
L16_1[3] = L19_1
L16_1[4] = L20_1
L15_1.affix = L16_1
L15_1.kill_score = 20
L15_1.area_id = 5
L16_1 = {}
L16_1.config_id = 39016
L16_1.monster_id = 25010601
L17_1 = {}
L17_1.x = 1332.155
L17_1.y = 200.634
L17_1.z = 937.916
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 236.476
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L17_1 = {}
L18_1 = 4103
L19_1 = 4107
L20_1 = 4108
L21_1 = 4109
L17_1[1] = L18_1
L17_1[2] = L19_1
L17_1[3] = L20_1
L17_1[4] = L21_1
L16_1.affix = L17_1
L16_1.kill_score = 20
L16_1.area_id = 5
L17_1 = {}
L17_1.config_id = 39017
L17_1.monster_id = 25010501
L18_1 = {}
L18_1.x = 1331.731
L18_1.y = 200.0
L18_1.z = 921.638
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 359.203
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L18_1 = {}
L19_1 = 4103
L20_1 = 4107
L21_1 = 4108
L22_1 = 4109
L18_1[1] = L19_1
L18_1[2] = L20_1
L18_1[3] = L21_1
L18_1[4] = L22_1
L17_1.affix = L18_1
L17_1.kill_score = 20
L17_1.area_id = 5
L18_1 = {}
L18_1.config_id = 39018
L18_1.monster_id = 25010601
L19_1 = {}
L19_1.x = 1321.412
L19_1.y = 200.0
L19_1.z = 929.323
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 46.593
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L19_1 = {}
L20_1 = 4103
L21_1 = 4107
L22_1 = 4108
L23_1 = 4109
L19_1[1] = L20_1
L19_1[2] = L21_1
L19_1[3] = L22_1
L19_1[4] = L23_1
L18_1.affix = L19_1
L18_1.kill_score = 20
L18_1.area_id = 5
L19_1 = {}
L19_1.config_id = 39020
L19_1.monster_id = 25030301
L20_1 = {}
L20_1.x = 1334.271
L20_1.y = 200.006
L20_1.z = 928.53
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 322.246
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L20_1 = {}
L21_1 = 4103
L22_1 = 4107
L23_1 = 4108
L24_1 = 4109
L20_1[1] = L21_1
L20_1[2] = L22_1
L20_1[3] = L23_1
L20_1[4] = L24_1
L19_1.affix = L20_1
L19_1.kill_score = 50
L19_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1039023
L2_1.name = "ANY_MONSTER_LIVE_39023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_39023"
L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_39023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1039032
L3_1.name = "ANY_MONSTER_LIVE_39032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_39032"
L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_39032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 39002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_LIVE_39023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 39003
L7_1 = 39004
L8_1 = 39005
L9_1 = 39006
L10_1 = 39007
L11_1 = 39008
L12_1 = 39009
L13_1 = 39010
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 39020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_LIVE_39032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 39001
L9_1 = 39012
L10_1 = 39013
L11_1 = 39014
L12_1 = 39015
L13_1 = 39016
L14_1 = 39017
L15_1 = 39018
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 39002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_39023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001039
L6_2 = {}
L7_2 = 39003
L8_2 = 39004
L9_2 = 39005
L10_2 = 39006
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001039
L6_2 = {}
L7_2 = 39007
L8_2 = 39008
L9_2 = 39009
L10_2 = 39010
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_39023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 39020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_39032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001039
L6_2 = {}
L7_2 = 39001
L8_2 = 39012
L9_2 = 39013
L10_2 = 39014
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001039
L6_2 = {}
L7_2 = 39015
L8_2 = 39016
L9_2 = 39017
L10_2 = 39018
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_39032 = L1_1

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@ -0,0 +1,746 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
L0_1 = {}
L0_1.group_id = 302001040
L1_1 = {}
L2_1 = {}
L2_1.config_id = 40001
L2_1.monster_id = 23010301
L3_1 = {}
L3_1.x = 1072.929
L3_1.y = 200.708
L3_1.z = 767.771
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 39.106
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4103
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 80
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 40002
L3_1.monster_id = 23010301
L4_1 = {}
L4_1.x = 1080.0
L4_1.y = 200.992
L4_1.z = 765.775
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 80
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 40003
L4_1.monster_id = 23010301
L5_1 = {}
L5_1.x = 1072.929
L5_1.y = 200.708
L5_1.z = 767.771
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 39.106
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 80
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 40004
L5_1.monster_id = 23010301
L6_1 = {}
L6_1.x = 1079.136
L6_1.y = 200.623
L6_1.z = 775.704
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 211.515
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 80
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 40005
L6_1.monster_id = 23010101
L7_1 = {}
L7_1.x = 1084.351
L7_1.y = 201.052
L7_1.z = 765.577
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 315.902
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 50
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 40006
L7_1.monster_id = 23010101
L8_1 = {}
L8_1.x = 1077.391
L8_1.y = 201.199
L8_1.z = 762.804
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.112
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 50
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 40007
L8_1.monster_id = 23010301
L9_1 = {}
L9_1.x = 1081.995
L9_1.y = 200.578
L9_1.z = 770.185
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 252.239
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 80
L8_1.area_id = 6
L9_1 = {}
L9_1.config_id = 40008
L9_1.monster_id = 23010301
L10_1 = {}
L10_1.x = 1075.721
L10_1.y = 200.802
L10_1.z = 766.432
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 2.115
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 80
L9_1.area_id = 6
L10_1 = {}
L10_1.config_id = 40009
L10_1.monster_id = 21020101
L11_1 = {}
L11_1.x = 1080.784
L11_1.y = 200.182
L11_1.z = 743.896
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 359.203
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.kill_score = 30
L10_1.area_id = 6
L11_1 = {}
L11_1.config_id = 40010
L11_1.monster_id = 21020201
L12_1 = {}
L12_1.x = 1061.507
L12_1.y = 200.833
L12_1.z = 749.125
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 46.593
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.kill_score = 30
L11_1.area_id = 6
L12_1 = {}
L12_1.config_id = 40011
L12_1.monster_id = 22010201
L13_1 = {}
L13_1.x = 1071.348
L13_1.y = 200.788
L13_1.z = 770.34
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 151.032
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.kill_score = 50
L12_1.area_id = 6
L13_1 = {}
L13_1.config_id = 40012
L13_1.monster_id = 23010301
L14_1 = {}
L14_1.x = 1079.136
L14_1.y = 200.623
L14_1.z = 775.704
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 211.515
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4103
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L14_1[4] = L18_1
L13_1.affix = L14_1
L13_1.kill_score = 80
L13_1.area_id = 6
L14_1 = {}
L14_1.config_id = 40013
L14_1.monster_id = 23010101
L15_1 = {}
L15_1.x = 1084.351
L15_1.y = 201.052
L15_1.z = 765.577
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 315.902
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L15_1 = {}
L16_1 = 4103
L17_1 = 4107
L18_1 = 4108
L19_1 = 4109
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L15_1[4] = L19_1
L14_1.affix = L15_1
L14_1.kill_score = 50
L14_1.area_id = 6
L15_1 = {}
L15_1.config_id = 40014
L15_1.monster_id = 23010101
L16_1 = {}
L16_1.x = 1077.391
L16_1.y = 201.199
L16_1.z = 762.804
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.112
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L16_1 = {}
L17_1 = 4103
L18_1 = 4107
L19_1 = 4108
L20_1 = 4109
L16_1[1] = L17_1
L16_1[2] = L18_1
L16_1[3] = L19_1
L16_1[4] = L20_1
L15_1.affix = L16_1
L15_1.kill_score = 50
L15_1.area_id = 6
L16_1 = {}
L16_1.config_id = 40015
L16_1.monster_id = 23010301
L17_1 = {}
L17_1.x = 1081.995
L17_1.y = 200.578
L17_1.z = 770.185
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 292.76
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L17_1 = {}
L18_1 = 4103
L19_1 = 4107
L20_1 = 4108
L21_1 = 4109
L17_1[1] = L18_1
L17_1[2] = L19_1
L17_1[3] = L20_1
L17_1[4] = L21_1
L16_1.affix = L17_1
L16_1.kill_score = 80
L16_1.area_id = 6
L17_1 = {}
L17_1.config_id = 40016
L17_1.monster_id = 23010301
L18_1 = {}
L18_1.x = 1075.721
L18_1.y = 200.802
L18_1.z = 766.432
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 2.115
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L18_1 = {}
L19_1 = 4103
L20_1 = 4107
L21_1 = 4108
L22_1 = 4109
L18_1[1] = L19_1
L18_1[2] = L20_1
L18_1[3] = L21_1
L18_1[4] = L22_1
L17_1.affix = L18_1
L17_1.kill_score = 80
L17_1.area_id = 6
L18_1 = {}
L18_1.config_id = 40017
L18_1.monster_id = 21020101
L19_1 = {}
L19_1.x = 1080.784
L19_1.y = 200.182
L19_1.z = 743.896
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 359.203
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L18_1.kill_score = 30
L18_1.area_id = 6
L19_1 = {}
L19_1.config_id = 40018
L19_1.monster_id = 21020202
L20_1 = {}
L20_1.x = 1061.507
L20_1.y = 200.833
L20_1.z = 749.125
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 46.593
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L19_1.kill_score = 30
L19_1.area_id = 6
L20_1 = {}
L20_1.config_id = 40019
L20_1.monster_id = 22010202
L21_1 = {}
L21_1.x = 1071.348
L21_1.y = 200.788
L21_1.z = 770.34
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 151.032
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.drop_id = 1000100
L20_1.kill_score = 50
L20_1.area_id = 6
L21_1 = {}
L21_1.config_id = 40020
L21_1.monster_id = 23010301
L22_1 = {}
L22_1.x = 1080.0
L22_1.y = 200.992
L22_1.z = 765.775
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 322.246
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.drop_id = 1000100
L22_1 = {}
L23_1 = 4103
L24_1 = 4107
L25_1 = 4108
L26_1 = 4109
L22_1[1] = L23_1
L22_1[2] = L24_1
L22_1[3] = L25_1
L22_1[4] = L26_1
L21_1.affix = L22_1
L21_1.kill_score = 80
L21_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1040023
L2_1.name = "ANY_MONSTER_DIE_40023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_40023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_40023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1040032
L3_1.name = "ANY_MONSTER_DIE_40032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_40032"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_40032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 40002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_40023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 40003
L7_1 = 40004
L8_1 = 40005
L9_1 = 40006
L10_1 = 40007
L11_1 = 40008
L12_1 = 40009
L13_1 = 40010
L14_1 = 40011
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 40020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_40032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 40001
L9_1 = 40012
L10_1 = 40013
L11_1 = 40014
L12_1 = 40015
L13_1 = 40016
L14_1 = 40017
L15_1 = 40018
L16_1 = 40019
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 40002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_40023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001040
L6_2 = {}
L7_2 = 40003
L8_2 = 40004
L9_2 = 40007
L10_2 = 40008
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001040
L6_2 = {}
L7_2 = 40005
L8_2 = 40006
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_40023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 40020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_40032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001040
L6_2 = {}
L7_2 = 40001
L8_2 = 40012
L9_2 = 40015
L10_2 = 40016
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001040
L6_2 = {}
L7_2 = 40013
L8_2 = 40014
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_40032 = L1_1
L1_1 = require
L2_1 = "AsterMiddle"
L1_1(L2_1)

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 302001041
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 41001
L2_1.npc_id = 30030
L3_1 = {}
L3_1.x = 2022.967
L3_1.y = 206.051
L3_1.z = -861.372
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 144.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 41002
L3_1.npc_id = 30031
L4_1 = {}
L4_1.x = 2034.301
L4_1.y = 206.375
L4_1.z = -879.068
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 220.5
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 41003
L4_1.npc_id = 30011
L5_1 = {}
L5_1.x = 2022.642
L5_1.y = 204.827
L5_1.z = -864.836
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 106.8
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 41004
L5_1.npc_id = 30017
L6_1 = {}
L6_1.x = 2031.266
L6_1.y = 205.286
L6_1.z = -873.891
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 257.3
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 41001
L5_1 = 41002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L5_1 = 41003
L6_1 = 41004
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.npcs = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1

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@ -0,0 +1,155 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001042
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 42001
L2_1.npc_id = 30032
L3_1 = {}
L3_1.x = 928.776
L3_1.y = 209.815
L3_1.z = 277.476
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 3.47
L3_1.y = 269.85
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 42002
L3_1.npc_id = 30033
L4_1 = {}
L4_1.x = 881.051
L4_1.y = 209.863
L4_1.z = 264.823
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 20.59
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 42003
L4_1.npc_id = 30034
L5_1 = {}
L5_1.x = 872.465
L5_1.y = 209.579
L5_1.z = 283.168
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 121.69
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 42004
L5_1.npc_id = 30020
L6_1 = {}
L6_1.x = 927.275
L6_1.y = 208.066
L6_1.z = 282.566
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 264.1
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 42005
L6_1.npc_id = 30021
L7_1 = {}
L7_1.x = 885.593
L7_1.y = 208.655
L7_1.z = 266.445
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 42006
L7_1.npc_id = 30022
L8_1 = {}
L8_1.x = 878.668
L8_1.y = 208.276
L8_1.z = 282.69
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 195.67
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 42001
L5_1 = 42002
L6_1 = 42003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L5_1 = 42004
L6_1 = 42005
L7_1 = 42006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.npcs = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
L1_1 = require
L2_1 = "AsterMiddle"
L1_1(L2_1)

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 302001043
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 43001
L2_1.npc_id = 30035
L3_1 = {}
L3_1.x = 1782.358
L3_1.y = 254.608
L3_1.z = 494.324
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 251.9
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 43002
L3_1.npc_id = 30026
L4_1 = {}
L4_1.x = 1779.647
L4_1.y = 253.639
L4_1.z = 495.521
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 298.01
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 43001
L3_1[1] = L4_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L5_1 = 43002
L4_1[1] = L5_1
L3_1.npcs = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = {}
L0_1.group_id = 302001045
L1_1 = {}
L2_1 = {}
L2_1.config_id = 45001
L2_1.monster_id = 23020102
L3_1 = {}
L3_1.x = 26.491
L3_1.y = 267.701
L3_1.z = 120.744
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 160.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.kill_score = 150
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 45002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = 30.327
L4_1.y = 267.366
L4_1.z = 121.705
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 180.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 150
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 45003
L4_1.monster_id = 23020102
L5_1 = {}
L5_1.x = 26.491
L5_1.y = 267.701
L5_1.z = 120.744
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 160.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 150
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 45004
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = 34.304
L6_1.y = 267.966
L6_1.z = 119.09
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 210.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 150
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 45012
L6_1.monster_id = 23020102
L7_1 = {}
L7_1.x = 34.304
L7_1.y = 267.966
L7_1.z = 119.09
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 210.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 150
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 45013
L7_1.monster_id = 25010301
L8_1 = {}
L8_1.x = 23.485
L8_1.y = 268.373
L8_1.z = 118.698
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 120.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.disableWander = true
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L7_1.affix = L8_1
L7_1.kill_score = 20
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 45014
L8_1.monster_id = 25010301
L9_1 = {}
L9_1.x = 36.423
L9_1.y = 268.148
L9_1.z = 118.689
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 240.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.disableWander = true
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L8_1.affix = L9_1
L8_1.kill_score = 20
L8_1.area_id = 7
L9_1 = {}
L9_1.config_id = 45020
L9_1.monster_id = 23020102
L10_1 = {}
L10_1.x = 30.327
L10_1.y = 267.366
L10_1.z = 121.705
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 180.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L9_1.affix = L10_1
L9_1.kill_score = 150
L9_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1045005
L2_1.name = "ANY_MONSTER_DIE_45005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_45005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_45005"
L3_1 = {}
L3_1.config_id = 1045023
L3_1.name = "ANY_MONSTER_DIE_45023"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_45023"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_45023"
L4_1 = {}
L4_1.config_id = 1045024
L4_1.name = "MONSTER_TIDE_DIE_45024"
L5_1 = EventType
L5_1 = L5_1.EVENT_MONSTER_TIDE_DIE
L4_1.event = L5_1
L4_1.source = "1"
L4_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_45024"
L4_1.action = "action_EVENT_MONSTER_TIDE_DIE_45024"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1045025
L5_1.name = "MONSTER_TIDE_DIE_45025"
L6_1 = EventType
L6_1 = L6_1.EVENT_MONSTER_TIDE_DIE
L5_1.event = L6_1
L5_1.source = "2"
L5_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_45025"
L5_1.action = "action_EVENT_MONSTER_TIDE_DIE_45025"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1045032
L6_1.name = "ANY_MONSTER_LIVE_45032"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_45032"
L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_45032"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1045033
L7_1.name = "MONSTER_TIDE_DIE_45033"
L8_1 = EventType
L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE
L7_1.event = L8_1
L7_1.source = "2"
L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_45033"
L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_45033"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1045034
L8_1.name = "MONSTER_TIDE_DIE_45034"
L9_1 = EventType
L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE
L8_1.event = L9_1
L8_1.source = "3"
L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_45034"
L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_45034"
L8_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 45002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_45023"
L6_1 = "MONSTER_TIDE_DIE_45024"
L7_1 = "MONSTER_TIDE_DIE_45025"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 45003
L7_1 = 45004
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 45020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_45005"
L8_1 = "ANY_MONSTER_LIVE_45032"
L9_1 = "MONSTER_TIDE_DIE_45033"
L10_1 = "MONSTER_TIDE_DIE_45034"
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 45001
L9_1 = 45012
L10_1 = 45013
L11_1 = 45014
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 45020 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_45005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001045
L6_2 = {}
L7_2 = 45001
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_45005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 45002 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_45023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001045
L6_2 = {}
L7_2 = 45003
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_45023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_45024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001045
L6_2 = {}
L7_2 = 45004
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_45024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_45025 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001045
L6_2 = {}
L7_2 = 45003
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_45025 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 45020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_45032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001045
L6_2 = {}
L7_2 = 45013
L8_2 = 45014
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 10
L8_2 = 2
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_45032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_45033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 3
L5_2 = 302001045
L6_2 = {}
L7_2 = 45012
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_45033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_TIDE_DIE_45034 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001045
L6_2 = {}
L7_2 = 45001
L6_2[1] = L7_2
L7_2 = 1
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_TIDE_DIE_45034 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
L0_1 = {}
L0_1.group_id = 302001047
L1_1 = {}
L2_1 = {}
L2_1.config_id = 47001
L2_1.monster_id = 23020101
L3_1 = {}
L3_1.x = 1254.938
L3_1.y = 200.049
L3_1.z = -142.256
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 118.838
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L7_1 = 4103
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 180
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 47002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = 1266.461
L4_1.y = 200.41
L4_1.z = -155.281
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 180
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 47003
L4_1.monster_id = 23020101
L5_1 = {}
L5_1.x = 1254.938
L5_1.y = 200.049
L5_1.z = -142.256
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 180
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 47004
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = 1261.583
L6_1.y = 200.354
L6_1.z = -138.041
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 173.028
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 180
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 47005
L6_1.monster_id = 21010201
L7_1 = {}
L7_1.x = 1267.869
L7_1.y = 200.161
L7_1.z = -142.327
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 235.918
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.kill_score = 10
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 47006
L7_1.monster_id = 21010201
L8_1 = {}
L8_1.x = 1252.843
L8_1.y = 200.237
L8_1.z = -154.678
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 53.823
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.kill_score = 10
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 47007
L8_1.monster_id = 21010201
L9_1 = {}
L9_1.x = 1269.608
L9_1.y = 200.243
L9_1.z = -146.256
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 252.239
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.kill_score = 10
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 47008
L9_1.monster_id = 20010301
L10_1 = {}
L10_1.x = 1270.728
L10_1.y = 200.06
L10_1.z = -143.612
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 247.353
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.kill_score = 15
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 47009
L10_1.monster_id = 21010601
L11_1 = {}
L11_1.x = 1260.147
L11_1.y = 200.908
L11_1.z = -156.99
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 359.203
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.kill_score = 15
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 47010
L11_1.monster_id = 21020201
L12_1 = {}
L12_1.x = 1254.972
L12_1.y = 200.881
L12_1.z = -160.955
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 46.593
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.kill_score = 30
L11_1.area_id = 5
L12_1 = {}
L12_1.config_id = 47011
L12_1.monster_id = 21020201
L13_1 = {}
L13_1.x = 1259.15
L13_1.y = 200.129
L13_1.z = -135.469
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 170.163
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.kill_score = 30
L12_1.area_id = 5
L13_1 = {}
L13_1.config_id = 47012
L13_1.monster_id = 23020101
L14_1 = {}
L14_1.x = 1261.583
L14_1.y = 200.354
L14_1.z = -138.041
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 173.028
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4107
L16_1 = 4108
L17_1 = 4109
L18_1 = 4103
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L14_1[4] = L18_1
L13_1.affix = L14_1
L13_1.kill_score = 180
L13_1.area_id = 5
L14_1 = {}
L14_1.config_id = 47013
L14_1.monster_id = 21010201
L15_1 = {}
L15_1.x = 1267.869
L15_1.y = 200.161
L15_1.z = -142.327
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 235.918
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L14_1.kill_score = 10
L14_1.area_id = 5
L15_1 = {}
L15_1.config_id = 47014
L15_1.monster_id = 21010201
L16_1 = {}
L16_1.x = 1252.843
L16_1.y = 200.237
L16_1.z = -154.678
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 53.823
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L15_1.kill_score = 10
L15_1.area_id = 5
L16_1 = {}
L16_1.config_id = 47015
L16_1.monster_id = 21010201
L17_1 = {}
L17_1.x = 1269.608
L17_1.y = 200.243
L17_1.z = -146.256
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 252.239
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L16_1.kill_score = 10
L16_1.area_id = 5
L17_1 = {}
L17_1.config_id = 47016
L17_1.monster_id = 20010301
L18_1 = {}
L18_1.x = 1270.728
L18_1.y = 200.06
L18_1.z = -143.612
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 247.353
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L17_1.kill_score = 15
L17_1.area_id = 5
L18_1 = {}
L18_1.config_id = 47017
L18_1.monster_id = 21010601
L19_1 = {}
L19_1.x = 1260.147
L19_1.y = 200.908
L19_1.z = -156.99
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 359.203
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L18_1.kill_score = 15
L18_1.area_id = 5
L19_1 = {}
L19_1.config_id = 47018
L19_1.monster_id = 21020201
L20_1 = {}
L20_1.x = 1254.972
L20_1.y = 200.881
L20_1.z = -160.955
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 46.593
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L19_1.kill_score = 30
L19_1.area_id = 5
L20_1 = {}
L20_1.config_id = 47019
L20_1.monster_id = 21020201
L21_1 = {}
L21_1.x = 1259.15
L21_1.y = 200.129
L21_1.z = -135.469
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 170.163
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.drop_id = 1000100
L20_1.kill_score = 30
L20_1.area_id = 5
L21_1 = {}
L21_1.config_id = 47020
L21_1.monster_id = 23020101
L22_1 = {}
L22_1.x = 1266.461
L22_1.y = 200.41
L22_1.z = -155.281
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 322.246
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.drop_id = 1000100
L22_1 = {}
L23_1 = 4107
L24_1 = 4108
L25_1 = 4109
L26_1 = 4103
L22_1[1] = L23_1
L22_1[2] = L24_1
L22_1[3] = L25_1
L22_1[4] = L26_1
L21_1.affix = L22_1
L21_1.kill_score = 180
L21_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1047023
L2_1.name = "ANY_MONSTER_DIE_47023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_47023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_47023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1047032
L3_1.name = "ANY_MONSTER_DIE_47032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_47032"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_47032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 47002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_47023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 47003
L7_1 = 47004
L8_1 = 47005
L9_1 = 47006
L10_1 = 47007
L11_1 = 47008
L12_1 = 47009
L13_1 = 47010
L14_1 = 47011
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 47020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_47032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 47001
L9_1 = 47012
L10_1 = 47013
L11_1 = 47014
L12_1 = 47015
L13_1 = 47016
L14_1 = 47017
L15_1 = 47018
L16_1 = 47019
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 47002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_47023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001047
L6_2 = {}
L7_2 = 47003
L8_2 = 47004
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_47023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 47020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_47032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001047
L6_2 = {}
L7_2 = 47001
L8_2 = 47012
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_47032 = L1_1

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@ -0,0 +1,805 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
L0_1 = {}
L0_1.group_id = 302001048
L1_1 = {}
L2_1 = {}
L2_1.config_id = 48001
L2_1.monster_id = 23010401
L3_1 = {}
L3_1.x = 1119.631
L3_1.y = 201.48
L3_1.z = -13.658
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 134.819
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L7_1 = 4103
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 50
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 48002
L3_1.monster_id = 23010301
L4_1 = {}
L4_1.x = 1115.862
L4_1.y = 201.971
L4_1.z = -23.869
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 75.465
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L8_1 = 4103
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.affix = L4_1
L3_1.kill_score = 80
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 48003
L4_1.monster_id = 23010401
L5_1 = {}
L5_1.x = 1119.631
L5_1.y = 201.48
L5_1.z = -13.658
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 134.819
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L9_1 = 4103
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.affix = L5_1
L4_1.kill_score = 50
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 48004
L5_1.monster_id = 23010401
L6_1 = {}
L6_1.x = 1119.661
L6_1.y = 201.674
L6_1.z = -20.692
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 90.986
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L10_1 = 4103
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L5_1.affix = L6_1
L5_1.kill_score = 50
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 48005
L6_1.monster_id = 23010301
L7_1 = {}
L7_1.x = 1125.262
L7_1.y = 200.509
L7_1.z = -10.235
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 156.261
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L11_1 = 4103
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L6_1.affix = L7_1
L6_1.kill_score = 80
L6_1.area_id = 9
L7_1 = {}
L7_1.config_id = 48006
L7_1.monster_id = 23010301
L8_1 = {}
L8_1.x = 1120.03
L8_1.y = 201.584
L8_1.z = -17.403
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 76.048
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 4107
L10_1 = 4108
L11_1 = 4109
L12_1 = 4103
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L8_1[4] = L12_1
L7_1.affix = L8_1
L7_1.kill_score = 80
L7_1.area_id = 9
L8_1 = {}
L8_1.config_id = 48007
L8_1.monster_id = 23010301
L9_1 = {}
L9_1.x = 1125.856
L9_1.y = 201.159
L9_1.z = -24.253
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 35.187
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 4107
L11_1 = 4108
L12_1 = 4109
L13_1 = 4103
L9_1[1] = L10_1
L9_1[2] = L11_1
L9_1[3] = L12_1
L9_1[4] = L13_1
L8_1.affix = L9_1
L8_1.kill_score = 80
L8_1.area_id = 9
L9_1 = {}
L9_1.config_id = 48008
L9_1.monster_id = 23010301
L10_1 = {}
L10_1.x = 1121.221
L10_1.y = 201.21
L10_1.z = -12.543
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 124.88
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 4107
L12_1 = 4108
L13_1 = 4109
L14_1 = 4103
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L10_1[4] = L14_1
L9_1.affix = L10_1
L9_1.kill_score = 80
L9_1.area_id = 9
L10_1 = {}
L10_1.config_id = 48009
L10_1.monster_id = 23010301
L11_1 = {}
L11_1.x = 1121.395
L11_1.y = 201.502
L11_1.z = -21.674
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 42.506
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L11_1 = {}
L12_1 = 4107
L13_1 = 4108
L14_1 = 4109
L15_1 = 4103
L11_1[1] = L12_1
L11_1[2] = L13_1
L11_1[3] = L14_1
L11_1[4] = L15_1
L10_1.affix = L11_1
L10_1.kill_score = 80
L10_1.area_id = 9
L11_1 = {}
L11_1.config_id = 48010
L11_1.monster_id = 23010301
L12_1 = {}
L12_1.x = 1118.222
L12_1.y = 201.682
L12_1.z = -14.206
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 98.919
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L12_1 = {}
L13_1 = 4107
L14_1 = 4108
L15_1 = 4109
L16_1 = 4103
L12_1[1] = L13_1
L12_1[2] = L14_1
L12_1[3] = L15_1
L12_1[4] = L16_1
L11_1.affix = L12_1
L11_1.kill_score = 80
L11_1.area_id = 9
L12_1 = {}
L12_1.config_id = 48011
L12_1.monster_id = 22010201
L13_1 = {}
L13_1.x = 1116.01
L13_1.y = 201.43
L13_1.z = -4.564
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 151.032
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.kill_score = 50
L12_1.area_id = 9
L13_1 = {}
L13_1.config_id = 48012
L13_1.monster_id = 23010401
L14_1 = {}
L14_1.x = 1119.661
L14_1.y = 201.674
L14_1.z = -20.692
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 90.986
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4107
L16_1 = 4108
L17_1 = 4109
L18_1 = 4103
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L14_1[4] = L18_1
L13_1.affix = L14_1
L13_1.kill_score = 50
L13_1.area_id = 9
L14_1 = {}
L14_1.config_id = 48013
L14_1.monster_id = 23010301
L15_1 = {}
L15_1.x = 1125.262
L15_1.y = 200.509
L15_1.z = -10.235
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 156.261
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L15_1 = {}
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L19_1 = 4103
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L15_1[4] = L19_1
L14_1.affix = L15_1
L14_1.kill_score = 80
L14_1.area_id = 9
L15_1 = {}
L15_1.config_id = 48014
L15_1.monster_id = 23010301
L16_1 = {}
L16_1.x = 1120.03
L16_1.y = 201.584
L16_1.z = -17.403
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 76.048
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L16_1 = {}
L17_1 = 4107
L18_1 = 4108
L19_1 = 4109
L20_1 = 4103
L16_1[1] = L17_1
L16_1[2] = L18_1
L16_1[3] = L19_1
L16_1[4] = L20_1
L15_1.affix = L16_1
L15_1.kill_score = 80
L15_1.area_id = 9
L16_1 = {}
L16_1.config_id = 48015
L16_1.monster_id = 23010301
L17_1 = {}
L17_1.x = 1125.856
L17_1.y = 201.159
L17_1.z = -24.253
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 35.187
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L17_1 = {}
L18_1 = 4107
L19_1 = 4108
L20_1 = 4109
L21_1 = 4103
L17_1[1] = L18_1
L17_1[2] = L19_1
L17_1[3] = L20_1
L17_1[4] = L21_1
L16_1.affix = L17_1
L16_1.kill_score = 80
L16_1.area_id = 9
L17_1 = {}
L17_1.config_id = 48016
L17_1.monster_id = 23010301
L18_1 = {}
L18_1.x = 1121.221
L18_1.y = 201.21
L18_1.z = -12.543
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 124.88
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L18_1 = {}
L19_1 = 4107
L20_1 = 4108
L21_1 = 4109
L22_1 = 4103
L18_1[1] = L19_1
L18_1[2] = L20_1
L18_1[3] = L21_1
L18_1[4] = L22_1
L17_1.affix = L18_1
L17_1.kill_score = 80
L17_1.area_id = 9
L18_1 = {}
L18_1.config_id = 48017
L18_1.monster_id = 23010301
L19_1 = {}
L19_1.x = 1121.395
L19_1.y = 201.502
L19_1.z = -21.674
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 42.506
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L19_1 = {}
L20_1 = 4107
L21_1 = 4108
L22_1 = 4109
L23_1 = 4103
L19_1[1] = L20_1
L19_1[2] = L21_1
L19_1[3] = L22_1
L19_1[4] = L23_1
L18_1.affix = L19_1
L18_1.kill_score = 80
L18_1.area_id = 9
L19_1 = {}
L19_1.config_id = 48018
L19_1.monster_id = 23010301
L20_1 = {}
L20_1.x = 1118.222
L20_1.y = 201.682
L20_1.z = -14.206
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 98.919
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L20_1 = {}
L21_1 = 4107
L22_1 = 4108
L23_1 = 4109
L24_1 = 4103
L20_1[1] = L21_1
L20_1[2] = L22_1
L20_1[3] = L23_1
L20_1[4] = L24_1
L19_1.affix = L20_1
L19_1.kill_score = 80
L19_1.area_id = 9
L20_1 = {}
L20_1.config_id = 48019
L20_1.monster_id = 22010202
L21_1 = {}
L21_1.x = 1116.01
L21_1.y = 201.43
L21_1.z = -4.564
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 151.032
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.drop_id = 1000100
L20_1.kill_score = 50
L20_1.area_id = 9
L21_1 = {}
L21_1.config_id = 48020
L21_1.monster_id = 23010301
L22_1 = {}
L22_1.x = 1115.862
L22_1.y = 201.971
L22_1.z = -23.869
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 75.465
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.drop_id = 1000100
L22_1 = {}
L23_1 = 4107
L24_1 = 4108
L25_1 = 4109
L26_1 = 4103
L22_1[1] = L23_1
L22_1[2] = L24_1
L22_1[3] = L25_1
L22_1[4] = L26_1
L21_1.affix = L22_1
L21_1.kill_score = 80
L21_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1048023
L2_1.name = "ANY_MONSTER_DIE_48023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_48023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_48023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1048032
L3_1.name = "ANY_MONSTER_DIE_48032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_48032"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_48032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 48002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_48023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 48003
L7_1 = 48004
L8_1 = 48005
L9_1 = 48006
L10_1 = 48007
L11_1 = 48008
L12_1 = 48009
L13_1 = 48010
L14_1 = 48011
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 48020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_48032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 48001
L9_1 = 48012
L10_1 = 48013
L11_1 = 48014
L12_1 = 48015
L13_1 = 48016
L14_1 = 48017
L15_1 = 48018
L16_1 = 48019
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 48002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_48023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001048
L6_2 = {}
L7_2 = 48003
L8_2 = 48004
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001048
L6_2 = {}
L7_2 = 48005
L8_2 = 48006
L9_2 = 48007
L10_2 = 48008
L11_2 = 48009
L12_2 = 48010
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L6_2[5] = L11_2
L6_2[6] = L12_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_48023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 48020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_48032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001048
L6_2 = {}
L7_2 = 48001
L8_2 = 48012
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001048
L6_2 = {}
L7_2 = 48013
L8_2 = 48014
L9_2 = 48015
L10_2 = 48016
L11_2 = 48017
L12_2 = 48018
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L6_2[4] = L10_2
L6_2[5] = L11_2
L6_2[6] = L12_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_48032 = L1_1

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@ -0,0 +1,657 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1
L0_1 = {}
L0_1.group_id = 302001049
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49001
L2_1.monster_id = 25060101
L3_1 = {}
L3_1.x = 841.108
L3_1.y = 200.592
L3_1.z = -6.183
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 100.807
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.kill_score = 50
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 49002
L3_1.monster_id = 25060101
L4_1 = {}
L4_1.x = 842.731
L4_1.y = 201.231
L4_1.z = -10.774
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 60.983
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.kill_score = 50
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 49003
L4_1.monster_id = 25060101
L5_1 = {}
L5_1.x = 841.108
L5_1.y = 200.592
L5_1.z = -6.183
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 100.807
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.kill_score = 50
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 49004
L5_1.monster_id = 25070101
L6_1 = {}
L6_1.x = 845.398
L6_1.y = 200.764
L6_1.z = -2.963
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 158.27
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.kill_score = 50
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 49005
L6_1.monster_id = 25070101
L7_1 = {}
L7_1.x = 850.203
L7_1.y = 201.466
L7_1.z = -3.758
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 202.29
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.kill_score = 50
L6_1.area_id = 9
L7_1 = {}
L7_1.config_id = 49006
L7_1.monster_id = 25010201
L8_1 = {}
L8_1.x = 840.934
L8_1.y = 200.825
L8_1.z = -8.553
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 80.108
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.kill_score = 20
L7_1.area_id = 9
L8_1 = {}
L8_1.config_id = 49007
L8_1.monster_id = 25010201
L9_1 = {}
L9_1.x = 842.742
L9_1.y = 200.563
L9_1.z = -4.145
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 123.538
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.kill_score = 20
L8_1.area_id = 9
L9_1 = {}
L9_1.config_id = 49008
L9_1.monster_id = 25010201
L10_1 = {}
L10_1.x = 847.84
L10_1.y = 201.072
L10_1.z = -2.888
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 179.909
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.kill_score = 20
L9_1.area_id = 9
L10_1 = {}
L10_1.config_id = 49009
L10_1.monster_id = 25010501
L11_1 = {}
L11_1.x = 843.187
L11_1.y = 202.087
L11_1.z = -16.128
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 317.454
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.kill_score = 20
L10_1.area_id = 9
L11_1 = {}
L11_1.config_id = 49010
L11_1.monster_id = 25010301
L12_1 = {}
L12_1.x = 851.811
L12_1.y = 202.898
L12_1.z = -14.437
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 308.521
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.kill_score = 20
L11_1.area_id = 9
L12_1 = {}
L12_1.config_id = 49011
L12_1.monster_id = 25010501
L13_1 = {}
L13_1.x = 836.714
L13_1.y = 200.632
L13_1.z = -7.918
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 97.05
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.kill_score = 20
L12_1.area_id = 9
L13_1 = {}
L13_1.config_id = 49012
L13_1.monster_id = 25070101
L14_1 = {}
L14_1.x = 845.398
L14_1.y = 200.764
L14_1.z = -2.963
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 158.27
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L13_1.kill_score = 50
L13_1.area_id = 9
L14_1 = {}
L14_1.config_id = 49013
L14_1.monster_id = 25070101
L15_1 = {}
L15_1.x = 850.203
L15_1.y = 201.466
L15_1.z = -3.758
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 202.29
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L14_1.kill_score = 50
L14_1.area_id = 9
L15_1 = {}
L15_1.config_id = 49014
L15_1.monster_id = 25010201
L16_1 = {}
L16_1.x = 840.934
L16_1.y = 200.825
L16_1.z = -8.553
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 80.108
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L15_1.kill_score = 20
L15_1.area_id = 9
L16_1 = {}
L16_1.config_id = 49015
L16_1.monster_id = 25010201
L17_1 = {}
L17_1.x = 842.742
L17_1.y = 200.563
L17_1.z = -4.145
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 123.538
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L16_1.kill_score = 20
L16_1.area_id = 9
L17_1 = {}
L17_1.config_id = 49016
L17_1.monster_id = 25010201
L18_1 = {}
L18_1.x = 847.84
L18_1.y = 201.072
L18_1.z = -2.888
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 179.909
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L17_1.kill_score = 20
L17_1.area_id = 9
L18_1 = {}
L18_1.config_id = 49017
L18_1.monster_id = 25010501
L19_1 = {}
L19_1.x = 842.94
L19_1.y = 202.091
L19_1.z = -16.349
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 359.203
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L18_1.kill_score = 20
L18_1.area_id = 9
L19_1 = {}
L19_1.config_id = 49018
L19_1.monster_id = 25010301
L20_1 = {}
L20_1.x = 851.811
L20_1.y = 202.898
L20_1.z = -14.437
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 308.521
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L19_1.kill_score = 20
L19_1.area_id = 9
L20_1 = {}
L20_1.config_id = 49019
L20_1.monster_id = 25010501
L21_1 = {}
L21_1.x = 836.714
L21_1.y = 200.632
L21_1.z = -7.918
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 97.05
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.drop_id = 1000100
L20_1.kill_score = 20
L20_1.area_id = 9
L21_1 = {}
L21_1.config_id = 49020
L21_1.monster_id = 25060101
L22_1 = {}
L22_1.x = 842.731
L22_1.y = 201.231
L22_1.z = -10.774
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 60.983
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.drop_id = 1000100
L21_1.kill_score = 50
L21_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1049023
L2_1.name = "ANY_MONSTER_LIVE_49023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_49023"
L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_49023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1049032
L3_1.name = "ANY_MONSTER_LIVE_49032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_49032"
L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_49032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 49002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_LIVE_49023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 49003
L7_1 = 49004
L8_1 = 49005
L9_1 = 49006
L10_1 = 49007
L11_1 = 49008
L12_1 = 49009
L13_1 = 49010
L14_1 = 49011
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 49020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_LIVE_49032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 49001
L9_1 = 49012
L10_1 = 49013
L11_1 = 49014
L12_1 = 49015
L13_1 = 49016
L14_1 = 49017
L15_1 = 49018
L16_1 = 49019
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 49002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_49023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001049
L6_2 = {}
L7_2 = 49003
L8_2 = 49004
L9_2 = 49005
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001049
L6_2 = {}
L7_2 = 49006
L8_2 = 49007
L9_2 = 49008
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 3
L5_2 = 302001049
L6_2 = {}
L7_2 = 49009
L8_2 = 49010
L9_2 = 49011
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_49023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 49020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_49032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001049
L6_2 = {}
L7_2 = 49001
L8_2 = 49012
L9_2 = 49013
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 2
L5_2 = 302001049
L6_2 = {}
L7_2 = 49014
L8_2 = 49015
L9_2 = 49016
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 3
L5_2 = 302001049
L6_2 = {}
L7_2 = 49017
L8_2 = 49018
L9_2 = 49019
L6_2[1] = L7_2
L6_2[2] = L8_2
L6_2[3] = L9_2
L7_2 = 99999
L8_2 = 1
L9_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_49032 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
L0_1 = {}
L0_1.group_id = 302001051
L1_1 = {}
L2_1 = {}
L2_1.config_id = 51001
L2_1.monster_id = 21020201
L3_1 = {}
L3_1.x = 1154.38
L3_1.y = 204.442
L3_1.z = -159.467
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 118.838
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L7_1 = 4103
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.affix = L3_1
L2_1.kill_score = 50
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 51002
L3_1.monster_id = 21020201
L4_1 = {}
L4_1.x = 1158.134
L4_1.y = 204.589
L4_1.z = -166.028
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 7.228
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 50
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 51003
L4_1.monster_id = 21020201
L5_1 = {}
L5_1.x = 1154.38
L5_1.y = 204.442
L5_1.z = -159.467
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 50
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 51004
L5_1.monster_id = 21020501
L6_1 = {}
L6_1.x = 1160.442
L6_1.y = 203.895
L6_1.z = -149.838
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 173.028
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 250
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 51005
L6_1.monster_id = 21020201
L7_1 = {}
L7_1.x = 1164.602
L7_1.y = 204.259
L7_1.z = -165.209
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 322.246
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 4107
L9_1 = 4108
L10_1 = 4109
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L6_1.affix = L7_1
L6_1.kill_score = 50
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 51006
L7_1.monster_id = 21010301
L8_1 = {}
L8_1.x = 1142.051
L8_1.y = 205.61
L8_1.z = -161.185
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 80.108
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.kill_score = 10
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 51007
L8_1.monster_id = 21010501
L9_1 = {}
L9_1.x = 1177.106
L9_1.y = 202.654
L9_1.z = -152.417
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 252.239
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.kill_score = 10
L8_1.area_id = 5
L9_1 = {}
L9_1.config_id = 51008
L9_1.monster_id = 21011001
L10_1 = {}
L10_1.x = 1175.865
L10_1.y = 202.878
L10_1.z = -148.913
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 236.476
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_id = 1000100
L9_1.kill_score = 10
L9_1.area_id = 5
L10_1 = {}
L10_1.config_id = 51009
L10_1.monster_id = 21020101
L11_1 = {}
L11_1.x = 1162.304
L11_1.y = 205.277
L11_1.z = -173.005
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 359.203
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L10_1.drop_id = 1000100
L10_1.kill_score = 30
L10_1.area_id = 5
L11_1 = {}
L11_1.config_id = 51010
L11_1.monster_id = 21020201
L12_1 = {}
L12_1.x = 1143.029
L12_1.y = 206.187
L12_1.z = -167.776
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 46.593
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L11_1.drop_id = 1000100
L11_1.kill_score = 30
L11_1.area_id = 5
L12_1 = {}
L12_1.config_id = 51011
L12_1.monster_id = 22010201
L13_1 = {}
L13_1.x = 1152.873
L13_1.y = 206.227
L13_1.z = -146.557
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 151.032
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L12_1.drop_id = 1000100
L12_1.kill_score = 50
L12_1.area_id = 5
L13_1 = {}
L13_1.config_id = 51012
L13_1.monster_id = 21020501
L14_1 = {}
L14_1.x = 1160.442
L14_1.y = 203.895
L14_1.z = -149.838
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 173.028
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L13_1.drop_id = 1000100
L14_1 = {}
L15_1 = 4107
L16_1 = 4108
L17_1 = 4109
L18_1 = 4103
L14_1[1] = L15_1
L14_1[2] = L16_1
L14_1[3] = L17_1
L14_1[4] = L18_1
L13_1.affix = L14_1
L13_1.kill_score = 250
L13_1.area_id = 5
L14_1 = {}
L14_1.config_id = 51013
L14_1.monster_id = 21020201
L15_1 = {}
L15_1.x = 1164.602
L15_1.y = 204.259
L15_1.z = -165.209
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 322.246
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L14_1.drop_id = 1000100
L15_1 = {}
L16_1 = 4107
L17_1 = 4108
L18_1 = 4109
L19_1 = 4103
L15_1[1] = L16_1
L15_1[2] = L17_1
L15_1[3] = L18_1
L15_1[4] = L19_1
L14_1.affix = L15_1
L14_1.kill_score = 50
L14_1.area_id = 5
L15_1 = {}
L15_1.config_id = 51014
L15_1.monster_id = 21010301
L16_1 = {}
L16_1.x = 1142.051
L16_1.y = 205.61
L16_1.z = -161.185
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 80.108
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L15_1.drop_id = 1000100
L15_1.kill_score = 10
L15_1.area_id = 5
L16_1 = {}
L16_1.config_id = 51015
L16_1.monster_id = 21010502
L17_1 = {}
L17_1.x = 1177.106
L17_1.y = 202.654
L17_1.z = -152.417
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 252.239
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L16_1.drop_id = 1000100
L16_1.kill_score = 10
L16_1.area_id = 5
L17_1 = {}
L17_1.config_id = 51016
L17_1.monster_id = 21011002
L18_1 = {}
L18_1.x = 1175.865
L18_1.y = 202.878
L18_1.z = -148.913
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 236.476
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L17_1.drop_id = 1000100
L17_1.kill_score = 10
L17_1.area_id = 5
L18_1 = {}
L18_1.config_id = 51017
L18_1.monster_id = 21020101
L19_1 = {}
L19_1.x = 1162.304
L19_1.y = 205.277
L19_1.z = -173.005
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 359.203
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L18_1.drop_id = 1000100
L18_1.kill_score = 30
L18_1.area_id = 5
L19_1 = {}
L19_1.config_id = 51018
L19_1.monster_id = 21020202
L20_1 = {}
L20_1.x = 1143.029
L20_1.y = 206.187
L20_1.z = -167.776
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 46.593
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L19_1.drop_id = 1000100
L19_1.kill_score = 30
L19_1.area_id = 5
L20_1 = {}
L20_1.config_id = 51019
L20_1.monster_id = 22010202
L21_1 = {}
L21_1.x = 1152.873
L21_1.y = 206.227
L21_1.z = -146.557
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 151.032
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L20_1.drop_id = 1000100
L20_1.kill_score = 50
L20_1.area_id = 5
L21_1 = {}
L21_1.config_id = 51020
L21_1.monster_id = 21020201
L22_1 = {}
L22_1.x = 1158.134
L22_1.y = 204.589
L22_1.z = -166.028
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 7.228
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L21_1.drop_id = 1000100
L22_1 = {}
L23_1 = 4107
L24_1 = 4108
L25_1 = 4109
L26_1 = 4103
L22_1[1] = L23_1
L22_1[2] = L24_1
L22_1[3] = L25_1
L22_1[4] = L26_1
L21_1.affix = L22_1
L21_1.kill_score = 50
L21_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1051023
L2_1.name = "ANY_MONSTER_DIE_51023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_51023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_51023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1051032
L3_1.name = "ANY_MONSTER_DIE_51032"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_51032"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_51032"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 51002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_51023"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 51003
L7_1 = 51004
L8_1 = 51005
L9_1 = 51006
L10_1 = 51007
L11_1 = 51008
L12_1 = 51009
L13_1 = 51010
L14_1 = 51011
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L5_1[7] = L12_1
L5_1[8] = L13_1
L5_1[9] = L14_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 51020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_51032"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 51001
L9_1 = 51012
L10_1 = 51013
L11_1 = 51014
L12_1 = 51015
L13_1 = 51016
L14_1 = 51017
L15_1 = 51018
L16_1 = 51019
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 51002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_51023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001051
L6_2 = {}
L7_2 = 51003
L8_2 = 51004
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_51023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 51020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_51032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = ScriptLib
L2_2 = L2_2.AutoMonsterTide
L3_2 = A0_2
L4_2 = 1
L5_2 = 302001051
L6_2 = {}
L7_2 = 51001
L8_2 = 51012
L6_2[1] = L7_2
L6_2[2] = L8_2
L7_2 = 99999
L8_2 = 1
L9_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_51032 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 302001056
L1_1 = {}
L2_1 = {}
L2_1.config_id = 56001
L2_1.monster_id = 23020101
L3_1 = {}
L3_1.x = 1885.976
L3_1.y = 249.033
L3_1.z = -827.904
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 109.56
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.kill_score = 180
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 56002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = 1896.278
L4_1.y = 250.913
L4_1.z = -839.342
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 180
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 56003
L4_1.monster_id = 23020101
L5_1 = {}
L5_1.x = 1885.976
L5_1.y = 249.033
L5_1.z = -827.904
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 109.56
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 180
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 56020
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = 1896.278
L6_1.y = 250.913
L6_1.z = -839.342
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 322.246
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 180
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1056023
L2_1.name = "ANY_MONSTER_DIE_56023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_56023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_56023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1056024
L3_1.name = "ANY_MONSTER_DIE_56024"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_56024"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_56024"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1056032
L4_1.name = "ANY_MONSTER_DIE_56032"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_56032"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_56032"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1056033
L5_1.name = "ANY_MONSTER_DIE_56033"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_56033"
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_56033"
L5_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 56002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_56023"
L6_1 = "ANY_MONSTER_DIE_56024"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 56003
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 56020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_56032"
L8_1 = "ANY_MONSTER_DIE_56033"
L6_1[1] = L7_1
L6_1[2] = L8_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 56001
L7_1[1] = L8_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 56002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_56023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 56003
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_56023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 56003 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_56024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 56002
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_56024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 56020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_56032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 56001
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_56032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 56001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_56033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 56020
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_56033 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 302001062
L1_1 = {}
L2_1 = {}
L2_1.config_id = 62001
L2_1.monster_id = 23020101
L3_1 = {}
L3_1.x = 2237.634
L3_1.y = 279.599
L3_1.z = -173.449
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 118.838
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 4107
L5_1 = 4108
L6_1 = 4109
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.affix = L3_1
L2_1.kill_score = 180
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 62002
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = 2248.927
L4_1.y = 278.678
L4_1.z = -183.841
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.246
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 4107
L6_1 = 4108
L7_1 = 4109
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.affix = L4_1
L3_1.kill_score = 180
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 62003
L4_1.monster_id = 23020101
L5_1 = {}
L5_1.x = 2237.634
L5_1.y = 279.599
L5_1.z = -173.449
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 118.838
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 4107
L7_1 = 4108
L8_1 = 4109
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.affix = L5_1
L4_1.kill_score = 180
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 62020
L5_1.monster_id = 23020101
L6_1 = {}
L6_1.x = 2248.927
L6_1.y = 278.678
L6_1.z = -183.841
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 322.246
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 4107
L8_1 = 4108
L9_1 = 4109
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.affix = L6_1
L5_1.kill_score = 180
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1062023
L2_1.name = "ANY_MONSTER_DIE_62023"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_62023"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_62023"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1062024
L3_1.name = "ANY_MONSTER_DIE_62024"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_62024"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_62024"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1062032
L4_1.name = "ANY_MONSTER_DIE_62032"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_62032"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_62032"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1062033
L5_1.name = "ANY_MONSTER_DIE_62033"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_62033"
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_62033"
L5_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 62002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_62023"
L6_1 = "ANY_MONSTER_DIE_62024"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 62003
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 62020
L6_1[1] = L7_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_62032"
L8_1 = "ANY_MONSTER_DIE_62033"
L6_1[1] = L7_1
L6_1[2] = L8_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L6_1 = {}
L7_1 = {}
L8_1 = 62001
L7_1[1] = L8_1
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 62002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_62023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 62003
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_62023 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 62003 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_62024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 62002
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_62024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 62020 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_62032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 62001
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_62032 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 62001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_62033 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 62020
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_62033 = L1_1

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local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001066
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001022
L1_1.gadget_id = 66001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 66002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 66001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 1454.276
L4_1.y = 270.184
L4_1.z = -1653.26
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 66002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1454.276
L5_1.y = 270.184
L5_1.z = -1653.26
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1066003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_66003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_66003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_66003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1066004
L4_1.name = "SEAL_BATTLE_END_66004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_66004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_66004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1066005
L5_1.name = "SELECT_DIFFICULTY_66005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_66005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_66005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1066006
L6_1.name = "GENERAL_REWARD_DIE_66006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_66006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_66006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 66001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_66003"
L6_1 = "SEAL_BATTLE_END_66004"
L7_1 = "SELECT_DIFFICULTY_66005"
L8_1 = "GENERAL_REWARD_DIE_66006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_66003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_66003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 66001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_66004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_66004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 66001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_66005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_66005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 66002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_66006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 66001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_66006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001067
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001023
L1_1.gadget_id = 67001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 67002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 67001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 1409.097
L4_1.y = 283.916
L4_1.z = -1398.586
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 67002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1409.097
L5_1.y = 283.916
L5_1.z = -1398.586
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1067003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_67003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_67003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_67003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1067004
L4_1.name = "SEAL_BATTLE_END_67004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_67004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_67004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1067005
L5_1.name = "SELECT_DIFFICULTY_67005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_67005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_67005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1067006
L6_1.name = "GENERAL_REWARD_DIE_67006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_67006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_67006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 67001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_67003"
L6_1 = "SEAL_BATTLE_END_67004"
L7_1 = "SELECT_DIFFICULTY_67005"
L8_1 = "GENERAL_REWARD_DIE_67006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_67003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_67003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 67001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_67004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_67004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 67001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_67005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_67005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 67002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_67006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 67001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_67006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001068
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001029
L1_1.gadget_id = 68001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 68002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 68001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 1829.033
L4_1.y = 194.78
L4_1.z = -1381.672
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 68002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1829.033
L5_1.y = 194.78
L5_1.z = -1381.672
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1068003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_68003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_68003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_68003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1068004
L4_1.name = "SEAL_BATTLE_END_68004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_68004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_68004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1068005
L5_1.name = "SELECT_DIFFICULTY_68005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_68005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_68005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1068006
L6_1.name = "GENERAL_REWARD_DIE_68006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_68006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_68006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 68001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_68003"
L6_1 = "SEAL_BATTLE_END_68004"
L7_1 = "SELECT_DIFFICULTY_68005"
L8_1 = "GENERAL_REWARD_DIE_68006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_68003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_68003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 68001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_68004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_68004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 68001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_68005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_68005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 68002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_68006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 68001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_68006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001069
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001030
L1_1.gadget_id = 69001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 69002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 69001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 2218.956
L4_1.y = 237.565
L4_1.z = -1411.798
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 69002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 2218.988
L5_1.y = 238.887
L5_1.z = -1411.794
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1069003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_69003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_69003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_69003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1069004
L4_1.name = "SEAL_BATTLE_END_69004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_69004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_69004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1069005
L5_1.name = "SELECT_DIFFICULTY_69005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_69005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_69005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1069006
L6_1.name = "GENERAL_REWARD_DIE_69006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_69006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_69006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 69001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_69003"
L6_1 = "SEAL_BATTLE_END_69004"
L7_1 = "SELECT_DIFFICULTY_69005"
L8_1 = "GENERAL_REWARD_DIE_69006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_69003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_69003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 69001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_69004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_69004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 69001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_69005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_69005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 69002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_69006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 69001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_69006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001070
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001031
L1_1.gadget_id = 70001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 70002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 70001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 2077.577
L4_1.y = 209.766
L4_1.z = -1298.861
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 70002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 2077.577
L5_1.y = 209.766
L5_1.z = -1298.861
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1070003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_70003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_70003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_70003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1070004
L4_1.name = "SEAL_BATTLE_END_70004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_70004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_70004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1070005
L5_1.name = "SELECT_DIFFICULTY_70005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_70005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_70005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1070006
L6_1.name = "GENERAL_REWARD_DIE_70006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_70006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_70006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 70001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_70003"
L6_1 = "SEAL_BATTLE_END_70004"
L7_1 = "SELECT_DIFFICULTY_70005"
L8_1 = "GENERAL_REWARD_DIE_70006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_70003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_70003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 70001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_70004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_70004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 70001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_70005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_70005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 70002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_70006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 70001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_70006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001071
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001032
L1_1.gadget_id = 71001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 71002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 71001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 2073.438
L4_1.y = 199.729
L4_1.z = -1143.271
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 71002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 2073.438
L5_1.y = 199.896
L5_1.z = -1143.271
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1071003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_71003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_71003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_71003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1071004
L4_1.name = "SEAL_BATTLE_END_71004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_71004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_71004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1071005
L5_1.name = "SELECT_DIFFICULTY_71005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_71005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_71005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1071006
L6_1.name = "GENERAL_REWARD_DIE_71006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_71006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_71006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 71001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_71003"
L6_1 = "SEAL_BATTLE_END_71004"
L7_1 = "SELECT_DIFFICULTY_71005"
L8_1 = "GENERAL_REWARD_DIE_71006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_71003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_71003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 71001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_71004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_71004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 71001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_71005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_71005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 71002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_71006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 71001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_71006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001072
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001024
L1_1.gadget_id = 72001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 72002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 72001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = -259.912
L4_1.y = 200.841
L4_1.z = -873.201
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 72002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = -259.912
L5_1.y = 200.841
L5_1.z = -873.201
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1072003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_72003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_72003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_72003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1072004
L4_1.name = "SEAL_BATTLE_END_72004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_72004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_72004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1072005
L5_1.name = "SELECT_DIFFICULTY_72005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_72005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_72005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1072006
L6_1.name = "GENERAL_REWARD_DIE_72006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_72006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_72006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 72001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_72003"
L6_1 = "SEAL_BATTLE_END_72004"
L7_1 = "SELECT_DIFFICULTY_72005"
L8_1 = "GENERAL_REWARD_DIE_72006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_72003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_72003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 72001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_72004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_72004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 72001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_72005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_72005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 72002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_72006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 72001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_72006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001073
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001025
L1_1.gadget_id = 73001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 73002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 73001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = -141.456
L4_1.y = 200.798
L4_1.z = -901.96
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 73002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = -141.456
L5_1.y = 200.798
L5_1.z = -901.96
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1073003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_73003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_73003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_73003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1073004
L4_1.name = "SEAL_BATTLE_END_73004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_73004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_73004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1073005
L5_1.name = "SELECT_DIFFICULTY_73005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_73005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_73005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1073006
L6_1.name = "GENERAL_REWARD_DIE_73006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_73006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_73006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 73001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_73003"
L6_1 = "SEAL_BATTLE_END_73004"
L7_1 = "SELECT_DIFFICULTY_73005"
L8_1 = "GENERAL_REWARD_DIE_73006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_73003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_73003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 73001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_73004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_73004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 73001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_73005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_73005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 73002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_73006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 73001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_73006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001074
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001026
L1_1.gadget_id = 74001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 74002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 74001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = -94.248
L4_1.y = 200.525
L4_1.z = -735.258
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 74002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = -94.248
L5_1.y = 200.525
L5_1.z = -735.258
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1074003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_74003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_74003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_74003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1074004
L4_1.name = "SEAL_BATTLE_END_74004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_74004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_74004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1074005
L5_1.name = "SELECT_DIFFICULTY_74005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_74005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_74005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1074006
L6_1.name = "GENERAL_REWARD_DIE_74006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_74006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_74006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 74001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_74003"
L6_1 = "SEAL_BATTLE_END_74004"
L7_1 = "SELECT_DIFFICULTY_74005"
L8_1 = "GENERAL_REWARD_DIE_74006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_74003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_74003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 74001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_74004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_74004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 74001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_74005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_74005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 74002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_74006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 74001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_74006 = L2_1

View File

@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001075
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001028
L1_1.gadget_id = 75001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 75002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 75001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = -155.748
L4_1.y = 201.83
L4_1.z = -455.9
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 75002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = -155.748
L5_1.y = 201.83
L5_1.z = -455.9
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1075003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_75003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1075004
L4_1.name = "SEAL_BATTLE_END_75004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_75004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_75004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1075005
L5_1.name = "SELECT_DIFFICULTY_75005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_75005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_75005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1075006
L6_1.name = "GENERAL_REWARD_DIE_75006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_75006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_75006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 75001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_75003"
L6_1 = "SEAL_BATTLE_END_75004"
L7_1 = "SELECT_DIFFICULTY_75005"
L8_1 = "GENERAL_REWARD_DIE_75006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 75001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_75004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_75004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 75001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_75005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_75005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 75002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_75006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 75001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_75006 = L2_1

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001076
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001044
L1_1.gadget_id = 76001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 76002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 76001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = -108.028
L4_1.y = 253.675
L4_1.z = -103.079
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 76002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = -108.028
L5_1.y = 253.675
L5_1.z = -103.079
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1076003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_76003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_76003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_76003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1076004
L4_1.name = "SEAL_BATTLE_END_76004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_76004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_76004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1076005
L5_1.name = "SELECT_DIFFICULTY_76005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_76005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_76005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1076006
L6_1.name = "GENERAL_REWARD_DIE_76006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_76006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_76006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 76001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_76003"
L6_1 = "SEAL_BATTLE_END_76004"
L7_1 = "SELECT_DIFFICULTY_76005"
L8_1 = "GENERAL_REWARD_DIE_76006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_76003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_76003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 76001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_76004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_76004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 76001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_76005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_76005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 76002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_76006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 76001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_76006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001077
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001045
L1_1.gadget_id = 77001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 77002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 77001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 29.648
L4_1.y = 267.42
L4_1.z = 114.905
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 77002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 29.648
L5_1.y = 267.42
L5_1.z = 114.905
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1077003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_77003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_77003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_77003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1077004
L4_1.name = "SEAL_BATTLE_END_77004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_77004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_77004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1077005
L5_1.name = "SELECT_DIFFICULTY_77005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_77005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_77005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1077006
L6_1.name = "GENERAL_REWARD_DIE_77006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_77006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_77006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 77001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_77003"
L6_1 = "SEAL_BATTLE_END_77004"
L7_1 = "SELECT_DIFFICULTY_77005"
L8_1 = "GENERAL_REWARD_DIE_77006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_77003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_77003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 77001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_77004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_77004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 77001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_77005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_77005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 77002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_77006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 77001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_77006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001078
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001046
L1_1.gadget_id = 78001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 78002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 78001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 240.725
L4_1.y = 224.751
L4_1.z = 251.26
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 78002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 240.725
L5_1.y = 224.751
L5_1.z = 251.26
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1078003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_78003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_78003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_78003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1078004
L4_1.name = "SEAL_BATTLE_END_78004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_78004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_78004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1078005
L5_1.name = "SELECT_DIFFICULTY_78005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_78005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_78005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1078006
L6_1.name = "GENERAL_REWARD_DIE_78006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_78006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_78006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 78001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_78003"
L6_1 = "SEAL_BATTLE_END_78004"
L7_1 = "SELECT_DIFFICULTY_78005"
L8_1 = "GENERAL_REWARD_DIE_78006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_78003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_78003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 78001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_78004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_78004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 78001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_78005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_78005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 78002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_78006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 78001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_78006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001079
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001050
L1_1.gadget_id = 79001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 79002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 79001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 137.413
L4_1.y = 237.368
L4_1.z = 277.058
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 79002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 137.413
L5_1.y = 237.368
L5_1.z = 277.058
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1079003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_79003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_79003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_79003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1079004
L4_1.name = "SEAL_BATTLE_END_79004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_79004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_79004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1079005
L5_1.name = "SELECT_DIFFICULTY_79005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_79005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_79005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1079006
L6_1.name = "GENERAL_REWARD_DIE_79006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_79006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_79006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 79001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_79003"
L6_1 = "SEAL_BATTLE_END_79004"
L7_1 = "SELECT_DIFFICULTY_79005"
L8_1 = "GENERAL_REWARD_DIE_79006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_79003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_79003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 79001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_79004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_79004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 79001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_79005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_79005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 79002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_79006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 79001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_79006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001080
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001052
L1_1.gadget_id = 80001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 80002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 80001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 396.872
L4_1.y = 200.593
L4_1.z = -364.855
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 80002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 396.872
L5_1.y = 200.593
L5_1.z = -364.855
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1080003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_80003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_80003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_80003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1080004
L4_1.name = "SEAL_BATTLE_END_80004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_80004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_80004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1080005
L5_1.name = "SELECT_DIFFICULTY_80005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_80005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_80005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1080006
L6_1.name = "GENERAL_REWARD_DIE_80006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_80006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_80006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 80001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_80003"
L6_1 = "SEAL_BATTLE_END_80004"
L7_1 = "SELECT_DIFFICULTY_80005"
L8_1 = "GENERAL_REWARD_DIE_80006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_80003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_80003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 80001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_80004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_80004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 80001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_80005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_80005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 80002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_80006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 80001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_80006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001081
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001057
L1_1.gadget_id = 81001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 81002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 81001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 425.514
L4_1.y = 201.283
L4_1.z = -289.803
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 81002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 425.514
L5_1.y = 201.283
L5_1.z = -289.803
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1081003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_81003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_81003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_81003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1081004
L4_1.name = "SEAL_BATTLE_END_81004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_81004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_81004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1081005
L5_1.name = "SELECT_DIFFICULTY_81005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_81005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_81005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1081006
L6_1.name = "GENERAL_REWARD_DIE_81006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_81006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_81006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 81001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_81003"
L6_1 = "SEAL_BATTLE_END_81004"
L7_1 = "SELECT_DIFFICULTY_81005"
L8_1 = "GENERAL_REWARD_DIE_81006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_81003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_81003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 81001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_81004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_81004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 81001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_81005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_81005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 81002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_81006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 81001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_81006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001082
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001059
L1_1.gadget_id = 82001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 82002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 82001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 310.512
L4_1.y = 200.776
L4_1.z = 35.462
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 82002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 310.512
L5_1.y = 200.776
L5_1.z = 35.462
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1082003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_82003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_82003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_82003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1082004
L4_1.name = "SEAL_BATTLE_END_82004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_82004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_82004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1082005
L5_1.name = "SELECT_DIFFICULTY_82005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_82005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_82005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1082006
L6_1.name = "GENERAL_REWARD_DIE_82006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_82006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_82006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 82001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_82003"
L6_1 = "SEAL_BATTLE_END_82004"
L7_1 = "SELECT_DIFFICULTY_82005"
L8_1 = "GENERAL_REWARD_DIE_82006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_82003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_82003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 82001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_82004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_82004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 82001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_82005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_82005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 82002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_82006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 82001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_82006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001083
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001060
L1_1.gadget_id = 83001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 83002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 83001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = 522.227
L4_1.y = 200.177
L4_1.z = 141.627
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 83002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 522.227
L5_1.y = 200.177
L5_1.z = 141.627
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1083003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_83003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_83003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_83003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1083004
L4_1.name = "SEAL_BATTLE_END_83004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_83004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_83004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1083005
L5_1.name = "SELECT_DIFFICULTY_83005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_83005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_83005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1083006
L6_1.name = "GENERAL_REWARD_DIE_83006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_83006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_83006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 83001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_83003"
L6_1 = "SEAL_BATTLE_END_83004"
L7_1 = "SELECT_DIFFICULTY_83005"
L8_1 = "GENERAL_REWARD_DIE_83006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_83003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_83003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 83001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_83004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_83004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 83001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_83005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_83005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 83002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_83006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 83001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_83006 = L2_1

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001084
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001033
L1_1.gadget_id = 84001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 84002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 84001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 2813.781
L4_1.y = 264.617
L4_1.z = -1707.316
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 84002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 2813.781
L5_1.y = 264.617
L5_1.z = -1707.316
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1084003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_84003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_84003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_84003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1084004
L4_1.name = "SEAL_BATTLE_END_84004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_84004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_84004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1084005
L5_1.name = "SELECT_DIFFICULTY_84005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_84005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_84005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1084006
L6_1.name = "GENERAL_REWARD_DIE_84006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_84006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_84006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 84001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_84003"
L6_1 = "SEAL_BATTLE_END_84004"
L7_1 = "SELECT_DIFFICULTY_84005"
L8_1 = "GENERAL_REWARD_DIE_84006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_84003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_84003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 84001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_84004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_84004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 84001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_84005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_84005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 84002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_84006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 84001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_84006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001085
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001036
L1_1.gadget_id = 85001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 85002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 85001
L3_1.gadget_id = 70950019
L4_1 = {}
L4_1.x = 1614.925
L4_1.y = 225.725
L4_1.z = 1274.538
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 85002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1614.925
L5_1.y = 225.725
L5_1.z = 1274.538
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1085003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_85003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_85003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_85003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1085004
L4_1.name = "SEAL_BATTLE_END_85004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_85004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_85004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1085005
L5_1.name = "SELECT_DIFFICULTY_85005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_85005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_85005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1085006
L6_1.name = "GENERAL_REWARD_DIE_85006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_85006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_85006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 85001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_85003"
L6_1 = "SEAL_BATTLE_END_85004"
L7_1 = "SELECT_DIFFICULTY_85005"
L8_1 = "GENERAL_REWARD_DIE_85006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_85003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_85003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 85001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_85004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_85004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 85001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_85005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_85005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 85002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_85006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 85001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_85006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001086
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001038
L1_1.gadget_id = 86001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 86002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 86001
L3_1.gadget_id = 70950019
L4_1 = {}
L4_1.x = 1431.366
L4_1.y = 213.519
L4_1.z = 1104.475
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 181.252
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 86002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1431.366
L5_1.y = 213.519
L5_1.z = 1104.475
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 181.252
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1086003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_86003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_86003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_86003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1086004
L4_1.name = "SEAL_BATTLE_END_86004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_86004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_86004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1086005
L5_1.name = "SELECT_DIFFICULTY_86005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_86005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_86005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1086006
L6_1.name = "GENERAL_REWARD_DIE_86006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_86006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_86006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 86001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_86003"
L6_1 = "SEAL_BATTLE_END_86004"
L7_1 = "SELECT_DIFFICULTY_86005"
L8_1 = "GENERAL_REWARD_DIE_86006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_86003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_86003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 86001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_86004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_86004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 86001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_86005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_86005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 86002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_86006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 86001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_86006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001087
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001039
L1_1.gadget_id = 87001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 87002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 87001
L3_1.gadget_id = 70950019
L4_1 = {}
L4_1.x = 1330.54
L4_1.y = 200.283
L4_1.z = 928.869
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 87002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1330.54
L5_1.y = 200.283
L5_1.z = 928.869
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1087003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_87003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_87003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_87003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1087004
L4_1.name = "SEAL_BATTLE_END_87004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_87004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_87004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1087005
L5_1.name = "SELECT_DIFFICULTY_87005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_87005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_87005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1087006
L6_1.name = "GENERAL_REWARD_DIE_87006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_87006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_87006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 87001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_87003"
L6_1 = "SEAL_BATTLE_END_87004"
L7_1 = "SELECT_DIFFICULTY_87005"
L8_1 = "GENERAL_REWARD_DIE_87006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_87003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_87003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 87001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_87004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_87004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 87001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_87005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_87005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 87002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_87006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 87001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_87006 = L2_1

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@ -0,0 +1,430 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001088
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001040
L1_1.gadget_id = 88001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 88002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 88001
L3_1.gadget_id = 70950019
L4_1 = {}
L4_1.x = 1076.375
L4_1.y = 200.646
L4_1.z = 771.058
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 88002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 1076.375
L5_1.y = 200.646
L5_1.z = 771.058
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1088003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_88003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_88003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_88003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1088004
L4_1.name = "SEAL_BATTLE_END_88004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_88004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_88004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1088005
L5_1.name = "SELECT_DIFFICULTY_88005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_88005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_88005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1088006
L6_1.name = "GENERAL_REWARD_DIE_88006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_88006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_88006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 88001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_88003"
L6_1 = "SEAL_BATTLE_END_88004"
L7_1 = "SELECT_DIFFICULTY_88005"
L8_1 = "GENERAL_REWARD_DIE_88006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_88003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_88003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 88001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_88004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_88004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 88001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_88005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_88005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 88002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_88006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 88001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_88006 = L2_1

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@ -0,0 +1,433 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001089
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001034
L1_1.gadget_id = 89001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 89002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 89001
L3_1.gadget_id = 70950015
L4_1 = {}
L4_1.x = 2612.404
L4_1.y = 226.675
L4_1.z = -1118.507
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 89002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = 2612.404
L5_1.y = 226.675
L5_1.z = -1118.507
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1089003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_89003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_89003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_89003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1089004
L4_1.name = "SEAL_BATTLE_END_89004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_89004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_89004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1089005
L5_1.name = "SELECT_DIFFICULTY_89005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_89005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_89005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1089006
L6_1.name = "GENERAL_REWARD_DIE_89006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_89006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_89006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 89001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_89003"
L6_1 = "SEAL_BATTLE_END_89004"
L7_1 = "SELECT_DIFFICULTY_89005"
L8_1 = "GENERAL_REWARD_DIE_89006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_89003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_89003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 89001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_89004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_89004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 89001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_89005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_89005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 89002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_89006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 89001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_89006 = L2_1
L2_1 = require
L3_1 = "AsterMiddle"
L2_1(L3_1)

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