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GC-Resources/Resources/Scripts/Activity/2001/activity2001_group302001075.lua
2022-04-29 16:40:51 +02:00

431 lines
9.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 302001075
L1_1 = {}
L1_1.radius = 10
L1_1.group_id = 302001028
L1_1.gadget_id = 75001
L1_1.battle_time = 600
L1_1.auto_decline = 30
L1_1.max_energy = 300
L1_1.reward_gadget_id = 75002
L1_1.difficulty1_suite = 2
L1_1.difficulty2_suite = 4
L1_1.empty_suite = 1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 75001
L3_1.gadget_id = 70950020
L4_1 = {}
L4_1.x = -155.748
L4_1.y = 201.83
L4_1.z = -455.9
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 75002
L4_1.gadget_id = 70950021
L5_1 = {}
L5_1.x = -155.748
L5_1.y = 201.83
L5_1.z = -455.9
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.persistent = true
L4_1.autopick = true
L4_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1075003
L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_75003"
L4_1 = EventType
L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003"
L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1075004
L4_1.name = "SEAL_BATTLE_END_75004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_75004"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_75004"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1075005
L5_1.name = "SELECT_DIFFICULTY_75005"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_DIFFICULTY
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_75005"
L5_1.action = "action_EVENT_SELECT_DIFFICULTY_75005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1075006
L6_1.name = "GENERAL_REWARD_DIE_75006"
L7_1 = EventType
L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_75006"
L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_75006"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isDone"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "difficulty"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "isShow"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 75001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_75003"
L6_1 = "SEAL_BATTLE_END_75004"
L7_1 = "SELECT_DIFFICULTY_75005"
L8_1 = "GENERAL_REWARD_DIE_75006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowTemplateReminder
L3_2 = A0_2
L4_2 = 4
L5_2 = {}
L6_2 = 10
L7_2 = 5
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "isShow"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_75003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 75001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_75004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "difficulty"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 2
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isShow"
L7_2 = 0
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.Default
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A1_2.param2
if L4_2 == 1 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "isDone"
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.RefreshGroup
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.group_id
L6_2.group_id = L7_2
L7_2 = L1_1.empty_suite
L6_2.suite = L7_2
L4_2(L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.gadget_id
L7_2 = GadgetState
L7_2 = L7_2.GearStop
L4_2(L5_2, L6_2, L7_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateAsterMidGeneralRewardGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.reward_gadget_id
L6_2.config_id = L7_2
L6_2.difficulty_id = L2_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_SEAL_BATTLE_END_75004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 75001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_DIFFICULTY_75005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A1_2.param2
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "isDone"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = A1_2.param3
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "difficulty"
L8_2 = L2_2
L5_2(L6_2, L7_2, L8_2)
if L3_2 == 2 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGroupVariableValue
L6_2 = A0_2
L7_2 = "isDone"
L8_2 = 0
L5_2(L6_2, L7_2, L8_2)
end
if L2_2 < 5 then
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty1_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
else
L5_2 = ScriptLib
L5_2 = L5_2.SetGadgetStateByConfigId
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = GadgetState
L8_2 = L8_2.GearStart
L5_2(L6_2, L7_2, L8_2)
L5_2 = ScriptLib
L5_2 = L5_2.RefreshGroup
L6_2 = A0_2
L7_2 = {}
L8_2 = L1_1.group_id
L7_2.group_id = L8_2
L8_2 = L1_1.difficulty2_suite
L7_2.suite = L8_2
L7_2.refresh_level_revise = L4_2
L7_2.exclude_prev = true
L5_2(L6_2, L7_2)
L5_2 = ScriptLib
L5_2 = L5_2.StartSealBattle
L6_2 = A0_2
L7_2 = L1_1.gadget_id
L8_2 = {}
L9_2 = L1_1.radius
L8_2.radius = L9_2
L9_2 = L1_1.battle_time
L8_2.battle_time = L9_2
L9_2 = L1_1.group_id
L8_2.monster_group_id = L9_2
L8_2.default_kill_charge = 0
L8_2.auto_charge = 0
L9_2 = L1_1.auto_decline
L8_2.auto_decline = L9_2
L9_2 = L1_1.max_energy
L8_2.max_energy = L9_2
L9_2 = SealBattleType
L9_2 = L9_2.ENERGY_CHARGE
L8_2.battle_type = L9_2
L5_2 = L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
return L5_2
end
action_EVENT_SELECT_DIFFICULTY_75005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 75002 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GENERAL_REWARD_DIE_75006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 75001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GENERAL_REWARD_DIE_75006 = L2_1