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https://gitlab.com/YuukiPS/GC-Resources.git
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130 lines
3.7 KiB
Lua
130 lines
3.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111102074
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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-- 注意,填了MarkFlag=5,MarkFlag使用奇数
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{ config_id = 74005, gadget_id = 70330238, pos = { x = 1229.995, y = 323.103, z = -1911.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 },
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-- 注意,填了MarkFlag=5,消融柱子只是消失,物件还在
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{ config_id = 74006, gadget_id = 70290553, pos = { x = 1216.028, y = 329.751, z = -1919.939 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1074001, name = "GADGET_STATE_CHANGE_74001", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_74001", action = "action_EVENT_GADGET_STATE_CHANGE_74001", trigger_count = 0 },
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{ config_id = 1074004, name = "GROUP_LOAD_74004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_74004", action = "action_EVENT_GROUP_LOAD_74004", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 74005, 74006 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_74001", "GROUP_LOAD_74004" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 74005 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_74001(context, evt)
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if 74005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_74001(context, evt)
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-- 触发镜头注目,注目位置为坐标{x=1216.028, y=335.7514, z=-1919.939},持续时间为3秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=1216.028, y=335.7514, z=-1919.939}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_74004(context, evt)
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if GadgetState.GearStop ~= ScriptLib.GetGadgetStateByConfigId(context, 111102074, 74005) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_74004(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111102074, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |