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GC-Resources/Resources/Scripts/Scene/1/scene1_group111102074.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

130 lines
3.7 KiB
Lua
Raw Blame History

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-- 基础信息
local base_info = {
group_id = 111102074
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
-- 注意填了MarkFlag=5MarkFlag使用奇数
{ config_id = 74005, gadget_id = 70330238, pos = { x = 1229.995, y = 323.103, z = -1911.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 },
-- 注意填了MarkFlag=5消融柱子只是消失物件还在
{ config_id = 74006, gadget_id = 70290553, pos = { x = 1216.028, y = 329.751, z = -1919.939 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1074001, name = "GADGET_STATE_CHANGE_74001", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_74001", action = "action_EVENT_GADGET_STATE_CHANGE_74001", trigger_count = 0 },
{ config_id = 1074004, name = "GROUP_LOAD_74004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_74004", action = "action_EVENT_GROUP_LOAD_74004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 74005, 74006 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_74001", "GROUP_LOAD_74004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 74005 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_74001(context, evt)
if 74005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_74001(context, evt)
-- 触发镜头注目,注目位置为坐标{x=1216.028, y=335.7514, z=-1919.939}持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=1216.028, y=335.7514, z=-1919.939}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GROUP_LOAD_74004(context, evt)
if GadgetState.GearStop ~= ScriptLib.GetGadgetStateByConfigId(context, 111102074, 74005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GROUP_LOAD_74004(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111102074, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end