-- 基础信息 local base_info = { group_id = 111102074 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { -- 注意,填了MarkFlag=5,MarkFlag使用奇数 { config_id = 74005, gadget_id = 70330238, pos = { x = 1229.995, y = 323.103, z = -1911.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 }, -- 注意,填了MarkFlag=5,消融柱子只是消失,物件还在 { config_id = 74006, gadget_id = 70290553, pos = { x = 1216.028, y = 329.751, z = -1919.939 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 5 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1074001, name = "GADGET_STATE_CHANGE_74001", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_74001", action = "action_EVENT_GADGET_STATE_CHANGE_74001", trigger_count = 0 }, { config_id = 1074004, name = "GROUP_LOAD_74004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_74004", action = "action_EVENT_GROUP_LOAD_74004", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 2, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 74005, 74006 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_74001", "GROUP_LOAD_74004" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 74005 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_74001(context, evt) if 74005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_74001(context, evt) -- 触发镜头注目,注目位置为坐标{x=1216.028, y=335.7514, z=-1919.939},持续时间为3秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1216.028, y=335.7514, z=-1919.939} local pos_follow = {x=0, y=0, z=0} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin") return -1 end return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_74004(context, evt) if GadgetState.GearStop ~= ScriptLib.GetGadgetStateByConfigId(context, 111102074, 74005) then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_74004(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111102074, suite = 2 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end