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GC-Resources/Resources/Scripts/Scene/1/scene1_group111102021.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

118 lines
3.0 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111102021
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 21001, gadget_id = 70210063, pos = { x = 1309.152, y = 332.703, z = -2001.574 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "解谜低级蒙德", state = GadgetState.ChestRock, isOneoff = true, persistent = true },
{ config_id = 21002, gadget_id = 70211001, pos = { x = 1309.152, y = 332.703, z = -2001.574 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1021003, name = "ANY_GADGET_DIE_21003", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_21003", action = "action_EVENT_ANY_GADGET_DIE_21003" },
{ config_id = 1021004, name = "VARIABLE_CHANGE_21004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "", action = "action_EVENT_VARIABLE_CHANGE_21004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 21001 },
regions = { },
triggers = { "ANY_GADGET_DIE_21003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 21002 },
regions = { },
triggers = { "VARIABLE_CHANGE_21004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_21003(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 111102021}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_21003(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 111102021, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_21004(context, evt)
if evt.param1 == evt.param2 then return -1 end
-- 针对当前group内变量名为 "open_door" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "open_door", 1, 111102023) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end