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118 lines
3.0 KiB
Lua
118 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111102021
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 21001, gadget_id = 70210063, pos = { x = 1309.152, y = 332.703, z = -2001.574 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "解谜低级蒙德", state = GadgetState.ChestRock, isOneoff = true, persistent = true },
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{ config_id = 21002, gadget_id = 70211001, pos = { x = 1309.152, y = 332.703, z = -2001.574 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1021003, name = "ANY_GADGET_DIE_21003", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_21003", action = "action_EVENT_ANY_GADGET_DIE_21003" },
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{ config_id = 1021004, name = "VARIABLE_CHANGE_21004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "", action = "action_EVENT_VARIABLE_CHANGE_21004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 21001 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_21003" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 21002 },
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regions = { },
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triggers = { "VARIABLE_CHANGE_21004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_21003(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 111102021}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_21003(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 111102021, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_21004(context, evt)
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if evt.param1 == evt.param2 then return -1 end
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-- 针对当前group内变量名为 "open_door" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "open_door", 1, 111102023) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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return 0
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end |