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mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/1/scene1_group111101371.lua
2023-08-25 01:29:49 +08:00

122 lines
3.1 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101371
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 371001, gadget_id = 70330474, pos = { x = 2759.228, y = 208.453, z = -1806.213 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 371002, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2758.033, y = 194.307, z = -1812.340 } },
{ config_id = 371003, shape = RegionShape.SPHERE, radius = 40, pos = { x = 2759.430, y = 194.600, z = -1812.040 } }
}
-- 触发器
triggers = {
{ config_id = 1371002, name = "ENTER_REGION_371002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_371002", action = "action_EVENT_ENTER_REGION_371002" },
{ config_id = 1371003, name = "LEAVE_REGION_371003", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_371003", action = "action_EVENT_LEAVE_REGION_371003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 371001 },
regions = { 371002, 371003 },
triggers = { "ENTER_REGION_371002", "LEAVE_REGION_371003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_371002(context, evt)
if evt.param1 ~= 371002 then return false end
-- 判断是区域371002
if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= 371002 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_371002(context, evt)
-- 将configid为 371001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 371001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_371003(context, evt)
-- 判断是区域371003
if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= 371003 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_371003(context, evt)
-- 将configid为 371001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 371001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
require "V4_0/Undersea_Shooter"