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122 lines
3.1 KiB
Lua
122 lines
3.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101371
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 371001, gadget_id = 70330474, pos = { x = 2759.228, y = 208.453, z = -1806.213 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 371002, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2758.033, y = 194.307, z = -1812.340 } },
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{ config_id = 371003, shape = RegionShape.SPHERE, radius = 40, pos = { x = 2759.430, y = 194.600, z = -1812.040 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1371002, name = "ENTER_REGION_371002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_371002", action = "action_EVENT_ENTER_REGION_371002" },
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{ config_id = 1371003, name = "LEAVE_REGION_371003", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_371003", action = "action_EVENT_LEAVE_REGION_371003" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 371001 },
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regions = { 371002, 371003 },
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triggers = { "ENTER_REGION_371002", "LEAVE_REGION_371003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_371002(context, evt)
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if evt.param1 ~= 371002 then return false end
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-- 判断是区域371002
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if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= 371002 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_371002(context, evt)
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-- 将configid为 371001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 371001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_LEAVE_REGION_371003(context, evt)
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-- 判断是区域371003
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if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= 371003 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_LEAVE_REGION_371003(context, evt)
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-- 将configid为 371001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 371001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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require "V4_0/Undersea_Shooter" |