-- 基础信息 local base_info = { group_id = 111101371 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 371001, gadget_id = 70330474, pos = { x = 2759.228, y = 208.453, z = -1806.213 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 371002, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2758.033, y = 194.307, z = -1812.340 } }, { config_id = 371003, shape = RegionShape.SPHERE, radius = 40, pos = { x = 2759.430, y = 194.600, z = -1812.040 } } } -- 触发器 triggers = { { config_id = 1371002, name = "ENTER_REGION_371002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_371002", action = "action_EVENT_ENTER_REGION_371002" }, { config_id = 1371003, name = "LEAVE_REGION_371003", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_371003", action = "action_EVENT_LEAVE_REGION_371003" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 371001 }, regions = { 371002, 371003 }, triggers = { "ENTER_REGION_371002", "LEAVE_REGION_371003" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_371002(context, evt) if evt.param1 ~= 371002 then return false end -- 判断是区域371002 if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= 371002 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_371002(context, evt) -- 将configid为 371001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 371001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_LEAVE_REGION_371003(context, evt) -- 判断是区域371003 if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= 371003 then return false end return true end -- 触发操作 function action_EVENT_LEAVE_REGION_371003(context, evt) -- 将configid为 371001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 371001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end require "V4_0/Undersea_Shooter"