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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101172.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

101 lines
2.5 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101172
}
-- Trigger变量
local defs = {
gadget_1 = 0
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 172001, monster_id = 21010101, pos = { x = 2455.483, y = 219.637, z = -1317.035 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true },
{ config_id = 172002, monster_id = 21010101, pos = { x = 2449.128, y = 219.378, z = -1310.169 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 172003, gadget_id = 70211032, pos = { x = 2446.347, y = 219.944, z = -1319.028 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗超级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1172004, name = "ANY_MONSTER_DIE_172004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_172004", action = "action_EVENT_ANY_MONSTER_DIE_172004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 172001, 172002 },
gadgets = { 172003 },
regions = { },
triggers = { "ANY_MONSTER_DIE_172004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_172004(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_172004(context, evt)
-- 将configid为 172003 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 172003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end