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101 lines
2.5 KiB
Lua
101 lines
2.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101172
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 0
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 172001, monster_id = 21010101, pos = { x = 2455.483, y = 219.637, z = -1317.035 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true },
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{ config_id = 172002, monster_id = 21010101, pos = { x = 2449.128, y = 219.378, z = -1310.169 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 172003, gadget_id = 70211032, pos = { x = 2446.347, y = 219.944, z = -1319.028 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗超级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1172004, name = "ANY_MONSTER_DIE_172004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_172004", action = "action_EVENT_ANY_MONSTER_DIE_172004", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 172001, 172002 },
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gadgets = { 172003 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_172004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_172004(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_172004(context, evt)
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-- 将configid为 172003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 172003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |