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153 lines
4.8 KiB
Lua
153 lines
4.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101032
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}
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-- Trigger变量
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local defs = {
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routeID = 110100011
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 32001, gadget_id = 70950083, pos = { x = 2456.274, y = 247.093, z = -1398.350 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
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{ config_id = 32006, gadget_id = 70310012, pos = { x = 2449.780, y = 250.311, z = -1392.031 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 32007, gadget_id = 70310012, pos = { x = 2443.768, y = 251.852, z = -1380.734 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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-- 瀑布开启
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{ config_id = 32002, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2449.700, y = 250.706, z = -1392.683 } },
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-- 瀑布关闭
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{ config_id = 32003, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2443.786, y = 252.284, z = -1380.440 } }
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}
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-- 触发器
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triggers = {
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-- 瀑布开启
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{ config_id = 1032002, name = "ENTER_REGION_32002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32002", action = "action_EVENT_ENTER_REGION_32002", trigger_count = 0 },
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-- 瀑布关闭
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{ config_id = 1032003, name = "ENTER_REGION_32003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32003", action = "action_EVENT_ENTER_REGION_32003", trigger_count = 0 },
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{ config_id = 1032004, name = "PLATFORM_REACH_POINT_32004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "32001", condition = "", action = "action_EVENT_PLATFORM_REACH_POINT_32004", trigger_count = 0 },
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{ config_id = 1032005, name = "GROUP_LOAD_32005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_32005", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "isStartMoving", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 32001, 32006, 32007 },
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regions = { 32002, 32003 },
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triggers = { "ENTER_REGION_32002", "ENTER_REGION_32003", "PLATFORM_REACH_POINT_32004", "GROUP_LOAD_32005" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_32002(context, evt)
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if evt.param1 ~= 32002 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_32002(context, evt)
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-- 将configid为 32001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 32001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {2}, { route_type = 0 })
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_32003(context, evt)
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if evt.param1 ~= 32003 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_32003(context, evt)
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-- 将configid为 32001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 32001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {1}, { route_type = 0 })
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return 0
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_32004(context, evt)
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 32001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_32005(context, evt)
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ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {1}, { route_type = 0 })
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return 0
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end |