-- 基础信息 local base_info = { group_id = 111101032 } -- Trigger变量 local defs = { routeID = 110100011 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 32001, gadget_id = 70950083, pos = { x = 2456.274, y = 247.093, z = -1398.350 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true }, { config_id = 32006, gadget_id = 70310012, pos = { x = 2449.780, y = 250.311, z = -1392.031 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 32007, gadget_id = 70310012, pos = { x = 2443.768, y = 251.852, z = -1380.734 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { -- 瀑布开启 { config_id = 32002, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2449.700, y = 250.706, z = -1392.683 } }, -- 瀑布关闭 { config_id = 32003, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2443.786, y = 252.284, z = -1380.440 } } } -- 触发器 triggers = { -- 瀑布开启 { config_id = 1032002, name = "ENTER_REGION_32002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32002", action = "action_EVENT_ENTER_REGION_32002", trigger_count = 0 }, -- 瀑布关闭 { config_id = 1032003, name = "ENTER_REGION_32003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32003", action = "action_EVENT_ENTER_REGION_32003", trigger_count = 0 }, { config_id = 1032004, name = "PLATFORM_REACH_POINT_32004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "32001", condition = "", action = "action_EVENT_PLATFORM_REACH_POINT_32004", trigger_count = 0 }, { config_id = 1032005, name = "GROUP_LOAD_32005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_32005", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "isStartMoving", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 32001, 32006, 32007 }, regions = { 32002, 32003 }, triggers = { "ENTER_REGION_32002", "ENTER_REGION_32003", "PLATFORM_REACH_POINT_32004", "GROUP_LOAD_32005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_32002(context, evt) if evt.param1 ~= 32002 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_32002(context, evt) -- 将configid为 32001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 32001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {2}, { route_type = 0 }) return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_32003(context, evt) if evt.param1 ~= 32003 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_32003(context, evt) -- 将configid为 32001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 32001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {1}, { route_type = 0 }) return 0 end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_32004(context, evt) -- 停止移动平台 if 0 ~= ScriptLib.StopPlatform(context, 32001) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform") return -1 end return 0 end -- 触发操作 function action_EVENT_GROUP_LOAD_32005(context, evt) ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {1}, { route_type = 0 }) return 0 end