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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101032.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

153 lines
4.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101032
}
-- Trigger变量
local defs = {
routeID = 110100011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 32001, gadget_id = 70950083, pos = { x = 2456.274, y = 247.093, z = -1398.350 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 32006, gadget_id = 70310012, pos = { x = 2449.780, y = 250.311, z = -1392.031 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 32007, gadget_id = 70310012, pos = { x = 2443.768, y = 251.852, z = -1380.734 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
-- 瀑布开启
{ config_id = 32002, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2449.700, y = 250.706, z = -1392.683 } },
-- 瀑布关闭
{ config_id = 32003, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2443.786, y = 252.284, z = -1380.440 } }
}
-- 触发器
triggers = {
-- 瀑布开启
{ config_id = 1032002, name = "ENTER_REGION_32002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32002", action = "action_EVENT_ENTER_REGION_32002", trigger_count = 0 },
-- 瀑布关闭
{ config_id = 1032003, name = "ENTER_REGION_32003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32003", action = "action_EVENT_ENTER_REGION_32003", trigger_count = 0 },
{ config_id = 1032004, name = "PLATFORM_REACH_POINT_32004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "32001", condition = "", action = "action_EVENT_PLATFORM_REACH_POINT_32004", trigger_count = 0 },
{ config_id = 1032005, name = "GROUP_LOAD_32005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_32005", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "isStartMoving", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 32001, 32006, 32007 },
regions = { 32002, 32003 },
triggers = { "ENTER_REGION_32002", "ENTER_REGION_32003", "PLATFORM_REACH_POINT_32004", "GROUP_LOAD_32005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_32002(context, evt)
if evt.param1 ~= 32002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_32002(context, evt)
-- 将configid为 32001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 32001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {2}, { route_type = 0 })
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_32003(context, evt)
if evt.param1 ~= 32003 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_32003(context, evt)
-- 将configid为 32001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 32001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {1}, { route_type = 0 })
return 0
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_32004(context, evt)
-- 停止移动平台
if 0 ~= ScriptLib.StopPlatform(context, 32001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_32005(context, evt)
ScriptLib.SetPlatformPointArray(context, 32001, defs.routeID, {1}, { route_type = 0 })
return 0
end