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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101030.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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-- 基础信息
local base_info = {
group_id = 111101030
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 30001, gadget_id = 70220039, pos = { x = 2659.053, y = 269.025, z = -1564.406 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 30004, gadget_id = 70220008, pos = { x = 2657.737, y = 268.991, z = -1563.790 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 30002, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2659.023, y = 269.164, z = -1564.306 } }
}
-- 触发器
triggers = {
{ config_id = 1030002, name = "ENTER_REGION_30002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_30002", action = "action_EVENT_ENTER_REGION_30002" },
{ config_id = 1030003, name = "CHALLENGE_FAIL_30003", event = EventType.EVENT_CHALLENGE_FAIL, source = "710", condition = "", action = "action_EVENT_CHALLENGE_FAIL_30003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 30001, 30004 },
regions = { 30002 },
triggers = { "ENTER_REGION_30002", "CHALLENGE_FAIL_30003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_30002(context, evt)
if evt.param1 ~= 30002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_30002(context, evt)
-- 创建编号为710该挑战的识别id),挑战内容为232的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 710, 232, 111101073, 1, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_30003(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101030, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end