-- 基础信息 local base_info = { group_id = 111101030 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 30001, gadget_id = 70220039, pos = { x = 2659.053, y = 269.025, z = -1564.406 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 30004, gadget_id = 70220008, pos = { x = 2657.737, y = 268.991, z = -1563.790 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 30002, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2659.023, y = 269.164, z = -1564.306 } } } -- 触发器 triggers = { { config_id = 1030002, name = "ENTER_REGION_30002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_30002", action = "action_EVENT_ENTER_REGION_30002" }, { config_id = 1030003, name = "CHALLENGE_FAIL_30003", event = EventType.EVENT_CHALLENGE_FAIL, source = "710", condition = "", action = "action_EVENT_CHALLENGE_FAIL_30003", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 30001, 30004 }, regions = { 30002 }, triggers = { "ENTER_REGION_30002", "CHALLENGE_FAIL_30003" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_30002(context, evt) if evt.param1 ~= 30002 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_30002(context, evt) -- 创建编号为710(该挑战的识别id),挑战内容为232的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 710, 232, 111101073, 1, 0, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_30003(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101030, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end