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https://gitlab.com/YuukiPS/GC-Resources.git
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311 lines
10 KiB
Lua
311 lines
10 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101029
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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-- 第一波
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{ config_id = 29004, monster_id = 21010101, pos = { x = 2336.445, y = 284.052, z = -1743.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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-- 第一波
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{ config_id = 29005, monster_id = 21010101, pos = { x = 2337.418, y = 283.923, z = -1746.980 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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-- 第一波
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{ config_id = 29006, monster_id = 21010101, pos = { x = 2338.372, y = 283.962, z = -1749.633 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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-- 第二波
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{ config_id = 29012, monster_id = 21010101, pos = { x = 2342.478, y = 283.898, z = -1742.110 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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-- 第二波
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{ config_id = 29013, monster_id = 21010101, pos = { x = 2344.187, y = 283.898, z = -1745.355 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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-- 第二波
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{ config_id = 29014, monster_id = 21010101, pos = { x = 2345.706, y = 283.898, z = -1748.065 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 29001, gadget_id = 70900007, pos = { x = 2339.093, y = 283.898, z = -1742.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
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{ config_id = 29002, gadget_id = 70900007, pos = { x = 2341.114, y = 283.987, z = -1746.567 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
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{ config_id = 29003, gadget_id = 70900007, pos = { x = 2343.065, y = 283.898, z = -1751.346 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
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{ config_id = 29015, gadget_id = 70211001, pos = { x = 2336.915, y = 283.922, z = -1748.220 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 方碑全部解锁
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{ config_id = 1029007, name = "VARIABLE_CHANGE_29007", event = EventType.EVENT_VARIABLE_CHANGE, source = "numBox", condition = "condition_EVENT_VARIABLE_CHANGE_29007", action = "action_EVENT_VARIABLE_CHANGE_29007", trigger_count = 3 },
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-- 解锁方碑+1
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{ config_id = 1029008, name = "GADGET_STATE_CHANGE_29008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29008", action = "action_EVENT_GADGET_STATE_CHANGE_29008" },
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-- 解锁方碑+1
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{ config_id = 1029009, name = "GADGET_STATE_CHANGE_29009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29009", action = "action_EVENT_GADGET_STATE_CHANGE_29009" },
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-- 解锁方碑+1
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{ config_id = 1029010, name = "GADGET_STATE_CHANGE_29010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29010", action = "action_EVENT_GADGET_STATE_CHANGE_29010" },
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{ config_id = 1029011, name = "ANY_MONSTER_DIE_29011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29011", action = "action_EVENT_ANY_MONSTER_DIE_29011" },
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-- 第二波死完出宝箱
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{ config_id = 1029016, name = "ANY_MONSTER_DIE_29016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29016", action = "action_EVENT_ANY_MONSTER_DIE_29016" },
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{ config_id = 1029017, name = "VARIABLE_CHANGE_29017", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29017", action = "action_EVENT_VARIABLE_CHANGE_29017" },
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{ config_id = 1029018, name = "VARIABLE_CHANGE_29018", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29018", action = "action_EVENT_VARIABLE_CHANGE_29018" },
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{ config_id = 1029019, name = "VARIABLE_CHANGE_29019", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29019", action = "action_EVENT_VARIABLE_CHANGE_29019" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "numBox", value = 0, no_refresh = true },
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{ config_id = 2, name = "open1", value = 0, no_refresh = true },
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{ config_id = 3, name = "open2", value = 0, no_refresh = false },
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{ config_id = 4, name = "open3", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 29001, 29002, 29003 },
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regions = { },
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triggers = { "VARIABLE_CHANGE_29007", "GADGET_STATE_CHANGE_29008", "GADGET_STATE_CHANGE_29009", "GADGET_STATE_CHANGE_29010", "VARIABLE_CHANGE_29017", "VARIABLE_CHANGE_29018", "VARIABLE_CHANGE_29019" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 29004, 29005, 29006 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_29011" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 29012, 29013, 29014 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_29016" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_29007(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"numBox"为3
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if ScriptLib.GetGroupVariableValue(context, "numBox") ~= 3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_29007(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101029, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_29008(context, evt)
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if 29001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_29008(context, evt)
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-- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_29009(context, evt)
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if 29002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_29009(context, evt)
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-- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_29010(context, evt)
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if 29003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_29010(context, evt)
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-- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_29011(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_29011(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101029, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_29016(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_29016(context, evt)
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-- 创建id为29015的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 29015 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_29017(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"open1"为1
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if ScriptLib.GetGroupVariableValue(context, "open1") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_29017(context, evt)
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-- 将configid为 29001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_29018(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"open2"为1
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if ScriptLib.GetGroupVariableValue(context, "open2") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_29018(context, evt)
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-- 将configid为 29002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_29019(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"open3"为1
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if ScriptLib.GetGroupVariableValue(context, "open3") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_29019(context, evt)
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-- 将configid为 29003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |