-- 基础信息 local base_info = { group_id = 111101029 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { -- 第一波 { config_id = 29004, monster_id = 21010101, pos = { x = 2336.445, y = 284.052, z = -1743.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, -- 第一波 { config_id = 29005, monster_id = 21010101, pos = { x = 2337.418, y = 283.923, z = -1746.980 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, -- 第一波 { config_id = 29006, monster_id = 21010101, pos = { x = 2338.372, y = 283.962, z = -1749.633 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, -- 第二波 { config_id = 29012, monster_id = 21010101, pos = { x = 2342.478, y = 283.898, z = -1742.110 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, -- 第二波 { config_id = 29013, monster_id = 21010101, pos = { x = 2344.187, y = 283.898, z = -1745.355 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, -- 第二波 { config_id = 29014, monster_id = 21010101, pos = { x = 2345.706, y = 283.898, z = -1748.065 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 29001, gadget_id = 70900007, pos = { x = 2339.093, y = 283.898, z = -1742.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }, { config_id = 29002, gadget_id = 70900007, pos = { x = 2341.114, y = 283.987, z = -1746.567 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }, { config_id = 29003, gadget_id = 70900007, pos = { x = 2343.065, y = 283.898, z = -1751.346 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }, { config_id = 29015, gadget_id = 70211001, pos = { x = 2336.915, y = 283.922, z = -1748.220 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { -- 方碑全部解锁 { config_id = 1029007, name = "VARIABLE_CHANGE_29007", event = EventType.EVENT_VARIABLE_CHANGE, source = "numBox", condition = "condition_EVENT_VARIABLE_CHANGE_29007", action = "action_EVENT_VARIABLE_CHANGE_29007", trigger_count = 3 }, -- 解锁方碑+1 { config_id = 1029008, name = "GADGET_STATE_CHANGE_29008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29008", action = "action_EVENT_GADGET_STATE_CHANGE_29008" }, -- 解锁方碑+1 { config_id = 1029009, name = "GADGET_STATE_CHANGE_29009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29009", action = "action_EVENT_GADGET_STATE_CHANGE_29009" }, -- 解锁方碑+1 { config_id = 1029010, name = "GADGET_STATE_CHANGE_29010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29010", action = "action_EVENT_GADGET_STATE_CHANGE_29010" }, { config_id = 1029011, name = "ANY_MONSTER_DIE_29011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29011", action = "action_EVENT_ANY_MONSTER_DIE_29011" }, -- 第二波死完出宝箱 { config_id = 1029016, name = "ANY_MONSTER_DIE_29016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29016", action = "action_EVENT_ANY_MONSTER_DIE_29016" }, { config_id = 1029017, name = "VARIABLE_CHANGE_29017", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29017", action = "action_EVENT_VARIABLE_CHANGE_29017" }, { config_id = 1029018, name = "VARIABLE_CHANGE_29018", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29018", action = "action_EVENT_VARIABLE_CHANGE_29018" }, { config_id = 1029019, name = "VARIABLE_CHANGE_29019", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29019", action = "action_EVENT_VARIABLE_CHANGE_29019" } } -- 变量 variables = { { config_id = 1, name = "numBox", value = 0, no_refresh = true }, { config_id = 2, name = "open1", value = 0, no_refresh = true }, { config_id = 3, name = "open2", value = 0, no_refresh = false }, { config_id = 4, name = "open3", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 29001, 29002, 29003 }, regions = { }, triggers = { "VARIABLE_CHANGE_29007", "GADGET_STATE_CHANGE_29008", "GADGET_STATE_CHANGE_29009", "GADGET_STATE_CHANGE_29010", "VARIABLE_CHANGE_29017", "VARIABLE_CHANGE_29018", "VARIABLE_CHANGE_29019" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 29004, 29005, 29006 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_29011" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { 29012, 29013, 29014 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_29016" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_29007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"numBox"为3 if ScriptLib.GetGroupVariableValue(context, "numBox") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_29007(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101029, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_29008(context, evt) if 29001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_29008(context, evt) -- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_29009(context, evt) if 29002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_29009(context, evt) -- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_29010(context, evt) if 29003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_29010(context, evt) -- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_29011(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_29011(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101029, 3) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_29016(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_29016(context, evt) -- 创建id为29015的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 29015 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_29017(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"open1"为1 if ScriptLib.GetGroupVariableValue(context, "open1") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_29017(context, evt) -- 将configid为 29001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_29018(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"open2"为1 if ScriptLib.GetGroupVariableValue(context, "open2") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_29018(context, evt) -- 将configid为 29002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_29019(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"open3"为1 if ScriptLib.GetGroupVariableValue(context, "open3") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_29019(context, evt) -- 将configid为 29003 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29003, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end