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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101029.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

311 lines
10 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101029
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
-- 第一波
{ config_id = 29004, monster_id = 21010101, pos = { x = 2336.445, y = 284.052, z = -1743.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
-- 第一波
{ config_id = 29005, monster_id = 21010101, pos = { x = 2337.418, y = 283.923, z = -1746.980 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
-- 第一波
{ config_id = 29006, monster_id = 21010101, pos = { x = 2338.372, y = 283.962, z = -1749.633 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
-- 第二波
{ config_id = 29012, monster_id = 21010101, pos = { x = 2342.478, y = 283.898, z = -1742.110 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
-- 第二波
{ config_id = 29013, monster_id = 21010101, pos = { x = 2344.187, y = 283.898, z = -1745.355 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
-- 第二波
{ config_id = 29014, monster_id = 21010101, pos = { x = 2345.706, y = 283.898, z = -1748.065 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 29001, gadget_id = 70900007, pos = { x = 2339.093, y = 283.898, z = -1742.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 29002, gadget_id = 70900007, pos = { x = 2341.114, y = 283.987, z = -1746.567 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 29003, gadget_id = 70900007, pos = { x = 2343.065, y = 283.898, z = -1751.346 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 29015, gadget_id = 70211001, pos = { x = 2336.915, y = 283.922, z = -1748.220 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 方碑全部解锁
{ config_id = 1029007, name = "VARIABLE_CHANGE_29007", event = EventType.EVENT_VARIABLE_CHANGE, source = "numBox", condition = "condition_EVENT_VARIABLE_CHANGE_29007", action = "action_EVENT_VARIABLE_CHANGE_29007", trigger_count = 3 },
-- 解锁方碑+1
{ config_id = 1029008, name = "GADGET_STATE_CHANGE_29008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29008", action = "action_EVENT_GADGET_STATE_CHANGE_29008" },
-- 解锁方碑+1
{ config_id = 1029009, name = "GADGET_STATE_CHANGE_29009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29009", action = "action_EVENT_GADGET_STATE_CHANGE_29009" },
-- 解锁方碑+1
{ config_id = 1029010, name = "GADGET_STATE_CHANGE_29010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_29010", action = "action_EVENT_GADGET_STATE_CHANGE_29010" },
{ config_id = 1029011, name = "ANY_MONSTER_DIE_29011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29011", action = "action_EVENT_ANY_MONSTER_DIE_29011" },
-- 第二波死完出宝箱
{ config_id = 1029016, name = "ANY_MONSTER_DIE_29016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29016", action = "action_EVENT_ANY_MONSTER_DIE_29016" },
{ config_id = 1029017, name = "VARIABLE_CHANGE_29017", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29017", action = "action_EVENT_VARIABLE_CHANGE_29017" },
{ config_id = 1029018, name = "VARIABLE_CHANGE_29018", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29018", action = "action_EVENT_VARIABLE_CHANGE_29018" },
{ config_id = 1029019, name = "VARIABLE_CHANGE_29019", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_29019", action = "action_EVENT_VARIABLE_CHANGE_29019" }
}
-- 变量
variables = {
{ config_id = 1, name = "numBox", value = 0, no_refresh = true },
{ config_id = 2, name = "open1", value = 0, no_refresh = true },
{ config_id = 3, name = "open2", value = 0, no_refresh = false },
{ config_id = 4, name = "open3", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 29001, 29002, 29003 },
regions = { },
triggers = { "VARIABLE_CHANGE_29007", "GADGET_STATE_CHANGE_29008", "GADGET_STATE_CHANGE_29009", "GADGET_STATE_CHANGE_29010", "VARIABLE_CHANGE_29017", "VARIABLE_CHANGE_29018", "VARIABLE_CHANGE_29019" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 29004, 29005, 29006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_29011" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 29012, 29013, 29014 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_29016" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_29007(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"numBox"为3
if ScriptLib.GetGroupVariableValue(context, "numBox") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_29007(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 111101029, 2)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_29008(context, evt)
if 29001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_29008(context, evt)
-- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_29009(context, evt)
if 29002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_29009(context, evt)
-- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_29010(context, evt)
if 29003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_29010(context, evt)
-- 针对当前group内变量名为 "numBox" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "numBox", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_29011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_29011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 111101029, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_29016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_29016(context, evt)
-- 创建id为29015的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 29015 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_29017(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"open1"为1
if ScriptLib.GetGroupVariableValue(context, "open1") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_29017(context, evt)
-- 将configid为 29001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_29018(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"open2"为1
if ScriptLib.GetGroupVariableValue(context, "open2") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_29018(context, evt)
-- 将configid为 29002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_29019(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"open3"为1
if ScriptLib.GetGroupVariableValue(context, "open3") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_29019(context, evt)
-- 将configid为 29003 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 29003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end