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mirror of https://github.com/marcrobledo/savegame-editors.git synced 2025-04-24 16:35:10 +00:00
aquacluck 63fc927cbb Offline+Chrome fixes
- Chrome+Edge don't trivially accept dropped folders when the page is
  running as a local file:/// origin: https://github.com/danialfarid/ng-file-upload/issues/236
  Setting `inputFile.webkitdirectory = true` allows for *browsing* to
  pick folders in this situation, but it only accepts folders and
  prevents individual files from being picked, so I've left it commented
  out while leaving the later logic it needs to work.

- This means local usage+development is best experienced with either
  Firefox or (for Chrome/Edge) a simple http server.

- Chrome+Edge don't always set file.webkitRelativePath, here we just
  patch it in but there might be a cleaner way.
  https://github.com/ant-design/ant-design/issues/16426#issuecomment-490793206
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HTML5 Savegame editors

A compilation of console savegame editors made with HTML5 technologies.

It can edit a few bits in the following games:

  • The legend of Zelda: Tears of the Kingdom (Switch)
  • The legend of Zelda: Breath of the wild (Wii U / Switch)
  • Super Smash Bros. Ultimate (Switch)
  • Hyrule Warriors (Wii U)
  • Kid Icarus: Uprising (3DS)
  • Final Fantasy Explorers (3DS)
  • Mario Kart 7 (3DS)
  • Super Kirby Clash (Switch)
  • Team Kirby Clash Deluxe (3DS)
  • Kirby's Blowout Blast (3DS)
  • Picross 3D Round 2 (3DS)
  • Sushi Striker (3DS)
  • Pokémon Picross (3DS)
  • Pokémon Shuffle (3DS)
  • Rhythm Paradise Megamix (3DS)
  • StreetPass Mii Plaza (3DS)
Description
A compilation of console savegame editors made with HTML5 technologies.
Readme MIT 41 MiB
Languages
JavaScript 86.9%
HTML 9.9%
CSS 3.2%