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https://github.com/marcrobledo/savegame-editors.git
synced 2025-04-24 08:25:11 +00:00
fixed SSBU editor
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parent
a1efafa087
commit
6fd9d4a7e6
@ -30,7 +30,7 @@ caches.keys().then(function(cacheNames){
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});
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var PRECACHE_ID='smash-bros-ultimate-editor';
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var PRECACHE_VERSION='v1b';
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var PRECACHE_VERSION='v1c';
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var PRECACHE_URLS=[
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'/savegame-editors/smash-bros-ultimate/','/savegame-editors/smash-bros-ultimate/index.html',
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'/savegame-editors/smash-bros-ultimate/favicon.png',
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@ -1,6 +1,6 @@
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/*
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Super Smash Bros. Ultimate for HTML5 Save Editor v2019
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by Marc Robledo 2019
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Super Smash Bros. Ultimate for HTML5 Save Editor v2019-2023
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by Marc Robledo 2019-2023
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@ -90,6 +90,25 @@ SavegameEditor={
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/* save function */
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save:function(){
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tempFile.writeU8(this.Offsets.ITEMS_SHUFFLE_ALL, getValue('items-shuffle-all'));
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tempFile.writeU8(this.Offsets.ITEMS_ALL_PRIMARIES, getValue('items-all-primaries'));
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tempFile.writeU8(this.Offsets.ITEMS_ALL_SUPPORTS, getValue('items-all-supports'));
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tempFile.writeU8(this.Offsets.ITEMS_FILLER, getValue('items-filler'));
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tempFile.writeU8(this.Offsets.ITEMS_REMATCH, getValue('items-rematch'));
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tempFile.writeU8(this.Offsets.ITEMS_50_DAMAGE, getValue('items-50-damage'));
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tempFile.writeU8(this.Offsets.ITEMS_SLOW_FS_CHARGING, getValue('items-slow-fs-charging'));
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tempFile.writeU8(this.Offsets.ITEMS_WEAKEN_MINIONS, getValue('items-weaken-minions'));
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tempFile.writeU8(this.Offsets.ITEMS_HEALTH_DRAIN, getValue('items-health-drain'));
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tempFile.writeU8(this.Offsets.ITEMS_DISABLE_ITEMS, getValue('items-disable-items'));
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tempFile.writeU8(this.Offsets.ITEMS_SHIELD_SPACER, getValue('items-shield-spacer'));
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tempFile.writeU8(this.Offsets.ITEMS_SLUGGISH_SHIELD, getValue('items-sluggish-shield'));
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tempFile.writeU16(this.Offsets.SNACK_S, getValue('snacks-s'));
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tempFile.writeU16(this.Offsets.SNACK_M, getValue('snacks-m'));
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tempFile.writeU16(this.Offsets.SNACK_L, getValue('snacks-l'));
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tempFile.writeU32(this.Offsets.SPIRIT_POINTS, getValue('sp'));
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tempFile.writeU8(this.Offsets.TICKETS, getValue('tickets'));
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tempFile.writeU32(this.Offsets.GOLD, getValue('gold'));
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tempFile.writeU8(this.Offsets.HAMMERS, getValue('hammers'));
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}
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}
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