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GC-Resources/Resources/Scripts/Scene/35880/scene35880_group235880001.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 235880001
}
-- DEFS_MISCS
local defs =
{
--操作台id
starter_gadget = 1001,
--gallery id
gallery_id = 35001,
--传送点 id
teleportPos_id = 1005,
groups_info =
{
--主控group 怪物数量不用管
[1] = {id = 235880001, monster_num = 0,},
--第一组玩法group
[2] = {id = 235880002, monster_num = 28,},
--第二组玩法group
[3] = {id = 235880003, monster_num = 21,},
--第三组玩法group
[4] = {id = 235880004, monster_num = 24,},
},
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[1001] = { config_id = 1001, gadget_id = 70800446, pos = { x = 219.037, y = 90.180, z = 213.396 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "VARIABLE_CHANGE_1002", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1002", action = "action_EVENT_VARIABLE_CHANGE_1002", trigger_count = 0 },
{ config_id = 1001003, name = "VARIABLE_CHANGE_1003", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1003", action = "action_EVENT_VARIABLE_CHANGE_1003", trigger_count = 0 },
{ config_id = 1001004, name = "VARIABLE_CHANGE_1004", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1004", action = "action_EVENT_VARIABLE_CHANGE_1004", trigger_count = 0 }
}
-- 点位
points = {
{ config_id = 1005, pos = { x = 235.500, y = 92.053, z = 183.755 }, rot = { x = 0.000, y = 327.733, z = 0.000 } }
}
-- 变量
variables = {
{ config_id = 1, name = "GALLERY_STATE", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { "VARIABLE_CHANGE_1002", "VARIABLE_CHANGE_1003", "VARIABLE_CHANGE_1004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 自动持续刷怪
function TLA_active_monster_tide(context, evt, source_name, group_id, monster_table, total_num, min, max)
-- 创建编号为source_name该怪物潮的识别id)的怪物潮创建怪物总数为total_num场上怪物最少min只最多max只
if 0 ~= ScriptLib.AutoMonsterTide(context, source_name, group_id, monster_table, total_num, min, max) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1002(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"GALLERY_STATE"为1
if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then
return false
end
-- 判断变量"GROUP_INDEX"为2
if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1002(context, evt)
TLA_active_monster_tide(context, evt, 1, 235880002, {2001,2002,2003,2004,2005,2006,2008,2009}, 8, 2, 2)
TLA_active_monster_tide(context, evt, 2, 235880002, {2010,2011,2012,2013,2014,2015,2016,2017}, 8, 2, 2)
TLA_active_monster_tide(context, evt, 3, 235880002, {2018,2019,2020,2021}, 4, 1, 1)
TLA_active_monster_tide(context, evt, 4, 235880002, {2026,2027,2028,2029,2030,2031,2032,2033}, 8, 2, 2)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1003(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"GALLERY_STATE"为1
if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then
return false
end
-- 判断变量"GROUP_INDEX"为3
if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1003(context, evt)
TLA_active_monster_tide(context, evt, 1, 235880003, {3002,3003,3004,3005,3006,3007,3008,3009,3010}, 9, 3, 3)
TLA_active_monster_tide(context, evt, 2, 235880003, {3011,3012,3013,3014,3015,3016}, 6, 2, 2)
TLA_active_monster_tide(context, evt, 3, 235880003, {3017,3018,3019}, 3, 1, 1)
TLA_active_monster_tide(context, evt, 4, 235880003, {3020,3021,3022}, 3, 1, 1)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1004(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"GALLERY_STATE"为1
if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then
return false
end
-- 判断变量"GROUP_INDEX"为4
if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1004(context, evt)
TLA_active_monster_tide(context, evt, 1, 235880004, {4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013}, 12, 6, 6)
return 0
end
require "V3_4/Activity_TeamChainChallenge"