-- 基础信息 local base_info = { group_id = 235880001 } -- DEFS_MISCS local defs = { --操作台id starter_gadget = 1001, --gallery id gallery_id = 35001, --传送点 id teleportPos_id = 1005, groups_info = { --主控group 怪物数量不用管 [1] = {id = 235880001, monster_num = 0,}, --第一组玩法group [2] = {id = 235880002, monster_num = 28,}, --第二组玩法group [3] = {id = 235880003, monster_num = 21,}, --第三组玩法group [4] = {id = 235880004, monster_num = 24,}, }, } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { [1001] = { config_id = 1001, gadget_id = 70800446, pos = { x = 219.037, y = 90.180, z = 213.396 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1001002, name = "VARIABLE_CHANGE_1002", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1002", action = "action_EVENT_VARIABLE_CHANGE_1002", trigger_count = 0 }, { config_id = 1001003, name = "VARIABLE_CHANGE_1003", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1003", action = "action_EVENT_VARIABLE_CHANGE_1003", trigger_count = 0 }, { config_id = 1001004, name = "VARIABLE_CHANGE_1004", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1004", action = "action_EVENT_VARIABLE_CHANGE_1004", trigger_count = 0 } } -- 点位 points = { { config_id = 1005, pos = { x = 235.500, y = 92.053, z = 183.755 }, rot = { x = 0.000, y = 327.733, z = 0.000 } } } -- 变量 variables = { { config_id = 1, name = "GALLERY_STATE", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 1001 }, regions = { }, triggers = { "VARIABLE_CHANGE_1002", "VARIABLE_CHANGE_1003", "VARIABLE_CHANGE_1004" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 自动持续刷怪 function TLA_active_monster_tide(context, evt, source_name, group_id, monster_table, total_num, min, max) -- 创建编号为source_name(该怪物潮的识别id)的怪物潮,创建怪物总数为total_num,场上怪物最少min只,最多max只 if 0 ~= ScriptLib.AutoMonsterTide(context, source_name, group_id, monster_table, total_num, min, max) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_1002(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"GALLERY_STATE"为1 if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then return false end -- 判断变量"GROUP_INDEX"为2 if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 2 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_1002(context, evt) TLA_active_monster_tide(context, evt, 1, 235880002, {2001,2002,2003,2004,2005,2006,2008,2009}, 8, 2, 2) TLA_active_monster_tide(context, evt, 2, 235880002, {2010,2011,2012,2013,2014,2015,2016,2017}, 8, 2, 2) TLA_active_monster_tide(context, evt, 3, 235880002, {2018,2019,2020,2021}, 4, 1, 1) TLA_active_monster_tide(context, evt, 4, 235880002, {2026,2027,2028,2029,2030,2031,2032,2033}, 8, 2, 2) return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_1003(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"GALLERY_STATE"为1 if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then return false end -- 判断变量"GROUP_INDEX"为3 if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_1003(context, evt) TLA_active_monster_tide(context, evt, 1, 235880003, {3002,3003,3004,3005,3006,3007,3008,3009,3010}, 9, 3, 3) TLA_active_monster_tide(context, evt, 2, 235880003, {3011,3012,3013,3014,3015,3016}, 6, 2, 2) TLA_active_monster_tide(context, evt, 3, 235880003, {3017,3018,3019}, 3, 1, 1) TLA_active_monster_tide(context, evt, 4, 235880003, {3020,3021,3022}, 3, 1, 1) return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_1004(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"GALLERY_STATE"为1 if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then return false end -- 判断变量"GROUP_INDEX"为4 if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 4 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_1004(context, evt) TLA_active_monster_tide(context, evt, 1, 235880004, {4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013}, 12, 6, 6) return 0 end require "V3_4/Activity_TeamChainChallenge"