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https://gitlab.com/YuukiPS/GC-Resources.git
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201 lines
6.3 KiB
Lua
201 lines
6.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220149015
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 15001, gadget_id = 70290580, pos = { x = 466.395, y = 152.347, z = 335.163 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 2 },
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{ config_id = 15002, gadget_id = 70290580, pos = { x = 466.395, y = 152.347, z = 335.163 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 2 },
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{ config_id = 15007, gadget_id = 70360001, pos = { x = 427.240, y = 145.133, z = 308.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 15008, gadget_id = 70290580, pos = { x = 466.395, y = 152.347, z = 335.163 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 2 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1015003, name = "GADGET_CREATE_15003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15003", action = "action_EVENT_GADGET_CREATE_15003", trigger_count = 0 },
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{ config_id = 1015004, name = "TIMER_EVENT_15004", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_15004", trigger_count = 0 },
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{ config_id = 1015005, name = "GADGET_CREATE_15005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15005", action = "action_EVENT_GADGET_CREATE_15005", trigger_count = 0 },
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{ config_id = 1015006, name = "TIMER_EVENT_15006", event = EventType.EVENT_TIMER_EVENT, source = "2", condition = "", action = "action_EVENT_TIMER_EVENT_15006", trigger_count = 0 },
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{ config_id = 1015009, name = "GADGET_CREATE_15009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15009", action = "action_EVENT_GADGET_CREATE_15009", trigger_count = 0 },
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{ config_id = 1015010, name = "TIMER_EVENT_15010", event = EventType.EVENT_TIMER_EVENT, source = "3", condition = "", action = "action_EVENT_TIMER_EVENT_15010", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 15007 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 15001 },
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regions = { },
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triggers = { "GADGET_CREATE_15003", "TIMER_EVENT_15004", "GADGET_CREATE_15005", "TIMER_EVENT_15006", "GADGET_CREATE_15009", "TIMER_EVENT_15010" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_15003(context, evt)
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if 15001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_15003(context, evt)
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-- 延迟8秒后,向groupId为:220149015的对象,请求一次调用,并将string参数:"1" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149015, "1", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_15004(context, evt)
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-- 创建id为15002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 15001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_15005(context, evt)
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if 15002 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_15005(context, evt)
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-- 延迟8秒后,向groupId为:220149015的对象,请求一次调用,并将string参数:"2" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149015, "2", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_15006(context, evt)
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-- 创建id为15008的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15008 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 15002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_15009(context, evt)
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if 15008 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_15009(context, evt)
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-- 延迟8秒后,向groupId为:220149015的对象,请求一次调用,并将string参数:"3" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149015, "3", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_15010(context, evt)
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-- 创建id为15001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 15008 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |