-- 基础信息 local base_info = { group_id = 220149015 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 15001, gadget_id = 70290580, pos = { x = 466.395, y = 152.347, z = 335.163 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 2 }, { config_id = 15002, gadget_id = 70290580, pos = { x = 466.395, y = 152.347, z = 335.163 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 2 }, { config_id = 15007, gadget_id = 70360001, pos = { x = 427.240, y = 145.133, z = 308.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 15008, gadget_id = 70290580, pos = { x = 466.395, y = 152.347, z = 335.163 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 2 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1015003, name = "GADGET_CREATE_15003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15003", action = "action_EVENT_GADGET_CREATE_15003", trigger_count = 0 }, { config_id = 1015004, name = "TIMER_EVENT_15004", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_15004", trigger_count = 0 }, { config_id = 1015005, name = "GADGET_CREATE_15005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15005", action = "action_EVENT_GADGET_CREATE_15005", trigger_count = 0 }, { config_id = 1015006, name = "TIMER_EVENT_15006", event = EventType.EVENT_TIMER_EVENT, source = "2", condition = "", action = "action_EVENT_TIMER_EVENT_15006", trigger_count = 0 }, { config_id = 1015009, name = "GADGET_CREATE_15009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15009", action = "action_EVENT_GADGET_CREATE_15009", trigger_count = 0 }, { config_id = 1015010, name = "TIMER_EVENT_15010", event = EventType.EVENT_TIMER_EVENT, source = "3", condition = "", action = "action_EVENT_TIMER_EVENT_15010", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 15007 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 15001 }, regions = { }, triggers = { "GADGET_CREATE_15003", "TIMER_EVENT_15004", "GADGET_CREATE_15005", "TIMER_EVENT_15006", "GADGET_CREATE_15009", "TIMER_EVENT_15010" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_15003(context, evt) if 15001 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_15003(context, evt) -- 延迟8秒后,向groupId为:220149015的对象,请求一次调用,并将string参数:"1" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149015, "1", 8) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group") return -1 end return 0 end -- 触发操作 function action_EVENT_TIMER_EVENT_15004(context, evt) -- 创建id为15002的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 将configid为 15001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_15005(context, evt) if 15002 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_15005(context, evt) -- 延迟8秒后,向groupId为:220149015的对象,请求一次调用,并将string参数:"2" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149015, "2", 8) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group") return -1 end return 0 end -- 触发操作 function action_EVENT_TIMER_EVENT_15006(context, evt) -- 创建id为15008的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15008 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 将configid为 15002 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15002, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_15009(context, evt) if 15008 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_15009(context, evt) -- 延迟8秒后,向groupId为:220149015的对象,请求一次调用,并将string参数:"3" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149015, "3", 8) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group") return -1 end return 0 end -- 触发操作 function action_EVENT_TIMER_EVENT_15010(context, evt) -- 创建id为15001的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15001 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 将configid为 15008 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end