0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/20132/scene20132_group220132011.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

459 lines
15 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220132011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 11003, gadget_id = 70360001, pos = { x = 535.578, y = 106.933, z = 355.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11005, gadget_id = 70900201, pos = { x = 447.826, y = 65.415, z = 466.121 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11006, gadget_id = 70900201, pos = { x = 448.435, y = 59.887, z = 460.702 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11007, gadget_id = 70900201, pos = { x = 449.000, y = 62.807, z = 434.787 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11008, gadget_id = 70900201, pos = { x = 449.518, y = 62.074, z = 413.717 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11009, gadget_id = 70900201, pos = { x = 441.959, y = 65.882, z = 369.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11012, gadget_id = 70710058, pos = { x = 441.959, y = 65.373, z = 369.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11015, gadget_id = 70900201, pos = { x = 463.450, y = 65.765, z = 385.645 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11017, gadget_id = 70900201, pos = { x = 478.378, y = 67.349, z = 385.860 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11018, gadget_id = 70900201, pos = { x = 494.460, y = 90.379, z = 385.668 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11019, gadget_id = 70900201, pos = { x = 549.056, y = 91.777, z = 367.026 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11020, gadget_id = 70900201, pos = { x = 535.578, y = 107.967, z = 355.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11023, gadget_id = 70900201, pos = { x = 520.155, y = 104.620, z = 372.406 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 11001, shape = RegionShape.SPHERE, radius = 7, pos = { x = 447.826, y = 62.401, z = 463.614 } },
{ config_id = 11002, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 15.000 }, pos = { x = 475.320, y = 36.110, z = 473.363 } },
{ config_id = 11004, shape = RegionShape.SPHERE, radius = 6, pos = { x = 445.254, y = 24.871, z = 575.739 } },
{ config_id = 11010, shape = RegionShape.CYLINDER, radius = 6, pos = { x = 449.518, y = 66.941, z = 413.717 }, height = 20.000 },
{ config_id = 11011, shape = RegionShape.SPHERE, radius = 5, pos = { x = 441.959, y = 65.373, z = 369.414 } },
{ config_id = 11016, shape = RegionShape.CUBIC, size = { x = 10.000, y = 25.000, z = 10.000 }, pos = { x = 464.944, y = 65.765, z = 385.645 } },
{ config_id = 11021, shape = RegionShape.CUBIC, size = { x = 20.000, y = 15.000, z = 10.000 }, pos = { x = 449.521, y = 65.395, z = 433.962 } },
{ config_id = 11022, shape = RegionShape.CUBIC, size = { x = 20.000, y = 50.000, z = 60.000 }, pos = { x = 551.024, y = 104.148, z = 374.185 } },
{ config_id = 11024, shape = RegionShape.CUBIC, size = { x = 50.000, y = 20.000, z = 50.000 }, pos = { x = 520.155, y = 112.317, z = 372.406 } }
}
-- 触发器
triggers = {
{ config_id = 1011001, name = "ENTER_REGION_11001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11001", action = "action_EVENT_ENTER_REGION_11001" },
{ config_id = 1011002, name = "ENTER_REGION_11002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11002", action = "action_EVENT_ENTER_REGION_11002", trigger_count = 0 },
{ config_id = 1011004, name = "ENTER_REGION_11004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11004", action = "action_EVENT_ENTER_REGION_11004" },
{ config_id = 1011010, name = "ENTER_REGION_11010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11010", action = "action_EVENT_ENTER_REGION_11010" },
{ config_id = 1011011, name = "ENTER_REGION_11011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11011", action = "action_EVENT_ENTER_REGION_11011" },
{ config_id = 1011016, name = "ENTER_REGION_11016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11016", action = "action_EVENT_ENTER_REGION_11016" },
{ config_id = 1011021, name = "ENTER_REGION_11021", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11021", action = "action_EVENT_ENTER_REGION_11021" },
{ config_id = 1011022, name = "ENTER_REGION_11022", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11022", action = "action_EVENT_ENTER_REGION_11022" },
{ config_id = 1011024, name = "ENTER_REGION_11024", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11024", action = "action_EVENT_ENTER_REGION_11024" }
}
-- 变量
variables = {
{ config_id = 1, name = "KeyU", value = 0, no_refresh = false },
{ config_id = 2, name = "KeyFlower", value = 0, no_refresh = false },
{ config_id = 3, name = "KeyHigh", value = 0, no_refresh = false },
{ config_id = 4, name = "KeyCount", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
gadgets = {
{ config_id = 11014, gadget_id = 70360001, pos = { x = 450.326, y = 13.668, z = 487.560 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
},
regions = {
{ config_id = 11013, shape = RegionShape.CUBIC, size = { x = 30.000, y = 25.000, z = 20.000 }, pos = { x = 449.476, y = 76.384, z = 369.414 } }
},
triggers = {
{ config_id = 1011013, name = "ENTER_REGION_11013", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11013", action = "action_EVENT_ENTER_REGION_11013" }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 11003 },
regions = { 11002, 11004 },
triggers = { "ENTER_REGION_11002", "ENTER_REGION_11004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 11005 },
regions = { 11001 },
triggers = { "ENTER_REGION_11001" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 11006 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 11007 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { },
gadgets = { 11008 },
regions = { 11010, 11021 },
triggers = { "ENTER_REGION_11010", "ENTER_REGION_11021" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { },
gadgets = { 11009 },
regions = { 11011 },
triggers = { "ENTER_REGION_11011" },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = ,
monsters = { },
gadgets = { 11012 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 8,
-- description = ,
monsters = { },
gadgets = { 11015 },
regions = { 11016 },
triggers = { "ENTER_REGION_11016" },
rand_weight = 100
},
{
-- suite_id = 9,
-- description = ,
monsters = { },
gadgets = { 11017 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 10,
-- description = ,
monsters = { },
gadgets = { 11018 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 11,
-- description = ,
monsters = { },
gadgets = { 11019 },
regions = { 11022 },
triggers = { "ENTER_REGION_11022" },
rand_weight = 100
},
{
-- suite_id = 12,
-- description = ,
monsters = { },
gadgets = { 11020 },
regions = { 11024 },
triggers = { "ENTER_REGION_11024" },
rand_weight = 100
},
{
-- suite_id = 13,
-- description = ,
monsters = { },
gadgets = { 11023 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_11001(context, evt)
if evt.param1 ~= 11001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11001(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 3 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11002(context, evt)
if evt.param1 ~= 11002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"KeyU"为0
if ScriptLib.GetGroupVariableValue(context, "KeyU") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11002(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 6 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11004(context, evt)
if evt.param1 ~= 11004 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
-- 判断变量"KeyFlower"为0
if ScriptLib.GetGroupVariableValue(context, "KeyFlower") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11004(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132009, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11010(context, evt)
if evt.param1 ~= 11010 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11010(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 6 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11011(context, evt)
if evt.param1 ~= 11011 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11011(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 7 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组220132001中 configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220132001, 1003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220132014, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11016(context, evt)
if evt.param1 ~= 11016 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11016(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 9 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11021(context, evt)
if evt.param1 ~= 11021 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11021(context, evt)
-- 调用提示id为 201320301 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201320301) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11022(context, evt)
if evt.param1 ~= 11022 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11022(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 12 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11024(context, evt)
if evt.param1 ~= 11024 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11024(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 13 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end