-- 基础信息 local base_info = { group_id = 220132011 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 11003, gadget_id = 70360001, pos = { x = 535.578, y = 106.933, z = 355.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11005, gadget_id = 70900201, pos = { x = 447.826, y = 65.415, z = 466.121 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11006, gadget_id = 70900201, pos = { x = 448.435, y = 59.887, z = 460.702 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11007, gadget_id = 70900201, pos = { x = 449.000, y = 62.807, z = 434.787 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11008, gadget_id = 70900201, pos = { x = 449.518, y = 62.074, z = 413.717 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11009, gadget_id = 70900201, pos = { x = 441.959, y = 65.882, z = 369.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11012, gadget_id = 70710058, pos = { x = 441.959, y = 65.373, z = 369.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11015, gadget_id = 70900201, pos = { x = 463.450, y = 65.765, z = 385.645 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11017, gadget_id = 70900201, pos = { x = 478.378, y = 67.349, z = 385.860 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11018, gadget_id = 70900201, pos = { x = 494.460, y = 90.379, z = 385.668 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11019, gadget_id = 70900201, pos = { x = 549.056, y = 91.777, z = 367.026 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11020, gadget_id = 70900201, pos = { x = 535.578, y = 107.967, z = 355.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 11023, gadget_id = 70900201, pos = { x = 520.155, y = 104.620, z = 372.406 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 11001, shape = RegionShape.SPHERE, radius = 7, pos = { x = 447.826, y = 62.401, z = 463.614 } }, { config_id = 11002, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 15.000 }, pos = { x = 475.320, y = 36.110, z = 473.363 } }, { config_id = 11004, shape = RegionShape.SPHERE, radius = 6, pos = { x = 445.254, y = 24.871, z = 575.739 } }, { config_id = 11010, shape = RegionShape.CYLINDER, radius = 6, pos = { x = 449.518, y = 66.941, z = 413.717 }, height = 20.000 }, { config_id = 11011, shape = RegionShape.SPHERE, radius = 5, pos = { x = 441.959, y = 65.373, z = 369.414 } }, { config_id = 11016, shape = RegionShape.CUBIC, size = { x = 10.000, y = 25.000, z = 10.000 }, pos = { x = 464.944, y = 65.765, z = 385.645 } }, { config_id = 11021, shape = RegionShape.CUBIC, size = { x = 20.000, y = 15.000, z = 10.000 }, pos = { x = 449.521, y = 65.395, z = 433.962 } }, { config_id = 11022, shape = RegionShape.CUBIC, size = { x = 20.000, y = 50.000, z = 60.000 }, pos = { x = 551.024, y = 104.148, z = 374.185 } }, { config_id = 11024, shape = RegionShape.CUBIC, size = { x = 50.000, y = 20.000, z = 50.000 }, pos = { x = 520.155, y = 112.317, z = 372.406 } } } -- 触发器 triggers = { { config_id = 1011001, name = "ENTER_REGION_11001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11001", action = "action_EVENT_ENTER_REGION_11001" }, { config_id = 1011002, name = "ENTER_REGION_11002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11002", action = "action_EVENT_ENTER_REGION_11002", trigger_count = 0 }, { config_id = 1011004, name = "ENTER_REGION_11004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11004", action = "action_EVENT_ENTER_REGION_11004" }, { config_id = 1011010, name = "ENTER_REGION_11010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11010", action = "action_EVENT_ENTER_REGION_11010" }, { config_id = 1011011, name = "ENTER_REGION_11011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11011", action = "action_EVENT_ENTER_REGION_11011" }, { config_id = 1011016, name = "ENTER_REGION_11016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11016", action = "action_EVENT_ENTER_REGION_11016" }, { config_id = 1011021, name = "ENTER_REGION_11021", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11021", action = "action_EVENT_ENTER_REGION_11021" }, { config_id = 1011022, name = "ENTER_REGION_11022", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11022", action = "action_EVENT_ENTER_REGION_11022" }, { config_id = 1011024, name = "ENTER_REGION_11024", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11024", action = "action_EVENT_ENTER_REGION_11024" } } -- 变量 variables = { { config_id = 1, name = "KeyU", value = 0, no_refresh = false }, { config_id = 2, name = "KeyFlower", value = 0, no_refresh = false }, { config_id = 3, name = "KeyHigh", value = 0, no_refresh = false }, { config_id = 4, name = "KeyCount", value = 0, no_refresh = false } } -- 废弃数据 garbages = { gadgets = { { config_id = 11014, gadget_id = 70360001, pos = { x = 450.326, y = 13.668, z = 487.560 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } }, regions = { { config_id = 11013, shape = RegionShape.CUBIC, size = { x = 30.000, y = 25.000, z = 20.000 }, pos = { x = 449.476, y = 76.384, z = 369.414 } } }, triggers = { { config_id = 1011013, name = "ENTER_REGION_11013", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11013", action = "action_EVENT_ENTER_REGION_11013" } } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 11003 }, regions = { 11002, 11004 }, triggers = { "ENTER_REGION_11002", "ENTER_REGION_11004" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 11005 }, regions = { 11001 }, triggers = { "ENTER_REGION_11001" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 11006 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { 11007 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 5, -- description = , monsters = { }, gadgets = { 11008 }, regions = { 11010, 11021 }, triggers = { "ENTER_REGION_11010", "ENTER_REGION_11021" }, rand_weight = 100 }, { -- suite_id = 6, -- description = , monsters = { }, gadgets = { 11009 }, regions = { 11011 }, triggers = { "ENTER_REGION_11011" }, rand_weight = 100 }, { -- suite_id = 7, -- description = , monsters = { }, gadgets = { 11012 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 8, -- description = , monsters = { }, gadgets = { 11015 }, regions = { 11016 }, triggers = { "ENTER_REGION_11016" }, rand_weight = 100 }, { -- suite_id = 9, -- description = , monsters = { }, gadgets = { 11017 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 10, -- description = , monsters = { }, gadgets = { 11018 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 11, -- description = , monsters = { }, gadgets = { 11019 }, regions = { 11022 }, triggers = { "ENTER_REGION_11022" }, rand_weight = 100 }, { -- suite_id = 12, -- description = , monsters = { }, gadgets = { 11020 }, regions = { 11024 }, triggers = { "ENTER_REGION_11024" }, rand_weight = 100 }, { -- suite_id = 13, -- description = , monsters = { }, gadgets = { 11023 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_11001(context, evt) if evt.param1 ~= 11001 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11001(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 3 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11002(context, evt) if evt.param1 ~= 11002 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"KeyU"为0 if ScriptLib.GetGroupVariableValue(context, "KeyU") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11002(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 6 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11004(context, evt) if evt.param1 ~= 11004 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"KeyFlower"为0 if ScriptLib.GetGroupVariableValue(context, "KeyFlower") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11004(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132009, suite = 2 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11010(context, evt) if evt.param1 ~= 11010 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11010(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 6 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11011(context, evt) if evt.param1 ~= 11011 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11011(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 7 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 改变指定group组220132001中, configid为1003的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220132001, 1003, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220132014, 2) return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11016(context, evt) if evt.param1 ~= 11016 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11016(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 9 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11021(context, evt) if evt.param1 ~= 11021 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11021(context, evt) -- 调用提示id为 201320301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 201320301) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11022(context, evt) if evt.param1 ~= 11022 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11022(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 12 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_11024(context, evt) if evt.param1 ~= 11024 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11024(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 13 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end