mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-29 09:35:48 +00:00
462 lines
15 KiB
Lua
462 lines
15 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220132002
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2001, gadget_id = 70900201, pos = { x = 460.697, y = 14.914, z = 489.634 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2002, gadget_id = 70900201, pos = { x = 440.191, y = 34.689, z = 513.761 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2004, gadget_id = 70900201, pos = { x = 463.480, y = 15.050, z = 513.787 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2006, gadget_id = 70900201, pos = { x = 484.638, y = 15.659, z = 561.044 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2008, gadget_id = 70900201, pos = { x = 445.500, y = 29.284, z = 489.078 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2010, gadget_id = 70900201, pos = { x = 488.079, y = 19.120, z = 482.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2012, gadget_id = 70900201, pos = { x = 432.182, y = 28.509, z = 548.435 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2013, gadget_id = 70900201, pos = { x = 446.978, y = 22.929, z = 570.134 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2018, gadget_id = 70360001, pos = { x = 443.552, y = 27.703, z = 488.562 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2019, gadget_id = 70900201, pos = { x = 471.996, y = 36.374, z = 477.217 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2021, gadget_id = 70900201, pos = { x = 492.478, y = 36.464, z = 450.172 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 2022, gadget_id = 70900201, pos = { x = 515.189, y = 15.622, z = 558.859 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 2005, shape = RegionShape.SPHERE, radius = 6, pos = { x = 441.133, y = 36.897, z = 512.766 } },
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{ config_id = 2007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 484.638, y = 17.713, z = 561.044 } },
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{ config_id = 2009, shape = RegionShape.SPHERE, radius = 3, pos = { x = 460.733, y = 14.914, z = 489.634 } },
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{ config_id = 2011, shape = RegionShape.CYLINDER, radius = 8, pos = { x = 513.284, y = 23.266, z = 559.441 }, height = 20.000 },
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{ config_id = 2014, shape = RegionShape.CYLINDER, radius = 8, pos = { x = 434.053, y = 32.812, z = 549.205 }, height = 15.000 },
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{ config_id = 2015, shape = RegionShape.SPHERE, radius = 6, pos = { x = 446.291, y = 22.929, z = 572.871 } },
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{ config_id = 2016, shape = RegionShape.SPHERE, radius = 5, pos = { x = 445.500, y = 29.284, z = 489.078 } },
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{ config_id = 2017, shape = RegionShape.SPHERE, radius = 8, pos = { x = 474.418, y = 36.374, z = 473.589 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1002003, name = "QUEST_FINISH_2003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2003", action = "action_EVENT_QUEST_FINISH_2003" },
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{ config_id = 1002005, name = "ENTER_REGION_2005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2005", action = "action_EVENT_ENTER_REGION_2005" },
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{ config_id = 1002007, name = "ENTER_REGION_2007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2007", action = "action_EVENT_ENTER_REGION_2007" },
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{ config_id = 1002009, name = "ENTER_REGION_2009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2009", action = "action_EVENT_ENTER_REGION_2009" },
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{ config_id = 1002011, name = "ENTER_REGION_2011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2011", action = "action_EVENT_ENTER_REGION_2011" },
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{ config_id = 1002014, name = "ENTER_REGION_2014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2014", action = "action_EVENT_ENTER_REGION_2014" },
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{ config_id = 1002015, name = "ENTER_REGION_2015", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2015", action = "action_EVENT_ENTER_REGION_2015" },
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{ config_id = 1002016, name = "ENTER_REGION_2016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2016", action = "action_EVENT_ENTER_REGION_2016" },
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{ config_id = 1002017, name = "ENTER_REGION_2017", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2017", action = "action_EVENT_ENTER_REGION_2017" },
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{ config_id = 1002023, name = "QUEST_FINISH_2023", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2023", action = "action_EVENT_QUEST_FINISH_2023" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 2018 },
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regions = { },
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triggers = { "QUEST_FINISH_2023" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 2006 },
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regions = { 2007 },
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triggers = { "ENTER_REGION_2007" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 2004 },
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regions = { },
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triggers = { "QUEST_FINISH_2003" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 2001 },
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regions = { 2009 },
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triggers = { "ENTER_REGION_2009" },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = ,
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monsters = { },
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gadgets = { 2019 },
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regions = { 2017 },
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triggers = { "ENTER_REGION_2017" },
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rand_weight = 100
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},
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{
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-- suite_id = 6,
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-- description = ,
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monsters = { },
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gadgets = { 2021 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 7,
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-- description = ,
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monsters = { },
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gadgets = { 2010 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 8,
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-- description = ,
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monsters = { },
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gadgets = { 2008 },
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regions = { 2016 },
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triggers = { "ENTER_REGION_2016" },
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rand_weight = 100
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},
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{
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-- suite_id = 9,
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-- description = ,
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monsters = { },
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gadgets = { 2002 },
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regions = { 2005 },
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triggers = { "ENTER_REGION_2005" },
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rand_weight = 100
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},
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{
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-- suite_id = 10,
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-- description = ,
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monsters = { },
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gadgets = { 2012 },
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regions = { 2014 },
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triggers = { "ENTER_REGION_2014" },
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rand_weight = 100
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},
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{
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-- suite_id = 11,
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-- description = ,
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monsters = { },
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gadgets = { 2013 },
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regions = { 2015 },
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triggers = { "ENTER_REGION_2015" },
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rand_weight = 100
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},
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{
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-- suite_id = 12,
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-- description = ,
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monsters = { },
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gadgets = { 2022 },
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regions = { 2011 },
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triggers = { "ENTER_REGION_2011" },
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rand_weight = 100
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},
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{
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-- suite_id = 13,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_2003(context, evt)
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--检查ID为300312的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300312 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_2003(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 4 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2005(context, evt)
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if evt.param1 ~= 2005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2005(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 10 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2007(context, evt)
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if evt.param1 ~= 2007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2007(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 3 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2009(context, evt)
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if evt.param1 ~= 2009 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2009(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 5 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2011(context, evt)
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if evt.param1 ~= 2011 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2011(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2014(context, evt)
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if evt.param1 ~= 2014 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2014(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 11 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2015(context, evt)
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if evt.param1 ~= 2015 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2015(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132009, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2016(context, evt)
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if evt.param1 ~= 2016 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2016(context, evt)
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if ScriptLib.GetGroupVariableValueByGroup(context, "KeyCount", 220132011) ~= 3 then
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if ScriptLib.GetGroupVariableValueByGroup(context, "KeyFlower", 220132011) ~= 1 then
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ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 9 })
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else
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ScriptLib.RefreshGroup(context, { group_id = 220132010, suite = 2 })
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ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 })
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end
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else
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ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 2 })
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ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 })
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_2017(context, evt)
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if evt.param1 ~= 2017 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_2017(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 6 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_2023(context, evt)
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--检查ID为300304的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 300304 ~= evt.param1 then
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return false
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end
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|
||
--检查任务成功状态
|
||
if 1 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_FINISH_2023(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 12 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |