-- 基础信息 local base_info = { group_id = 220132002 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2001, gadget_id = 70900201, pos = { x = 460.697, y = 14.914, z = 489.634 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2002, gadget_id = 70900201, pos = { x = 440.191, y = 34.689, z = 513.761 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2004, gadget_id = 70900201, pos = { x = 463.480, y = 15.050, z = 513.787 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2006, gadget_id = 70900201, pos = { x = 484.638, y = 15.659, z = 561.044 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2008, gadget_id = 70900201, pos = { x = 445.500, y = 29.284, z = 489.078 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2010, gadget_id = 70900201, pos = { x = 488.079, y = 19.120, z = 482.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2012, gadget_id = 70900201, pos = { x = 432.182, y = 28.509, z = 548.435 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2013, gadget_id = 70900201, pos = { x = 446.978, y = 22.929, z = 570.134 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2018, gadget_id = 70360001, pos = { x = 443.552, y = 27.703, z = 488.562 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2019, gadget_id = 70900201, pos = { x = 471.996, y = 36.374, z = 477.217 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2021, gadget_id = 70900201, pos = { x = 492.478, y = 36.464, z = 450.172 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2022, gadget_id = 70900201, pos = { x = 515.189, y = 15.622, z = 558.859 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 2005, shape = RegionShape.SPHERE, radius = 6, pos = { x = 441.133, y = 36.897, z = 512.766 } }, { config_id = 2007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 484.638, y = 17.713, z = 561.044 } }, { config_id = 2009, shape = RegionShape.SPHERE, radius = 3, pos = { x = 460.733, y = 14.914, z = 489.634 } }, { config_id = 2011, shape = RegionShape.CYLINDER, radius = 8, pos = { x = 513.284, y = 23.266, z = 559.441 }, height = 20.000 }, { config_id = 2014, shape = RegionShape.CYLINDER, radius = 8, pos = { x = 434.053, y = 32.812, z = 549.205 }, height = 15.000 }, { config_id = 2015, shape = RegionShape.SPHERE, radius = 6, pos = { x = 446.291, y = 22.929, z = 572.871 } }, { config_id = 2016, shape = RegionShape.SPHERE, radius = 5, pos = { x = 445.500, y = 29.284, z = 489.078 } }, { config_id = 2017, shape = RegionShape.SPHERE, radius = 8, pos = { x = 474.418, y = 36.374, z = 473.589 } } } -- 触发器 triggers = { { config_id = 1002003, name = "QUEST_FINISH_2003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2003", action = "action_EVENT_QUEST_FINISH_2003" }, { config_id = 1002005, name = "ENTER_REGION_2005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2005", action = "action_EVENT_ENTER_REGION_2005" }, { config_id = 1002007, name = "ENTER_REGION_2007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2007", action = "action_EVENT_ENTER_REGION_2007" }, { config_id = 1002009, name = "ENTER_REGION_2009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2009", action = "action_EVENT_ENTER_REGION_2009" }, { config_id = 1002011, name = "ENTER_REGION_2011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2011", action = "action_EVENT_ENTER_REGION_2011" }, { config_id = 1002014, name = "ENTER_REGION_2014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2014", action = "action_EVENT_ENTER_REGION_2014" }, { config_id = 1002015, name = "ENTER_REGION_2015", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2015", action = "action_EVENT_ENTER_REGION_2015" }, { config_id = 1002016, name = "ENTER_REGION_2016", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2016", action = "action_EVENT_ENTER_REGION_2016" }, { config_id = 1002017, name = "ENTER_REGION_2017", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2017", action = "action_EVENT_ENTER_REGION_2017" }, { config_id = 1002023, name = "QUEST_FINISH_2023", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2023", action = "action_EVENT_QUEST_FINISH_2023" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 2018 }, regions = { }, triggers = { "QUEST_FINISH_2023" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 2006 }, regions = { 2007 }, triggers = { "ENTER_REGION_2007" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 2004 }, regions = { }, triggers = { "QUEST_FINISH_2003" }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { 2001 }, regions = { 2009 }, triggers = { "ENTER_REGION_2009" }, rand_weight = 100 }, { -- suite_id = 5, -- description = , monsters = { }, gadgets = { 2019 }, regions = { 2017 }, triggers = { "ENTER_REGION_2017" }, rand_weight = 100 }, { -- suite_id = 6, -- description = , monsters = { }, gadgets = { 2021 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 7, -- description = , monsters = { }, gadgets = { 2010 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 8, -- description = , monsters = { }, gadgets = { 2008 }, regions = { 2016 }, triggers = { "ENTER_REGION_2016" }, rand_weight = 100 }, { -- suite_id = 9, -- description = , monsters = { }, gadgets = { 2002 }, regions = { 2005 }, triggers = { "ENTER_REGION_2005" }, rand_weight = 100 }, { -- suite_id = 10, -- description = , monsters = { }, gadgets = { 2012 }, regions = { 2014 }, triggers = { "ENTER_REGION_2014" }, rand_weight = 100 }, { -- suite_id = 11, -- description = , monsters = { }, gadgets = { 2013 }, regions = { 2015 }, triggers = { "ENTER_REGION_2015" }, rand_weight = 100 }, { -- suite_id = 12, -- description = , monsters = { }, gadgets = { 2022 }, regions = { 2011 }, triggers = { "ENTER_REGION_2011" }, rand_weight = 100 }, { -- suite_id = 13, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_QUEST_FINISH_2003(context, evt) --检查ID为300312的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 300312 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_2003(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 4 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2005(context, evt) if evt.param1 ~= 2005 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2005(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 10 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2007(context, evt) if evt.param1 ~= 2007 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2007(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 3 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2009(context, evt) if evt.param1 ~= 2009 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2009(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 5 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2011(context, evt) if evt.param1 ~= 2011 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2011(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 2 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2014(context, evt) if evt.param1 ~= 2014 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2014(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 11 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2015(context, evt) if evt.param1 ~= 2015 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2015(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132009, suite = 2 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2016(context, evt) if evt.param1 ~= 2016 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2016(context, evt) if ScriptLib.GetGroupVariableValueByGroup(context, "KeyCount", 220132011) ~= 3 then if ScriptLib.GetGroupVariableValueByGroup(context, "KeyFlower", 220132011) ~= 1 then ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 9 }) else ScriptLib.RefreshGroup(context, { group_id = 220132010, suite = 2 }) ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) end else ScriptLib.RefreshGroup(context, { group_id = 220132011, suite = 2 }) ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 1 }) end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2017(context, evt) if evt.param1 ~= 2017 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2017(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 6 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_QUEST_FINISH_2023(context, evt) --检查ID为300304的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 300304 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_2023(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132002, suite = 12 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end