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GC-Resources/Resources/Scripts/Scene/20123/scene20123_group220123010.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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-- 基础信息
local base_info = {
group_id = 220123010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10005, gadget_id = 70310008, pos = { x = 2.555, y = -13.531, z = -30.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 10011, gadget_id = 70211021, pos = { x = 7.252, y = -6.997, z = -28.841 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, drop_tag = "战斗高级稻妻", isOneoff = true, persistent = true },
{ config_id = 10012, gadget_id = 70330162, pos = { x = 4.820, y = -6.473, z = -35.857 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
-- 进区域提示玩家看镜子调整目标点group变量准备开始挑战
{ config_id = 10001, shape = RegionShape.CUBIC, size = { x = 10.000, y = 5.000, z = 20.000 }, pos = { x = 0.388, y = -6.938, z = -31.946 } },
-- 看镜子,并且起一个时间轴
{ config_id = 10006, shape = RegionShape.CUBIC, size = { x = 5.000, y = 3.000, z = 3.000 }, pos = { x = 4.707, y = -6.473, z = -35.027 } },
-- 挑战失败后重新开始
{ config_id = 10014, shape = RegionShape.SPHERE, radius = 50, pos = { x = 19.147, y = 3.036, z = -35.605 } }
}
-- 触发器
triggers = {
-- 进区域提示玩家看镜子调整目标点group变量准备开始挑战
{ config_id = 1010001, name = "ENTER_REGION_10001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10001", action = "action_EVENT_ENTER_REGION_10001" },
-- 接受变量开始点灯挑战
{ config_id = 1010002, name = "VARIABLE_CHANGE_10002", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_10002", action = "action_EVENT_VARIABLE_CHANGE_10002" },
{ config_id = 1010003, name = "CHALLENGE_SUCCESS_10003", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "101", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_10003" },
-- 统计点灯数量的trigger
{ config_id = 1010004, name = "VARIABLE_CHANGE_10004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_10004", action = "action_EVENT_VARIABLE_CHANGE_10004", trigger_count = 0, tag = "123" },
-- 看镜子,并且起一个时间轴
{ config_id = 1010006, name = "ENTER_REGION_10006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10006", action = "action_EVENT_ENTER_REGION_10006" },
-- 时间轴到了开始挑战
{ config_id = 1010007, name = "TIME_AXIS_PASS_10007", event = EventType.EVENT_TIME_AXIS_PASS, source = "T1", condition = "", action = "action_EVENT_TIME_AXIS_PASS_10007" },
{ config_id = 1010009, name = "DUNGEON_ALL_AVATAR_DIE_10009", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_10009", trigger_count = 0 },
{ config_id = 1010010, name = "DUNGEON_SETTLE_10010", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_10010", action = "action_EVENT_DUNGEON_SETTLE_10010" },
-- 挑战失败加载suite2
{ config_id = 1010013, name = "CHALLENGE_FAIL_10013", event = EventType.EVENT_CHALLENGE_FAIL, source = "101", condition = "", action = "action_EVENT_CHALLENGE_FAIL_10013", trigger_count = 0 },
-- 挑战失败后重新开始
{ config_id = 1010014, name = "ENTER_REGION_10014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10014", action = "action_EVENT_ENTER_REGION_10014", trigger_count = 0 },
-- 把Lamp变量置回0然后重新加回到之前的数值
{ config_id = 1010015, name = "GADGET_CREATE_10015", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_10015", action = "action_EVENT_GADGET_CREATE_10015", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "Start", value = 0, no_refresh = false },
{ config_id = 2, name = "Lamp", value = 0, no_refresh = false },
{ config_id = 3, name = "Yes", value = 0, no_refresh = false },
{ config_id = 4, name = "Omega", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1010008, name = "TIME_AXIS_PASS_10008", event = EventType.EVENT_TIME_AXIS_PASS, source = "T1", condition = "", action = "action_EVENT_TIME_AXIS_PASS_10008" }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10012 },
regions = { 10001 },
triggers = { "ENTER_REGION_10001", "VARIABLE_CHANGE_10002", "CHALLENGE_SUCCESS_10003", "VARIABLE_CHANGE_10004", "TIME_AXIS_PASS_10007", "DUNGEON_ALL_AVATAR_DIE_10009", "DUNGEON_SETTLE_10010", "CHALLENGE_FAIL_10013" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { 10014 },
triggers = { "ENTER_REGION_10014" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 10005 },
regions = { },
triggers = { "GADGET_CREATE_10015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_10001(context, evt)
if evt.param1 ~= 10001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10001(context, evt)
-- 触发镜头注目注目位置为坐标4.9-6-36持续时间为4秒并且为强制注目形式不广播其他玩家
local pos = {x=4.9, y=-6, z=-36}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 4, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 1,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 调用提示id为 4000123 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 4000123) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 改变指定group组220123004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220123004, 4001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 4
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 4, 220123001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 创建标识为"T1",时间节点为{7}的时间轴false用于控制该时间轴是否循环
ScriptLib.InitTimeAxis(context, "T1", {7}, false)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_10002(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"Start"为1
if ScriptLib.GetGroupVariableValue(context, "Start") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_10002(context, evt)
-- 创建编号为101该挑战的识别id),挑战内容为2005010的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 101, 2005010, 3, 123, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
ScriptLib.AddExtraGroupSuite(context, 220123004, 6)
ScriptLib.AddExtraGroupSuite(context, 220123004, 7)
ScriptLib.AddExtraGroupSuite(context, 220123004, 8)
ScriptLib.AddExtraGroupSuite(context, 220123004, 9)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_10003(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 6
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 6, 220123001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 将本组内变量名为 "Finish" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "Finish", 1, 220123004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_10004(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 == evt.param2 then return false end
-- 判断变量"Lamp"为1
if ScriptLib.GetGroupVariableValue(context, "Lamp") == 1 then
return true
end
-- 判断变量"Lamp"为2
if ScriptLib.GetGroupVariableValue(context, "Lamp") == 2 then
return true
end
-- 判断变量"Lamp"为3
if ScriptLib.GetGroupVariableValue(context, "Lamp") == 3 then
return true
end
-- 判断变量"Lamp"为4
if ScriptLib.GetGroupVariableValue(context, "Lamp") == 4 then
return true
end
return false
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_10004(context, evt)
ScriptLib.PrintLog('Counting Lamps')
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10006(context, evt)
if evt.param1 ~= 10006 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10006(context, evt)
-- 调用提示id为 4000124 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 4000124) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 创建标识为"T",时间节点为{3}的时间轴false用于控制该时间轴是否循环
ScriptLib.InitTimeAxis(context, "T", {3}, false)
return 0
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_10007(context, evt)
-- 将本组内变量名为 "Start" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Start", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 5
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 5, 220123001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 将本组内变量名为 "Challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "Challenge", 1, 220123004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_10009(context, evt)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_10010(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_10010(context, evt)
-- 创建id为10011的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 10011 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_10013(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220123010, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10014(context, evt)
if evt.param1 ~= 10014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10014(context, evt)
-- 创建编号为101该挑战的识别id),挑战内容为2005010的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 101, 2005010, 3, 123, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
ScriptLib.AddExtraGroupSuite(context, 220123010, 3)
ScriptLib.RemoveExtraGroupSuite(context, 220123010, 2)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_10015(context, evt)
if 10005 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_10015(context, evt)
local c = 0
c = ScriptLib.GetGroupVariableValue(context, "Lamp")
if c == 1 then
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
end
if c == 2 then
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
end
if c == 3 then
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
end
if c == 4 then
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
ScriptLib.ChangeGroupVariableValue(context, "Omega", 1)
end
ScriptLib.RemoveExtraGroupSuite(context, 220123010, 3)
return 0
end