-- 基础信息 local base_info = { group_id = 220123010 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 10005, gadget_id = 70310008, pos = { x = 2.555, y = -13.531, z = -30.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 10011, gadget_id = 70211021, pos = { x = 7.252, y = -6.997, z = -28.841 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, drop_tag = "战斗高级稻妻", isOneoff = true, persistent = true }, { config_id = 10012, gadget_id = 70330162, pos = { x = 4.820, y = -6.473, z = -35.857 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { -- 进区域提示玩家看镜子,调整目标点group变量,准备开始挑战 { config_id = 10001, shape = RegionShape.CUBIC, size = { x = 10.000, y = 5.000, z = 20.000 }, pos = { x = 0.388, y = -6.938, z = -31.946 } }, -- 看镜子,并且起一个时间轴 { config_id = 10006, shape = RegionShape.CUBIC, size = { x = 5.000, y = 3.000, z = 3.000 }, pos = { x = 4.707, y = -6.473, z = -35.027 } }, -- 挑战失败后重新开始 { config_id = 10014, shape = RegionShape.SPHERE, radius = 50, pos = { x = 19.147, y = 3.036, z = -35.605 } } } -- 触发器 triggers = { -- 进区域提示玩家看镜子,调整目标点group变量,准备开始挑战 { config_id = 1010001, name = "ENTER_REGION_10001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10001", action = "action_EVENT_ENTER_REGION_10001" }, -- 接受变量开始点灯挑战 { config_id = 1010002, name = "VARIABLE_CHANGE_10002", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_10002", action = "action_EVENT_VARIABLE_CHANGE_10002" }, { config_id = 1010003, name = "CHALLENGE_SUCCESS_10003", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "101", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_10003" }, -- 统计点灯数量的trigger { config_id = 1010004, name = "VARIABLE_CHANGE_10004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_10004", action = "action_EVENT_VARIABLE_CHANGE_10004", trigger_count = 0, tag = "123" }, -- 看镜子,并且起一个时间轴 { config_id = 1010006, name = "ENTER_REGION_10006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10006", action = "action_EVENT_ENTER_REGION_10006" }, -- 时间轴到了开始挑战 { config_id = 1010007, name = "TIME_AXIS_PASS_10007", event = EventType.EVENT_TIME_AXIS_PASS, source = "T1", condition = "", action = "action_EVENT_TIME_AXIS_PASS_10007" }, { config_id = 1010009, name = "DUNGEON_ALL_AVATAR_DIE_10009", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_10009", trigger_count = 0 }, { config_id = 1010010, name = "DUNGEON_SETTLE_10010", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_10010", action = "action_EVENT_DUNGEON_SETTLE_10010" }, -- 挑战失败,加载suite2 { config_id = 1010013, name = "CHALLENGE_FAIL_10013", event = EventType.EVENT_CHALLENGE_FAIL, source = "101", condition = "", action = "action_EVENT_CHALLENGE_FAIL_10013", trigger_count = 0 }, -- 挑战失败后重新开始 { config_id = 1010014, name = "ENTER_REGION_10014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10014", action = "action_EVENT_ENTER_REGION_10014", trigger_count = 0 }, -- 把Lamp变量置回0,然后重新加回到之前的数值 { config_id = 1010015, name = "GADGET_CREATE_10015", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_10015", action = "action_EVENT_GADGET_CREATE_10015", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "Start", value = 0, no_refresh = false }, { config_id = 2, name = "Lamp", value = 0, no_refresh = false }, { config_id = 3, name = "Yes", value = 0, no_refresh = false }, { config_id = 4, name = "Omega", value = 0, no_refresh = false } } -- 废弃数据 garbages = { triggers = { { config_id = 1010008, name = "TIME_AXIS_PASS_10008", event = EventType.EVENT_TIME_AXIS_PASS, source = "T1", condition = "", action = "action_EVENT_TIME_AXIS_PASS_10008" } } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 10012 }, regions = { 10001 }, triggers = { "ENTER_REGION_10001", "VARIABLE_CHANGE_10002", "CHALLENGE_SUCCESS_10003", "VARIABLE_CHANGE_10004", "TIME_AXIS_PASS_10007", "DUNGEON_ALL_AVATAR_DIE_10009", "DUNGEON_SETTLE_10010", "CHALLENGE_FAIL_10013" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { 10014 }, triggers = { "ENTER_REGION_10014" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 10005 }, regions = { }, triggers = { "GADGET_CREATE_10015" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_10001(context, evt) if evt.param1 ~= 10001 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_10001(context, evt) -- 触发镜头注目,注目位置为坐标(4.9,-6,-36),持续时间为4秒,并且为强制注目形式,不广播其他玩家 local pos = {x=4.9, y=-6, z=-36} local pos_follow = {x=0, y=0, z=0} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 4, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 1, is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin") return -1 end -- 调用提示id为 4000123 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 4000123) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end -- 改变指定group组220123004中, configid为4001的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220123004, 4001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 将本组内变量名为 "stage" 的变量设置为 4 if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 4, 220123001) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group") return -1 end -- 创建标识为"T1",时间节点为{7}的时间轴,false用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "T1", {7}, false) return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_10002(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"Start"为1 if ScriptLib.GetGroupVariableValue(context, "Start") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_10002(context, evt) -- 创建编号为101(该挑战的识别id),挑战内容为2005010的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 101, 2005010, 3, 123, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end ScriptLib.AddExtraGroupSuite(context, 220123004, 6) ScriptLib.AddExtraGroupSuite(context, 220123004, 7) ScriptLib.AddExtraGroupSuite(context, 220123004, 8) ScriptLib.AddExtraGroupSuite(context, 220123004, 9) return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_10003(context, evt) -- 将本组内变量名为 "stage" 的变量设置为 6 if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 6, 220123001) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group") return -1 end -- 将本组内变量名为 "Finish" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "Finish", 1, 220123004) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_10004(context, evt) if evt.param1 == evt.param2 then return false end if evt.param1 == evt.param2 then return false end -- 判断变量"Lamp"为1 if ScriptLib.GetGroupVariableValue(context, "Lamp") == 1 then return true end -- 判断变量"Lamp"为2 if ScriptLib.GetGroupVariableValue(context, "Lamp") == 2 then return true end -- 判断变量"Lamp"为3 if ScriptLib.GetGroupVariableValue(context, "Lamp") == 3 then return true end -- 判断变量"Lamp"为4 if ScriptLib.GetGroupVariableValue(context, "Lamp") == 4 then return true end return false end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_10004(context, evt) ScriptLib.PrintLog('Counting Lamps') return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_10006(context, evt) if evt.param1 ~= 10006 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_10006(context, evt) -- 调用提示id为 4000124 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 4000124) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end -- 创建标识为"T",时间节点为{3}的时间轴,false用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "T", {3}, false) return 0 end -- 触发操作 function action_EVENT_TIME_AXIS_PASS_10007(context, evt) -- 将本组内变量名为 "Start" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "Start", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end -- 将本组内变量名为 "stage" 的变量设置为 5 if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 5, 220123001) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group") return -1 end -- 将本组内变量名为 "Challenge" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "Challenge", 1, 220123004) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group") return -1 end return 0 end -- 触发操作 function action_EVENT_DUNGEON_ALL_AVATAR_DIE_10009(context, evt) -- 地城失败结算 if 0 ~= ScriptLib.CauseDungeonFail(context) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail") return -1 end return 0 end -- 触发条件 function condition_EVENT_DUNGEON_SETTLE_10010(context, evt) -- 判断副本成功 if 1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_DUNGEON_SETTLE_10010(context, evt) -- 创建id为10011的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 10011 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_10013(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220123010, 2) return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_10014(context, evt) if evt.param1 ~= 10014 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_10014(context, evt) -- 创建编号为101(该挑战的识别id),挑战内容为2005010的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 101, 2005010, 3, 123, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end ScriptLib.AddExtraGroupSuite(context, 220123010, 3) ScriptLib.RemoveExtraGroupSuite(context, 220123010, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_10015(context, evt) if 10005 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_10015(context, evt) local c = 0 c = ScriptLib.GetGroupVariableValue(context, "Lamp") if c == 1 then ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) end if c == 2 then ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) end if c == 3 then ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) end if c == 4 then ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) ScriptLib.ChangeGroupVariableValue(context, "Omega", 1) end ScriptLib.RemoveExtraGroupSuite(context, 220123010, 3) return 0 end