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110 lines
3.2 KiB
Lua
110 lines
3.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111102004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4001, gadget_id = 70900403, pos = { x = 1269.687, y = 342.742, z = -1948.716 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 4002, gadget_id = 70900403, pos = { x = 1267.172, y = 339.867, z = -1940.274 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 4003, gadget_id = 70900403, pos = { x = 1244.836, y = 335.273, z = -1937.161 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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-- 需要填MarkFlag,可以填的值为{3、5、6、7、9 ....}
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{ config_id = 4004, gadget_id = 70330229, pos = { x = 1245.601, y = 325.135, z = -1928.851 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 3 },
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-- 需要填MarkFlag,要和钩爪发射器一一对应
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{ config_id = 4005, gadget_id = 70330251, pos = { x = 1257.764, y = 330.981, z = -1927.347 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 3 },
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{ config_id = 4006, gadget_id = 70220103, pos = { x = 1257.764, y = 330.981, z = -1927.347 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 4007, gadget_id = 70220103, pos = { x = 1253.854, y = 332.166, z = -1917.308 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 钩爪点发射器击中目标时会自行切换GadgetState,只要根据钩爪发射器的状态做判断和GroupLoad处理即可。
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{ config_id = 1004008, name = "GADGET_STATE_CHANGE_4008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_4008", action = "action_EVENT_GADGET_STATE_CHANGE_4008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4001, 4002, 4003, 4004, 4005 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_4008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 4006, 4007 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_4008(context, evt)
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if 4004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_4008(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111102004, 2)
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return 0
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end
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require "V3_0/GrapplingHook" |