-- 基础信息 local base_info = { group_id = 111102004 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 4001, gadget_id = 70900403, pos = { x = 1269.687, y = 342.742, z = -1948.716 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 4002, gadget_id = 70900403, pos = { x = 1267.172, y = 339.867, z = -1940.274 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 4003, gadget_id = 70900403, pos = { x = 1244.836, y = 335.273, z = -1937.161 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, -- 需要填MarkFlag,可以填的值为{3、5、6、7、9 ....} { config_id = 4004, gadget_id = 70330229, pos = { x = 1245.601, y = 325.135, z = -1928.851 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 3 }, -- 需要填MarkFlag,要和钩爪发射器一一对应 { config_id = 4005, gadget_id = 70330251, pos = { x = 1257.764, y = 330.981, z = -1927.347 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, mark_flag = 3 }, { config_id = 4006, gadget_id = 70220103, pos = { x = 1257.764, y = 330.981, z = -1927.347 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 4007, gadget_id = 70220103, pos = { x = 1253.854, y = 332.166, z = -1917.308 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { -- 钩爪点发射器击中目标时会自行切换GadgetState,只要根据钩爪发射器的状态做判断和GroupLoad处理即可。 { config_id = 1004008, name = "GADGET_STATE_CHANGE_4008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_4008", action = "action_EVENT_GADGET_STATE_CHANGE_4008", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 4001, 4002, 4003, 4004, 4005 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_4008" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 4006, 4007 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_4008(context, evt) if 4004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_4008(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111102004, 2) return 0 end require "V3_0/GrapplingHook"