mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-29 09:35:48 +00:00
218 lines
6.8 KiB
Lua
218 lines
6.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101118
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}
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-- Trigger变量
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local defs = {
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max_gear = 4,
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timer = 10,
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group_id = 111101118,
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gadget_1 = 118001,
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gadget_2 = 118002,
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gadget_3 = 118003,
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gadget_4 = 118005,
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gadget_chest = 118004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 118001, gadget_id = 70900008, pos = { x = 2613.126, y = 252.559, z = -1246.144 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true },
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{ config_id = 118002, gadget_id = 70900008, pos = { x = 2623.426, y = 252.559, z = -1241.344 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true },
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{ config_id = 118003, gadget_id = 70900008, pos = { x = 2616.226, y = 252.559, z = -1239.144 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true },
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{ config_id = 118004, gadget_id = 70211111, pos = { x = 2618.426, y = 252.559, z = -1243.444 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 118005, gadget_id = 70900008, pos = { x = 2620.226, y = 252.559, z = -1248.044 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1118006, name = "GADGET_STATE_CHANGE_118006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_118006", action = "action_EVENT_GADGET_STATE_CHANGE_118006", trigger_count = 0 },
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{ config_id = 1118007, name = "TIMER_EVENT_118007", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_118007", action = "action_EVENT_TIMER_EVENT_118007", trigger_count = 0 },
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{ config_id = 1118008, name = "VARIABLE_CHANGE_118008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_118008", action = "action_EVENT_VARIABLE_CHANGE_118008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "active_count", value = 0, no_refresh = false },
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{ config_id = 2, name = "isFinish", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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{ config_id = 1, name = "active_count", value = 0, no_refresh = false },
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{ config_id = 2, name = "isFinish", value = 0, no_refresh = true }
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 118001, state = 901 },
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{ config_id = 118002, state = 901 },
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{ config_id = 118003, state = 901 },
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{ config_id = 118005, state = 901 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_118006", "TIMER_EVENT_118007", "VARIABLE_CHANGE_118008" },
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npcs = { },
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variables = {
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{ config_id = 1, name = "active_count", value = 0, no_refresh = false },
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{ config_id = 2, name = "isFinish", value = 0, no_refresh = true }
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}
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},
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[3] = {
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gadgets = {
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{ config_id = 118001, state = 201 },
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{ config_id = 118002, state = 201 },
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{ config_id = 118003, state = 201 },
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{ config_id = 118004, state = 0 },
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{ config_id = 118005, state = 201 }
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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{ config_id = 1, name = "active_count", value = 4, no_refresh = false },
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{ config_id = 2, name = "isFinish", value = 1, no_refresh = true }
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_118006(context, evt)
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if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 and defs.gadget_4 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_118006(context, evt)
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if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then
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ScriptLib.MarkPlayerAction(context, 1001, 1, 1)
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end
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if evt.param1 == GadgetState.Action01 then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", -1)
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elseif evt.param1 == GadgetState.Action02 then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", 1)
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ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer)
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else
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_TIMER_EVENT_118007(context, evt)
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if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) and evt.source_name ~= tostring(defs.gadget_4) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_118007(context, evt)
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Action01) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_118008(context, evt)
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if evt.param1 == evt.param2 then return false end
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if evt.param1 == -1 then
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ScriptLib.MarkPlayerAction(context, 1001, 4, 1)
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end
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if evt.param1 ~= defs.max_gear then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_118008(context, evt)
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_4))
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if defs.gadget_1 ~= 0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStart)
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end
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if defs.gadget_2 ~= 0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_2, GadgetState.GearStart)
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end
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if defs.gadget_3 ~=0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_3, GadgetState.GearStart)
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end
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if defs.gadget_4 ~=0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_4, GadgetState.GearStart)
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end
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ScriptLib.GoToFlowSuite(context, 111101118, 3)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 111101114, 114004, GadgetState.Default)
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ScriptLib.MarkPlayerAction(context, 1001, 3, 1)
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return 0
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end |