-- 基础信息 local base_info = { group_id = 111101118 } -- Trigger变量 local defs = { max_gear = 4, timer = 10, group_id = 111101118, gadget_1 = 118001, gadget_2 = 118002, gadget_3 = 118003, gadget_4 = 118005, gadget_chest = 118004 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 118001, gadget_id = 70900008, pos = { x = 2613.126, y = 252.559, z = -1246.144 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 118002, gadget_id = 70900008, pos = { x = 2623.426, y = 252.559, z = -1241.344 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 118003, gadget_id = 70900008, pos = { x = 2616.226, y = 252.559, z = -1239.144 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 118004, gadget_id = 70211111, pos = { x = 2618.426, y = 252.559, z = -1243.444 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true }, { config_id = 118005, gadget_id = 70900008, pos = { x = 2620.226, y = 252.559, z = -1248.044 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1118006, name = "GADGET_STATE_CHANGE_118006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_118006", action = "action_EVENT_GADGET_STATE_CHANGE_118006", trigger_count = 0 }, { config_id = 1118007, name = "TIMER_EVENT_118007", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_118007", action = "action_EVENT_TIMER_EVENT_118007", trigger_count = 0 }, { config_id = 1118008, name = "VARIABLE_CHANGE_118008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_118008", action = "action_EVENT_VARIABLE_CHANGE_118008", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "active_count", value = 0, no_refresh = false }, { config_id = 2, name = "isFinish", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { io_type = 1, suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suite_disk = { [1] = { gadgets = { }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { { config_id = 1, name = "active_count", value = 0, no_refresh = false }, { config_id = 2, name = "isFinish", value = 0, no_refresh = true } } }, [2] = { gadgets = { { config_id = 118001, state = 901 }, { config_id = 118002, state = 901 }, { config_id = 118003, state = 901 }, { config_id = 118005, state = 901 } }, monsters = { }, regions = { }, triggers = { "GADGET_STATE_CHANGE_118006", "TIMER_EVENT_118007", "VARIABLE_CHANGE_118008" }, npcs = { }, variables = { { config_id = 1, name = "active_count", value = 0, no_refresh = false }, { config_id = 2, name = "isFinish", value = 0, no_refresh = true } } }, [3] = { gadgets = { { config_id = 118001, state = 201 }, { config_id = 118002, state = 201 }, { config_id = 118003, state = 201 }, { config_id = 118004, state = 0 }, { config_id = 118005, state = 201 } }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { { config_id = 1, name = "active_count", value = 4, no_refresh = false }, { config_id = 2, name = "isFinish", value = 1, no_refresh = true } } } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_118006(context, evt) if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 and defs.gadget_4 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_118006(context, evt) if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then ScriptLib.MarkPlayerAction(context, 1001, 1, 1) end if evt.param1 == GadgetState.Action01 then ScriptLib.ChangeGroupVariableValue(context, "active_count", -1) elseif evt.param1 == GadgetState.Action02 then ScriptLib.ChangeGroupVariableValue(context, "active_count", 1) ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer) else return -1 end return 0 end -- 触发条件 function condition_EVENT_TIMER_EVENT_118007(context, evt) if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) and evt.source_name ~= tostring(defs.gadget_4) then return false end return true end -- 触发操作 function action_EVENT_TIMER_EVENT_118007(context, evt) if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Action01) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_118008(context, evt) if evt.param1 == evt.param2 then return false end if evt.param1 == -1 then ScriptLib.MarkPlayerAction(context, 1001, 4, 1) end if evt.param1 ~= defs.max_gear then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_118008(context, evt) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1)) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2)) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3)) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_4)) if defs.gadget_1 ~= 0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStart) end if defs.gadget_2 ~= 0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_2, GadgetState.GearStart) end if defs.gadget_3 ~=0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_3, GadgetState.GearStart) end if defs.gadget_4 ~=0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_4, GadgetState.GearStart) end ScriptLib.GoToFlowSuite(context, 111101118, 3) ScriptLib.SetGroupGadgetStateByConfigId(context, 111101114, 114004, GadgetState.Default) ScriptLib.MarkPlayerAction(context, 1001, 3, 1) return 0 end