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https://gitlab.com/YuukiPS/GC-Resources.git
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256 lines
7.7 KiB
Lua
256 lines
7.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101049
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 49001
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 49001, gadget_id = 70360006, pos = { x = 2411.905, y = 250.511, z = -1409.038 }, rot = { x = 0.000, y = 196.100, z = 0.000 }, level = 18 },
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{ config_id = 49002, gadget_id = 70211101, pos = { x = 2413.928, y = 250.667, z = -1407.470 }, rot = { x = 0.000, y = 242.710, z = 0.000 }, level = 1, drop_tag = "解谜低级蒙德", showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 49010, gadget_id = 70900007, pos = { x = 2414.299, y = 251.436, z = -1412.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 49011, gadget_id = 70900008, pos = { x = 2409.153, y = 249.647, z = -1405.776 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1049003, name = "GADGET_STATE_CHANGE_49003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_49003", action = "action_EVENT_GADGET_STATE_CHANGE_49003" },
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{ config_id = 1049004, name = "GADGET_STATE_CHANGE_49004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_49004", action = "action_EVENT_GADGET_STATE_CHANGE_49004", trigger_count = 0 },
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{ config_id = 1049005, name = "GADGET_STATE_CHANGE_49005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_49005", action = "action_EVENT_GADGET_STATE_CHANGE_49005", trigger_count = 0 },
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{ config_id = 1049006, name = "GADGET_CREATE_49006", event = EventType.EVENT_GADGET_CREATE, source = "111", condition = "condition_EVENT_GADGET_CREATE_49006", action = "action_EVENT_GADGET_CREATE_49006", trigger_count = 0 },
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{ config_id = 1049007, name = "GADGET_STATE_CHANGE_49007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "111", condition = "condition_EVENT_GADGET_STATE_CHANGE_49007", action = "action_EVENT_GADGET_STATE_CHANGE_49007", trigger_count = 0 },
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{ config_id = 1049008, name = "GADGET_STATE_CHANGE_49008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_49008" },
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{ config_id = 1049009, name = "GADGET_CREATE_49009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_49009", action = "action_EVENT_GADGET_CREATE_49009" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 49010, 49011 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_49007", "GADGET_STATE_CHANGE_49008", "GADGET_CREATE_49009" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 49001 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_49003", "GADGET_STATE_CHANGE_49004", "GADGET_STATE_CHANGE_49005", "GADGET_CREATE_49006" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { },
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gadgets = { 49002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_49003(context, evt)
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if 49002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_49003(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1010, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 111101049, 4) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_49004(context, evt)
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if 49001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_49004(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1010, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101049, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_49005(context, evt)
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if 49001 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_49005(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1010, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101049, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_49006(context, evt)
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if 49001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_49006(context, evt)
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101049, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_49007(context, evt)
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if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_49007(context, evt)
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if evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context,"start",1)
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elseif evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context,"start",-1)
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end
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if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
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ScriptLib.CreateGadget(context, { config_id = defs.gadget_id })
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end
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_49008(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_49009(context, evt)
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if defs.gadget_id ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_49009(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |