-- 基础信息 local base_info = { group_id = 111101049 } -- Trigger变量 local defs = { gadget_1 = 49001 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 49001, gadget_id = 70360006, pos = { x = 2411.905, y = 250.511, z = -1409.038 }, rot = { x = 0.000, y = 196.100, z = 0.000 }, level = 18 }, { config_id = 49002, gadget_id = 70211101, pos = { x = 2413.928, y = 250.667, z = -1407.470 }, rot = { x = 0.000, y = 242.710, z = 0.000 }, level = 1, drop_tag = "解谜低级蒙德", showcutscene = true, isOneoff = true, persistent = true }, { config_id = 49010, gadget_id = 70900007, pos = { x = 2414.299, y = 251.436, z = -1412.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 49011, gadget_id = 70900008, pos = { x = 2409.153, y = 249.647, z = -1405.776 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1049003, name = "GADGET_STATE_CHANGE_49003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_49003", action = "action_EVENT_GADGET_STATE_CHANGE_49003" }, { config_id = 1049004, name = "GADGET_STATE_CHANGE_49004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_49004", action = "action_EVENT_GADGET_STATE_CHANGE_49004", trigger_count = 0 }, { config_id = 1049005, name = "GADGET_STATE_CHANGE_49005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_49005", action = "action_EVENT_GADGET_STATE_CHANGE_49005", trigger_count = 0 }, { config_id = 1049006, name = "GADGET_CREATE_49006", event = EventType.EVENT_GADGET_CREATE, source = "111", condition = "condition_EVENT_GADGET_CREATE_49006", action = "action_EVENT_GADGET_CREATE_49006", trigger_count = 0 }, { config_id = 1049007, name = "GADGET_STATE_CHANGE_49007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "111", condition = "condition_EVENT_GADGET_STATE_CHANGE_49007", action = "action_EVENT_GADGET_STATE_CHANGE_49007", trigger_count = 0 }, { config_id = 1049008, name = "GADGET_STATE_CHANGE_49008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_49008" }, { config_id = 1049009, name = "GADGET_CREATE_49009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_49009", action = "action_EVENT_GADGET_CREATE_49009" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 3, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 49010, 49011 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_49007", "GADGET_STATE_CHANGE_49008", "GADGET_CREATE_49009" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { }, gadgets = { 49001 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_49003", "GADGET_STATE_CHANGE_49004", "GADGET_STATE_CHANGE_49005", "GADGET_CREATE_49006" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_3, monsters = { }, gadgets = { 49002 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_49003(context, evt) if 49002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_49003(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1010, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111101049, 4) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_49004(context, evt) if 49001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_49004(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1010, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101049, 3) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_49005(context, evt) if 49001 ~= evt.param2 or GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_49005(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1010, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101049, 3) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_49006(context, evt) if 49001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_49006(context, evt) -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101049, 3) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_49007(context, evt) if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_49007(context, evt) if evt.param1 == GadgetState.GearStart then ScriptLib.ChangeGroupVariableValue(context,"start",1) elseif evt.param1 == GadgetState.Default then ScriptLib.ChangeGroupVariableValue(context,"start",-1) end if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then ScriptLib.CreateGadget(context, { config_id = defs.gadget_id }) end end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_49008(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_49009(context, evt) if defs.gadget_id ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_49009(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end