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https://gitlab.com/YuukiPS/GC-Resources.git
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138 lines
4.2 KiB
Lua
138 lines
4.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101044
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}
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-- Trigger变量
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local defs = {
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gadget_id = 44004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 44001, gadget_id = 70900051, pos = { x = 2366.951, y = 258.481, z = -1436.664 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 44002, gadget_id = 70900039, pos = { x = 2367.218, y = 264.477, z = -1440.719 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 44003, gadget_id = 70900051, pos = { x = 2355.394, y = 255.588, z = -1437.744 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 44004, gadget_id = 70211111, pos = { x = 2360.344, y = 262.375, z = -1443.877 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 44008, gadget_id = 70900039, pos = { x = 2357.012, y = 261.791, z = -1443.033 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1044005, name = "GADGET_STATE_CHANGE_44005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_44005", action = "action_EVENT_GADGET_STATE_CHANGE_44005", trigger_count = 0 },
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{ config_id = 1044006, name = "GADGET_STATE_CHANGE_44006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_44006" },
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{ config_id = 1044007, name = "GADGET_CREATE_44007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_44007", action = "action_EVENT_GADGET_CREATE_44007" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 44001, 44002, 44003, 44008 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_44005", "GADGET_STATE_CHANGE_44006", "GADGET_CREATE_44007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_44005(context, evt)
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if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_44005(context, evt)
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if evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context,"start",1)
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elseif evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context,"start",-1)
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end
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if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
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ScriptLib.CreateGadget(context, { config_id = defs.gadget_id })
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end
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_44006(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_44007(context, evt)
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if defs.gadget_id ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_44007(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |