-- 基础信息 local base_info = { group_id = 111101044 } -- Trigger变量 local defs = { gadget_id = 44004 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 44001, gadget_id = 70900051, pos = { x = 2366.951, y = 258.481, z = -1436.664 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 44002, gadget_id = 70900039, pos = { x = 2367.218, y = 264.477, z = -1440.719 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 44003, gadget_id = 70900051, pos = { x = 2355.394, y = 255.588, z = -1437.744 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 44004, gadget_id = 70211111, pos = { x = 2360.344, y = 262.375, z = -1443.877 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true }, { config_id = 44008, gadget_id = 70900039, pos = { x = 2357.012, y = 261.791, z = -1443.033 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1044005, name = "GADGET_STATE_CHANGE_44005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_44005", action = "action_EVENT_GADGET_STATE_CHANGE_44005", trigger_count = 0 }, { config_id = 1044006, name = "GADGET_STATE_CHANGE_44006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_44006" }, { config_id = 1044007, name = "GADGET_CREATE_44007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_44007", action = "action_EVENT_GADGET_CREATE_44007" } } -- 变量 variables = { { config_id = 1, name = "start", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 44001, 44002, 44003, 44008 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_44005", "GADGET_STATE_CHANGE_44006", "GADGET_CREATE_44007" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_44005(context, evt) if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_44005(context, evt) if evt.param1 == GadgetState.GearStart then ScriptLib.ChangeGroupVariableValue(context,"start",1) elseif evt.param1 == GadgetState.Default then ScriptLib.ChangeGroupVariableValue(context,"start",-1) end if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then ScriptLib.CreateGadget(context, { config_id = defs.gadget_id }) end end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_44006(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_44007(context, evt) if defs.gadget_id ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_44007(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end