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https://gitlab.com/YuukiPS/GC-Resources.git
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171 lines
5.1 KiB
Lua
171 lines
5.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101018
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 18001, monster_id = 20011001, pos = { x = 2671.809, y = 247.525, z = -1265.268 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 18002, monster_id = 20011001, pos = { x = 2673.309, y = 247.868, z = -1267.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 18003, monster_id = 20011001, pos = { x = 2670.209, y = 247.838, z = -1268.469 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 18004, gadget_id = 70211102, pos = { x = 2671.829, y = 247.765, z = -1267.391 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜低级蒙德", state = GadgetState.ChestTrap, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 18005, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2671.932, y = 248.042, z = -1267.249 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1018005, name = "ENTER_REGION_18005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_18005", action = "action_EVENT_ENTER_REGION_18005" },
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{ config_id = 1018006, name = "ANY_MONSTER_DIE_18006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_18006", action = "action_EVENT_ANY_MONSTER_DIE_18006" },
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{ config_id = 1018007, name = "GADGET_STATE_CHANGE_18007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_18007", action = "action_EVENT_GADGET_STATE_CHANGE_18007", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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{ config_id = 18004, state = 103 }
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},
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monsters = {
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},
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regions = { 18005 },
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triggers = { "ENTER_REGION_18005", "ANY_MONSTER_DIE_18006", "GADGET_STATE_CHANGE_18007" },
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npcs = { },
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variables = {
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 18004, state = 101 }
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},
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monsters = {
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{ config_id = 18001 },
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{ config_id = 18002 },
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{ config_id = 18003 }
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},
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regions = { },
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triggers = { "ANY_MONSTER_DIE_18006" },
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npcs = { },
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variables = {
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_18005(context, evt)
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if evt.param1 ~= 18005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_18005(context, evt)
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-- 添加某个flowSuite里的要素,如果当前与目标suite属性不一样,会纠正为目标属性,同时触发相应Trigger
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ScriptLib.AddExtraFlowSuite(context, 111101018, 2, FlowSuiteOperatePolicy.COMPLETE)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_18006(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_18006(context, evt)
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-- 将configid为 18004 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 18004, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_18007(context, evt)
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if 18004 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_18007(context, evt)
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-- 调用提示id为 1110028 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110028) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |