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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101018.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

171 lines
5.1 KiB
Lua
Raw Blame History

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-- 基础信息
local base_info = {
group_id = 111101018
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 18001, monster_id = 20011001, pos = { x = 2671.809, y = 247.525, z = -1265.268 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
{ config_id = 18002, monster_id = 20011001, pos = { x = 2673.309, y = 247.868, z = -1267.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
{ config_id = 18003, monster_id = 20011001, pos = { x = 2670.209, y = 247.838, z = -1268.469 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 18004, gadget_id = 70211102, pos = { x = 2671.829, y = 247.765, z = -1267.391 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜低级蒙德", state = GadgetState.ChestTrap, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 18005, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2671.932, y = 248.042, z = -1267.249 } }
}
-- 触发器
triggers = {
{ config_id = 1018005, name = "ENTER_REGION_18005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_18005", action = "action_EVENT_ENTER_REGION_18005" },
{ config_id = 1018006, name = "ANY_MONSTER_DIE_18006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_18006", action = "action_EVENT_ANY_MONSTER_DIE_18006" },
{ config_id = 1018007, name = "GADGET_STATE_CHANGE_18007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_18007", action = "action_EVENT_GADGET_STATE_CHANGE_18007", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
io_type = 1,
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suite_disk = {
[1] = {
gadgets = {
{ config_id = 18004, state = 103 }
},
monsters = {
},
regions = { 18005 },
triggers = { "ENTER_REGION_18005", "ANY_MONSTER_DIE_18006", "GADGET_STATE_CHANGE_18007" },
npcs = { },
variables = {
}
},
[2] = {
gadgets = {
{ config_id = 18004, state = 101 }
},
monsters = {
{ config_id = 18001 },
{ config_id = 18002 },
{ config_id = 18003 }
},
regions = { },
triggers = { "ANY_MONSTER_DIE_18006" },
npcs = { },
variables = {
}
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_18005(context, evt)
if evt.param1 ~= 18005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_18005(context, evt)
-- 添加某个flowSuite里的要素如果当前与目标suite属性不一样会纠正为目标属性同时触发相应Trigger
ScriptLib.AddExtraFlowSuite(context, 111101018, 2, FlowSuiteOperatePolicy.COMPLETE)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 1, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_18006(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_18006(context, evt)
-- 将configid为 18004 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 18004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_18007(context, evt)
if 18004 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_18007(context, evt)
-- 调用提示id为 1110028 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1110028) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end