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update lua 3.1 quest shareconfig

This commit is contained in:
Akbar Yahya 2022-10-24 11:30:27 +08:00
parent c3294972fd
commit fd3ad8382f
No known key found for this signature in database
GPG Key ID: 0C9985FEC5C018C9
1752 changed files with 90738 additions and 297359 deletions

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@ -1,27 +1,33 @@
local L0_1, L1_1, L2_1, L3_1
-- 任务配置
-- 父任务id
main_id = 1001
L0_1 = {}
L1_1 = 100101
L2_1 = 100102
L3_1 = 100103
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["100101"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1001Trans01"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["100102"] = L1_1
sub_ids =
{
100101,
100102,
100103,
}
rewind_data = {}
rewind_data["100101"] =
{
}
quest_data = {}
quest_data["100102"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1001Trans01"
},
}
}

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@ -1,63 +1,71 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 1002
L0_1 = {}
L1_1 = 100201
L2_1 = 100202
L3_1 = 100203
L4_1 = 100204
L5_1 = 100205
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["100205"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.id = 1005
L3_1.pos = "Q1002_Paimon2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1002_Player2"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["100201"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc2002801"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 2002801
L3_1.pos = "Q1002_XianRen"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1002_Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["100205"] = L1_1
sub_ids =
{
100201,
100202,
100203,
100204,
100205,
}
rewind_data = {}
rewind_data["100205"] =
{
}
quest_data = {}
quest_data["100201"] =
{
npcs =
{
{
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
id = 1005,
pos = "Q1002_Paimon2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1002_Player2"
},
}
}
quest_data["100205"] =
{
npcs =
{
{
alias = "Npc2002801",
script = "Actor/Npc/TempNPC",
id = 2002801,
pos = "Q1002_XianRen",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1002_Player"
},
}
}

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@ -1,50 +1,60 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
-- 任务配置
-- 父任务id
main_id = 1007
L0_1 = {}
L1_1 = 100701
L2_1 = 100702
L3_1 = 100703
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["100701"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc2003013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 2003013
L3_1.pos = "Q1007Guard01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc2003014"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 2003014
L4_1.pos = "Q1007Guard02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["100701"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1001Trans01"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["100702"] = L1_1
sub_ids =
{
100701,
100702,
100703,
}
rewind_data = {}
rewind_data["100701"] =
{
}
quest_data = {}
quest_data["100701"] =
{
npcs =
{
{
alias = "Npc2003013",
script = "Actor/Npc/TempNPC",
id = 2003013,
pos = "Q1007Guard01",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc2003014",
script = "Actor/Npc/TempNPC",
id = 2003014,
pos = "Q1007Guard02",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["100702"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1001Trans01"
},
}
}

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@ -1,92 +1,109 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
--[[
luaide Template/FunTemplate/NewFileTemplate.lua Template luaide.luaTemplatesDir
luaide.luaTemplatesDir https://www.showdoc.cc/web/#/luaide?page_id=713062580213505
author:{}
time:2020-05-15 11:32:13
]]
-- 任务配置
-- 父任务id
main_id = 1008
L0_1 = {}
L1_1 = 100808
L2_1 = 100801
L3_1 = 100802
L4_1 = 100803
L5_1 = 100804
L6_1 = 100805
L7_1 = 100806
L8_1 = 100807
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10259
L3_1.alias = "Npc10259"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100802DaoBorn01"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100801"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10259
L3_1.alias = "Npc10259"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100802DaoTalk01"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10260
L4_1.alias = "Npc10260"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q100806DaoTalk02"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["100805"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10259
L3_1.alias = "Npc10259"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100802DaoTalk01"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10260
L4_1.alias = "Npc10260"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q100806DaoTalk02"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["100806"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10257
L3_1.alias = "Npc10257"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100807Aniao"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100807"] = L1_1
sub_ids =
{
100808,
100801,
100802,
100803,
100804,
100805,
100806,
100807,
}
rewind_data = {}
quest_data = {}
--求饶的李丁
quest_data["100801"] =
{
npcs = {
{
id = 10259,
alias = "Npc10259",
script = "Actor/Npc/TempNPC",
pos = "Q100802DaoBorn01",
scene_id = 3,
data_index = 0,
},
}
}
--盗宝团团聚
quest_data["100805"] =
{
npcs = {
{
id = 10259,
alias = "Npc10259",
script = "Actor/Npc/TempNPC",
pos = "Q100802DaoTalk01",
scene_id = 3,
data_index = 0,
},
{
id = 10260,
alias = "Npc10260",
script = "Actor/Npc/TempNPC",
pos = "Q100806DaoTalk02",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["100806"] =
{
npcs = {
{
id = 10259,
alias = "Npc10259",
script = "Actor/Npc/TempNPC",
pos = "Q100802DaoTalk01",
scene_id = 3,
data_index = 0,
},
{
id = 10260,
alias = "Npc10260",
script = "Actor/Npc/TempNPC",
pos = "Q100806DaoTalk02",
scene_id = 3,
data_index = 0,
},
}
}
--阿鸟现身
quest_data["100807"] =
{
npcs = {
{
id = 10257,
alias = "Npc10257",
script = "Actor/Npc/TempNPC",
pos = "Q100807Aniao",
scene_id = 3,
data_index = 0,
},
}
}

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@ -1,181 +1,200 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
--[[
luaide Template/FunTemplate/NewFileTemplate.lua Template luaide.luaTemplatesDir
luaide.luaTemplatesDir https://www.showdoc.cc/web/#/luaide?page_id=713062580213505
author:{}
time:2020-05-15 15:04:01
]]
main_id = 1009
L0_1 = {}
L1_1 = 100901
L2_1 = 100915
L3_1 = 100902
L4_1 = 100903
L5_1 = 100904
L6_1 = 100905
L7_1 = 100906
L8_1 = 100907
L9_1 = 100908
L10_1 = 100909
L11_1 = 100910
L12_1 = 100911
L13_1 = 100912
L14_1 = 100913
L15_1 = 100914
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10276
L3_1.alias = "Npc10276"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100902Clue"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10277
L4_1.alias = "Npc10277"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q100903Clue"
L4_1.scene_id = 3
L4_1.data_index = 0
L5_1 = {}
L5_1.id = 10278
L5_1.alias = "Npc10278"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q100904Clue"
L5_1.scene_id = 3
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["100906"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.id = 1005
L3_1.pos = "Q100907Tribute"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100915"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10276
L3_1.alias = "Npc10276"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100902Clue"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100902"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10277
L3_1.alias = "Npc10277"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100903Clue"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100903"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10278
L3_1.alias = "Npc10278"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100904Clue"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100904"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710120
L3_1.pos = "Q100907Tribute"
L3_1.alias = "1009Tribute01"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["100907"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710121
L3_1.pos = "Q100908Tribute"
L3_1.alias = "1009Tribute02"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["100908"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710122
L3_1.pos = "Q100909Tribute"
L3_1.alias = "1009Tribute03"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["100909"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10258
L3_1.alias = "Npc10258"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100904Fei"
L3_1.scene_id = 1052
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100913"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10258
L3_1.alias = "Npc10258"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q100904Fei"
L3_1.scene_id = 1052
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["100914"] = L1_1
sub_ids =
{
100901,
100915,
100902,
100903,
100904,
100905,
100906,
100907,
100908,
100909,
100910,
100911,
100912,
100913,
100914,
}
rewind_data = {}
rewind_data["100906"] =
{
npcs =
{
{
id = 10276,
alias = "Npc10276",
script = "Actor/Npc/TempNPC",
pos = "Q100902Clue",
scene_id = 3,
data_index = 0,
},
{
id = 10277,
alias = "Npc10277",
script = "Actor/Npc/TempNPC",
pos = "Q100903Clue",
scene_id = 3,
data_index = 0,
},
{
id = 10278,
alias = "Npc10278",
script = "Actor/Npc/TempNPC",
pos = "Q100904Clue",
scene_id = 3,
data_index = 0,
},
}
}
quest_data = {}
quest_data["100915"] =
{
npcs =
{
{
-- Paimon
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
id = 1005,
pos = "Q100907Tribute",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["100902"] =
{
npcs = {
{
id = 10276,
alias = "Npc10276",
script = "Actor/Npc/TempNPC",
pos = "Q100902Clue",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["100903"] =
{
npcs = {
{
id = 10277,
alias = "Npc10277",
script = "Actor/Npc/TempNPC",
pos = "Q100903Clue",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["100904"] =
{
npcs = {
{
id = 10278,
alias = "Npc10278",
script = "Actor/Npc/TempNPC",
pos = "Q100904Clue",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["100907"] =
{
gadgets =
{
{
id = 70710120,
pos = "Q100907Tribute",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "1009Tribute01", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
quest_data["100908"] =
{
gadgets =
{
{
id = 70710121,
pos = "Q100908Tribute",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "1009Tribute02", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
quest_data["100909"] =
{
gadgets =
{
{
id = 70710122,
pos = "Q100909Tribute",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "1009Tribute03", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
--地城前随便配的对话
quest_data["100913"] =
{
npcs = {
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q100904Fei",
scene_id = 1052,
room_id = 0,
data_index = 0,
},
}
}
--阿肥对话,需要移入地城
quest_data["100914"] =
{
npcs = {
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q100904Fei",
scene_id = 1052,
room_id = 0,
data_index = 0,
},
}
}

View File

@ -1,92 +1,96 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
-- 任务配置
-- 父任务id
main_id = 10100
L0_1 = {}
L1_1 = 1010001
L2_1 = 1010002
L3_1 = 1010003
L4_1 = 1010004
L5_1 = 1010005
L6_1 = 1010006
L7_1 = 1010044
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1007
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.pos = "Q1010003Lisa"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1010003"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q10100Lisa"
L3_1.scene_id = 1004
L3_1.room_id = 100401
L3_1.data_index = 1
L4_1 = {}
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.id = 1007
L4_1.pos = "Q1010003Lisa"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1010002"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q1010009Lisa"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1010009Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1010009"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700005
L3_1.pos = "Q10100Book4"
L3_1.alias = "Q10100Book4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010044"] = L1_1
sub_ids =
{
1010001,
1010002,
1010003,
1010004,
1010005,
1010006,
1010044,
}
rewind_data = {}
rewind_data["1010003"] =
{
npcs = {
{
id = 1007,
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
pos = "Q1010003Lisa",
scene_id = 3,
data_index = 1,
},
}
}
quest_data = {}
quest_data["1010002"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q10100Lisa",
scene_id = 1004,
room_id = 100401,
data_index = 1,
},
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q1010003Lisa",
scene_id = 3,
room_id = 0,
data_index = 2,
},
}
}
quest_data["1010009"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q1010009Lisa",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1010009Player"
},
}
}
quest_data["1010044"] =
{
gadgets =
{
{
id = 70700005,
pos = "Q10100Book4",
alias = "Q10100Book4",
scene_id = 3,
room_id = 0,
data_index = 1,
}
}
}

View File

@ -1,365 +1,391 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
-- 任务配置
-- 父任务id
main_id = 10101
L0_1 = {}
L1_1 = 1010101
L2_1 = 1010102
L3_1 = 1010103
L4_1 = 1010104
L5_1 = 1010105
L6_1 = 1010106
L7_1 = 1010108
L8_1 = 1010109
L9_1 = 1010111
L10_1 = 1010114
L11_1 = 1010117
L12_1 = 1010118
L13_1 = 1010119
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710062
L3_1.pos = "Q10101DungeonOpenEffect"
L3_1.alias = "Q10101DungeonOpenEffect"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 5
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010107"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q1010108Lisa"
L3_1.scene_id = 20010
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1010108"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010102"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010103"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010104"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70700013
L4_1.pos = "Q10101LisaThunder1"
L4_1.alias = "Q10101DungeonSealEffect"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1010105"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q10101Lisa1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1010106"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1004
L3_1.pos = "Q10101Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1010107"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q1010108Lisa"
L3_1.scene_id = 20010
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Paimon"
L4_1.script = "Actor/Quest/Q352/Paimon"
L4_1.id = 1005
L4_1.pos = "Q1010108Paimon"
L4_1.scene_id = 20010
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20010
L3_1.pos = "Q1010108Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1010108"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q10100Lisa"
L3_1.scene_id = 1004
L3_1.room_id = 100401
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1004
L3_1.pos = "Q10101Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1010109"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700015
L3_1.pos = "Q10101Book"
L3_1.alias = "Q10101Book"
L3_1.scene_id = 1004
L3_1.room_id = 100401
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010110"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "Q1010112Lisa"
L3_1.scene_id = 20010
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Paimon"
L4_1.script = "Actor/Quest/Q352/Paimon"
L4_1.id = 1005
L4_1.pos = "Q1010112Paimon"
L4_1.scene_id = 20010
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc10282"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 10282
L5_1.pos = "Q1010112Abyss"
L5_1.scene_id = 20010
L5_1.room_id = 0
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70700011
L3_1.pos = "Q1010112Lisa"
L3_1.alias = "Q10101SkillEffect"
L3_1.scene_id = 20010
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20010
L3_1.pos = "Q1010112Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1010112"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700010
L3_1.pos = "Q10101LisaThunder1"
L3_1.alias = "Q10101HitEffect"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70700010
L4_1.pos = "Q10101LisaThunder2"
L4_1.alias = "Q10101HitEffect"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 70700010
L5_1.pos = "Q10101LisaThunder3"
L5_1.alias = "Q10101HitEffect"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 70700014
L6_1.pos = "Q10101LisaThunder1"
L6_1.alias = "Q10101DungeonSealBreak"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 70710062
L7_1.pos = "Q10101DungeonOpenEffect"
L7_1.alias = "Q10101DungeonOpenEffect"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.gadgets = L2_1
L0_1["1010114"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700005
L3_1.pos = "RoutBookClue1"
L3_1.alias = "Q10101Bookclue"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010117"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700005
L3_1.pos = "RoutBookClue3"
L3_1.alias = "Q10101Bookclue"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1010118"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Lisa"
L3_1.script = "Actor/Quest/Q411/Lisa"
L3_1.id = 1007
L3_1.pos = "RoutBookClue4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70700005
L3_1.pos = "RoutBookClue4"
L3_1.alias = "Q10101Bookclue"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10101_Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1010119"] = L1_1
sub_ids =
{
1010101,
1010102,
1010103,
1010104,
1010105,
1010106,
1010108,
1010109,
1010111,
1010114,
1010117,
1010118,
1010119,
}
rewind_data = {}
rewind_data["1010107"] =
{
gadgets =
{
{
id = 70710062,
pos = "Q10101DungeonOpenEffect",
alias = "Q10101DungeonOpenEffect",
scene_id = 3,
room_id = 0,
data_index = 5,
}
}
}
rewind_data["1010108"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q1010108Lisa",
scene_id = 20010,
room_id = 0,
data_index = 0,
}
},
}
quest_data = {}
quest_data["1010102"] =
{
gadgets =
{
{
id = 70700006,
alias = "Q10101Compass",
scene_id = 3,
room_id = 0,
data_index = 1,
}
}
}
quest_data["1010103"] =
{
gadgets =
{
{
id = 70700006,
alias = "Q10101Compass",
scene_id = 3,
room_id = 0,
data_index = 1,
}
}
}
quest_data["1010104"] =
{
gadgets =
{
{
id = 70700006,
alias = "Q10101Compass",
scene_id = 3,
room_id = 0,
data_index = 1,
}
}
}
quest_data["1010105"] =
{
gadgets =
{
{
id = 70700006,
alias = "Q10101Compass",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 70700013,
pos = "Q10101LisaThunder1",
alias = "Q10101DungeonSealEffect",
scene_id = 3,
room_id = 0,
data_index = 2,
}
}
}
quest_data["1010106"] =
{
gadgets =
{
{
id = 70700006,
alias = "Q10101Compass",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q10101Lisa1",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1010107"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 1004,
pos = "Q10101Player"
},
}
}
quest_data["1010108"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q1010108Lisa",
scene_id = 20010,
room_id = 0,
data_index = 0,
},
{
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
id = 1005,
pos = "Q1010108Paimon",
scene_id = 20010,
room_id = 0,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 20010,
pos = "Q1010108Player"
},
}
}
quest_data["1010109"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q10100Lisa",
scene_id = 1004,
room_id = 100401,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 1004,
pos = "Q10101Player"
},
}
}
quest_data["1010110"] =
{
gadgets =
{
{
id = 70700015,
pos = "Q10101Book",
alias = "Q10101Book",
scene_id = 1004,
room_id = 100401,
data_index = 1,
}
}
}
quest_data["1010112"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "Q1010112Lisa",
scene_id = 20010,
room_id = 0,
data_index = 0,
},
{
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
id = 1005,
pos = "Q1010112Paimon",
scene_id = 20010,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10282",
script = "Actor/Npc/TempNPC",
id = 10282,
pos = "Q1010112Abyss",
scene_id = 20010,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70700011,
pos = "Q1010112Lisa",
alias = "Q10101SkillEffect",
scene_id = 20010,
room_id = 0,
data_index = 1,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 20010,
pos = "Q1010112Player"
},
}
}
quest_data["1010114"] =
{
gadgets =
{
{
id = 70700010,
pos = "Q10101LisaThunder1",
alias = "Q10101HitEffect",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 70700010,
pos = "Q10101LisaThunder2",
alias = "Q10101HitEffect",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 70700010,
pos = "Q10101LisaThunder3",
alias = "Q10101HitEffect",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 70700014,
pos = "Q10101LisaThunder1",
alias = "Q10101DungeonSealBreak",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 70710062,
pos = "Q10101DungeonOpenEffect",
alias = "Q10101DungeonOpenEffect",
scene_id = 3,
room_id = 0,
data_index = 5,
}
}
}
quest_data["1010117"] =
{
gadgets =
{
{
id = 70700005,
pos = "RoutBookClue1",
alias = "Q10101Bookclue",
scene_id = 3,
room_id = 0,
data_index = 1,
}
}
}
quest_data["1010118"] =
{
gadgets =
{
{
id = 70700005,
pos = "RoutBookClue3",
alias = "Q10101Bookclue",
scene_id = 3,
room_id = 0,
data_index = 1,
}
}
}
quest_data["1010119"] =
{
npcs =
{
{
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
id = 1007,
pos = "RoutBookClue4",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
gadgets =
{
{
id = 70700005,
pos = "RoutBookClue4",
alias = "Q10101Bookclue",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10101_Player"
},
}
}

View File

@ -1,129 +1,146 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1010
L0_1 = {}
L1_1 = 101001
L2_1 = 101002
L3_1 = 101003
L4_1 = 101004
L5_1 = 101007
L6_1 = 101008
L7_1 = 101005
L8_1 = 101006
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101002"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10235
L3_1.alias = "Npc10235"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101002Infor"
L3_1.scene_id = 1033
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101002"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10236
L3_1.alias = "Npc10236"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1010Waiter01"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 202201
L4_1.alias = "Npc202201"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101003Licai"
L4_1.scene_id = 3
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc10200"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 10200
L5_1.pos = "Q101003Gz"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101003"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101005ZL"
L3_1.scene_id = 1034
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10200
L4_1.alias = "Npc10200"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101005GZ"
L4_1.scene_id = 1034
L4_1.room_id = 1
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1034
L3_1.pos = "Q101005Avatar"
L4_1 = {}
L4_1.point_id = 2
L4_1.scene_id = 1034
L4_1.pos = "Q101005Leave"
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.transmit_points = L2_1
L0_1["101005"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1010Zhongli01"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101006"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1034
L3_1.pos = "Q101005Avatar"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101007"] = L1_1
sub_ids =
{
101001,
101002,
101003,
101004,
101007,
101008,
101005,
101006,
}
rewind_data = {}
rewind_data["101002"] =
{
-- npcs = {
-- {
-- id = 10235,
-- alias = "Npc10235",
-- script = "Actor/Npc/TempNPC",
-- pos = "Q1010YurenGuard01",
-- scene_id = 3,
-- data_index = 0,
-- },
-- }
}
quest_data = {}
quest_data["101002"] =
{
npcs = {
{
id = 10235,
alias = "Npc10235",
script = "Actor/Npc/TempNPC",
pos = "Q101002Infor",
scene_id = 1033,
room_id = 1,
data_index = 0,
},
}
}
quest_data["101003"] =
{
npcs = {
{
id = 10236,
alias = "Npc10236",
script = "Actor/Npc/TempNPC",
pos = "Q1010Waiter01",
scene_id = 3,
data_index = 0,
},
{
id = 202201,
alias = "Npc202201",
script = "Actor/Npc/TempNPC",
pos = "Q101003Licai",
scene_id = 3,
data_index = 0,
},
{
-- gongzi
alias = "Npc10200",
script = "Actor/Npc/TempNPC",
id = 10200,
pos = "Q101003Gz",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["101005"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101005ZL",
scene_id = 1034,
room_id = 1,
data_index = 0,
},
{
id = 10200,
alias = "Npc10200",
script = "Actor/Npc/TempNPC",
pos = "Q101005GZ",
scene_id = 1034,
room_id = 1,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 1034,
pos = "Q101005Avatar"
},
{
point_id = 2,
scene_id = 1034,
pos = "Q101005Leave"
},
}
}
quest_data["101006"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q1010Zhongli01",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101007"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 1034,
pos = "Q101005Avatar"
},
}
}

View File

@ -1,246 +1,268 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 10110
L0_1 = {}
L1_1 = 1011001
L2_1 = 1011002
L3_1 = 1011003
L4_1 = 1011004
L5_1 = 1011005
L6_1 = 1011006
L7_1 = 1011007
L8_1 = 1011008
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L1_1.npcs = L2_1
L0_1["1011001"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc1605"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1605
L3_1.pos = "Q1011007Ellin"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011006"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc1605"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1605
L3_1.pos = "Q1011007Ellin"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011007"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc1605"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1605
L3_1.pos = "Q1011007Ellin"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011008"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc1605"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1605
L3_1.pos = "Q1011007Ellin"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011009"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc160101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 160101
L3_1.pos = "Q1011001NuoLa"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.id = 1001
L4_1.pos = "Q1011001Wendy"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1011001"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70360076
L3_1.pos = "Q1011002Floatty"
L3_1.alias = "Q1011002Floatty"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011002Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011002"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011003Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011003"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.id = 1004
L3_1.pos = "Q1011004Keaya"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q1011004Diluc"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc159301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 159301
L5_1.pos = "Q1011004Xirui"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L6_1 = {}
L6_1.alias = "Npc157701"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.id = 157701
L6_1.pos = "Q1011004Palade"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 0
L7_1 = {}
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.id = 1001
L7_1.pos = "Q1011004Wendy"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1011004"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc1605"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1605
L3_1.pos = "Q1011007Ellin"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.id = 1001
L4_1.pos = "Q1011007Wendy"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1011005"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011007Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011008"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011007Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011009"] = L1_1
sub_ids =
{
1011001,
1011002,
1011003,
1011004,
1011005,
1011006,
1011007,
1011008,
}
rewind_data = {}
rewind_data["1011001"] =
{
npcs =
{
}
}
rewind_data["1011006"] =
{
npcs =
{
{
alias = "Npc1605",
script = "Actor/Npc/TempNPC",
id = 1605,
pos = "Q1011007Ellin",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1011007"] =
{
npcs =
{
{
alias = "Npc1605",
script = "Actor/Npc/TempNPC",
id = 1605,
pos = "Q1011007Ellin",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1011008"] =
{
npcs =
{
{
alias = "Npc1605",
script = "Actor/Npc/TempNPC",
id = 1605,
pos = "Q1011007Ellin",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1011009"] =
{
npcs =
{
{
alias = "Npc1605",
script = "Actor/Npc/TempNPC",
id = 1605,
pos = "Q1011007Ellin",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data = {}
quest_data["1011001"] =
{
npcs =
{
{
alias = "Npc160101",
script = "Actor/Npc/TempNPC",
id = 160101,
pos = "Q1011001NuoLa",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011001Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1011002"] =
{
gadgets ={
{
id = 70360076,
pos = "Q1011002Floatty",
alias = "Q1011002Floatty",
scene_id = 3,
room_id = 0,
}
},
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011002Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1011003"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011003Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1011004"] =
{
npcs =
{
{
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
id = 1004,
pos = "Q1011004Keaya",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
id = 1009,
pos = "Q1011004Diluc",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc159301",
script = "Actor/Npc/TempNPC",
id = 159301,
pos = "Q1011004Xirui",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc157701",
script = "Actor/Npc/TempNPC",
id = 157701,
pos = "Q1011004Palade",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011004Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
quest_data["1011005"] =
{
npcs =
{
{
alias = "Npc1605",
script = "Actor/Npc/TempNPC",
id = 1605,
pos = "Q1011007Ellin",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011007Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1011008"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011007Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1011009"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011007Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}

View File

@ -1,132 +1,146 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 10111
L0_1 = {}
L1_1 = 1011101
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141301
L3_1.pos = "Q1011102Jack"
L3_1.scene_id = 20032
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.alias = "Npc141101"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141101
L4_1.pos = "Q1011102Stanly"
L4_1.scene_id = 20032
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1011103"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141301
L3_1.pos = "Q1011102Jack"
L3_1.scene_id = 20032
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.alias = "Npc141101"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141101
L4_1.pos = "Q1011102Stanly"
L4_1.scene_id = 20032
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1011104"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q465Diluc2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011101"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141301
L3_1.pos = "Q1011102Jack"
L3_1.scene_id = 20032
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.alias = "Npc141101"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141101
L4_1.pos = "Q1011102Stanly"
L4_1.scene_id = 20032
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1011102"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011106Wendy"
L3_1.scene_id = 20032
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.alias = "Npc141301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141301
L4_1.pos = "Q1011106Jack"
L4_1.scene_id = 20032
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.alias = "Npc141101"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 141101
L5_1.pos = "Q1011106Stanly"
L5_1.scene_id = 20032
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20032
L3_1.pos = "Q1011106Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1011106"] = L1_1
sub_ids =
{
1011101,
}
rewind_data = {}
rewind_data["1011103"] =
{
npcs =
{
{
alias = "Npc141301",
script = "Actor/Npc/TempNPC",
id = 141301,
pos = "Q1011102Jack",
scene_id = 20032,
room_id = 1,
data_index = 1,
},
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011102Stanly",
scene_id = 20032,
room_id = 1,
data_index = 2,
},
},
}
rewind_data["1011104"] =
{
npcs =
{
{
alias = "Npc141301",
script = "Actor/Npc/TempNPC",
id = 141301,
pos = "Q1011102Jack",
scene_id = 20032,
room_id = 1,
data_index = 1,
},
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011102Stanly",
scene_id = 20032,
room_id = 1,
data_index = 2,
},
},
}
quest_data = {}
quest_data["1011101"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q465Diluc2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
}
quest_data["1011102"] =
{
npcs =
{
{
alias = "Npc141301",
script = "Actor/Npc/TempNPC",
id = 141301,
pos = "Q1011102Jack",
scene_id = 20032,
room_id = 1,
data_index = 1,
},
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011102Stanly",
scene_id = 20032,
room_id = 1,
data_index = 2,
},
},
}
quest_data["1011106"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011106Wendy",
scene_id = 20032,
room_id = 1,
data_index = 1,
},
{
alias = "Npc141301",
script = "Actor/Npc/TempNPC",
id = 141301,
pos = "Q1011106Jack",
scene_id = 20032,
room_id = 1,
data_index = 2,
},
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011106Stanly",
scene_id = 20032,
room_id = 1,
data_index = 3,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 20032,
pos = "Q1011106Player"
},
}
}

View File

@ -1,145 +1,154 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
-- 任务配置
-- 父任务id
main_id = 10112
L0_1 = {}
L1_1 = 1011201
L2_1 = 1011202
L3_1 = 1011203
L4_1 = 1011204
L5_1 = 1011205
L6_1 = 1011206
L7_1 = 1011207
L8_1 = 1011208
L9_1 = 1011209
L10_1 = 1011210
L11_1 = 1011211
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10243"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10243
L3_1.pos = "Q1011205QQman"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011206"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10243"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10243
L3_1.pos = "Q1011205QQman"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011209"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10243"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10243
L3_1.pos = "Q1011205QQman"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011210"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011205Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc141301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141301
L4_1.pos = "Q1011204Wendy"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1011211"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710043
L3_1.pos = "Q1011203Target"
L3_1.alias = "Q1011203Search"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1011203"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011204Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011204"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10243"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10243
L3_1.pos = "Q1011205QQman"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011205"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1011205Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1011210"] = L1_1
sub_ids =
{
1011201,
1011202,
1011203,
1011204,
1011205,
1011206,
1011207,
1011208,
1011209,
1011210,
1011211,
}
rewind_data = {}
rewind_data["1011206"] =
{
npcs =
{
{
alias = "Npc10243",
script = "Actor/Npc/TempNPC",
id = 10243,
pos = "Q1011205QQman",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
rewind_data["1011209"] =
{
npcs =
{
{
alias = "Npc10243",
script = "Actor/Npc/TempNPC",
id = 10243,
pos = "Q1011205QQman",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
rewind_data["1011210"] =
{
npcs =
{
{
alias = "Npc10243",
script = "Actor/Npc/TempNPC",
id = 10243,
pos = "Q1011205QQman",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
rewind_data["1011211"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011205Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc141301",
script = "Actor/Npc/TempNPC",
id = 141301,
pos = "Q1011204Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
quest_data = {}
quest_data["1011203"] =
{
gadgets =
{
{
id = 70710043,
pos = "Q1011203Target",
alias = "Q1011203Search",
scene_id = 3,
room_id = 0,
}
}
}
quest_data["1011204"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011204Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
quest_data["1011205"] =
{
npcs =
{
{
alias = "Npc10243",
script = "Actor/Npc/TempNPC",
id = 10243,
pos = "Q1011205QQman",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}
quest_data["1011210"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1011205Player"
},
}
}

View File

@ -1,186 +1,188 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
-- 任务配置
-- 父任务id
main_id = 10113
L0_1 = {}
L1_1 = 1011301
L2_1 = 1011302
L3_1 = 1011303
L4_1 = 1011304
L5_1 = 1011305
L6_1 = 1011306
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141101
L3_1.pos = "Q1011301Stanley"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q49009Diluke"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = 2
L4_1 = -1
L5_1 = -1
L6_1 = -1
L7_1 = -1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.quest_var = L2_1
L0_1["1011304"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.id = 1009
L3_1.pos = "Q49009Diluke"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011305"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141101
L3_1.pos = "Q1011301Stanley"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q49009Diluke"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.id = 1001
L5_1.pos = "Q1011303Wendy"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1011301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011303Wendy"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc141101"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141101
L4_1.pos = "Q1011301Stanley"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Diluc"
L5_1.script = "Actor/Quest/Q376/Diluc"
L5_1.id = 1009
L5_1.pos = "Q49009Diluke"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1009
L3_1.pos = "Q1011303Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1011302"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141101
L3_1.pos = "Q1011301Stanley"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q49009Diluke"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.id = 1001
L5_1.pos = "Q1011303Wendy"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1011303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011303Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011305"] = L1_1
sub_ids =
{
1011301,
1011302,
1011303,
1011304,
1011305,
1011306,
}
rewind_data = {}
rewind_data["1011304"] =
{
npcs = {
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011301Stanley",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
id = 1009,
pos = "Q49009Diluke",
scene_id = 1009,
room_id = 1,
data_index = 0,
}
},
quest_var = {
2, -1, -1, -1, -1
}
}
rewind_data["1011305"] =
{
npcs = {
{
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
id = 1009,
pos = "Q49009Diluke",
scene_id = 1009,
room_id = 1,
data_index = 0,
}
}
}
quest_data = {}
quest_data["1011301"] =
{
npcs =
{
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011301Stanley",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
id = 1009,
pos = "Q49009Diluke",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011303Wendy",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
},
}
quest_data["1011302"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011303Wendy",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011301Stanley",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
id = 1009,
pos = "Q49009Diluke",
scene_id = 1009,
room_id = 1,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 1009,
pos = "Q1011303Player"
},
}
}
quest_data["1011303"] =
{
npcs =
{
{
alias = "Npc141101",
script = "Actor/Npc/TempNPC",
id = 141101,
pos = "Q1011301Stanley",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
id = 1009,
pos = "Q49009Diluke",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011303Wendy",
scene_id = 1009,
room_id = 1,
data_index = 0,
},
},
}
quest_data["1011305"] =
{
npcs =
{
{
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
id = 1001,
pos = "Q1011303Wendy",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
}

View File

@ -1,16 +1,25 @@
local L0_1, L1_1
-- 任务配置
-- 父任务id
main_id = 10114
L0_1 = {}
L1_1 = 1011401
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["1011304"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L0_1["1011401"] = L1_1
sub_ids =
{
1011401
}
rewind_data = {}
rewind_data["1011304"] =
{
}
quest_data = {}
quest_data["1011401"] =
{
}

View File

@ -1,155 +1,169 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
-- 任务配置
-- 父任务id
main_id = 1011
L0_1 = {}
L1_1 = 101101
L2_1 = 101116
L3_1 = 101102
L4_1 = 101103
L5_1 = 101112
L6_1 = 101104
L7_1 = 101127
L8_1 = 101105
L9_1 = 101113
L10_1 = 101114
L11_1 = 101115
L12_1 = 101106
L13_1 = 101107
L14_1 = 101108
L15_1 = 101109
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L1_1.npcs = L2_1
L0_1["101104"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L2_1.scene_id = 3
L2_1.pos = "Q101109Avatar"
L1_1.avatar = L2_1
L0_1["101109"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101101Zhongli"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 205401
L4_1.alias = "Npc205401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1011Shitou"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101101"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101104Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101104"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700094
L3_1.pos = "Q101105Gadget"
L3_1.alias = "Q101105Gadget"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["101105"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101104Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101106"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 205401
L3_1.alias = "Npc205401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1011Shitou"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10232
L4_1.alias = "Npc10232"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101101Zhongli"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101107"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700094
L3_1.pos = "Q101108ZL"
L3_1.alias = "Q101108Gadget"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["101108"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101109ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101109"] = L1_1
sub_ids =
{
101101,
101116,
101102,
101103,
101112,
101104,
101127,
101105,
101113,
101114,
101115,
101106,
101107,
101108,
101109,
}
rewind_data = {}
rewind_data["101104"] =
{
npcs = {
-- {
-- id = 1006,
-- alias = "Qin",
-- script = "Actor/Quest/Q411/Qin",
-- pos = "Q101101Qin",
-- scene_id = 3,
-- data_index = 0,
-- },
}
}
rewind_data["101109"] =
{
avatar = {
scene_id = 3,
pos = "Q101109Avatar"
},
}
quest_data = {}
quest_data["101101"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101101Zhongli",
scene_id = 3,
data_index = 0,
},
{
id = 205401,
alias = "Npc205401",
script = "Actor/Npc/TempNPC",
pos = "Q1011Shitou",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101104"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q101104Paimon",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101105"] =
{
gadgets = {
{
id = 71700094,
pos = "Q101105Gadget",
alias = "Q101105Gadget",
scene_id = 3,
room_id = 0,
},
}
}
quest_data["101106"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101104Paimon",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101107"] =
{
npcs = {
{
id = 205401,
alias = "Npc205401",
script = "Actor/Npc/TempNPC",
pos = "Q1011Shitou",
scene_id = 3,
data_index = 0,
},
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101101Zhongli",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101108"] =
{
gadgets = {
{
id = 71700094,
pos = "Q101108ZL",
alias = "Q101108Gadget",
scene_id = 3,
room_id = 0,
},
}
}
quest_data["101109"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101109ZL",
scene_id = 3,
data_index = 0,
},
}
}

View File

@ -1,202 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 10120
L0_1 = {}
L1_1 = 1012001
L2_1 = 1012002
L3_1 = 1012003
L4_1 = 1012004
L5_1 = 1012005
L6_1 = 1012006
L7_1 = 1012007
L8_1 = 1012008
L9_1 = 1012009
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1012001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10120_QIN"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1421
L3_1.alias = "Npc1421"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10120_michelle"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10423
L4_1.alias = "Npc10423"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10120_Noble"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012003"] = L1_1
L1_1 = {}
L0_1["1012004"] = L1_1
L1_1 = {}
L0_1["1012006"] = L1_1
L1_1 = {}
L0_1["1012009"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10120_QIN"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1421
L3_1.alias = "Npc1421"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10120_michelle"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10423
L4_1.alias = "Npc10423"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10120_Noble"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012002"] = L1_1
L1_1 = {}
L0_1["1012003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1002
L3_1.alias = "Ambor"
L3_1.script = "Actor/Quest/Q301/Ambor301"
L3_1.pos = "Q10120_anbor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1002
L3_1.alias = "Ambor"
L3_1.script = "Actor/Quest/Q301/Ambor301"
L3_1.pos = "Q10120_anbor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012009"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 10120 sub_ids = { 1012001, 1012002, 1012003, 1012004, 1012005, 1012006, 1012007, 1012008, 1012009, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1012001"] = { }, ["1012002"] = { npcs = { { id = 1006, alias = "Qin", script = "Actor/Quest/Q411/Qin", pos = "Q10120_QIN", scene_id = 1004, room_id = 100402, data_index = 1, }, }, }, ["1012003"] = { npcs = { { id = 1421, alias = "Npc1421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_michelle", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10423, alias = "Npc10423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_Noble", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1012004"] = { }, ["1012006"] = { }, ["1012009"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1012001"] = { npcs = { { id = 1006, alias = "Qin", script = "Actor/Quest/Q411/Qin", pos = "Q10120_QIN", scene_id = 1004, room_id = 100402, data_index = 1, }, }, }, ["1012002"] = { npcs = { { id = 1421, alias = "Npc1421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_michelle", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10423, alias = "Npc10423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_Noble", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1012003"] = { }, ["1012004"] = { npcs = { { id = 1002, alias = "Ambor", script = "Actor/Quest/Q301/Ambor301", pos = "Q10120_anbor", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012005"] = { npcs = { { id = 1002, alias = "Ambor", script = "Actor/Quest/Q301/Ambor301", pos = "Q10120_anbor", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012006"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012007"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012008"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012009"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,267 +1,294 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
-- 任务配置
-- 父任务id
main_id = 1012
L0_1 = {}
L1_1 = 101201
L2_1 = 101202
L3_1 = 101203
L4_1 = 101204
L5_1 = 101205
L6_1 = 101206
L7_1 = 101207
L8_1 = 101208
L9_1 = 101209
L10_1 = 101210
L11_1 = 101211
L12_1 = 101212
L13_1 = 101213
L14_1 = 101214
L15_1 = 101215
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206ZL"
L3_1.scene_id = 3
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 201301
L4_1.alias = "Npc201301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101202Bolai"
L4_1.scene_id = 3
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101212"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 201301
L3_1.alias = "Npc201301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101202Bolai"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101203"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 201601
L3_1.alias = "Npc201601"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101203Lanjie"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101204"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 201501
L3_1.alias = "Npc201501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101204Qiming"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101205"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101206"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101214"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101210"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101215"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101211"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101201"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101215"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 201301
L3_1.alias = "Npc201301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101202Bolai"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101202"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 201601
L3_1.alias = "Npc201601"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101203Lanjie"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101203"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 201501
L3_1.alias = "Npc201501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101204Qiming"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101204"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101205Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101205"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101206Yinger"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101213"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101208ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101209"] = L1_1
sub_ids =
{
101201,
101202,
101203,
101204,
101205,
101206,
101207,
101208,
101209,
101210,
101211,
101212,
101213,
101214,
101215,
}
rewind_data = {}
rewind_data["101212"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101206ZL",
scene_id = 3,
data_index = 1,
},
{
id = 201301,
alias = "Npc201301",
script = "Actor/Npc/TempNPC",
pos = "Q101202Bolai",
scene_id = 3,
data_index = 2,
},
}
}
rewind_data["101203"] =
{
npcs = {
{
id = 201301,
alias = "Npc201301",
script = "Actor/Npc/TempNPC",
pos = "Q101202Bolai",
scene_id = 3,
data_index = 1,
},
}
}
rewind_data["101204"] =
{
npcs = {
{
id = 201601,
alias = "Npc201601",
script = "Actor/Npc/TempNPC",
pos = "Q101203Lanjie",
scene_id = 3,
data_index = 1,
},
}
}
rewind_data["101205"] =
{
npcs = {
{
id = 201501,
alias = "Npc201501",
script = "Actor/Npc/TempNPC",
pos = "Q101204Qiming",
scene_id = 3,
data_index = 1,
},
}
}
rewind_data["101206"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 1,
},
}
}
rewind_data["101214"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101210"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101215"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101211"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101201"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101215"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
quest_data = {}
quest_data["101202"] =
{
npcs = {
{
id = 201301,
alias = "Npc201301",
script = "Actor/Npc/TempNPC",
pos = "Q101202Bolai",
scene_id = 3,
data_index = 1,
},
}
}
quest_data["101203"] =
{
npcs = {
{
id = 201601,
alias = "Npc201601",
script = "Actor/Npc/TempNPC",
pos = "Q101203Lanjie",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101204"] =
{
npcs = {
{
id = 201501,
alias = "Npc201501",
script = "Actor/Npc/TempNPC",
pos = "Q101204Qiming",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101205"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101205Yinger",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101213"] =
{
npcs = {
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q101206Yinger",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101209"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101208ZL",
scene_id = 3,
data_index = 0,
},
}
}

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@ -1,379 +1,415 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1
-- 任务配置
-- 父任务id
main_id = 1013
L0_1 = {}
L1_1 = 101301
L2_1 = 101302
L3_1 = 101303
L4_1 = 101304
L5_1 = 101305
L6_1 = 101306
L7_1 = 101307
L8_1 = 101308
L9_1 = 101309
L10_1 = 101310
L11_1 = 101311
L12_1 = 101312
L13_1 = 101313
L14_1 = 101314
L15_1 = 101315
L16_1 = 101316
L17_1 = 101317
L18_1 = 101318
L19_1 = 101319
L20_1 = 101320
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101301ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 209201
L4_1.alias = "Npc209201"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101301Ashanpo"
L4_1.scene_id = 3
L4_1.data_index = 0
L5_1 = {}
L5_1.id = 10200
L5_1.alias = "Npc10200"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q101301Gongzi"
L5_1.scene_id = 3
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101303ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10248
L4_1.alias = "Npc10248"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101303Ada"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101303ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10248
L4_1.alias = "Npc10248"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101303Ada"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101304"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101303ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10248
L4_1.alias = "Npc10248"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101303Ada"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101305"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101303ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10248
L4_1.alias = "Npc10248"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101303Ada"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101306"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101307ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10249
L4_1.alias = "Npc10249"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101307Aer"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101307"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101307ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10249
L4_1.alias = "Npc10249"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101307Aer"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101308"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101307ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10249
L4_1.alias = "Npc10249"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101307Aer"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101309"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101307ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10249
L4_1.alias = "Npc10249"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101307Aer"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101310"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101311ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10250
L4_1.alias = "Npc10250"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101311Asan"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101311"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101311ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10250
L4_1.alias = "Npc10250"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101311Asan"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101312"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101311ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10250
L4_1.alias = "Npc10250"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101311Asan"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101313"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101311ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10250
L4_1.alias = "Npc10250"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101311Asan"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101314"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10248
L3_1.alias = "Npc10248"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101303Ada"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10249
L4_1.alias = "Npc10249"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101307Aer"
L4_1.scene_id = 3
L4_1.data_index = 0
L5_1 = {}
L5_1.id = 10250
L5_1.alias = "Npc10250"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q101311Asan"
L5_1.scene_id = 3
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101316"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101317ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10200
L4_1.alias = "Npc10200"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101317Gongzi"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101320"] = L1_1
sub_ids =
{
101301,
101302,
101303,
101304,
101305,
101306,
101307,
101308,
101309,
101310,
101311,
101312,
101313,
101314,
101315,
101316,
101317,
101318,
101319,
101320,
}
rewind_data = {}
quest_data = {}
--风筝的戏份
quest_data["101301"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101301ZL",
scene_id = 3,
data_index = 0,
},
{
id = 209201,
alias = "Npc209201",
script = "Actor/Npc/TempNPC",
pos = "Q101301Ashanpo",
scene_id = 3,
data_index = 0,
},
{
id = 10200,
alias = "Npc10200",
script = "Actor/Npc/TempNPC",
pos = "Q101301Gongzi",
scene_id = 3,
data_index = 0,
},
}
}
--阿大的讲价戏份
quest_data["101303"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101303ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10248,
alias = "Npc10248",
script = "Actor/Npc/TempNPC",
pos = "Q101303Ada",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101304"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101303ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10248,
alias = "Npc10248",
script = "Actor/Npc/TempNPC",
pos = "Q101303Ada",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101305"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101303ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10248,
alias = "Npc10248",
script = "Actor/Npc/TempNPC",
pos = "Q101303Ada",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101306"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101303ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10248,
alias = "Npc10248",
script = "Actor/Npc/TempNPC",
pos = "Q101303Ada",
scene_id = 3,
data_index = 0,
},
},
}
--阿二的讲价戏份
quest_data["101307"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101307ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10249,
alias = "Npc10249",
script = "Actor/Npc/TempNPC",
pos = "Q101307Aer",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101308"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101307ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10249,
alias = "Npc10249",
script = "Actor/Npc/TempNPC",
pos = "Q101307Aer",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101309"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101307ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10249,
alias = "Npc10249",
script = "Actor/Npc/TempNPC",
pos = "Q101307Aer",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101310"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101307ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10249,
alias = "Npc10249",
script = "Actor/Npc/TempNPC",
pos = "Q101307Aer",
scene_id = 3,
data_index = 0,
},
},
}
--阿三的讲价戏份
quest_data["101311"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101311ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10250,
alias = "Npc10250",
script = "Actor/Npc/TempNPC",
pos = "Q101311Asan",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101312"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101311ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10250,
alias = "Npc10250",
script = "Actor/Npc/TempNPC",
pos = "Q101311Asan",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101313"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101311ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10250,
alias = "Npc10250",
script = "Actor/Npc/TempNPC",
pos = "Q101311Asan",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101314"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101311ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10250,
alias = "Npc10250",
script = "Actor/Npc/TempNPC",
pos = "Q101311Asan",
scene_id = 3,
data_index = 0,
},
},
}
quest_data["101316"] =
{
npcs = {
{
id = 10248,
alias = "Npc10248",
script = "Actor/Npc/TempNPC",
pos = "Q101303Ada",
scene_id = 3,
data_index = 0,
},
{
id = 10249,
alias = "Npc10249",
script = "Actor/Npc/TempNPC",
pos = "Q101307Aer",
scene_id = 3,
data_index = 0,
},
{
id = 10250,
alias = "Npc10250",
script = "Actor/Npc/TempNPC",
pos = "Q101311Asan",
scene_id = 3,
data_index = 0,
},
},
}
--20完成讲价
quest_data["101320"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101317ZL",
scene_id = 3,
data_index = 0,
},
{
id = 10200,
alias = "Npc10200",
script = "Actor/Npc/TempNPC",
pos = "Q101317Gongzi",
scene_id = 3,
data_index = 0,
},
}
}

View File

@ -1,176 +1,181 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1014
L0_1 = {}
L1_1 = 101401
L2_1 = 101402
L3_1 = 101403
L4_1 = 101404
L5_1 = 101405
L6_1 = 101406
L7_1 = 101407
L8_1 = 101408
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 209301
L3_1.alias = "Npc209301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101401Pll"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101401"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10245
L3_1.alias = "Npc10245"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101402Pot"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 209301
L4_1.alias = "Npc209301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101401Pll"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101406"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 209301
L3_1.alias = "Npc209301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101401Pll"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101403"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101404Stack1"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101404"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 209301
L3_1.alias = "Npc209301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101401Pll"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700108
L3_1.pos = "Q101401Lily1"
L3_1.alias = "Q101401Lily1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L4_1 = {}
L4_1.id = 71700108
L4_1.pos = "Q101401Lily2"
L4_1.alias = "Q101401Lily2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.is_show_cutscene = false
L4_1.chest_drop_id = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["101401"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10245
L3_1.alias = "Npc10245"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101402Pot"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101406"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 209301
L3_1.alias = "Npc209301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101401Pll"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700108
L3_1.pos = "Q101401Lily1"
L3_1.alias = "Q101401Lily1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L4_1 = {}
L4_1.id = 71700108
L4_1.pos = "Q101401Lily2"
L4_1.alias = "Q101401Lily2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.is_show_cutscene = false
L4_1.chest_drop_id = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["101403"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101404Stack1"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101404"] = L1_1
sub_ids =
{
101401,
101402,
101403,
101404,
101405,
101406,
101407,
101408,
}
rewind_data = {}
rewind_data["101401"] =
{
npcs = {
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q101401Pll",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101406"] =
{
npcs = {
{
id = 10245,
alias = "Npc10245",
script = "Actor/Npc/TempNPC",
pos = "Q101402Pot",
scene_id = 3,
data_index = 0,
},
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q101401Pll",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101403"] =
{
npcs = {
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q101401Pll",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101404"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101404Stack1",
scene_id = 3,
data_index = 0,
},
}
}
quest_data = {}
quest_data["101401"] =
{
npcs = {
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q101401Pll",
scene_id = 3,
data_index = 0,
},
},
gadgets =
{
{
id = 71700108,
pos = "Q101401Lily1",
alias = "Q101401Lily1",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
},
{
id = 71700108,
pos = "Q101401Lily2",
alias = "Q101401Lily2",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
}
}
}
quest_data["101406"] =
{
npcs = {
{
id = 10245,
alias = "Npc10245",
script = "Actor/Npc/TempNPC",
pos = "Q101402Pot",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101403"] =
{
npcs = {
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q101401Pll",
scene_id = 3,
data_index = 0,
},
},
gadgets =
{
{
id = 71700108,
pos = "Q101401Lily1",
alias = "Q101401Lily1",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
},
{
id = 71700108,
pos = "Q101401Lily2",
alias = "Q101401Lily2",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
}
}
}
quest_data["101404"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101404Stack1",
scene_id = 3,
data_index = 0,
},
}
}

View File

@ -1,319 +1,328 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
-- 任务配置
-- 父任务id
main_id = 1015
L0_1 = {}
L1_1 = 101501
L2_1 = 101502
L3_1 = 101503
L4_1 = 101504
L5_1 = 101505
L6_1 = 101506
L7_1 = 101507
L8_1 = 101508
L9_1 = 101509
L10_1 = 101510
L11_1 = 101511
L12_1 = 101512
L13_1 = 101513
L14_1 = 101514
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10233
L3_1.alias = "Npc10233"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q101501Qiqi"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101501"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101513"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10233
L3_1.alias = "Npc10233"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q101501Qiqi"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101509"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101508"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101503"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101505"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101506"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10233
L3_1.alias = "Npc10233"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q101507Qiqi"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101507"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101511stack"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101511"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101514"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10233
L3_1.alias = "Npc10233"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q101501Qiqi"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101501"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q101513paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q101513born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101513"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700100
L3_1.pos = "Q101402Machine"
L3_1.alias = "Machine"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["101508"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q101503Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10232
L4_1.alias = "Npc10232"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101506Zl"
L4_1.scene_id = 3
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q101503Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101503"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700107
L3_1.pos = "Q101402Machine"
L3_1.alias = "Machine"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["101505"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q101506Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10232
L4_1.alias = "Npc10232"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101506Zl"
L4_1.scene_id = 3
L4_1.data_index = 1
L5_1 = {}
L5_1.id = 10247
L5_1.alias = "Npc10237"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q101506Monster1"
L5_1.scene_id = 3
L5_1.data_index = 2
L6_1 = {}
L6_1.id = 10238
L6_1.alias = "Npc10238"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q101506Monster2"
L6_1.scene_id = 3
L6_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q101506Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101506"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.pos = "Q101504Pos"
L3_1.alias = "Q101504Guild"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["101504"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10233
L3_1.alias = "Npc10233"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q101507Qiqi"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10234
L4_1.alias = "Npc10234"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101507BS"
L4_1.scene_id = 3
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101507"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101511stack"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10234
L4_1.alias = "Npc10234"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101507BS"
L4_1.scene_id = 3
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101511"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q101514Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10232
L4_1.alias = "Npc10232"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101514ZL"
L4_1.scene_id = 3
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q101514Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101514"] = L1_1
sub_ids =
{
101501,
101502,
101503,
101504,
101505,
101506,
101507,
101508,
101509,
101510,
101511,
101512,
101513,
101514,
}
rewind_data = {}
rewind_data["101501"] =
{
npcs = {
{
id = 10233,
alias = "Npc10233",
script = "Actor/Quest/Q411/Qin",
pos = "Q101501Qiqi",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101513"] =
{
}
rewind_data["101509"] =
{
npcs = {
{
id = 10233,
alias = "Npc10233",
script = "Actor/Quest/Q411/Qin",
pos = "Q101501Qiqi",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101508"] =
{
}
rewind_data["101503"] =
{
}
rewind_data["101505"] =
{
}
rewind_data["101506"] =
{
}
rewind_data["101507"] =
{
npcs = {
{
id = 10233,
alias = "Npc10233",
script = "Actor/Quest/Q411/Qin",
pos = "Q101507Qiqi",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101511"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101511stack",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["101514"] =
{
}
quest_data = {}
quest_data["101501"] =
{
npcs = {
{
id = 10233,
alias = "Npc10233",
script = "Actor/Quest/Q411/Qin",
pos = "Q101501Qiqi",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101513"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q101513paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q101513born"
},
}
}
quest_data["101508"] =
{
gadgets =
{
{
id = 71700100,
pos = "Q101402Machine",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Machine", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
room_id = 0,
}
}
}
quest_data["101503"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q101503Paimon",
scene_id = 3,
data_index = 0,
},
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101506Zl",
scene_id = 3,
data_index = 1,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q101503Born"
},
}
}
quest_data["101505"] =
{
gadgets =
{
{
id = 71700107,
pos = "Q101402Machine",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Machine", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
room_id = 0,
}
}
}
quest_data["101506"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q101506Paimon",
scene_id = 3,
data_index = 0,
},
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101506Zl",
scene_id = 3,
data_index = 1,
},
{
id = 10247,
alias = "Npc10237",
script = "Actor/Npc/TempNPC",
pos = "Q101506Monster1",
scene_id = 3,
data_index = 2,
},
{
id = 10238,
alias = "Npc10238",
script = "Actor/Npc/TempNPC",
pos = "Q101506Monster2",
scene_id = 3,
data_index = 3,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q101506Born"
},
}
}
quest_data["101504"] =
{
gadgets =
{
{
id = 70300118,
pos = "Q101504Pos",
alias = "Q101504Guild",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
}
}
}
quest_data["101507"] =
{
npcs = {
{
id = 10233,
alias = "Npc10233",
script = "Actor/Quest/Q411/Qin",
pos = "Q101507Qiqi",
scene_id = 3,
data_index = 0,
},
{
id = 10234,
alias = "Npc10234",
script = "Actor/Npc/TempNPC",
pos = "Q101507BS",
scene_id = 3,
data_index = 1,
},
}
}
quest_data["101511"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101511stack",
scene_id = 3,
data_index = 0,
},
{
id = 10234,
alias = "Npc10234",
script = "Actor/Npc/TempNPC",
pos = "Q101507BS",
scene_id = 3,
data_index = 1,
},
}
}
quest_data["101514"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q101514Paimon",
scene_id = 3,
data_index = 0,
},
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q101514ZL",
scene_id = 3,
data_index = 1,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q101514Born"
},
}
}

View File

@ -1,65 +1,64 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
-- 任务配置
-- 父任务id
main_id = 1016
L0_1 = {}
L1_1 = 101601
L2_1 = 101602
L3_1 = 101603
L4_1 = 101604
L5_1 = 101605
L6_1 = 101606
L7_1 = 101607
L8_1 = 101608
L9_1 = 101609
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1016ZhongliSpawn"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101601"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1016ZhongliSpawn"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101605"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1016ZhongliSpawn"
L3_1.scene_id = 3
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101610"] = L1_1
sub_ids =
{
101601,
101602,
101603,
101604,
101605,
101606,
101607,
101608,
101609,
}
rewind_data = {}
rewind_data["101601"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q1016ZhongliSpawn",
scene_id = 3,
data_index = 1,
},
}
}
quest_data = {}
quest_data["101605"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q1016ZhongliSpawn",
scene_id = 3,
data_index = 1,
},
}
}
quest_data["101610"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q1016ZhongliSpawn",
scene_id = 3,
data_index = 1,
},
}
}

View File

@ -1,86 +1,106 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 1017
L0_1 = {}
L1_1 = 101701
L2_1 = 101702
L3_1 = 101703
L4_1 = 101704
L5_1 = 101705
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["101702"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003008
L3_1.alias = "Npc2003008"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1017Stone"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101701"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003009
L3_1.alias = "Npc2003009"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1017Skite"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101702"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003010
L3_1.alias = "Npc2003010"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1017Xianglu"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101703"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003011
L3_1.alias = "Npc2003011"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1017Xianggao"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101704"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003012
L3_1.alias = "Npc2003012"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1017Bell"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101705"] = L1_1
sub_ids =
{
101701,
101702,
101703,
101704,
101705,
}
rewind_data = {}
rewind_data["101702"] =
{
-- npcs = {
-- {
-- id = 10235,
-- alias = "Npc10235",
-- script = "Actor/Npc/TempNPC",
-- pos = "Q1017YurenGuard01",
-- scene_id = 3,
-- data_index = 0,
-- },
-- }
}
quest_data = {}
quest_data["101701"] =
{
npcs = {
{
id = 2003008,
alias = "Npc2003008",
script = "Actor/Npc/TempNPC",
pos = "Q1017Stone",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101702"] =
{
npcs = {
{
id = 2003009,
alias = "Npc2003009",
script = "Actor/Npc/TempNPC",
pos = "Q1017Skite",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101703"] =
{
npcs = {
{
id = 2003010,
alias = "Npc2003010",
script = "Actor/Npc/TempNPC",
pos = "Q1017Xianglu",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101704"] =
{
npcs = {
{
id = 2003011,
alias = "Npc2003011",
script = "Actor/Npc/TempNPC",
pos = "Q1017Xianggao",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["101705"] =
{
npcs = {
{
id = 2003012,
alias = "Npc2003012",
script = "Actor/Npc/TempNPC",
pos = "Q1017Bell",
scene_id = 3,
data_index = 0,
},
}
}

View File

@ -1,24 +1,36 @@
local L0_1, L1_1, L2_1, L3_1
--[[
luaide Template/FunTemplate/NewFileTemplate.lua Template luaide.luaTemplatesDir
luaide.luaTemplatesDir https://www.showdoc.cc/web/#/luaide?page_id=713062580213505
author:{}
time:2020-06-29 11:59:32
affect访
]]
-- 任务配置
-- 父任务id
main_id = 1018
L0_1 = {}
L1_1 = 101801
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10200"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10200
L3_1.pos = "Q100318Gongzi"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101801"] = L1_1
sub_ids =
{
101801,
}
rewind_data = {}
quest_data = {}
quest_data["101801"] =
{
npcs =
{
{
alias = "Npc10200",
script = "Actor/Npc/TempNPC",
id = 10200,
pos = "Q100318Gongzi",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}

View File

@ -1,198 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 1019
L0_1 = {}
L1_1 = 101906
L2_1 = 101907
L3_1 = 101901
L4_1 = 101902
L5_1 = 101903
L6_1 = 101904
L7_1 = 101905
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["101901"] = L1_1
L1_1 = {}
L0_1["101903"] = L1_1
L1_1 = {}
L0_1["101904"] = L1_1
L1_1 = {}
L0_1["101905"] = L1_1
L1_1 = {}
L0_1["101906"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101902_N1030"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1044
L4_1.alias = "Npc1044"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T101902_N1044"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "T101902_N1049"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101902_N1030"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1044
L4_1.alias = "Npc1044"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T101902_N1044"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "T101902_N1049"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101903_N1030_guide"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T101903_N1048"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1044
L5_1.alias = "Npc1044"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "T101903_N1049"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1049
L6_1.alias = "Npc1049"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "T101903_N1049"
L6_1.scene_id = 6
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20130
L3_1.pos = "T101904_N1048"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101903"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101904_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101904"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101905_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101905_N1048"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101905"] = L1_1
L1_1 = {}
L0_1["101906"] = L1_1
L1_1 = {}
L0_1["101907"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 1019 sub_ids = { 101906, 101907, 101901, 101902, 101903, 101904, 101905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["101901"] = { }, ["101903"] = { }, ["101904"] = { }, ["101905"] = { }, ["101906"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["101901"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101902_N1030", scene_id = 6, room_id = 0, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T101902_N1044", scene_id = 6, room_id = 0, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T101902_N1049", scene_id = 6, room_id = 0, data_index = 3, }, }, }, ["101902"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101902_N1030", scene_id = 6, room_id = 0, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T101902_N1044", scene_id = 6, room_id = 0, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T101902_N1049", scene_id = 6, room_id = 0, data_index = 3, }, }, }, ["101903"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101903_N1030_guide", scene_id = 6, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "T101903_N1048", scene_id = 6, room_id = 0, data_index = 2, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T101903_N1049", scene_id = 6, room_id = 0, data_index = 3, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T101903_N1049", scene_id = 6, room_id = 0, data_index = 4, }, }, transmit_points = { { point_id = 1, scene_id = 20130, pos = "T101904_N1048", }, }, }, ["101904"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101904_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, }, }, ["101905"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101905_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q101905_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, }, }, ["101906"] = { }, ["101907"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

File diff suppressed because it is too large Load Diff

View File

@ -1,485 +1,509 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
-- 任务配置
-- 父任务id
main_id = 10201
L0_1 = {}
L1_1 = 1020101
L2_1 = 1020102
L3_1 = 1020103
L4_1 = 1020104
L5_1 = 1020105
L6_1 = 1020106
L7_1 = 1020107
L8_1 = 1020108
L9_1 = 1020109
L10_1 = 1020110
L11_1 = 1020111
L12_1 = 1020112
L13_1 = 1020113
L14_1 = 1020114
L15_1 = 1020115
L16_1 = 1020116
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10201KleeSpawn3"
L3_1.scene_id = 20031
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10091
L4_1.alias = "Npc10091"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1020102AbyssSpawn5"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10093
L5_1.alias = "Npc10093"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn6"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020101"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10201KleeSpawn3"
L3_1.scene_id = 20031
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10091
L4_1.alias = "Npc10091"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1020102AbyssSpawn5"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10093
L5_1.alias = "Npc10093"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn6"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020102"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020103"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn3"
L4_1 = {}
L4_1.point_id = 2
L4_1.scene_id = 3
L4_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.transmit_points = L2_1
L0_1["1020114"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssRoute3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020104"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020105"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn4"
L4_1 = {}
L4_1.point_id = 2
L4_1.scene_id = 3
L4_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.transmit_points = L2_1
L0_1["1020115"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssRoute6"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020106"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020107"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10201KleeSpawn3"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10093
L5_1.alias = "Npc10093"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn6"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020108"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10091
L3_1.alias = "Npc10091"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10201KleeSpawn3"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10093
L5_1.alias = "Npc10093"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn6"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020109"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10201KleeSpawn1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10091
L4_1.alias = "Npc10091"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1020102AbyssSpawn5"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10093
L5_1.alias = "Npc10093"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn6"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300117
L3_1.pos = "Q10201BombSpawn"
L3_1.alias = "Q10201Bomb"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020112"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10201KleeSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10093
L4_1.alias = "Npc10093"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1020102AbyssSpawn6"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10091
L5_1.alias = "Npc10091"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn5"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10201AvatarSpawn2"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020113"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10093
L3_1.alias = "Npc10093"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1020102AbyssSpawn6"
L3_1.scene_id = 20031
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10201KleeSpawn3"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10091
L5_1.alias = "Npc10091"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn5"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020110"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10201KleeSpawn3"
L3_1.scene_id = 20031
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10091
L4_1.alias = "Npc10091"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1020102AbyssSpawn5"
L4_1.scene_id = 20031
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10093
L5_1.alias = "Npc10093"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1020102AbyssSpawn6"
L5_1.scene_id = 20031
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300117
L3_1.pos = "Q10201BombSpawn"
L3_1.alias = "Q10201Bomb"
L3_1.scene_id = 20031
L3_1.room_id = 1
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20031
L3_1.pos = "Q10201AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020111"] = L1_1
sub_ids =
{
1020101,
1020102,
1020103,
1020104,
1020105,
1020106,
1020107,
1020108,
1020109,
1020110,
1020111,
1020112,
1020113,
1020114,
1020115,
1020116,
}
rewind_data = {}
quest_data = {}
quest_data["1020101"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn3",
scene_id = 20031,
room_id = 1,
data_index = 1,
},
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn5",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
}
}
quest_data["1020102"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn3",
scene_id = 20031,
room_id = 1,
data_index = 1,
},
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn5",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
}
}
quest_data["1020103"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020114"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn2",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn3",
},
{
point_id = 2,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020104"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssRoute3",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020105"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020115"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn3",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn4",
},
{
point_id = 2,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020106"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssRoute6",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020107"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn4",
scene_id = 3,
room_id = 0,
data_index = 1,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020108"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn3",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
}
}
quest_data["1020109"] =
{
npcs = {
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn3",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
}
}
quest_data["1020112"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn5",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
},
gadgets ={
{
id = 70300117,
pos = "Q10201BombSpawn",
alias = "Q10201Bomb",
scene_id = 3,
room_id = 0,
is_show_cutscene = false,
chest_drop_id =- 0
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn",
},
}
}
quest_data["1020113"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn5",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q10201AvatarSpawn2",
},
}
}
quest_data["1020110"] =
{
npcs = {
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn3",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn5",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
}
}
quest_data["1020111"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10201KleeSpawn3",
scene_id = 20031,
room_id = 1,
data_index = 1,
},
{
id = 10091,
alias = "Npc10091",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn5",
scene_id = 20031,
room_id = 1,
data_index = 2,
},
{
id = 10093,
alias = "Npc10093",
script = "Actor/Npc/TempNPC",
pos = "Q1020102AbyssSpawn6",
scene_id = 20031,
room_id = 1,
data_index = 3,
}
},
gadgets ={
{
id = 70300117,
pos = "Q10201BombSpawn",
alias = "Q10201Bomb",
scene_id = 20031,
room_id = 1,
is_show_cutscene = false,
chest_drop_id =- 0
}
},
transmit_points = {
{
point_id = 1,
scene_id = 20031,
pos = "Q10201AvatarSpawn",
},
}
}

View File

@ -1,117 +1,123 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 10202
L0_1 = {}
L1_1 = 1020201
L2_1 = 1020202
L3_1 = 1020203
L4_1 = 1020204
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10202KleeSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1006
L4_1.alias = "Qin"
L4_1.script = "Actor/Quest/Q411/Qin"
L4_1.pos = "Q10202QinSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1020203"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10202KleeSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1006
L4_1.alias = "Qin"
L4_1.script = "Actor/Quest/Q411/Qin"
L4_1.pos = "Q10202QinSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10092
L5_1.alias = "Npc10092"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10202DoorSpawn"
L5_1.scene_id = 1004
L5_1.room_id = 1
L5_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020201"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10202KleeSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1006
L4_1.alias = "Qin"
L4_1.script = "Actor/Quest/Q411/Qin"
L4_1.pos = "Q10202QinSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1020202"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10092
L3_1.alias = "Npc10092"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10202DoorSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10202KleeSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1020204"] = L1_1
sub_ids =
{
1020201,
1020202,
1020203,
1020204,
}
rewind_data = {}
rewind_data["1020203"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10202KleeSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 1,
},
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 2,
}
}
}
quest_data = {}
quest_data["1020201"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10202KleeSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 1,
},
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 2,
},
{
id = 10092,
alias = "Npc10092",
script = "Actor/Npc/TempNPC",
pos = "Q10202DoorSpawn",
scene_id = 1004,
room_id = 1,
data_index = 1,
}
}
}
quest_data["1020202"] =
{
npcs = {
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10202KleeSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 1,
},
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 2,
}
}
}
quest_data["1020204"] =
{
npcs = {
{
id = 10092,
alias = "Npc10092",
script = "Actor/Npc/TempNPC",
pos = "Q10202DoorSpawn",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10202KleeSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 2,
}
}
}

View File

@ -1,104 +1,110 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 10203
L0_1 = {}
L1_1 = 1020301
L2_1 = 1020302
L0_1[1] = L1_1
L0_1[2] = L2_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10202QinSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020301"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10202QinSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020302"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10202QinSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10202KleeSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10092
L5_1.alias = "Npc10092"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10202DoorSpawn"
L5_1.scene_id = 1004
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10092
L3_1.alias = "Npc10092"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10202DoorSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1006
L4_1.alias = "Qin"
L4_1.script = "Actor/Quest/Q411/Qin"
L4_1.pos = "Q10202QinSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10090
L5_1.alias = "Npc10090"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10202KleeSpawn"
L5_1.scene_id = 1004
L5_1.room_id = 100402
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020302"] = L1_1
sub_ids =
{
1020301,
1020302,
}
rewind_data = {}
rewind_data["1020301"] =
{
npcs = {
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 1,
}
}
}
rewind_data["1020302"] =
{
npcs = {
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 1,
}
}
}
quest_data = {}
quest_data["1020301"] =
{
npcs = {
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10202KleeSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 2,
},
{
id = 10092,
alias = "Npc10092",
script = "Actor/Npc/TempNPC",
pos = "Q10202DoorSpawn",
scene_id = 1004,
room_id = 1,
data_index = 3,
}
}
}
quest_data["1020302"] =
{
npcs = {
{
id = 10092,
alias = "Npc10092",
script = "Actor/Npc/TempNPC",
pos = "Q10202DoorSpawn",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
{
id = 1006,
alias = "Qin",
script = "Actor/Quest/Q411/Qin",
pos = "Q10202QinSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 2,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q10202KleeSpawn",
scene_id = 1004,
room_id = 100402,
data_index = 3,
}
}
}

View File

@ -1,162 +1,161 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1020
L0_1 = {}
L1_1 = 102001
L2_1 = 102002
L3_1 = 102003
L4_1 = 102004
L5_1 = 102005
L6_1 = 102006
L7_1 = 102007
L8_1 = 102008
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102001Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102001Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102001"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102002Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102002Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102002"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.pos = "Q102003test"
L3_1.alias = "Q102003test"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["102003"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10262
L3_1.alias = "Npc10262"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102004Army1"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10263
L4_1.alias = "Npc10263"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102004Army2"
L4_1.scene_id = 3
L4_1.data_index = 1
L5_1 = {}
L5_1.id = 10264
L5_1.alias = "Npc10264"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102004Army4"
L5_1.scene_id = 3
L5_1.data_index = 2
L6_1 = {}
L6_1.id = 1005
L6_1.alias = "Paimon"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102004Paimon"
L6_1.scene_id = 3
L6_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102004Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102004"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102006Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102006born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102006"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102007Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102007born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102007"] = L1_1
sub_ids =
{
102001,
102002,
102003,
102004,
102005,
102006,
102007,
102008,
}
rewind_data = {}
quest_data = {}
quest_data["102001"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102001Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102001Born"
},
}
}
quest_data["102002"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102002Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102002Born"
},
}
}
quest_data["102003"] =
{
gadgets =
{
{
id = 71700097,
pos = "Q102003test",
alias = "Q102003test",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
}
}
}
quest_data["102004"] =
{
npcs = {
{
id = 10262,
alias = "Npc10262",
script = "Actor/Npc/TempNPC",
pos = "Q102004Army1",
scene_id = 3,
data_index = 0,
},
{
id = 10263,
alias = "Npc10263",
script = "Actor/Npc/TempNPC",
pos = "Q102004Army2",
scene_id = 3,
data_index = 1,
},
{
id = 10264,
alias = "Npc10264",
script = "Actor/Npc/TempNPC",
pos = "Q102004Army4",
scene_id = 3,
data_index = 2,
},
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102004Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102004Born"
},
}
}
quest_data["102006"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102006Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102006born"
},
}
}
quest_data["102007"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102007Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102007born"
},
}
}

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@ -1,274 +1,271 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1021
L0_1 = {}
L1_1 = 102101
L2_1 = 102102
L3_1 = 102103
L4_1 = 102104
L5_1 = 102105
L6_1 = 102106
L7_1 = 102107
L8_1 = 102108
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10287
L3_1.alias = "Npc10287"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102101Guild"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102102"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10287
L3_1.alias = "Npc10287"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102101Guild"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102107"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10287
L3_1.alias = "Npc10287"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102101Guild"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102108"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102104Ningguang"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102113"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102104Ningguang"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102112"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10287
L3_1.alias = "Npc10287"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102101Guild"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 1005
L4_1.alias = "Paimon"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102101paimon"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102101born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102101"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10287
L3_1.alias = "Npc10287"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102101Guild"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102102"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102108Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10287
L4_1.alias = "Npc10287"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102101Guild"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["102107"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102108Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 10287
L4_1.alias = "Npc10287"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102101Guild"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["102108"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710141
L3_1.pos = "Q102110Flower"
L3_1.alias = "Q102110Flower"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["102110"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10271
L3_1.alias = "Npc10271"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102103Transmit"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102104Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102103"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102104Ningguang"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102104"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102104Ningguang"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102113"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102106Ningguang1"
L3_1.scene_id = 1057
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102105"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102106Ningguang1"
L3_1.scene_id = 1057
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102106"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10301
L3_1.alias = "Npc10301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102112Read"
L3_1.scene_id = 1057
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102112"] = L1_1
sub_ids =
{
102101,
102102,
102103,
102104,
102105,
102106,
102107,
102108,
}
rewind_data = {}
rewind_data["102102"] =
{
npcs = {
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
}
}
}
rewind_data["102107"] =
{
npcs = {
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
}
}
}
rewind_data["102108"] =
{
npcs = {
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
}
}
}
rewind_data["102113"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102104Ningguang",
scene_id = 3,
data_index = 0,
},
}
}
rewind_data["102112"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102104Ningguang",
scene_id = 3,
data_index = 0,
},
}
}
quest_data = {}
quest_data["102101"] =
{
npcs = {
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
},
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102101paimon",
scene_id = 3,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102101born"
},
}
}
quest_data["102102"] =
{
npcs = {
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
}
}
}
quest_data["102107"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102108Paimon",
scene_id = 3,
data_index = 0,
},
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
}
}
}
quest_data["102108"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102108Paimon",
scene_id = 3,
data_index = 0,
},
{
id = 10287,
alias = "Npc10287",
script = "Actor/Npc/TempNPC",
pos = "Q102101Guild",
scene_id = 3,
data_index = 0,
}
}
}
quest_data["102110"] =
{
gadgets =
{
{
id = 70710141,
pos = "Q102110Flower",
alias = "Q102110Flower",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
}
}
}
quest_data["102103"] =
{
npcs = {
{
id = 10271,
alias = "Npc10271",
script = "Actor/Npc/TempNPC",
pos = "Q102103Transmit",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102104Born"
},
}
}
quest_data["102104"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102104Ningguang",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102113"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102104Ningguang",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102105"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102106Ningguang1",
scene_id = 1057,
room_id = 1 ,
data_index = 0,
},
}
}
quest_data["102106"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102106Ningguang1",
scene_id = 1057,
room_id = 1 ,
data_index = 0,
},
}
}
quest_data["102112"] =
{
npcs = {
{
id = 10301,
alias = "Npc10301",
script = "Actor/Npc/TempNPC",
pos = "Q102112Read",
scene_id = 1057,
room_id = 1 ,
data_index = 0,
},
}
}

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@ -1,164 +1,164 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1022
L0_1 = {}
L1_1 = 102201
L2_1 = 102202
L3_1 = 102203
L4_1 = 102204
L5_1 = 102205
L6_1 = 102206
L7_1 = 102207
L8_1 = 102208
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10261
L3_1.alias = "Npc10261"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102201Check"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102202"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10261
L3_1.alias = "Npc10261"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102201Check"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102201"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10261
L3_1.alias = "Npc10261"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102201Check"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102202"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102203ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102203"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10273
L3_1.alias = "Npc10273"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102204Lily"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700108
L3_1.pos = "Q102204Lily"
L3_1.alias = "Q102204Lily"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L4_1 = {}
L4_1.id = 71700108
L4_1.pos = "Q102204Lily2"
L4_1.alias = "Q102204Lily2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.is_show_cutscene = false
L4_1.chest_drop_id = 0
L5_1 = {}
L5_1.id = 71700108
L5_1.pos = "Q102204Lily3"
L5_1.alias = "Q102204Lily3"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.is_show_cutscene = false
L5_1.chest_drop_id = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
L0_1["102204"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102206Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102206born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102206"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10272
L3_1.alias = "Npc10272"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102207YRZ"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102207"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10272
L3_1.alias = "Npc10272"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102207YRZ"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102208"] = L1_1
sub_ids =
{
102201,
102202,
102203,
102204,
102205,
102206,
102207,
102208,
}
rewind_data = {}
rewind_data["102202"] =
{
npcs = {
{
id = 10261,
alias = "Npc10261",
script = "Actor/Npc/TempNPC",
pos = "Q102201Check",
scene_id = 3,
data_index = 0,
},
}
}
quest_data = {}
quest_data["102201"] =
{
npcs = {
{
id = 10261,
alias = "Npc10261",
script = "Actor/Npc/TempNPC",
pos = "Q102201Check",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102202"] =
{
npcs = {
{
id = 10261,
alias = "Npc10261",
script = "Actor/Npc/TempNPC",
pos = "Q102201Check",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102203"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q102203ZL",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102204"] =
{
npcs = {
{
id = 10273,
alias = "Npc10273",
script = "Actor/Npc/TempNPC",
pos = "Q102204Lily",
scene_id = 3,
data_index = 0,
},
},
gadgets =
{
{
id = 71700108,
pos = "Q102204Lily",
alias = "Q102204Lily",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
},
{
id = 71700108,
pos = "Q102204Lily2",
alias = "Q102204Lily2",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
},
{
id = 71700108,
pos = "Q102204Lily3",
alias = "Q102204Lily3",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
},
}
}
quest_data["102206"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102206Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102206born"
},
}
}
quest_data["102207"] =
{
npcs = {
{
id = 10272,
alias = "Npc10272",
script = "Actor/Npc/TempNPC",
pos = "Q102207YRZ",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102208"] =
{
npcs = {
{
id = 10272,
alias = "Npc10272",
script = "Actor/Npc/TempNPC",
pos = "Q102207YRZ",
scene_id = 3,
data_index = 0,
},
}
}

View File

@ -1,101 +1,99 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1023
L0_1 = {}
L1_1 = 102301
L2_1 = 102302
L3_1 = 102303
L4_1 = 102304
L5_1 = 102305
L6_1 = 102306
L7_1 = 102307
L8_1 = 102308
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102303Paimon"
L3_1.scene_id = 20101
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20101
L3_1.pos = "Q102303Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10261
L3_1.alias = "Npc10261"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102302XZFD"
L3_1.scene_id = 20101
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710079
L3_1.pos = "Q102302XZFD"
L3_1.alias = "Q102302XZFD"
L3_1.scene_id = 20101
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["102302"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10200
L3_1.alias = "Npc10200"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102305GZ"
L3_1.scene_id = 20101
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20101
L3_1.pos = "Q102305Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102305"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20101
L3_1.pos = "Q102302GZ"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102304"] = L1_1
sub_ids =
{
102301,
102302,
102303,
102304,
102305,
102306,
102307,
102308,
}
rewind_data = {}
quest_data = {}
quest_data["102303"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102303Paimon",
scene_id = 20101,
room_id = 0 ,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 20101,
pos = "Q102303Born"
},
}
}
quest_data["102302"] =
{
npcs = {
{
id = 10261,
alias = "Npc10261",
script = "Actor/Npc/TempNPC",
pos = "Q102302XZFD",
scene_id = 20101,
room_id = 0 ,
data_index = 0,
},
},
gadgets =
{
{
id = 70710079,
pos = "Q102302XZFD",
alias = "Q102302XZFD",
scene_id = 20101 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
}
}
}
quest_data["102305"] =
{
npcs = {
{
id = 10200,
alias = "Npc10200",
script = "Actor/Npc/TempNPC",
pos = "Q102305GZ",
scene_id = 20101,
room_id = 0 ,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 20101,
pos = "Q102305Born"
},
}
}
quest_data["102304"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 20101,
pos = "Q102302GZ"
},
}
}

View File

@ -1,73 +1,71 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 1024
L0_1 = {}
L1_1 = 102401
L2_1 = 102402
L3_1 = 102403
L4_1 = 102404
L5_1 = 102405
L6_1 = 102406
L7_1 = 102407
L8_1 = 102408
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102401Paimon"
L3_1.scene_id = 1051
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102401"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102401Paimon"
L3_1.scene_id = 1051
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1051
L3_1.pos = "Q102404Start"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102402"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10211
L3_1.alias = "Npc10211"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102404Ningguang"
L3_1.scene_id = 1051
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102404"] = L1_1
sub_ids =
{
102401,
102402,
102403,
102404,
102405,
102406,
102407,
102408,
}
rewind_data = {}
quest_data = {}
quest_data["102401"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102401Paimon",
scene_id = 1051,
room_id = 0 ,
data_index = 0,
},
}
}
quest_data["102402"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102401Paimon",
scene_id = 1051,
room_id = 0 ,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 1051,
pos = "Q102404Start"
},
}
}
quest_data["102404"] =
{
npcs = {
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102404Ningguang",
scene_id = 1051,
room_id = 0 ,
data_index = 0,
},
}
}

View File

@ -1,341 +1,326 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1
-- 任务配置
-- 父任务id
main_id = 1025
L0_1 = {}
L1_1 = 102501
L2_1 = 102502
L3_1 = 102503
L4_1 = 102504
L5_1 = 102505
L6_1 = 102506
L7_1 = 102507
L8_1 = 102508
L9_1 = 102509
L10_1 = 102510
L11_1 = 102511
L12_1 = 102512
L13_1 = 102513
L14_1 = 102514
L15_1 = 102515
L16_1 = 102516
L17_1 = 102517
L18_1 = 102518
L19_1 = 102519
L20_1 = 102520
L21_1 = 102521
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
L0_1[21] = L21_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102501Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102501Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102501"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102501Paimon"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 2025
L4_1.alias = "Npc2025"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102501Chang"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["102516"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102502Paimon"
L3_1.scene_id = 1033
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710203
L3_1.pos = "Q102502Gnosis"
L3_1.alias = "Gnosis"
L3_1.scene_id = 1033
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1033
L3_1.pos = "Q102502Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102502"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 205501
L3_1.alias = "Npc205501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102503DJ"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 203801
L4_1.alias = "Npc203801"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102503WBZ"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["102503"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 203401
L3_1.alias = "Npc203401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102504LG"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 203501
L4_1.alias = "Npc203501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102504LS"
L4_1.scene_id = 3
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["102504"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102510ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102510"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102510ZL"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 209301
L4_1.alias = "Npc209301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102506Pll"
L4_1.scene_id = 3
L4_1.data_index = 0
L5_1 = {}
L5_1.id = 208301
L5_1.alias = "Npc208301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102506Yinger"
L5_1.scene_id = 3
L5_1.data_index = 0
L6_1 = {}
L6_1.id = 205401
L6_1.alias = "Npc205401"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102506Shitou"
L6_1.scene_id = 3
L6_1.data_index = 0
L7_1 = {}
L7_1.id = 1016
L7_1.alias = "Npc1016"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q102506Keqing"
L7_1.scene_id = 3
L7_1.data_index = 0
L8_1 = {}
L8_1.id = 10211
L8_1.alias = "Npc10211"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q102506Ningguang"
L8_1.scene_id = 3
L8_1.data_index = 0
L9_1 = {}
L9_1.id = 1015
L9_1.alias = "Npc1015"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.pos = "Q102506Ganyu"
L9_1.scene_id = 3
L9_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["102513"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208401
L3_1.alias = "Npc208401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102515BDR"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102515"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207101
L3_1.alias = "Npc207101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102505QYJ"
L3_1.scene_id = 3
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102505Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102505"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 209301
L3_1.alias = "Npc209301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102506Pll"
L3_1.scene_id = 3
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 208301
L4_1.alias = "Npc208301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102506Yinger"
L4_1.scene_id = 3
L4_1.data_index = 0
L5_1 = {}
L5_1.id = 205401
L5_1.alias = "Npc205401"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102506Shitou"
L5_1.scene_id = 3
L5_1.data_index = 0
L6_1 = {}
L6_1.id = 1016
L6_1.alias = "Npc1016"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102506Keqing"
L6_1.scene_id = 3
L6_1.data_index = 0
L7_1 = {}
L7_1.id = 10211
L7_1.alias = "Npc10211"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q102506Ningguang"
L7_1.scene_id = 3
L7_1.data_index = 0
L8_1 = {}
L8_1.id = 1015
L8_1.alias = "Npc1015"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q102506Ganyu"
L8_1.scene_id = 3
L8_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102506Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102506"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q102517Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["102517"] = L1_1
sub_ids =
{
102501,
102502,
102503,
102504,
102505,
102506,
102507,
102508,
102509,
102510,
102511,
102512,
102513,
102514,
102515,
102516,
102517,
102518,
102519,
102520,
102521,
}
rewind_data = {}
quest_data = {}
quest_data["102501"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102501Paimon",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102501Born"
},
}
}
quest_data["102516"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102501Paimon",
scene_id = 3,
data_index = 0,
},
{
id = 2025,
alias = "Npc2025",
script = "Actor/Npc/TempNPC",
pos = "Q102501Chang",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102502"] =
{
npcs = {
{
id = 1005,
alias = "Paimon",
script = "Actor/Npc/TempNPC",
pos = "Q102502Paimon",
scene_id = 1033,
room_id = 1,
data_index = 0,
}
},
gadgets =
{
{
id = 70710203,
pos = "Q102502Gnosis",
alias = "Gnosis", -- optional default : ""
scene_id = 1033,
room_id = 1,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 1033,
pos = "Q102502Born"
},
}
}
quest_data["102503"] =
{
npcs = {
{
id = 205501,
alias = "Npc205501",
script = "Actor/Npc/TempNPC",
pos = "Q102503DJ",
scene_id = 3,
data_index = 0,
},
{
id = 203801,
alias = "Npc203801",
script = "Actor/Npc/TempNPC",
pos = "Q102503WBZ",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102504"] =
{
npcs = {
{
id = 203401,
alias = "Npc203401",
script = "Actor/Npc/TempNPC",
pos = "Q102504LG",
scene_id = 3,
data_index = 0,
},
{
id = 203501,
alias = "Npc203501",
script = "Actor/Npc/TempNPC",
pos = "Q102504LS",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102510"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q102510ZL",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102513"] =
{
npcs = {
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q102510ZL",
scene_id = 3,
data_index = 0,
},
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q102506Pll",
scene_id = 3,
data_index = 0,
},
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q102506Yinger",
scene_id = 3,
data_index = 0,
},
{
id = 205401,
alias = "Npc205401",
script = "Actor/Npc/TempNPC",
pos = "Q102506Shitou",
scene_id = 3,
data_index = 0,
},
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q102506Keqing",
scene_id = 3,
data_index = 0,
},
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102506Ningguang",
scene_id = 3,
data_index = 0,
},
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q102506Ganyu",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102515"] =
{
npcs = {
{
id = 208401,
alias = "Npc208401",
script = "Actor/Npc/TempNPC",
pos = "Q102515BDR",
scene_id = 3,
data_index = 0,
},
}
}
quest_data["102505"] =
{
npcs = {
{
id = 207101,
alias = "Npc207101",
script = "Actor/Npc/TempNPC",
pos = "Q102505QYJ",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102505Born"
},
}
}
quest_data["102506"] =
{
npcs = {
{
id = 209301,
alias = "Npc209301",
script = "Actor/Npc/TempNPC",
pos = "Q102506Pll",
scene_id = 3,
data_index = 0,
},
{
id = 208301,
alias = "Npc208301",
script = "Actor/Npc/TempNPC",
pos = "Q102506Yinger",
scene_id = 3,
data_index = 0,
},
{
id = 205401,
alias = "Npc205401",
script = "Actor/Npc/TempNPC",
pos = "Q102506Shitou",
scene_id = 3,
data_index = 0,
},
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q102506Keqing",
scene_id = 3,
data_index = 0,
},
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q102506Ningguang",
scene_id = 3,
data_index = 0,
},
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q102506Ganyu",
scene_id = 3,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102506Born"
},
}
}
quest_data["102517"] =
{
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q102517Born"
},
}
}

View File

@ -1,79 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 1027
L0_1 = {}
L1_1 = 102701
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["102701"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102807_Q102701_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1044
L4_1.alias = "Npc1044"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102807_Q102701_N1044"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1048
L5_1.alias = "Npc1048"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102807_Q102701_N1048"
L5_1.scene_id = 20130
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1049
L6_1.alias = "Npc1049"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102807_Q102701_N1049"
L6_1.scene_id = 20130
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12544
L7_1.alias = "Npc12544"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q102807_Q102701_N12544"
L7_1.scene_id = 20130
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["102701"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 1027 sub_ids = { 102701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["102701"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["102701"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,224 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 1028
L0_1 = {}
L1_1 = 102801
L2_1 = 102808
L3_1 = 102803
L4_1 = 102804
L5_1 = 102809
L6_1 = 102805
L7_1 = 102802
L8_1 = 102806
L9_1 = 102807
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["102801"] = L1_1
L1_1 = {}
L0_1["102803"] = L1_1
L1_1 = {}
L0_1["102804"] = L1_1
L1_1 = {}
L0_1["102805"] = L1_1
L1_1 = {}
L0_1["102808"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["102801"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102807_Q102701_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102807_Q102701_N1048"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102807_Q102701_N1049"
L5_1.scene_id = 20130
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1044
L6_1.alias = "Npc1044"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102807_Q102701_N1044"
L6_1.scene_id = 20130
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12544
L7_1.alias = "Npc12544"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q102807_Q102701_N12544"
L7_1.scene_id = 20130
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["102802"] = L1_1
L1_1 = {}
L0_1["102803"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102804_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["102804"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102807_Q102701_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102807_Q102701_N1048"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102807_Q102701_N1049"
L5_1.scene_id = 20130
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1044
L6_1.alias = "Npc1044"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102807_Q102701_N1044"
L6_1.scene_id = 20130
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12544
L7_1.alias = "Npc12544"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q102807_Q102701_N12544"
L7_1.scene_id = 20130
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["102805"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q102807_Q102701_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102807_Q102701_N1048"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102807_Q102701_N1049"
L5_1.scene_id = 20130
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1044
L6_1.alias = "Npc1044"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102807_Q102701_N1044"
L6_1.scene_id = 20130
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12544
L7_1.alias = "Npc12544"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q102807_Q102701_N12544"
L7_1.scene_id = 20130
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["102806"] = L1_1
L1_1 = {}
L0_1["102807"] = L1_1
L1_1 = {}
L0_1["102808"] = L1_1
L1_1 = {}
L0_1["102809"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 1028 sub_ids = { 102801, 102808, 102803, 102804, 102809, 102805, 102802, 102806, 102807, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["102801"] = { }, ["102803"] = { }, ["102804"] = { }, ["102805"] = { }, ["102808"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["102801"] = { }, ["102802"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, ["102803"] = { }, ["102804"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102804_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, }, }, ["102805"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, ["102806"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, ["102807"] = { }, ["102808"] = { }, ["102809"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,224 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 1031
L0_1 = {}
L1_1 = 103101
L2_1 = 103102
L3_1 = 103107
L4_1 = 103103
L5_1 = 103104
L6_1 = 103109
L7_1 = 103105
L8_1 = 103106
L9_1 = 103108
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["103101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1044
L3_1.alias = "Npc1044"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q103003_N1044"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12544
L4_1.alias = "Npc12544"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102807_Q102701_N12544"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["103102"] = L1_1
L1_1 = {}
L0_1["103104"] = L1_1
L1_1 = {}
L0_1["103105"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q103101_N1048"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1049
L4_1.alias = "Npc1049"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q103003_N1049"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1044
L5_1.alias = "Npc1044"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q103003_N1044"
L5_1.scene_id = 20130
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12544
L6_1.alias = "Npc12544"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102807_Q102701_N12544"
L6_1.scene_id = 20130
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["103101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1049
L3_1.alias = "Npc1049"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q103003_N1049"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["103102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q103104_Teleport"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["103103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "T103104_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1049
L4_1.alias = "Npc1049"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T103104_N1049"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10204
L5_1.alias = "Xiao"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q103104_N10204"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1044
L6_1.alias = "Npc1044"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "T103104_N1044"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1030
L7_1.alias = "Npc1030"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "T103104_N1030"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 12544
L8_1.alias = "Npc12544"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "T103104_N12544"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["103104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10204
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q103106_N10204"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["103105"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10204
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q103106_N10204"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["103106"] = L1_1
L1_1 = {}
L0_1["103107"] = L1_1
L1_1 = {}
L0_1["103108"] = L1_1
L1_1 = {}
L0_1["103109"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 1031 sub_ids = { 103101, 103102, 103107, 103103, 103104, 103109, 103105, 103106, 103108, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["103101"] = { }, ["103102"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q103003_N1044", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 2, }, }, }, ["103104"] = { }, ["103105"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["103101"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q103101_N1048", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q103003_N1049", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q103003_N1044", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 4, }, }, }, ["103102"] = { npcs = { { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q103003_N1049", scene_id = 20130, room_id = 1, data_index = 1, }, }, }, ["103103"] = { transmit_points = { { point_id = 1, scene_id = 3, pos = "Q103104_Teleport", }, }, }, ["103104"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "T103104_N1048", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T103104_N1049", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q103104_N10204", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T103104_N1044", scene_id = 3, room_id = 0, data_index = 4, }, { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "T103104_N1030", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "T103104_N12544", scene_id = 3, room_id = 0, data_index = 6, }, }, }, ["103105"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q103106_N10204", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["103106"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q103106_N10204", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["103107"] = { }, ["103108"] = { }, ["103109"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,97 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 1032
L0_1 = {}
L1_1 = 103201
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["103201"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "T102931_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1044
L4_1.alias = "Npc1044"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q102923_Q103201_N1044"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q102923_Q103201_N1049"
L5_1.scene_id = 20130
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10204
L6_1.alias = "Xiao"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q102923_Q103201_N10204"
L6_1.scene_id = 20130
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1048
L7_1.alias = "Npc1048"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "T102931_N1048"
L7_1.scene_id = 20130
L7_1.room_id = 1
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 1005
L8_1.alias = "Paimon"
L8_1.script = "Actor/Quest/Q352/Paimon"
L8_1.pos = "Q102923_Q103201_N1005"
L8_1.scene_id = 20130
L8_1.room_id = 1
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 12544
L9_1.alias = "Npc12544"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.pos = "Q102923_Q103201_N12544"
L9_1.scene_id = 20130
L9_1.room_id = 1
L9_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["103201"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 1032 sub_ids = { 103201, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["103201"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["103201"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "T102931_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102923_Q103201_N1044", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102923_Q103201_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q102923_Q103201_N10204", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "T102931_N1048", scene_id = 20130, room_id = 1, data_index = 5, }, { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q102923_Q103201_N1005", scene_id = 20130, room_id = 1, data_index = 6, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102923_Q103201_N12544", scene_id = 20130, room_id = 1, data_index = 7, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,43 +1,3 @@
local L0_1, L1_1, L2_1, L3_1
main_id = 1033
L0_1 = {}
L1_1 = 103301
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["103301"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10204
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q103106_N10204"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["103301"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 1033 sub_ids = { 103301, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["103301"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["103301"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q103106_N10204", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,28 +1,36 @@
local L0_1, L1_1, L2_1, L3_1
-- 任务配置
-- 父任务id
main_id = 10400
L0_1 = {}
L1_1 = 1040001
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L0_1.BabaraID = 1008
L0_1.Babara = "Babara10400"
BabaraData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Babara10400"
L3_1.script = "Actor/Quest/Q413/Barbara"
L3_1.id = 1008
L3_1.pos = "COOP101401Babala05"
L3_1.sceneID = 3
L3_1.roomID = 0
L3_1.subIndex = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040001"] = L1_1
sub_ids =
{
1040001,
}
BabaraData =
{
BabaraID = 1008,
Babara = "Babara10400",
}
rewind_data = {}
quest_data = {}
quest_data["1040001"] =
{
npcs =
{
{
alias = "Babara10400",
script = "Actor/Quest/Q413/Barbara",
id = 1008,
pos = "COOP101401Babala05",
sceneID = 3,
roomID = 0,
subIndex = 0,
}
}
}

View File

@ -1,233 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
main_id = 10401
L0_1 = {}
L1_1 = 1040101
L2_1 = 1040102
L3_1 = 1040103
L4_1 = 1040104
L5_1 = 1040105
L6_1 = 1040106
L7_1 = 1040107
L8_1 = 1040108
L9_1 = 1040109
L10_1 = 1040110
L11_1 = 1040111
L12_1 = 1040112
L13_1 = 1040113
L14_1 = 1040114
L15_1 = 1040115
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1040101"] = L1_1
L1_1 = {}
L0_1["1040102"] = L1_1
L1_1 = {}
L0_1["1040103"] = L1_1
L1_1 = {}
L0_1["1040104"] = L1_1
L1_1 = {}
L0_1["1040105"] = L1_1
L1_1 = {}
L0_1["1040106"] = L1_1
L1_1 = {}
L0_1["1040107"] = L1_1
L1_1 = {}
L0_1["1040108"] = L1_1
L1_1 = {}
L0_1["1040109"] = L1_1
L1_1 = {}
L0_1["1040110"] = L1_1
L1_1 = {}
L0_1["1040111"] = L1_1
L1_1 = {}
L0_1["1040112"] = L1_1
L1_1 = {}
L0_1["1040113"] = L1_1
L1_1 = {}
L0_1["1040114"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 501
L3_1.alias = "Coop_Barbara"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10401Babara1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 501
L3_1.alias = "Coop_Barbara"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10401Babara1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10401Babara2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10401Babara2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 501
L3_1.alias = "Coop_Barbara"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10401Babara1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1505
L4_1.alias = "Qiuqiu"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10401Qiuqiu02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1040105"] = L1_1
L1_1 = {}
L0_1["1040106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10401Babara2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040107"] = L1_1
L1_1 = {}
L0_1["1040108"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10401Babara2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040109"] = L1_1
L1_1 = {}
L0_1["1040110"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10401Babara2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040111"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 501
L3_1.alias = "Coop_Barbara"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10401Babara1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040112"] = L1_1
L1_1 = {}
L0_1["1040113"] = L1_1
L1_1 = {}
L0_1["1040114"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10401Babara2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1040115"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 10401 sub_ids = { 1040101, 1040102, 1040103, 1040104, 1040105, 1040106, 1040107, 1040108, 1040109, 1040110, 1040111, 1040112, 1040113, 1040114, 1040115, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1040101"] = { }, ["1040102"] = { }, ["1040103"] = { }, ["1040104"] = { }, ["1040105"] = { }, ["1040106"] = { }, ["1040107"] = { }, ["1040108"] = { }, ["1040109"] = { }, ["1040110"] = { }, ["1040111"] = { }, ["1040112"] = { }, ["1040113"] = { }, ["1040114"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1040101"] = { npcs = { { id = 501, alias = "Coop_Barbara", script = "Actor/Npc/TempNPC", pos = "Q10401Babara1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040102"] = { npcs = { { id = 501, alias = "Coop_Barbara", script = "Actor/Npc/TempNPC", pos = "Q10401Babara1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040103"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10401Babara2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040104"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10401Babara2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040105"] = { npcs = { { id = 501, alias = "Coop_Barbara", script = "Actor/Npc/TempNPC", pos = "Q10401Babara1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1505, alias = "Qiuqiu", script = "Actor/Npc/TempNPC", pos = "Q10401Qiuqiu02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040106"] = { }, ["1040107"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10401Babara2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040108"] = { }, ["1040109"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10401Babara2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040110"] = { }, ["1040111"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10401Babara2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040112"] = { npcs = { { id = 501, alias = "Coop_Barbara", script = "Actor/Npc/TempNPC", pos = "Q10401Babara1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1040113"] = { }, ["1040114"] = { }, ["1040115"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10401Babara2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,216 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
main_id = 10500
L0_1 = {}
L1_1 = 1050007
L2_1 = 1050001
L3_1 = 1050002
L4_1 = 1050003
L5_1 = 1050004
L6_1 = 1050005
L7_1 = 1050008
L8_1 = 1050006
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1050001Mona"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1050001Mona"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050002"] = L1_1
L1_1 = {}
L0_1["1050003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10500MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 243001
L4_1.alias = "Npc243001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1050002Zhulaoban"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1050004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10500MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 243001
L4_1.alias = "Npc243001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1050002Zhulaoban"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1050005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10500MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 243001
L4_1.alias = "Npc243001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1050002Zhulaoban"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1050006"] = L1_1
L1_1 = {}
L0_1["1050007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10500MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 243001
L4_1.alias = "Npc243001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1050002Zhulaoban"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1050008"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1050001"] = L1_1
L1_1 = {}
L0_1["1050002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 243001
L3_1.alias = "Npc243001"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1050002Zhulaoban"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050003"] = L1_1
L1_1 = {}
L0_1["1050004"] = L1_1
L1_1 = {}
L0_1["1050005"] = L1_1
L1_1 = {}
L0_1["1050006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10500MonaSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10500SlimeSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1050008Avatar"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1050008"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 10500 sub_ids = { 1050007, 1050001, 1050002, 1050003, 1050004, 1050005, 1050008, 1050006, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1050001"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q1050001Mona", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050002"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q1050001Mona", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050003"] = { }, ["1050004"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10500MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 243001, alias = "Npc243001", script = "Actor/Npc/TempNPC", pos = "Q1050002Zhulaoban", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1050005"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10500MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 243001, alias = "Npc243001", script = "Actor/Npc/TempNPC", pos = "Q1050002Zhulaoban", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1050006"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10500MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 243001, alias = "Npc243001", script = "Actor/Npc/TempNPC", pos = "Q1050002Zhulaoban", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1050007"] = { }, ["1050008"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10500MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 243001, alias = "Npc243001", script = "Actor/Npc/TempNPC", pos = "Q1050002Zhulaoban", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1050001"] = { }, ["1050002"] = { }, ["1050003"] = { npcs = { { id = 243001, alias = "Npc243001", script = "Actor/Npc/TempNPC", pos = "Q1050002Zhulaoban", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050004"] = { }, ["1050005"] = { }, ["1050006"] = { }, ["1050007"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10500MonaSpawn", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050008"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q10500SlimeSpawn", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q1050008Avatar", }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,242 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
main_id = 10501
L0_1 = {}
L1_1 = 1050101
L2_1 = 1050113
L3_1 = 1050102
L4_1 = 1050114
L5_1 = 1050103
L6_1 = 1050104
L7_1 = 1050110
L8_1 = 1050111
L9_1 = 1050112
L10_1 = 1050105
L11_1 = 1050106
L12_1 = 1050107
L13_1 = 1050108
L14_1 = 1050109
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1050101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050105"] = L1_1
L1_1 = {}
L0_1["1050106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050107"] = L1_1
L1_1 = {}
L0_1["1050108"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050109"] = L1_1
L1_1 = {}
L0_1["1050113"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1050101"] = L1_1
L1_1 = {}
L0_1["1050102"] = L1_1
L1_1 = {}
L0_1["1050103"] = L1_1
L1_1 = {}
L0_1["1050104"] = L1_1
L1_1 = {}
L0_1["1050105"] = L1_1
L1_1 = {}
L0_1["1050106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10096
L4_1.alias = "Npc10096"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10501ThoarderSpawn"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10097
L5_1.alias = "Npc10097"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10501ThoarderSpawn2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10098
L6_1.alias = "Npc10098"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q10501ThoarderSpawn3"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10501AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1050107"] = L1_1
L1_1 = {}
L0_1["1050108"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q10501AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1050109"] = L1_1
L1_1 = {}
L0_1["1050110"] = L1_1
L1_1 = {}
L0_1["1050111"] = L1_1
L1_1 = {}
L0_1["1050112"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10501MonaSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1050113"] = L1_1
L1_1 = {}
L0_1["1050114"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 10501 sub_ids = { 1050101, 1050113, 1050102, 1050114, 1050103, 1050104, 1050110, 1050111, 1050112, 1050105, 1050106, 1050107, 1050108, 1050109, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1050101"] = { }, ["1050102"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050103"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050104"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050105"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050106"] = { }, ["1050107"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050108"] = { }, ["1050109"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050113"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1050101"] = { }, ["1050102"] = { }, ["1050103"] = { }, ["1050104"] = { }, ["1050105"] = { }, ["1050106"] = { }, ["1050107"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10096, alias = "Npc10096", script = "Actor/Npc/TempNPC", pos = "Q10501ThoarderSpawn", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10097, alias = "Npc10097", script = "Actor/Npc/TempNPC", pos = "Q10501ThoarderSpawn2", scene_id = 3, room_id = 0, data_index = 3, }, { id = 10098, alias = "Npc10098", script = "Actor/Npc/TempNPC", pos = "Q10501ThoarderSpawn3", scene_id = 3, room_id = 0, data_index = 4, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q10501AvatarSpawn", }, }, }, ["1050108"] = { }, ["1050109"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn", scene_id = 3, room_id = 0, data_index = 0, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q10501AvatarSpawn", }, }, }, ["1050110"] = { }, ["1050111"] = { }, ["1050112"] = { }, ["1050113"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q10501MonaSpawn2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1050114"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,93 +1,109 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 11000
L0_1 = {}
L1_1 = 1100001
L2_1 = 1100002
L3_1 = 1100003
L4_1 = 1100004
L5_1 = 1100005
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1012
L0_1.Alias = "Xiangling"
XianglingData = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 153901
L0_1.Alias = "Npc153901"
AllanData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100001XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100001"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100003XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1100003Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1100003"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100003XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100004"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100003XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100005"] = L1_1
sub_ids =
{
1100001,
1100002,
1100003,
1100004,
1100005,
}
XianglingData =
{
ID = 1012,
Alias = "Xiangling",
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
AllanData =
{
ID = 153901,
Alias = "Npc153901",
}
rewind_data = {}
quest_data = {}
quest_data["1100001"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100001XL",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1100003"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100003XL",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1100003Player"
},
}
}
quest_data["1100004"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100003XL",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1100005"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100003XL",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}

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@ -1,92 +1,108 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
-- 任务配置
-- 父任务id
main_id = 11001
L0_1 = {}
L1_1 = 1100101
L2_1 = 1100102
L3_1 = 1100103
L4_1 = 1100104
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1012
L0_1.Alias = "Xiangling"
XianglingData = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 153701
L0_1.Alias = "Npc153701"
DraffData = L0_1
L0_1 = {}
L0_1.ID = 154101
L0_1.Alias = "Npc154101"
BrookData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100101XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc153701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 153701
L4_1.pos = "Q1100101Draff"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100101"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc154101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 154101
L3_1.pos = "Q1100103Brook"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100102"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100103XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc154101"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 154101
L4_1.pos = "Q1100103Brook"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100104"] = L1_1
sub_ids =
{
1100101,
1100102,
1100103,
1100104,
}
XianglingData =
{
ID = 1012,
Alias = "Xiangling",
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
DraffData =
{
ID = 153701,
Alias = "Npc153701",
}
BrookData =
{
ID = 154101,
Alias = "Npc154101",
}
rewind_data = {}
quest_data = {}
quest_data["1100101"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100101XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc153701",
script = "Actor/Npc/TempNPC",
id = 153701,
pos = "Q1100101Draff",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1100102"] =
{
npcs =
{
{
alias = "Npc154101",
script = "Actor/Npc/TempNPC",
id = 154101,
pos = "Q1100103Brook",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1100104"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100103XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc154101",
script = "Actor/Npc/TempNPC",
id = 154101,
pos = "Q1100103Brook",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}

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@ -1,86 +1,97 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
-- 任务配置
-- 父任务id
main_id = 11002
L0_1 = {}
L1_1 = 1100201
L2_1 = 1100202
L3_1 = 1100203
L4_1 = 1100204
L5_1 = 1100205
L6_1 = 1100206
L7_1 = 1100207
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1012
L0_1.Alias = "Xiangling"
XianglingData = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100206XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100206"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100206XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100207"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100202XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100201"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100206XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100205"] = L1_1
sub_ids =
{
1100201,
1100202,
1100203,
1100204,
1100205,
1100206,
1100207,
}
XianglingData =
{
ID = 1012,
Alias = "Xiangling",
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
rewind_data = {}
rewind_data["1100206"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100206XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1100207"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100206XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data = {}
quest_data["1100201"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100202XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1100205"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100206XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}

View File

@ -1,111 +1,129 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
-- 任务配置
-- 父任务id
main_id = 11003
L0_1 = {}
L1_1 = 1100301
L2_1 = 1100302
L3_1 = 1100303
L4_1 = 1100304
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1012
L0_1.Alias = "Xiangling"
XianglingData = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 163001
L0_1.Alias = "Npc163001"
OlafData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc163001"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 163001
L3_1.pos = "Q1100302Olaf"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1100301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100302XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc163001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 163001
L4_1.pos = "Q1100302Olaf"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100302"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100302XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc163001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 163001
L4_1.pos = "Q1100302Olaf"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100302XL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc163001"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 163001
L4_1.pos = "Q1100302Olaf"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1100304"] = L1_1
sub_ids =
{
1100301,
1100302,
1100303,
1100304,
}
XianglingData =
{
ID = 1012,
Alias = "Xiangling",
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
OlafData =
{
ID = 163001,
Alias = "Npc163001",
}
rewind_data = {}
quest_data = {}
quest_data["1100301"] =
{
npcs =
{
{
alias = "Npc163001",
script = "Actor/Npc/TempNPC",
id = 163001,
pos = "Q1100302Olaf",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1100302"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100302XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc163001",
script = "Actor/Npc/TempNPC",
id = 163001,
pos = "Q1100302Olaf",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1100303"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100302XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc163001",
script = "Actor/Npc/TempNPC",
id = 163001,
pos = "Q1100302Olaf",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1100304"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100302XL",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc163001",
script = "Actor/Npc/TempNPC",
id = 163001,
pos = "Q1100302Olaf",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}

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@ -1,124 +1,144 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
-- 任务配置
-- 父任务id
main_id = 11004
L0_1 = {}
L1_1 = 1100401
L2_1 = 1100499
L3_1 = 1100498
L4_1 = 1100402
L5_1 = 1100403
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1012
L0_1.Alias = "Xiangling"
XianglingData = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710029
L3_1.pos = "Q1100498FreezeBoar"
L3_1.alias = "FreezeBoar"
L3_1.scene_id = 20005
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1100402"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100403XL"
L3_1.scene_id = 20005
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710029
L3_1.pos = "Q1100498FreezeBoar"
L3_1.alias = "FreezeBoar"
L3_1.scene_id = 20005
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1100403"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710029
L3_1.pos = "Q1100498FreezeBoar"
L3_1.alias = "FreezeBoar"
L3_1.scene_id = 20005
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1100498"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100403XL"
L3_1.scene_id = 20005
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20005
L3_1.pos = "Q1100403PlayerPos"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1100402"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiangling"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1012
L3_1.pos = "Q1100403XL"
L3_1.scene_id = 20005
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710029
L3_1.pos = "Q1100403FreezeBoar"
L3_1.alias = "FreezeBoar"
L3_1.scene_id = 20005
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20005
L3_1.pos = "Q1100403PlayerPos"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1100403"] = L1_1
sub_ids =
{
1100401,
1100499,
1100498,
1100402,
1100403,
}
XianglingData =
{
ID = 1012,
Alias = "Xiangling",
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
rewind_data = {}
rewind_data["1100402"] =
{
gadgets =
{
{
id = 70710029,
pos = "Q1100498FreezeBoar",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "FreezeBoar", -- optional default : ""
scene_id = 20005, -- optional default : sceneData.DefaultSceneID
room_id = 0,
}
}
}
rewind_data["1100403"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100403XL",
scene_id = 20005,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710029,
pos = "Q1100498FreezeBoar",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "FreezeBoar", -- optional default : ""
scene_id = 20005, -- optional default : sceneData.DefaultSceneID
room_id = 0,
}
}
}
quest_data = {}
quest_data["1100498"] =
{
gadgets =
{
{
id = 70710029,
pos = "Q1100498FreezeBoar",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "FreezeBoar", -- optional default : ""
scene_id = 20005, -- optional default : sceneData.DefaultSceneID
room_id = 0,
}
}
}
quest_data["1100402"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100403XL",
scene_id = 20005,
room_id = 0,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 20005,
pos = "Q1100403PlayerPos"
},
}
}
quest_data["1100403"] =
{
npcs =
{
{
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
id = 1012,
pos = "Q1100403XL",
scene_id = 20005,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710029,
pos = "Q1100403FreezeBoar",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "FreezeBoar", -- optional default : ""
scene_id = 20005, -- optional default : sceneData.DefaultSceneID
room_id = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 20005,
pos = "Q1100403PlayerPos"
},
}
}

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@ -1,222 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
main_id = 11010
L0_1 = {}
L1_1 = 1101001
L2_1 = 1101002
L3_1 = 1101007
L4_1 = 1101008
L5_1 = 1101010
L6_1 = 1101003
L7_1 = 1101009
L8_1 = 1101004
L9_1 = 1101005
L10_1 = 1101006
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1101001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101004"] = L1_1
L1_1 = {}
L0_1["1101005"] = L1_1
L1_1 = {}
L2_1 = {}
L2_1.offline_dungeon_id = 0
L2_1.scene_id = 1033
L2_1.pos = "Q11010Avatar"
L1_1.avatar = L2_1
L0_1["1101006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101009"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101001"] = L1_1
L1_1 = {}
L0_1["1101002"] = L1_1
L1_1 = {}
L0_1["1101003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10265
L3_1.alias = "Npc10265"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Tok"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101004"] = L1_1
L1_1 = {}
L0_1["1101005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10200
L3_1.alias = "Npc10200"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Gongzi"
L3_1.scene_id = 1033
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2145
L4_1.alias = "Npc2145"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q11010Ekaterina"
L4_1.scene_id = 1033
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10265
L5_1.alias = "Npc10265"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11010Tok"
L5_1.scene_id = 1033
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1101006"] = L1_1
L1_1 = {}
L0_1["1101007"] = L1_1
L1_1 = {}
L0_1["1101008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q11010Paimon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q11010Avatar"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1101009"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11010 sub_ids = { 1101001, 1101002, 1101007, 1101008, 1101010, 1101003, 1101009, 1101004, 1101005, 1101006, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1101001"] = { }, ["1101002"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101003"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101004"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101005"] = { }, ["1101006"] = { avatar = { offline_dungeon_id = 0, scene_id = 1033, pos = "Q11010Avatar", }, }, ["1101007"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101008"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101009"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1101001"] = { npcs = { { id = 10304, alias = "Npc10304", script = "Actor/Npc/TempNPC", pos = "Q11010Daipai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101002"] = { }, ["1101003"] = { }, ["1101004"] = { npcs = { { id = 10265, alias = "Npc10265", script = "Actor/Npc/TempNPC", pos = "Q11010Tok", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101005"] = { }, ["1101006"] = { npcs = { { id = 10200, alias = "Npc10200", script = "Actor/Npc/TempNPC", pos = "Q11010Gongzi", scene_id = 1033, room_id = 1, data_index = 1, }, { id = 2145, alias = "Npc2145", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q11010Ekaterina", scene_id = 1033, room_id = 1, data_index = 2, }, { id = 10265, alias = "Npc10265", script = "Actor/Npc/TempNPC", pos = "Q11010Tok", scene_id = 1033, room_id = 1, data_index = 3, }, }, }, ["1101007"] = { }, ["1101008"] = { }, ["1101009"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q11010Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q11010Avatar", }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,28 +1,3 @@
local L0_1, L1_1
main_id = 11016
L0_1 = {}
L1_1 = 1101601
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1101601"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11016 sub_ids = { 1101601, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1101601"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,50 +1,3 @@
local L0_1, L1_1, L2_1, L3_1
main_id = 11017
L0_1 = {}
L1_1 = 1101701
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1101701"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2143
L3_1.alias = "Npc2143"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q11015Baiwen"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1101506TransmitSplit"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1101701"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11017 sub_ids = { 1101701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1101701"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1101701"] = { npcs = { { id = 2143, alias = "Npc2143", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q11015Baiwen", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q1101506TransmitSplit", }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,187 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 11020
L0_1 = {}
L1_1 = 1102001
L2_1 = 1102002
L3_1 = 1102003
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11020ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11020Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10308
L5_1.alias = "Npc10308"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11020NPC2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10309
L6_1.alias = "Npc10309"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11020NPC1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1102002"] = L1_1
L1_1 = {}
L0_1["1102003"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11020ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10308
L4_1.alias = "Npc10308"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11020NPC2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 4
L5_1 = {}
L5_1.id = 10309
L5_1.alias = "Npc10309"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11020NPC1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 5
L6_1 = {}
L6_1.id = 10303
L6_1.alias = "Npc10303"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11020Girl1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1102001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11020ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10308
L4_1.alias = "Npc10308"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11020NPC2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 4
L5_1 = {}
L5_1.id = 10309
L5_1.alias = "Npc10309"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11020NPC1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 5
L6_1 = {}
L6_1.id = 10303
L6_1.alias = "Npc10303"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11020Girl1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1102002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11020ZL2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11020Girl2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11020Yuren2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102003"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11020 sub_ids = { 1102001, 1102002, 1102003, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102001"] = { }, ["1102002"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10308, alias = "Npc10308", script = "Actor/Npc/TempNPC", pos = "Q11020NPC2", scene_id = 3, room_id = 0, data_index = 3, }, { id = 10309, alias = "Npc10309", script = "Actor/Npc/TempNPC", pos = "Q11020NPC1", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1102003"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102001"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10308, alias = "Npc10308", script = "Actor/Npc/TempNPC", pos = "Q11020NPC2", scene_id = 3, room_id = 0, data_index = 4, }, { id = 10309, alias = "Npc10309", script = "Actor/Npc/TempNPC", pos = "Q11020NPC1", scene_id = 3, room_id = 0, data_index = 5, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1102002"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10308, alias = "Npc10308", script = "Actor/Npc/TempNPC", pos = "Q11020NPC2", scene_id = 3, room_id = 0, data_index = 4, }, { id = 10309, alias = "Npc10309", script = "Actor/Npc/TempNPC", pos = "Q11020NPC1", scene_id = 3, room_id = 0, data_index = 5, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1102003"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl2", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "Q11020Yuren2", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,213 +1,244 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
-- 任务配置数据开始-----------------------------
main_id = 11021
L0_1 = {}
L1_1 = 1102101
L2_1 = 1102102
L3_1 = 1102107
L4_1 = 1102108
L5_1 = 1102103
L6_1 = 1102104
L7_1 = 1102109
L8_1 = 1102105
L9_1 = 1102106
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102101"] = L1_1
L1_1 = {}
L0_1["1102102"] = L1_1
L1_1 = {}
L0_1["1102103"] = L1_1
L1_1 = {}
L0_1["1102104"] = L1_1
L1_1 = {}
L0_1["1102105"] = L1_1
L1_1 = {}
L0_1["1102106"] = L1_1
L1_1 = {}
L0_1["1102107"] = L1_1
L1_1 = {}
L0_1["1102108"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10280
L4_1.alias = "Npc10280"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10281
L5_1.alias = "Npc10281"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11021Yuren1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad1"
L3_1.pos = "Q11021Gadget1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11021Yuren1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad1"
L3_1.pos = "Q11021Gadget1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Q11021Gad2"
L3_1.pos = "Q11021Gadget2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad3"
L3_1.pos = "Q11021Gadget3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102105"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021ZL2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Girl3"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11021Yuren3"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300070
L3_1.alias = "Q11021Compass"
L3_1.pos = "Q11021Gadget1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102107"] = L1_1
L1_1 = {}
L0_1["1102108"] = L1_1
quest_data = L0_1
sub_ids =
{
1102101,
1102102,
1102107,
1102108,
1102103,
1102104,
1102109,
1102105,
1102106,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1102101"] = { },
["1102102"] = { },
["1102103"] = { },
["1102104"] = { },
["1102105"] = { },
["1102106"] = { },
["1102107"] = { },
["1102108"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1102101"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11021ZL1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10280,
alias = "Npc10280",
script = "Actor/Npc/TempNPC",
pos = "Q11021Girl1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10281,
alias = "Npc10281",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
gadgets =
{
{
id = 71700097,
alias = "Gad1",
pos = "Q11021Gadget1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102102"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11021ZL1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11021Girl1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102103"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad1",
pos = "Q11021Gadget1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102104"] =
{
gadgets =
{
{
id = 70300118,
alias = "Q11021Gad2",
pos = "Q11021Gadget2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102105"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad3",
pos = "Q11021Gadget3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102106"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11021ZL2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11021Girl3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren3",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102107"] =
{
gadgets =
{
{
id = 70300070,
alias = "Q11021Compass",
pos = "Q11021Gadget1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102108"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,208 +1,249 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
-- 任务配置数据开始-----------------------------
main_id = 11022
L0_1 = {}
L1_1 = 1102201
L2_1 = 1102202
L3_1 = 1102203
L4_1 = 1102207
L5_1 = 1102204
L6_1 = 1102205
L7_1 = 1102206
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710216
L3_1.alias = "Q11022VisualPuzzle01"
L3_1.pos = "Q11022Puzzle"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102203"] = L1_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10303
L3_1.alias = "Npc10303"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021Gril4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10302
L4_1.alias = "Npc10302"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Yuren4"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11022ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11022Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11022Yuren1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad2"
L3_1.pos = "Q11022Gad2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710216
L4_1.alias = "Q11022VisualPuzzle01"
L4_1.pos = "Q11022Puzzle"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L5_1 = {}
L5_1.id = 70710058
L5_1.pos = "Q11022VP"
L5_1.alias = "GuidePuzzle"
L5_1.scene_id = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
L0_1["1102208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad2"
L3_1.pos = "Q11022Gad2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710058
L4_1.pos = "Q11022VP"
L4_1.alias = "GuidePuzzle"
L4_1.scene_id = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1102203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad3"
L3_1.pos = "Q11022Gad3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102204"] = L1_1
L1_1 = {}
L0_1["1102205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11022ZL3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11022Girl3"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11022Yuren3"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102207ZL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102207"] = L1_1
quest_data = L0_1
sub_ids =
{
1102201,
1102202,
1102203,
1102207,
1102204,
1102205,
1102206,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
rewind_data = {}
rewind_data["1102203"] =
{
gadgets = {
{
id = 70710216,
alias = "Q11022VisualPuzzle01",
pos = "Q11022Puzzle",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
}
quest_data =
{
["1102201"] = {
npcs =
{
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11021Gril4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren4",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1102202"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11022ZL1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11022Girl1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11022Yuren1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102208"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad2",
pos = "Q11022Gad2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 70710216,
alias = "Q11022VisualPuzzle01",
pos = "Q11022Puzzle",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 70710058,
pos = "Q11022VP",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "GuidePuzzle", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
},
},
},
["1102203"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad2",
pos = "Q11022Gad2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
-- {
-- id = 70710216,
-- alias = "Q11022VisualPuzzle02",
-- pos = "Q11022Puzzle",
-- scene_id = 3,
-- room_id = 0,
-- data_index = 1,
-- },
{
id = 70710058,
pos = "Q11022VP",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "GuidePuzzle", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
},
},
},
["1102204"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad3",
pos = "Q11022Gad3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102205"] = { },
["1102206"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11022ZL3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11022Girl3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11022Yuren3",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102207"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q1102207ZL",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,245 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
main_id = 11023
L0_1 = {}
L1_1 = 1102314
L2_1 = 1102301
L3_1 = 1102302
L4_1 = 1102303
L5_1 = 1102304
L6_1 = 1102305
L7_1 = 1102306
L8_1 = 1102307
L9_1 = 1102308
L10_1 = 1102312
L11_1 = 1102309
L12_1 = 1102313
L13_1 = 1102310
L14_1 = 1102311
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102301"] = L1_1
L1_1 = {}
L0_1["1102302"] = L1_1
L1_1 = {}
L0_1["1102303"] = L1_1
L1_1 = {}
L0_1["1102304"] = L1_1
L1_1 = {}
L0_1["1102305"] = L1_1
L1_1 = {}
L0_1["1102306"] = L1_1
L1_1 = {}
L0_1["1102307"] = L1_1
L1_1 = {}
L0_1["1102308"] = L1_1
L1_1 = {}
L0_1["1102309"] = L1_1
L1_1 = {}
L0_1["1102310"] = L1_1
L1_1 = {}
L0_1["1102311"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102301"] = L1_1
L1_1 = {}
L0_1["1102302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "SaltBowlZL"
L3_1.scene_id = 1056
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10302
L4_1.alias = "Npc10302"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "SaltBowlYuren"
L4_1.scene_id = 1056
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10303
L5_1.alias = "Npc10303"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "SaltBowlGirl"
L5_1.scene_id = 1056
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102303"] = L1_1
L1_1 = {}
L0_1["1102304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "SaltRulerZL"
L3_1.scene_id = 1056
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10302
L4_1.alias = "Npc10302"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "SaltRulerYuren"
L4_1.scene_id = 1056
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10303
L5_1.alias = "Npc10303"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "SaltRulerGirl"
L5_1.scene_id = 1056
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102305"] = L1_1
L1_1 = {}
L0_1["1102306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "SaltRulerZL"
L3_1.scene_id = 1056
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10302
L4_1.alias = "Npc10302"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "SaltRulerYuren"
L4_1.scene_id = 1056
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10303
L5_1.alias = "Npc10303"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "SaltRulerGirl"
L5_1.scene_id = 1056
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102307"] = L1_1
L1_1 = {}
L0_1["1102308"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "BrokenBladeZL"
L3_1.scene_id = 1056
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "BrokenBladeGril"
L4_1.scene_id = 1056
L4_1.room_id = 0
L4_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "EndGateZL"
L3_1.scene_id = 1056
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "EndGateGirl1"
L4_1.scene_id = 1056
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "EndRoomZL"
L3_1.scene_id = 1056
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "EndRoomGirl1"
L4_1.scene_id = 1056
L4_1.room_id = 0
L4_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102311"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11023 sub_ids = { 1102314, 1102301, 1102302, 1102303, 1102304, 1102305, 1102306, 1102307, 1102308, 1102312, 1102309, 1102313, 1102310, 1102311, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102301"] = { }, ["1102302"] = { }, ["1102303"] = { }, ["1102304"] = { }, ["1102305"] = { }, ["1102306"] = { }, ["1102307"] = { }, ["1102308"] = { }, ["1102309"] = { }, ["1102310"] = { }, ["1102311"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102301"] = { }, ["1102302"] = { }, ["1102303"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "SaltBowlZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "SaltBowlYuren", scene_id = 1056, room_id = 0, data_index = 2, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "SaltBowlGirl", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102304"] = { }, ["1102305"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "SaltRulerZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "SaltRulerYuren", scene_id = 1056, room_id = 0, data_index = 2, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "SaltRulerGirl", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102306"] = { }, ["1102307"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "SaltRulerZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "SaltRulerYuren", scene_id = 1056, room_id = 0, data_index = 2, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "SaltRulerGirl", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102308"] = { }, ["1102309"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "BrokenBladeZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "BrokenBladeGril", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102310"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "EndGateZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "EndGateGirl1", scene_id = 1056, room_id = 0, data_index = 2, }, }, }, ["1102311"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "EndRoomZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "EndRoomGirl1", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,60 +1,3 @@
local L0_1, L1_1, L2_1, L3_1
main_id = 11024
L0_1 = {}
L1_1 = 1102401
L2_1 = 1102402
L0_1[1] = L1_1
L0_1[2] = L2_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102401"] = L1_1
L1_1 = {}
L0_1["1102402"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11024ZL0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11024ZL2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102402"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11024 sub_ids = { 1102401, 1102402, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102401"] = { }, ["1102402"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102401"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11024ZL0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1102402"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11024ZL2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,49 +1,3 @@
local L0_1, L1_1, L2_1, L3_1
main_id = 11025
L0_1 = {}
L1_1 = 1102501
L2_1 = 1102502
L0_1[1] = L1_1
L0_1[2] = L2_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102501"] = L1_1
L1_1 = {}
L0_1["1102502"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102501"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11024ZL2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102502"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11025 sub_ids = { 1102501, 1102502, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102501"] = { }, ["1102502"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102501"] = { }, ["1102502"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11024ZL2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,114 +1,150 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
-- 任务配置数据开始-----------------------------
main_id = 11040
L0_1 = {}
L1_1 = 1104001
L2_1 = 1104002
L3_1 = 1104003
L4_1 = 1104004
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1104001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1019
L3_1.alias = "Npc1019"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040Shatang"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1019
L3_1.alias = "Npc1019"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Npc1587Born"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1020
L3_1.alias = "Npc1020"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040RSLYBef"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104004"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1019
L3_1.alias = "Npc1019"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040Shatang"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104001"] = L1_1
L1_1 = {}
L0_1["1104002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1020
L3_1.alias = "Npc1020"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040RSLYBef"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1019
L4_1.alias = "Npc1019"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11040Shatang"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104003"] = L1_1
L1_1 = {}
L0_1["1104004"] = L1_1
quest_data = L0_1
sub_ids =
{
1104001,
1104002,
1104003,
1104004,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1104001"] = { },
["1104002"] =
{
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q11040Shatang",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104003"] = {
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Npc1587Born",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104004"] =
{
npcs =
{
{
id = 1020,
alias = "Npc1020",
script = "Actor/Npc/TempNPC",
pos = "Q11040RSLYBef",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1104001"] =
{
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q11040Shatang",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104002"] = { },
["1104003"] =
{
npcs =
{
{
id = 1020,
alias = "Npc1020",
script = "Actor/Npc/TempNPC",
pos = "Q11040RSLYBef",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q11040Shatang",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104004"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,295 +1,319 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
-- 任务配置数据开始-----------------------------
main_id = 11042
L0_1 = {}
L1_1 = 1104201
L2_1 = 1104202
L3_1 = 1104203
L4_1 = 1104204
L5_1 = 1104208
L6_1 = 1104209
L7_1 = 1104212
L8_1 = 1104213
L9_1 = 1104214
L10_1 = 1104215
L11_1 = 1104210
L12_1 = 1104211
L13_1 = 1104205
L14_1 = 1104206
L15_1 = 1104216
L16_1 = 1104207
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1104201"] = L1_1
L1_1 = {}
L0_1["1104202"] = L1_1
L1_1 = {}
L0_1["1104203"] = L1_1
L1_1 = {}
L0_1["1104204"] = L1_1
L1_1 = {}
L0_1["1104205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104207"] = L1_1
L1_1 = {}
L0_1["1104208"] = L1_1
L1_1 = {}
L0_1["1104209"] = L1_1
L1_1 = {}
L0_1["1104210"] = L1_1
L1_1 = {}
L0_1["1104211"] = L1_1
L1_1 = {}
L0_1["1104212"] = L1_1
L1_1 = {}
L0_1["1104213"] = L1_1
L1_1 = {}
L0_1["1104214"] = L1_1
L1_1 = {}
L0_1["1104215"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104216"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Stonemark01"
L3_1.pos = "Q1104204Mark"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042Albedo3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11045DMWS01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710229
L3_1.alias = "DrugAlbedo"
L3_1.pos = "Q11042Drug"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104206"] = L1_1
L1_1 = {}
L0_1["1104207"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Stonemark02"
L3_1.pos = "Q1104208Mark"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Stonemark03"
L3_1.pos = "Q1104209Mark"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104209"] = L1_1
L1_1 = {}
L0_1["1104210"] = L1_1
L1_1 = {}
L0_1["1104211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Stonemark04"
L3_1.pos = "Q1104212Mark"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104212"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Stonemark05"
L3_1.pos = "Q1104213Mark"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104213"] = L1_1
L1_1 = {}
L0_1["1104214"] = L1_1
L1_1 = {}
L0_1["1104215"] = L1_1
L1_1 = {}
L0_1["1104216"] = L1_1
quest_data = L0_1
sub_ids =
{
1104201,
1104202,
1104203,
1104204,
1104208,
1104209,
1104212,
1104213,
1104214,
1104215,
1104210,
1104211,
1104205,
1104206,
1104216,
1104207,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1104201"] = { },
["1104202"] = { },
["1104203"] = { },
["1104204"] = { },
["1104205"] = { },
["1104206"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104207"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104208"] = { },
["1104209"] = { },
["1104210"] = { },
["1104211"] = { },
["1104212"] = { },
["1104213"] = { },
["1104214"] = { },
["1104215"] = { },
["1104216"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1104201"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104202"] = {
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104203"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104204"] =
{
gadgets =
{
{
id = 70300118,
alias = "Stonemark01",
pos = "Q1104204Mark",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104205"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11042Albedo3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11045DMWS01",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104206"] =
{
gadgets =
{
{
id = 70710229,
alias = "DrugAlbedo",
pos = "Q11042Drug",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104207"] = { },
["1104208"] =
{
gadgets =
{
{
id = 70300118,
alias = "Stonemark02",
pos = "Q1104208Mark",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104209"] =
{
gadgets =
{
{
id = 70300118,
alias = "Stonemark03",
pos = "Q1104209Mark",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104210"] = { },
["1104211"] = { },
["1104212"] =
{
gadgets =
{
{
id = 70300118,
alias = "Stonemark04",
pos = "Q1104212Mark",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104213"] =
{
gadgets =
{
{
id = 70300118,
alias = "Stonemark05",
pos = "Q1104213Mark",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104214"] = { },
["1104215"] = { },
["1104216"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,167 +1,205 @@
local L0_1, L1_1, L2_1, L3_1, L4_1
-- 任务配置数据开始-----------------------------
main_id = 11043
L0_1 = {}
L1_1 = 1104301
L2_1 = 1104302
L3_1 = 1104303
L4_1 = 1104305
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1104301"] = L1_1
L1_1 = {}
L0_1["1104302"] = L1_1
L1_1 = {}
L0_1["1104303"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11043Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11043Albedo2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gadget71700097"
L3_1.pos = "Q11043Albedo2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q11043Avatar1"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1104302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11043Albedo2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11043Albedo2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11043Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104304"] = L1_1
quest_data = L0_1
sub_ids =
{
1104301,
1104302,
1104303,
1104305,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1104301"] = { },
["1104302"] = { },
["1104303"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1104301"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11043Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104302"] =
{
npcs =
{
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11043Albedo2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
gadgets =
{
{
id = 71700097,
alias = "Gadget71700097",
pos = "Q11043Albedo2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q11043Avatar1"
},
}
},
["1104305"] =
{
npcs =
{
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11043Albedo2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104303"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11043Albedo2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104304"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11043Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,435 +1,477 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
-- 任务配置数据开始-----------------------------
main_id = 11044
L0_1 = {}
L1_1 = 1104406
L2_1 = 1104407
L3_1 = 1104408
L4_1 = 1104409
L5_1 = 1104410
L6_1 = 1104401
L7_1 = 1104404
L8_1 = 1104414
L9_1 = 1104415
L10_1 = 1104416
L11_1 = 1104405
L12_1 = 1104402
L13_1 = 1104411
L14_1 = 1104412
L15_1 = 1104413
L16_1 = 1104403
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104402"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104403"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104404"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104405"] = L1_1
L1_1 = {}
L0_1["1104406"] = L1_1
L1_1 = {}
L0_1["1104407"] = L1_1
L1_1 = {}
L0_1["1104408"] = L1_1
L1_1 = {}
L0_1["1104409"] = L1_1
L1_1 = {}
L0_1["1104410"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104411"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104412"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104413"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710255
L3_1.alias = "GadgetFind1"
L3_1.pos = "Q1104402View"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1104402"] = L1_1
L1_1 = {}
L0_1["1104403"] = L1_1
L1_1 = {}
L0_1["1104404"] = L1_1
L1_1 = {}
L0_1["1104405"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003035
L3_1.alias = "Npc2003035"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1104406View"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104406"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003036
L3_1.alias = "Npc2003036"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1104407View"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104407"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2003037
L3_1.alias = "Npc2003037"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1104408View"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104408"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104409"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104410"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710256
L3_1.alias = "GadgetFind2"
L3_1.pos = "Q1104411View"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104411"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104412"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104413"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11044Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104414"] = L1_1
L1_1 = {}
L0_1["1104415"] = L1_1
L1_1 = {}
L0_1["1104416"] = L1_1
quest_data = L0_1
sub_ids =
{
1104406,
1104407,
1104408,
1104409,
1104410,
1104401,
1104404,
1104414,
1104415,
1104416,
1104405,
1104402,
1104411,
1104412,
1104413,
1104403,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1104401"] = {
npcs =
{
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104402"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104403"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104404"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104405"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104406"] = { },
["1104407"] = { },
["1104408"] = { },
["1104409"] = { },
["1104410"] = { },
["1104411"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104412"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104413"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1104401"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104402"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
gadgets =
{
{
id = 70710255,
alias = "GadgetFind1",
pos = "Q1104402View",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104403"] = { },
["1104404"] = { },
["1104405"] = { },
["1104406"] =
{
npcs =
{
{
id = 2003035,
alias = "Npc2003035",
script = "Actor/Npc/TempNPC",
pos = "Q1104406View",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104407"] =
{
npcs =
{
{
id = 2003036,
alias = "Npc2003036",
script = "Actor/Npc/TempNPC",
pos = "Q1104407View",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104408"] =
{
npcs =
{
{
id = 2003037,
alias = "Npc2003037",
script = "Actor/Npc/TempNPC",
pos = "Q1104408View",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104409"] = {
npcs =
{
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
}
},
["1104410"] = {
npcs =
{
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
}
},
["1104411"] =
{
gadgets =
{
{
id = 70710256,
alias = "GadgetFind2",
pos = "Q1104411View",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104412"] = {
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104413"] = {
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11042DMWS1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104414"] = {
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11044Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1104415"] = { },
["1104416"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,152 +1,162 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
-- 任务配置数据开始-----------------------------
main_id = 11045
L0_1 = {}
L1_1 = 1104501
L2_1 = 1104502
L3_1 = 1104508
L4_1 = 1104506
L5_1 = 1104509
L6_1 = 1104511
L7_1 = 1104510
L8_1 = 1104507
L9_1 = 1104503
L10_1 = 1104504
L11_1 = 1104505
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1104501"] = L1_1
L1_1 = {}
L0_1["1104502"] = L1_1
L1_1 = {}
L0_1["1104503"] = L1_1
L1_1 = {}
L0_1["1104504"] = L1_1
L1_1 = {}
L0_1["1104505"] = L1_1
L1_1 = {}
L0_1["1104506"] = L1_1
L1_1 = {}
L0_1["1104507"] = L1_1
L1_1 = {}
L0_1["1104508"] = L1_1
L1_1 = {}
L0_1["1104509"] = L1_1
L1_1 = {}
L0_1["1104510"] = L1_1
L1_1 = {}
L0_1["1104511"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11045Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11045DMWS01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104501"] = L1_1
L1_1 = {}
L0_1["1104502"] = L1_1
L1_1 = {}
L0_1["1104503"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11045Albedo2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1020
L4_1.alias = "Npc1020"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11045RSLY"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11045Albedo3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11045DMWS01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104505"] = L1_1
L1_1 = {}
L0_1["1104506"] = L1_1
L1_1 = {}
L0_1["1104507"] = L1_1
L1_1 = {}
L0_1["1104508"] = L1_1
L1_1 = {}
L0_1["1104509"] = L1_1
L1_1 = {}
L0_1["1104510"] = L1_1
L1_1 = {}
L0_1["1104511"] = L1_1
quest_data = L0_1
sub_ids =
{
1104501,
1104502,
1104508,
1104506,
1104509,
1104511,
1104510,
1104507,
1104503,
1104504,
1104505,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1104501"] = { },
["1104502"] = { },
["1104503"] = { },
["1104504"] = { },
["1104505"] = { },
["1104506"] = { },
["1104507"] = { },
["1104508"] = { },
["1104509"] = { },
["1104510"] = { },
["1104511"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1104501"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11045Albedo1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11045DMWS01",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104502"] = { },
["1104503"] = { },
["1104504"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11045Albedo2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1020,
alias = "Npc1020",
script = "Actor/Npc/TempNPC",
pos = "Q11045RSLY",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104505"] =
{
npcs =
{
{
id = 1018,
alias = "Npc1018",
script = "Actor/Npc/TempNPC",
pos = "Q11045Albedo3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 158701,
alias = "Npc158701",
script = "Actor/Npc/TempNPC",
pos = "Q11045DMWS01",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1104506"] = { },
["1104507"] = { },
["1104508"] = { },
["1104509"] = { },
["1104510"] = { },
["1104511"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

File diff suppressed because it is too large Load Diff

View File

@ -1,335 +1,357 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
-- 任务配置
-- 父任务id
main_id = 11101
L0_1 = {}
L1_1 = 1110101
L2_1 = 1110102
L3_1 = 1110103
L4_1 = 1110104
L5_1 = 1110105
L6_1 = 1110106
L7_1 = 1110107
L8_1 = 1110108
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 10204
L0_1.Alias = "Xiao"
XiaoData = L0_1
L0_1 = {}
L0_1.ID = 10202
L0_1.Alias = "Npc10202"
CheatData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10202"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10202
L3_1.pos = "Q1110102Cheat"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110101"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["1110103"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1005
L3_1.pos = "Q1110104Paimon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110104"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10202"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10202
L3_1.pos = "Q1110105Cheat"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10217"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10217
L4_1.pos = "Q1110105Crowd1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc10218"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 10218
L5_1.pos = "Q1110105Crowd2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L6_1 = {}
L6_1.alias = "Npc10219"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.id = 10219
L6_1.pos = "Q1110105Crowd3"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 0
L7_1 = {}
L7_1.alias = "Npc10222"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.id = 10222
L7_1.pos = "Q1110105Qiuqiu1"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 0
L8_1 = {}
L8_1.alias = "Npc10223"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.id = 10223
L8_1.pos = "Q1110105Qiuqiu2"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1110105"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10202"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10202
L3_1.pos = "Q1110010Cheat"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110107"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10202"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10202
L3_1.pos = "Q1110010Cheat"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10217"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10217
L4_1.pos = "Q1110010Crowd1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc10218"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 10218
L5_1.pos = "Q1110010Crowd2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L6_1 = {}
L6_1.alias = "Npc10219"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.id = 10219
L6_1.pos = "Q1110010Crowd3"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1110101"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10202"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10202
L3_1.pos = "Q1110102Cheat"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110108"] = L1_1
L0_1 = quest_data
L1_1 = {}
L0_1["1110103"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1005
L3_1.pos = "Q1110104Paimon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1110104Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1110104"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1005
L3_1.pos = "Q1110003Paimon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10202"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10202
L4_1.pos = "Q1110105Cheat"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc10217"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 10217
L5_1.pos = "Q1110105Crowd1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L6_1 = {}
L6_1.alias = "Npc10218"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.id = 10218
L6_1.pos = "Q1110105Crowd2"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 0
L7_1 = {}
L7_1.alias = "Npc10219"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.id = 10219
L7_1.pos = "Q1110105Crowd3"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 0
L8_1 = {}
L8_1.alias = "Npc10222"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.id = 10222
L8_1.pos = "Q1110105Qiuqiu1"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 0
L9_1 = {}
L9_1.alias = "Npc10223"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.id = 10223
L9_1.pos = "Q1110105Qiuqiu2"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710284
L3_1.pos = "Q1110105gadget"
L3_1.alias = "Q70710284"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.is_show_cutscene = false
L3_1.chest_drop_id = 0
L4_1 = {}
L4_1.id = 70710288
L4_1.pos = "Q1110003Qiuqiu1"
L4_1.alias = "effect1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.id = 70710288
L5_1.pos = "Q1110003Qiuqiu2"
L5_1.alias = "effect2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
L0_1["1110105"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10202"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10202
L3_1.pos = "Q1110105Cheat"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1110107Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1110107"] = L1_1
sub_ids =
{
1110101,
1110102,
1110103,
1110104,
1110105,
1110106,
1110107,
1110108,
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
XiaoData =
{
ID = 10204,
Alias = "Xiao",
}
CheatData =
{
ID = 10202,
Alias = "Npc10202",
}
rewind_data = {}
rewind_data["1110101"] =
{
npcs =
{
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110102Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
rewind_data["1110103"] =
{
}
rewind_data["1110104"] =
{
npcs =
{
{
alias = "Paimon",
script = "Actor/Npc/TempNPC",
id = 1005,
pos = "Q1110104Paimon",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
rewind_data["1110105"] =
{
npcs =
{
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110105Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10217",
script = "Actor/Npc/TempNPC",
id = 10217,
pos = "Q1110105Crowd1",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10218",
script = "Actor/Npc/TempNPC",
id = 10218,
pos = "Q1110105Crowd2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10219",
script = "Actor/Npc/TempNPC",
id = 10219,
pos = "Q1110105Crowd3",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10222",
script = "Actor/Npc/TempNPC",
id = 10222,
pos = "Q1110105Qiuqiu1",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10223",
script = "Actor/Npc/TempNPC",
id = 10223,
pos = "Q1110105Qiuqiu2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110107"] =
{
npcs =
{
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110010Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data = {}
quest_data["1110101"] =
{
npcs =
{
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110010Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10217",
script = "Actor/Npc/TempNPC",
id = 10217,
pos = "Q1110010Crowd1",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10218",
script = "Actor/Npc/TempNPC",
id = 10218,
pos = "Q1110010Crowd2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10219",
script = "Actor/Npc/TempNPC",
id = 10219,
pos = "Q1110010Crowd3",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1110108"] =
{
npcs =
{
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110102Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1110103"] =
{
}
quest_data["1110104"] =
{
npcs =
{
{
alias = "Paimon",
script = "Actor/Npc/TempNPC",
id = 1005,
pos = "Q1110104Paimon",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1110104Born"
},
}
}
quest_data["1110105"] =
{
npcs =
{
{
alias = "Paimon",
script = "Actor/Npc/TempNPC",
id = 1005,
pos = "Q1110003Paimon",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110105Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10217",
script = "Actor/Npc/TempNPC",
id = 10217,
pos = "Q1110105Crowd1",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10218",
script = "Actor/Npc/TempNPC",
id = 10218,
pos = "Q1110105Crowd2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10219",
script = "Actor/Npc/TempNPC",
id = 10219,
pos = "Q1110105Crowd3",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10222",
script = "Actor/Npc/TempNPC",
id = 10222,
pos = "Q1110105Qiuqiu1",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10223",
script = "Actor/Npc/TempNPC",
id = 10223,
pos = "Q1110105Qiuqiu2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710284,
pos = "Q1110105gadget",
alias = "Q70710284",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
is_show_cutscene = false, -- 宝箱专用配置 optional default : false
chest_drop_id = 0 , -- 宝箱专用配置 optional default : 0
},
{
id = 70710288,
pos = "Q1110003Qiuqiu1",
alias = "effect1",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
data_index = 0,
},
{
id = 70710288,
pos = "Q1110003Qiuqiu2",
alias = "effect2",
scene_id = 3 , -- optional default : sceneData.DefaultSceneID
room_id = 0 , -- optional default : 0
data_index = 0,
},
}
}
quest_data["1110107"] =
{
npcs =
{
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110105Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1110107Born"
},
}
}

View File

@ -1,197 +1,221 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
-- 任务配置
-- 父任务id
main_id = 11102
L0_1 = {}
L1_1 = 1110201
L2_1 = 1110202
L3_1 = 1110203
L4_1 = 1110204
L5_1 = 1110205
L6_1 = 1110206
L7_1 = 1110207
L8_1 = 1110208
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 10204
L0_1.Alias = "Xiao"
XiaoData = L0_1
L0_1 = {}
L0_1.ID = 10202
L0_1.Alias = "Npc10202"
CheatData = L0_1
L0_1 = {}
L0_1.ID = 10227
L0_1.Alias = "Npc10227"
QQ1Data = L0_1
L0_1 = {}
L0_1.ID = 10227
L0_1.Alias = "Npc10228"
QQ2Data = L0_1
L0_1 = {}
L0_1.ID = 10227
L0_1.Alias = "Npc10229"
QQ3Data = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.pos = "Q1110103track1"
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110202Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110201"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110202Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110202"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110207Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110206"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70700006
L3_1.alias = "Q10101Compass"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110202Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10202"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10202
L4_1.pos = "Q1110105Cheat"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Npc10217"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.id = 10217
L5_1.pos = "Q1110105Crowd1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 0
L6_1 = {}
L6_1.alias = "Npc10218"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.id = 10218
L6_1.pos = "Q1110105Crowd2"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 0
L7_1 = {}
L7_1.alias = "Npc10219"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.id = 10219
L7_1.pos = "Q1110105Crowd3"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1110201"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110202Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110202"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1005
L3_1.pos = "Q1110204Paimon1"
L3_1.scene_id = 1032
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110204"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Paimon"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 1005
L3_1.pos = "Q1110206Paimon1"
L3_1.scene_id = 1032
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110205"] = L1_1
sub_ids =
{
1110201,
1110202,
1110203,
1110204,
1110205,
1110206,
1110207,
1110208,
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
XiaoData =
{
ID = 10204,
Alias = "Xiao",
}
CheatData =
{
ID = 10202,
Alias = "Npc10202",
}
QQ1Data =
{
ID = 10227,
Alias = "Npc10227",
}
QQ2Data =
{
ID = 10227,
Alias = "Npc10228",
}
QQ3Data =
{
ID = 10227,
Alias = "Npc10229",
}
rewind_data = {}
rewind_data["1110201"] =
{
gadgets =
{
{
id = 70700006,
pos = "Q1110103track1",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Q10101Compass", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
},
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110202Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110202"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110202Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110206"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110207Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data = {}
quest_data["1110201"] =
{
gadgets =
{
{
id = 70700006,
--pos = "Q1110103track1",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Q10101Compass", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
},
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110202Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10202",
script = "Actor/Npc/TempNPC",
id = 10202,
pos = "Q1110105Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10217",
script = "Actor/Npc/TempNPC",
id = 10217,
pos = "Q1110105Crowd1",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10218",
script = "Actor/Npc/TempNPC",
id = 10218,
pos = "Q1110105Crowd2",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10219",
script = "Actor/Npc/TempNPC",
id = 10219,
pos = "Q1110105Crowd3",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1110202"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110202Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1110204"] =
{
npcs =
{
{
alias = "Paimon",
script = "Actor/Npc/TempNPC",
id = 1005,
pos = "Q1110204Paimon1",
scene_id = 1032,
room_id = 0,
data_index = 0,
}
}
}
quest_data["1110205"] =
{
npcs =
{
{
alias = "Paimon",
script = "Actor/Npc/TempNPC",
id = 1005,
pos = "Q1110206Paimon1",
scene_id = 1032,
room_id = 0,
data_index = 0,
}
}
}

View File

@ -1,420 +1,459 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
-- 任务配置
-- 父任务id
main_id = 11103
L0_1 = {}
L1_1 = 1110301
L2_1 = 1110302
L3_1 = 1110303
L4_1 = 1110304
L5_1 = 1110305
L6_1 = 1110306
L7_1 = 1110307
L8_1 = 1110308
L9_1 = 1110309
L10_1 = 1110310
L11_1 = 1110311
L12_1 = 1110312
L13_1 = 1110313
L14_1 = 1110314
L15_1 = 1110315
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 10204
L0_1.Alias = "Xiao"
XiaoData = L0_1
L0_1 = {}
L0_1.ID = 10201
L0_1.Alias = "Npc10201"
TongqueData = L0_1
L0_1 = {}
L0_1.ID = 10225
L0_1.Alias = "Npc10225"
CenserData = L0_1
L0_1 = {}
L0_1.ID = 10221
L0_1.Alias = "Npc10221"
StatueData = L0_1
L0_1 = {}
L0_1.ID = 10203
L0_1.Alias = "Npc10203"
GhostData = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10201"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10201
L3_1.pos = "Q1110313TQ"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710063
L3_1.pos = "Q1110301Censer"
L3_1.alias = "Censer01"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1110313"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10201"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10201
L3_1.pos = "Q1110313TQ"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710063
L3_1.pos = "Q1110301Censer"
L3_1.alias = "Censer01"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1110314"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10225"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10225
L3_1.pos = "Q1110301Censer"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710063
L3_1.pos = "Q1110301Censer"
L3_1.alias = "Censer01"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1110301"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10221"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10221
L3_1.pos = "Q1110303Statue"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110303"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110305"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["1110315"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10226"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10226
L3_1.pos = "Q1110305Censer"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110306"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10203"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10203
L4_1.pos = "Q1110307Cheat"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1110307"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110312"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["1110309"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110311Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110311"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10201"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10201
L3_1.pos = "Q1110313TQ"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710063
L3_1.pos = "Q1110301Censer"
L3_1.alias = "Censer01"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1110313"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10225"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10225
L3_1.pos = "Q1110301Censer"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710063
L3_1.pos = "Q1110301Censer"
L3_1.alias = "Censer01"
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1110301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10221"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10221
L3_1.pos = "Q1110303Statue"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L0_1["1110305"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc10226"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10226
L3_1.pos = "Q1110305Censer"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110306"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10203"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10203
L4_1.pos = "Q1110307Cheat"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1110305Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1110307"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10203"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10203
L4_1.pos = "Q1110307Cheat"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1110305Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1110309"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc10203"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 10203
L4_1.pos = "Q1110307Cheat"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1110305Born"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1110308"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110309Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110312"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10204
L3_1.pos = "Q1110311Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110311"] = L1_1
sub_ids =
{
1110301,
1110302,
1110303,
1110304,
1110305,
1110306,
1110307,
1110308,
1110309,
1110310,
1110311,
1110312,
1110313,
1110314,
1110315,
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
XiaoData =
{
ID = 10204,
Alias = "Xiao",
}
TongqueData =
{
ID = 10201,
Alias = "Npc10201",
}
CenserData =
{
ID = 10225,
Alias = "Npc10225",
}
StatueData =
{
ID = 10221,
Alias = "Npc10221",
}
GhostData =
{
ID = 10203,
Alias = "Npc10203",
}
rewind_data = {}
rewind_data["1110313"] =
{
npcs =
{
{
alias = "Npc10201",
script = "Actor/Npc/TempNPC",
id = 10201,
pos = "Q1110313TQ",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710063,
pos = "Q1110301Censer",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Censer01", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
rewind_data["1110314"] =
{
npcs =
{
{
alias = "Npc10201",
script = "Actor/Npc/TempNPC",
id = 10201,
pos = "Q1110313TQ",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710063,
pos = "Q1110301Censer",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Censer01", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
rewind_data["1110301"] =
{
npcs =
{
{
alias = "Npc10225",
script = "Actor/Npc/TempNPC",
id = 10225,
pos = "Q1110301Censer",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710063,
pos = "Q1110301Censer",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Censer01", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
rewind_data["1110303"] =
{
npcs =
{
{
alias = "Npc10221",
script = "Actor/Npc/TempNPC",
id = 10221,
pos = "Q1110303Statue",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110305"] = ----生成仪式物品
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110315"] = ----生成仪式物品
{
}
rewind_data["1110306"] =
{
npcs =
{
{
alias = "Npc10226",
script = "Actor/Npc/TempNPC",
id = 10226,
pos = "Q1110305Censer",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110307"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10203",
script = "Actor/Npc/TempNPC",
id = 10203,
pos = "Q1110307Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
}
}
}
rewind_data["1110312"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
rewind_data["1110309"] = ----生成仪式物品
{
}
rewind_data["1110311"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110311Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data = {}
quest_data["1110313"] =
{
npcs =
{
{
alias = "Npc10201",
script = "Actor/Npc/TempNPC",
id = 10201,
pos = "Q1110313TQ",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710063,
pos = "Q1110301Censer",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Censer01", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
quest_data["1110301"] =
{
npcs =
{
{
alias = "Npc10225",
script = "Actor/Npc/TempNPC",
id = 10225,
pos = "Q1110301Censer",
scene_id = 3,
room_id = 0,
data_index = 0,
},
},
gadgets =
{
{
id = 70710063,
pos = "Q1110301Censer",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "Censer01", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
}
}
}
quest_data["1110303"] =
{
npcs =
{
{
alias = "Npc10221",
script = "Actor/Npc/TempNPC",
id = 10221,
pos = "Q1110303Statue",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1110305"] = ----生成仪式物品
{
}
quest_data["1110306"] =
{
npcs =
{
{
alias = "Npc10226",
script = "Actor/Npc/TempNPC",
id = 10226,
pos = "Q1110305Censer",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1110307"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10203",
script = "Actor/Npc/TempNPC",
id = 10203,
pos = "Q1110307Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1110305Born"
},
}
}
quest_data["1110309"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10203",
script = "Actor/Npc/TempNPC",
id = 10203,
pos = "Q1110307Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1110305Born"
},
}
}
quest_data["1110308"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
{
alias = "Npc10203",
script = "Actor/Npc/TempNPC",
id = 10203,
pos = "Q1110307Cheat",
scene_id = 3,
room_id = 0,
data_index = 0,
}
},
transmit_points = {
{
point_id = 1,
scene_id = 3,
pos = "Q1110305Born"
},
}
}
quest_data["1110312"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110309Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}
quest_data["1110311"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10204,
pos = "Q1110311Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}

View File

@ -1,30 +1,45 @@
local L0_1, L1_1, L2_1, L3_1
-- 任务配置
-- 父任务id
main_id = 11104
L0_1 = {}
L1_1 = 1110401
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L0_1.ID = 1005
L0_1.Alias = "Paimon"
PaimonData = L0_1
L0_1 = {}
L0_1.ID = 10210
L0_1.Alias = "Xiao"
XiaoData = L0_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Xiao"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10210
L3_1.pos = "Q1110311Xiao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1110401"] = L1_1
sub_ids =
{
1110401,
}
PaimonData =
{
ID = 1005,
Alias = "Paimon",
}
XiaoData =
{
ID = 10210,
Alias = "Xiao",
}
quest_data = {}
quest_data["1110401"] =
{
npcs =
{
{
alias = "Xiao",
script = "Actor/Npc/TempNPC",
id = 10210,
pos = "Q1110311Xiao",
scene_id = 3,
room_id = 0,
data_index = 0,
},
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,202 +1,236 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
-- 任务配置数据开始-----------------------------
main_id = 11111
L0_1 = {}
L1_1 = 1111101
L2_1 = 1111102
L3_1 = 1111104
L4_1 = 1111105
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1111101"] = L1_1
L1_1 = {}
L0_1["1111102"] = L1_1
L1_1 = {}
L0_1["1111104"] = L1_1
L1_1 = {}
L0_1["1111105"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10343
L3_1.alias = "Npc10343"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11111_Laomeng_Wangshengtang_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10348
L4_1.alias = "Npc10348"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11110_Congzi_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1021
L5_1.alias = "Npc1021"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Wangshengtang_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10345
L6_1.alias = "Npc10345"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11110_SteerTo2_Wangshengtang_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1111101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10345
L3_1.alias = "Npc10345"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11110_SteerTo2_Wangshengtang_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10365
L4_1.alias = "Npc10365"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11111_DefensePlay_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10366
L5_1.alias = "Npc10366"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Defense_Pos_1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10343
L6_1.alias = "Npc10343"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11110_SteerTo1_Wangshengtang_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1021
L7_1.alias = "Npc1021"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q11111_Hutao_Defense_Pos_1"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1111102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1021
L3_1.alias = "Npc1021"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11111_Hutao_Defense_Pos_2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10343
L4_1.alias = "Npc10343"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11111_Hutao_Defense_Pos_2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10345
L5_1.alias = "Npc10345"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Defense_Pos_2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1021
L3_1.alias = "Npc1021"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11111_Hutao_Defense_Pos_2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10343
L4_1.alias = "Npc10343"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11111_Hutao_Defense_Pos_2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10345
L5_1.alias = "Npc10345"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Defense_Pos_2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10344
L6_1.alias = "Npc10344"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11111_Hutao_Defense_Pos_2"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1111105"] = L1_1
quest_data = L0_1
sub_ids =
{
1111101,
1111102,
1111104,
1111105,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1111101"] = { },
["1111102"] = { },
["1111104"] = { },
["1111105"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1111101"] =
{
npcs =
{
{
id = 10343,
alias = "Npc10343",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Laomeng_Wangshengtang_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11110_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Wangshengtang_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10345,
alias = "Npc10345",
script = "Actor/Npc/TempNPC",
pos = "Q11110_SteerTo2_Wangshengtang_Pos",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1111102"] =
{
npcs =
{
{
id = 10345,
alias = "Npc10345",
script = "Actor/Npc/TempNPC",
pos = "Q11110_SteerTo2_Wangshengtang_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10365,
alias = "Npc10365",
script = "Actor/Npc/TempNPC",
pos = "Q11111_DefensePlay_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10366,
alias = "Npc10366",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10343,
alias = "Npc10343",
script = "Actor/Npc/TempNPC",
pos = "Q11110_SteerTo1_Wangshengtang_Pos",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_1",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["1111104"] =
{
npcs =
{
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10343,
alias = "Npc10343",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10345,
alias = "Npc10345",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111105"] =
{
npcs =
{
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10343,
alias = "Npc10343",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10345,
alias = "Npc10345",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10344,
alias = "Npc10344",
script = "Actor/Npc/TempNPC",
pos = "Q11111_Hutao_Defense_Pos_2",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,395 +1,432 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
-- 任务配置数据开始-----------------------------
main_id = 11112
L0_1 = {}
L1_1 = 1111201
L2_1 = 1111202
L3_1 = 1111222
L4_1 = 1111203
L5_1 = 1111204
L6_1 = 1111205
L7_1 = 1111225
L8_1 = 1111206
L9_1 = 1111209
L10_1 = 1111223
L11_1 = 1111224
L12_1 = 1111208
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "100684"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "100683,100685,100682,100684"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "100683,100685,100682,100684"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1111201"] = L1_1
L1_1 = {}
L0_1["1111202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11110_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1111203"] = L1_1
L1_1 = {}
L0_1["1111204"] = L1_1
L1_1 = {}
L0_1["1111205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11110_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1111222"] = L1_1
L1_1 = {}
L0_1["1111225"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10366
L3_1.alias = "Npc10366"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Wangsheng_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1021
L4_1.alias = "Npc1021"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Wangsheng_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10343
L5_1.alias = "Npc10343"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Wangsheng_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10344
L6_1.alias = "Npc10344"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11112_Wangsheng_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1111201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11110_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1111202"] = L1_1
L1_1 = {}
L0_1["1111203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10347
L3_1.alias = "Npc10347"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11110_Mumu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1111204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111205"] = L1_1
L1_1 = {}
L0_1["1111206"] = L1_1
L1_1 = {}
L0_1["1111208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111209"] = L1_1
L1_1 = {}
L0_1["1111222"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111223"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111224"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10346
L3_1.alias = "Npc10346"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11112_Xiaowu_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10347
L4_1.alias = "Npc10347"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11112_Mumu_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10348
L5_1.alias = "Npc10348"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11112_Congzi_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111225"] = L1_1
quest_data = L0_1
sub_ids =
{
1111201,
1111202,
1111222,
1111203,
1111204,
1111205,
1111225,
1111206,
1111209,
1111223,
1111224,
1111208,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "100684", },
},
},
}
fail_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "100683,100685,100682,100684", },
},
},
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "100683,100685,100682,100684", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1111201"] = { },
["1111202"] = { },
["1111203"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11110_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1111204"] = { },
["1111205"] = { },
["1111206"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111208"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111222"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11110_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1111225"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1111201"] =
{
npcs =
{
{
id = 10366,
alias = "Npc10366",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Wangsheng_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Wangsheng_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10343,
alias = "Npc10343",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Wangsheng_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10344,
alias = "Npc10344",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Wangsheng_Pos",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1111202"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11110_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1111203"] = { },
["1111204"] =
{
npcs =
{
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11110_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1111205"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111206"] = { },
["1111208"] = { },
["1111209"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111222"] = { },
["1111223"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111224"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1111225"] =
{
npcs =
{
{
id = 10346,
alias = "Npc10346",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Xiaowu_Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10347,
alias = "Npc10347",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Mumu_Pos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10348,
alias = "Npc10348",
script = "Actor/Npc/TempNPC",
pos = "Q11112_Congzi_Pos",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,43 +1,3 @@
local L0_1, L1_1, L2_1, L3_1
main_id = 11114
L0_1 = {}
L1_1 = 1111401
L0_1[1] = L1_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1111401"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10343
L3_1.alias = "Npc10343"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11114_Laomeng_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1111401"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11114 sub_ids = { 1111401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1111401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1111401"] = { npcs = { { id = 10343, alias = "Npc10343", script = "Actor/Npc/TempNPC", pos = "Q11114_Laomeng_Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

View File

@ -1,138 +1,3 @@
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 11120
L0_1 = {}
L1_1 = 1112001
L2_1 = 1112005
L3_1 = 1112002
L4_1 = 1112003
L5_1 = 1112004
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1112001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10377
L3_1.alias = "Npc10377"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11120_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10377
L3_1.alias = "Npc10377"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11120_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112003"] = L1_1
L1_1 = {}
L0_1["1112004"] = L1_1
L1_1 = {}
L0_1["1112005"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1112001"] = L1_1
L1_1 = {}
L0_1["1112002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11120_Zhongli_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 214801
L4_1.alias = "Npc214801"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11120_Tiantiezui_Zhongli_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11120_Zhongli_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10377
L4_1.alias = "Npc10377"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11120_Boss_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10376
L5_1.alias = "Npc10376"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11120_Kun_Boss2_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10377
L3_1.alias = "Npc10377"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11120_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112005"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11120 sub_ids = { 1112001, 1112005, 1112002, 1112003, 1112004, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1112001"] = { }, ["1112002"] = { npcs = { { id = 10377, alias = "Npc10377", script = "Actor/Npc/TempNPC", pos = "Q11120_Boss_Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1112003"] = { npcs = { { id = 10377, alias = "Npc10377", script = "Actor/Npc/TempNPC", pos = "Q11120_Boss_Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1112004"] = { }, ["1112005"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1112001"] = { }, ["1112002"] = { }, ["1112003"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11120_Zhongli_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 214801, alias = "Npc214801", script = "Actor/Npc/TempNPC", pos = "Q11120_Tiantiezui_Zhongli_Pos", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1112004"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11120_Zhongli_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10377, alias = "Npc10377", script = "Actor/Npc/TempNPC", pos = "Q11120_Boss_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10376, alias = "Npc10376", script = "Actor/Npc/TempNPC", pos = "Q11120_Kun_Boss2_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1112005"] = { npcs = { { id = 10377, alias = "Npc10377", script = "Actor/Npc/TempNPC", pos = "Q11120_Boss_Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,47 +1,3 @@
local L0_1, L1_1, L2_1, L3_1
main_id = 11124
L0_1 = {}
L1_1 = 1112401
L2_1 = 1112402
L0_1[1] = L1_1
L0_1[2] = L2_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1112401"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112401"] = L1_1
L1_1 = {}
L0_1["1112402"] = L1_1
quest_data = L0_1
-- 任务配置数据开始-----------------------------
main_id = 11124 sub_ids = { 1112401, 1112402, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1112401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1112401"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11123_Zhongli_Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1112402"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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