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GPU: Use the correct position for the finished bit in memory fills

This commit is contained in:
Subv 2015-03-09 17:15:13 -05:00
parent 93e32bce72
commit 0abba5874c

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@ -98,7 +98,7 @@ struct Regs {
BitField<0, 1, u32> trigger;
// Set to 1 upon completion.
BitField<0, 1, u32> finished;
BitField<1, 1, u32> finished;
// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
BitField<8, 1, u32> fill_24bit;