mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2025-03-25 05:14:44 +00:00
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
95 lines
2.3 KiB
C#
95 lines
2.3 KiB
C#
using Gdk;
|
|
using Gtk;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using GtkKey = Gdk.Key;
|
|
|
|
namespace Ryujinx.Input.GTK3
|
|
{
|
|
public class GTK3KeyboardDriver : IGamepadDriver
|
|
{
|
|
private readonly Widget _widget;
|
|
private readonly HashSet<GtkKey> _pressedKeys;
|
|
|
|
public GTK3KeyboardDriver(Widget widget)
|
|
{
|
|
_widget = widget;
|
|
_pressedKeys = new HashSet<GtkKey>();
|
|
|
|
_widget.KeyPressEvent += OnKeyPress;
|
|
_widget.KeyReleaseEvent += OnKeyRelease;
|
|
}
|
|
|
|
public string DriverName => "GTK3";
|
|
|
|
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
|
|
|
|
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
|
|
|
public event Action<string> OnGamepadConnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public event Action<string> OnGamepadDisconnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_widget.KeyPressEvent -= OnKeyPress;
|
|
_widget.KeyReleaseEvent -= OnKeyRelease;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
GC.SuppressFinalize(this);
|
|
Dispose(true);
|
|
}
|
|
|
|
[GLib.ConnectBefore]
|
|
protected void OnKeyPress(object sender, KeyPressEventArgs args)
|
|
{
|
|
GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
|
|
|
|
_pressedKeys.Add(key);
|
|
}
|
|
|
|
[GLib.ConnectBefore]
|
|
protected void OnKeyRelease(object sender, KeyReleaseEventArgs args)
|
|
{
|
|
GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
|
|
|
|
_pressedKeys.Remove(key);
|
|
}
|
|
|
|
internal bool IsPressed(Key key)
|
|
{
|
|
if (key == Key.Unbound || key == Key.Unknown)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
GtkKey nativeKey = GTK3MappingHelper.ToGtkKey(key);
|
|
|
|
return _pressedKeys.Contains(nativeKey);
|
|
}
|
|
|
|
public IGamepad GetGamepad(string id)
|
|
{
|
|
if (!_keyboardIdentifers[0].Equals(id))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new GTK3Keyboard(this, _keyboardIdentifers[0], "All keyboards");
|
|
}
|
|
}
|
|
}
|