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@ -161,7 +161,7 @@ namespace skyline::gpu {
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auto endTime = std::chrono::high_resolution_clock::now();
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auto frameDuration = std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime);
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const auto frameTimeThreshold = 16ms; // 16ms for 60 FPS
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const auto frameTimeThreshold = std::chrono::milliseconds(16); // 16ms for 60 FPS
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if (frameDuration > frameTimeThreshold) {
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LOGW("Frame skipped due to long processing time: {}ms", frameDuration.count());
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