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Update samplers.h
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@ -8,6 +8,7 @@
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#include "tsc.h"
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namespace skyline::gpu::interconnect {
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inline float preferredAnisotropy = 0.0f;
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class SamplerPoolState : dirty::CachedManualDirty, dirty::RefreshableManualDirty {
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public:
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struct EngineRegisters {
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