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include sampler
as friend class of
gpu
to access
DeviceState
`
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parent
c2a118985d
commit
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@ -20,6 +20,7 @@
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#include "gpu/cache/framebuffer_cache.h"
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#include "gpu/interconnect/maxwell_3d/pipeline_manager.h"
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#include "gpu/interconnect/kepler_compute/pipeline_manager.h"
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#include "gpu/interconnect/common/samplers.h"
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namespace skyline::gpu {
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static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require
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@ -33,6 +34,7 @@ namespace skyline::gpu {
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friend Texture;
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friend Buffer;
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friend BufferManager;
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friend Samplers;
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public:
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adrenotools_gpu_mapping adrenotoolsImportMapping{}; //!< Persistent struct to store active adrenotools mapping import info
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