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mirror of https://github.com/ok-oldking/ok-wuthering-waves.git synced 2025-06-06 17:05:54 +00:00
ok-wuthering-waves/src/combat/CombatCheck.py
firedcto@gmail.com 8857fbde17 优化月卡检查
2024-07-27 14:30:38 +08:00

287 lines
11 KiB
Python

import re
import time
import cv2
from ok.color.Color import find_color_rectangles, get_mask_in_color_range, is_pure_black
from ok.feature.Box import find_boxes_by_name
from ok.logging.Logger import get_logger
from src import text_white_color
logger = get_logger(__name__)
class CombatCheck:
def __init__(self):
self._in_combat = False
self.boss_lv_template = None
self.boss_lv_mask = None
self.in_liberation = False # return True
self.has_count_down = False
self.last_out_of_combat_time = 0
self.last_combat_check = 0
self.boss_lv_box = None
self.boss_health_box = None
self.boss_health = None
self.out_of_combat_reason = ""
self.combat_check_interval = 0.8
self.last_liberation = 0
def reset_to_false(self, recheck=False, reason=""):
if self.handle_monthly_card():
return True
if is_pure_black(self.frame):
logger.error('getting a pure black frame for unknown reason, reset_to_false return true')
return True
if recheck and time.time() - self.last_out_of_combat_time > 2.1:
logger.info('out of combat start double check')
if self.debug:
self.screenshot('out of combat start double check')
self.last_out_of_combat_time = time.time()
return True
else:
self.out_of_combat_reason = reason
self._in_combat = False
self.boss_lv_mask = None
self.boss_lv_template = None
self.in_liberation = False # return True
self.has_count_down = False
self.last_out_of_combat_time = 0
self.last_combat_check = 0
self.boss_lv_box = None
self.boss_health = None
self.boss_health_box = None
return False
def recent_liberation(self):
return time.time() - self.last_liberation < 0.3
def check_count_down(self):
count_down_area = self.box_of_screen(1820 / 3840, 266 / 2160, 2100 / 3840,
340 / 2160, name="check_count_down")
count_down = self.calculate_color_percentage(text_white_color,
count_down_area)
if self.has_count_down:
if count_down < 0.03:
numbers = self.ocr(box=count_down_area, match=count_down_re)
if self.debug:
self.screenshot(f'count_down disappeared {count_down:.2f}%')
logger.info(f'count_down disappeared {numbers} {count_down:.2f}%')
if not numbers:
self.has_count_down = False
return False
else:
return True
else:
return True
else:
if count_down > 0.03:
numbers = self.ocr(box=count_down_area, match=count_down_re)
if numbers:
self.has_count_down = True
logger.info(f'set count_down to {self.has_count_down} {numbers} {count_down:.2f}%')
return self.has_count_down
def check_boss(self, in_team):
current = self.boss_lv_box.crop_frame(self.frame)
max_val = 0
if current is not None:
res = cv2.matchTemplate(current, self.boss_lv_template, cv2.TM_CCOEFF_NORMED, mask=self.boss_lv_mask)
min_val, max_val, min_loc, max_loc = cv2.minMaxLoc(res)
if max_val < 0.8:
if self.debug:
self.screenshot_boss_lv(current, f'boss lv not detected by edge {max_val}')
logger.debug(f'boss lv not detected by edge')
if not self.find_boss_lv_text(): # double check by text
if not in_team and not self.check_health_bar() and not self.check_count_down() and not self.find_target_enemy():
if self.debug:
self.screenshot_boss_lv(current, 'out_of combat boss_health disappeared')
logger.info(f'out of combat because of boss_health disappeared, res:{max_val}')
return False
else:
self.boss_lv_template = None
self.boss_lv_box = None
logger.info(f'boss_health disappeared, but still in combat')
return True
else:
return True
else:
logger.debug(f'check boss edge passed {max_val}')
return True
def screenshot_boss_lv(self, current, name):
if self.debug:
if self.boss_lv_box is not None and self.boss_lv_template is not None and current is not None:
frame = self.frame.copy()
frame[self.boss_lv_box.y:self.boss_lv_box.y + self.boss_lv_box.height,
self.boss_lv_box.x:self.boss_lv_box.x + self.boss_lv_box.width] = current
x, y, w, h = self.boss_lv_box.x, self.boss_lv_box.height + 50 + self.boss_lv_box.y, self.boss_lv_box.width, self.boss_lv_box.height
frame[y:y + h, x:x + w] = self.boss_lv_template
self.screenshot(name, frame)
def find_target_enemy(self):
start = time.time()
target_enemy = self.find_one('target_enemy_white', box=self.box_of_screen(0.25, 0.25, 0.75, 0.75),
use_gray_scale=True, threshold=0.83,
frame_processor=process_target_enemy_area)
# if self.debug and target_enemy is not None:
# self.screenshot('find_target_enemy')
logger.debug(f'find_target_enemy {target_enemy} {time.time() - start}')
return target_enemy is not None
def in_combat(self, rechecked=False):
if self.in_liberation or self.recent_liberation():
self.last_combat_check = time.time()
logger.debug('in liberation return True')
return True
if self._in_combat:
now = time.time()
if now - self.last_combat_check > self.combat_check_interval:
self.last_combat_check = now
in_team = self.in_team()[0]
if not in_team:
return self.reset_to_false(recheck=False, reason="not in team")
if self.check_count_down():
return True
if self.boss_lv_template is not None:
if self.check_boss(in_team):
return True
else:
return self.reset_to_false(recheck=False, reason="boss disappear")
if not self.check_health_bar():
logger.debug('not in team or no health bar')
if not self.target_enemy():
logger.error('target_enemy failed, break out of combat')
return self.reset_to_false(reason='target enemy failed')
return True
else:
logger.debug(
'check in combat pass')
return True
else:
return True
else:
in_combat = self.in_team()[0] and self.check_health_bar()
if in_combat:
in_combat = self.boss_health_box is not None or self.boss_lv_template is not None or self.has_count_down
if in_combat:
self.target_enemy(wait=False)
else:
in_combat = self.target_enemy()
if in_combat:
logger.info(
f'enter combat boss_lv_template:{self.boss_lv_template is not None} boss_health_box:{self.boss_health_box} has_count_down:{self.has_count_down}')
self._in_combat = True
return True
def target_enemy(self, wait=True):
if not wait:
self.middle_click()
else:
if self.find_target_enemy():
return True
self.middle_click()
return self.wait_until(self.find_target_enemy, time_out=2)
def check_health_bar(self):
if self._in_combat:
min_height = self.height_of_screen(10 / 2160)
max_height = min_height * 3
min_width = self.width_of_screen(15 / 3840)
else:
min_height = self.height_of_screen(12 / 2160)
max_height = min_height * 3
min_width = self.width_of_screen(100 / 3840)
boxes = find_color_rectangles(self.frame, enemy_health_color_red, min_width, min_height, max_height=max_height)
if len(boxes) > 0:
self.draw_boxes('enemy_health_bar_red', boxes, color='blue')
return True
else:
boxes = find_color_rectangles(self.frame, boss_health_color, min_width * 3, min_height * 1.3,
box=self.box_of_screen(1269 / 3840, 58 / 2160, 2533 / 3840, 192 / 2160))
if len(boxes) == 1:
self.boss_health_box = boxes[0]
self.boss_health_box.width = 10
self.boss_health_box.x += 6
self.boss_health = self.boss_health_box.crop_frame(self.frame)
self.draw_boxes('boss_health', boxes, color='blue')
return True
return self.find_boss_lv_text()
def find_boss_lv_text(self):
texts = self.ocr(box=self.box_of_screen(1269 / 3840, 10 / 2160, 2533 / 3840, 140 / 2160),
target_height=540)
boss_lv_texts = find_boxes_by_name(texts,
[re.compile(r'(?i)^L[V].*')])
if len(boss_lv_texts) > 0:
logger.debug(f'boss_lv_texts: {boss_lv_texts}')
self.boss_lv_box = boss_lv_texts[0]
self.boss_lv_template, self.boss_lv_mask = self.keep_boss_text_white()
if self.boss_lv_template is None:
self.boss_lv_box = None
return False
return True
def keep_boss_text_white(self):
cropped = self.boss_lv_box.crop_frame(self.frame)
mask, area = get_mask_in_color_range(cropped, boss_white_text_color)
if area / mask.shape[0] * mask.shape[1] < 0.05:
mask, area = get_mask_in_color_range(cropped, boss_orange_text_color)
if area / mask.shape[0] * mask.shape[1] < 0.05:
mask, area = get_mask_in_color_range(cropped,
boss_red_text_color)
if area / mask.shape[0] * mask.shape[1] < 0.05:
logger.error(f'keep_boss_text_white cant find text with the correct color')
return None, 0
return cropped, mask
count_down_re = re.compile(r'\d\d')
def process_target_enemy_area(frame):
frame[frame != 255] = 0
return frame
enemy_health_color_red = {
'r': (202, 212), # Red range
'g': (70, 80), # Green range
'b': (55, 65) # Blue range
} # 207,75,60
enemy_health_color_black = {
'r': (10, 55), # Red range
'g': (28, 50), # Green range
'b': (18, 70) # Blue range
}
boss_white_text_color = {
'r': (200, 255), # Red range
'g': (200, 255), # Green range
'b': (200, 255) # Blue range
}
boss_orange_text_color = {
'r': (218, 218), # Red range
'g': (178, 178), # Green range
'b': (68, 68) # Blue range
}
boss_red_text_color = {
'r': (200, 230), # Red range
'g': (70, 90), # Green range
'b': (60, 80) # Blue range
}
boss_health_color = {
'r': (250, 255), # Red range
'g': (30, 180), # Green range
'b': (4, 75) # Blue range
}