0
0
mirror of https://github.com/ok-oldking/ok-wuthering-waves.git synced 2025-06-05 08:25:28 +00:00
ok-wuthering-waves/src/task/FarmWorldBossTask.py
2024-10-03 23:59:42 +08:00

119 lines
5.7 KiB
Python

from qfluentwidgets import FluentIcon
from ok.logging.Logger import get_logger
from src.task.BaseCombatTask import BaseCombatTask, CharDeadException
logger = get_logger(__name__)
class FarmWorldBossTask(BaseCombatTask):
def __init__(self):
super().__init__()
self.description = "Click Start in Game World"
self.name = "Farm World Boss(Must Drop a WayPoint on the Boss First)"
self.boss_names = ['N/A', 'Bell-Borne Geochelone', 'Crownless', 'Thundering Mephis', 'Tempest Mephis',
'Inferno Rider',
'Feilian Beringal',
'Mourning Aix', 'Impermanence Heron', 'Lampylumen Myriad', 'Mech Abomination',
'Fallacy of No Return'
]
self.find_echo_method = ['Walk', 'Run in Circle', 'Turn Around and Search']
default_config = {
'Boss1': 'N/A',
'Boss1 Echo Pickup Method': 'Turn Around and Search',
'Boss2': 'N/A',
'Boss2 Echo Pickup Method': 'Turn Around and Search',
'Boss3': 'N/A',
'Boss3 Echo Pickup Method': 'Turn Around and Search',
'Repeat Farm Count': 1000
}
self.config_type['Boss1 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method}
self.config_type['Boss2 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method}
self.config_type['Boss3 Echo Pickup Method'] = {'type': "drop_down", 'options': self.find_echo_method}
default_config.update(self.default_config)
self.default_config = default_config
self.config_type["Boss1"] = {'type': "drop_down", 'options': self.boss_names}
self.config_type["Boss2"] = {'type': "drop_down", 'options': self.boss_names}
self.config_type["Boss3"] = {'type': "drop_down", 'options': self.boss_names}
self.config_description = {
'Level': '(1-6) Important, Choose which level to farm, lower levels might not produce a echo',
'Entrance Direction': 'Choose Forward for Dreamless, Backward for Jue'
}
self.config_type["Entrance Direction"] = {'type': "drop_down", 'options': ['Forward', 'Backward']}
self.crownless_pos = (0.9, 0.4)
self.icon = FluentIcon.GLOBE
# not current in use because not stable, right now using one click to scroll down
def teleport_to_heal(self):
self.info['Death Count'] = self.info.get('Death Count', 0) + 1
self.send_key('esc')
self.sleep(1)
self.log_info('click m to open the map')
self.send_key('m')
self.sleep(2)
for i in range(4):
self.click_relative(0.94, 0.29, after_sleep=0.5)
logger.info(f'click zoom')
self.click_relative(0.91, 0.77, after_sleep=1)
self.log_info('click change map')
self.click_relative(0.77, 0.15, after_sleep=1)
self.click_relative(0.48, 0.26, after_sleep=1)
logger.info(f'click heal')
travel = self.wait_feature('gray_teleport', raise_if_not_found=True, time_out=3)
self.click_box(travel, relative_x=1.5)
self.wait_in_team_and_world(time_out=20)
self.sleep(2)
def run(self):
self.set_check_monthly_card()
self.check_main()
count = 0
while True:
for i in range(1, 4):
key = 'Boss' + str(i)
if boss_name := self.config.get(key):
if boss_name != 'N/A':
count += 1
self.teleport_to_boss(boss_name)
logger.info(f'farm echo combat once start')
if boss_name == 'Crownless':
self.wait_in_team_and_world(time_out=20)
self.sleep(2)
logger.info('Crownless walk to f')
self.walk_until_f(raise_if_not_found=True, time_out=4, backward_time=1)
in_combat = self.wait_until(self.in_combat, raise_if_not_found=False, time_out=10,
wait_until_before_delay=0)
if not in_combat: # try click again
self.walk_until_f(raise_if_not_found=True, time_out=4)
elif boss_name == 'Bell-Borne Geochelone':
logger.info(f'sleep for the Bell-Borne model to appear')
self.sleep(15)
try:
self.combat_once(wait_before=0)
except CharDeadException:
logger.info(f'char dead try teleport to heal')
self.teleport_to_heal()
continue
logger.info(f'farm echo combat end')
if boss_name == 'Bell-Borne Geochelone':
logger.info(f'sleep for the Boss model to disappear')
self.sleep(5)
logger.info(f'farm echo move forward walk_until_f to find echo')
method = self.config.get(f'Boss{i} Echo Pickup Method', 'Walk')
if method == 'Run in Circle':
dropped = self.run_in_circle_to_find_echo()
elif method == 'Turn Around and Search':
dropped = self.turn_and_find_echo()
else:
dropped = self.walk_find_echo()
self.incr_drop(dropped)
if count == 0:
self.log_error('must choose at least 1 Boss to Farm', notify=True)
return